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Giga Bowser
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Iceman404 Offline
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Post: #46
RE: Giga Bowser
I also think you should use Arthur's eye shape, he nailed it perfectly.

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02-23-2010 11:48 PM
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Kirbyfan Offline
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Post: #47
RE: Giga Bowser
If I were you, I'd restart, using Arthur's face.

Mew2King Wrote:they should make a cereal called jiggly puffs
02-25-2010 10:07 PM
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Gold Offline
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Post: #48
RE: Giga Bowser
lol uh thanks guys? Tongue
I guess I'll post the bit of tinkering I did after posting?
[Image: gbh.png]

Also I hate to sound harsh but I think that what we've got so far is an atrochious blocky pile and needs to be re-started from scratch. D:

[Image: ioncesawyouholleringint.jpg]
02-26-2010 11:19 AM
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megamario1234 Offline
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Post: #49
RE: Giga Bowser
Here's a helpful reference for the arm part.
[Image: gigabowserarmshow.png]
[Image: a22b42b2aa11a2d6.jpg]
02-28-2010 04:46 AM
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Alpha Six Offline
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Post: #50
RE: Giga Bowser
Also, why is everybody sticking 100% to their references? It's honestly so much better to try and come up with a better, or more energetic, version of the idle. Maybe make him lean down more and look more fierce in general.

03-04-2010 10:03 PM
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Gitominoti Offline
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Post: #51
RE: Giga Bowser
I don't think the sprite looks good in general because you are using too many rounded corners. I decided to make an outline of the right one that I think would look good because I was bored. If you want to use it and or edit it, go ahead

[Image: gbleg.png]

[Image: wolfodonell3.png]
(This post was last modified: 05-14-2010 12:26 AM by Gitominoti.)
05-14-2010 12:24 AM
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Teddy The Elite Offline
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Post: #52
RE: Giga Bowser
It looks alittle awkward around the knee, seeing as it just kinda goes from knee to foot immediatly.
05-14-2010 12:25 AM
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Koopaul Offline
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Post: #53
RE: Giga Bowser
Its going to be incredibly hard making a bunch of poses for a sprite this big. Instead we should edit regular Bowser and increase his size in the game. It won't look as good but it won't be impossible to do.

05-14-2010 01:22 AM
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Cshad Offline
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Post: #54
RE: Giga Bowser
Or we should simply make a bunch of pieces and then program them to be arranged and animated a certain way to save a whole lot of time.

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05-14-2010 02:18 AM
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Alpha Six (05-14-2010)
Runouw Offline
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Post: #55
RE: Giga Bowser
When I release the character designer, you could mess with properties like rotation and scale. Using that and assembling all of the sprites together could get the job done.
Think of how this sprite sheet works: http://www.spriters-resource.com/ds/supe...sheet/7262
We should do something like that.

05-14-2010 03:23 AM
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Alpha Six Offline
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Post: #56
RE: Giga Bowser
(05-14-2010 02:18 AM)Gabe Wrote:  Or we should simply make a bunch of pieces and then program them to be arranged and animated a certain way to save a whole lot of time.
Wasn't this the original plan anyway?

And it doesn't matter if Giga Bowser takes a long time to animate. This is a charity community project anyways. There are no deadlines to meet or anything.

05-14-2010 08:20 AM
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