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Stages/Levels*
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Iceman404 Offline
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Post: #1
Stages/Levels*
This is the topic for the sprites and discussion of Levels in the project.

TO DO:
-We are only creating 2 simple levels at the current moment for the upcoming demo we have in mind. Battlefield & Final Destination.

OBSERVATIONS:
-THIS IS NOT A SUGGESTIONS THREAD. We have plenty level Idea's already.
-Level Perspective:
[Image: tsrsmashbrosperspective.png]

[Image: dariC.png]
(This post was last modified: 01-11-2011 03:56 PM by Iceman404.)
08-28-2010 05:50 PM
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Tonberry2k Offline
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Post: #2
RE: Stages/Levels
Good size. Might get a bit crowded with 3+ people on it though. Maybe instead of FD it could be Battlefield, with the floating platforms?

You should add Luigi's Thunderhand to Mario attack.
08-28-2010 06:08 PM
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Iceman404 Offline
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Post: #3
RE: Stages/Levels
Maybe, but I was thinking final destination because of the scenery. Like maybe have moving water under the stage. heading towards a little island. Like Sonic Advance 2's Opening.

Then Again, we do want it simple.

[Image: dariC.png]
(This post was last modified: 08-28-2010 06:11 PM by Iceman404.)
08-28-2010 06:10 PM
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ThePortalGuru Offline
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Post: #4
RE: Stages/Levels
How about an old, archaic Final Destination. It could have vegetation growing on it and rust on its platform from years of underuse.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-28-2010 06:17 PM
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Runouw Offline
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Post: #5
RE: Stages/Levels
We could base it off of SmithyGCN's final destination? http://fc09.deviantart.net/fs70/f/2010/0...thyGCN.gif
But I think we should put in different ledges so you do not get caught underneath when trying to recover (I always hated that in Brawl).

Edit:
(08-28-2010 06:17 PM)Robert Paulson Wrote:  How about an old, archaic Final Destination. It could have vegetation growing on it and rust on its platform from years of underuse.

I actually like that idea.

(This post was last modified: 08-28-2010 06:20 PM by Runouw.)
08-28-2010 06:18 PM
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Tonberry2k (08-28-2010)
D2S-Speed Offline
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Post: #6
RE: Stages/Levels
Our own Final Destination would be a good idea, I like this idea!

[Image: juriwtf.png]
(This post was last modified: 08-28-2010 07:04 PM by D2S-Speed.)
08-28-2010 07:04 PM
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Iceman404 (08-28-2010)
Buffooner Offline
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Post: #7
RE: Stages/Levels
(08-28-2010 06:17 PM)Robert Paulson Wrote:  How about an old, archaic Final Destination. It could have vegetation growing on it and rust on its platform from years of underuse.

That's actually a brilliant idea, and adding Runouw's idea would be good too. I was thinking that the stage would look more like this.

[Image: 14589265.png]
08-28-2010 07:46 PM
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Iceman404 Offline
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Post: #8
RE: Stages/Levels
[Image: finaldestination.png]
(This post was last modified: 08-28-2010 07:59 PM by Iceman404.)
08-28-2010 07:58 PM
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ThePortalGuru Offline
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Post: #9
RE: Stages/Levels
Love it! Looks a little bit thin at the moment, but I'm sure that'll be fine. I was thinking of having the ruined Final Destination floating somewhere like a subspace forest, or above water at least. There could be some trees growing out of some areas here or there for decoration, a couple platforms underneath the main one to help with under stage recovery, and a ball of energy like in the other Final Destinations, except with a function.

There can be a little platform beneath the energy ball, and once every game, the ball spits out a Smash Ball onto the platform below.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-28-2010 08:08 PM
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Iceman404 Offline
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Post: #10
RE: Stages/Levels
(08-28-2010 08:08 PM)Robert Paulson Wrote:  Love it! Looks a little bit thin at the moment, but I'm sure that'll be fine. I was thinking of having the ruined Final Destination floating somewhere like a subspace forest, or above water at least. There could be some trees growing out of some areas here or there for decoration, a couple platforms underneath the main one to help with under stage recovery, and a ball of energy like in the other Final Destinations, except with a function.

There can be a little platform beneath the energy ball, and once every game, the ball spits out a Smash Ball onto the platform below.

Those are great Idea's, but you have to remember that this is Final Destination, and there are supposed to be no events whatsoever for perfect gamelay. Only scenery. But, I did fix the Thin-ness.
[Image: finaldestination.png]
08-28-2010 08:14 PM
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ThePortalGuru (08-28-2010)
ThePortalGuru Offline
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Post: #11
RE: Stages/Levels
Much better. So yeah, I guess we should really play up the "Ancient Final Destination" scenery, then. Where do we want it to float through, or is it just going to be a fixed location?

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-28-2010 08:18 PM
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Iceman404 Offline
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Post: #12
RE: Stages/Levels
(08-28-2010 08:18 PM)Robert Paulson Wrote:  Much better. So yeah, I guess we should really play up the "Ancient Final Destination" scenery, then. Where do we want it to float through, or is it just going to be a fixed location?

Hmm...Maybe it can go from:
Ocean> Space> Green Digital Realm (See Melee)> Clouds> Repeat.

And maybe after the Green Digital Realm part, it could go to Sonic 3's special stage (Red and Blue Spears with stars flying up in the sky) just for the heck of it.
08-28-2010 08:22 PM
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Shadowth117 Offline
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Post: #13
RE: Stages/Levels
Have you guys considered doing Final Destination's background in vector graphics? Its just that sprite based backgrounds would take a while to draw out unless you did something real clever.

Also, Iceman that's probably too many backgrounds for the level. From the way this project has been going it will NEVER get done if we have that many backgrounds to do.


[Image: Shadowth117.jpg]
08-28-2010 09:34 PM
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ThePortalGuru Offline
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Post: #14
RE: Stages/Levels
Well, we could always make the background sort of pseudo-3D parallax, a la Castlevania: Symphony of the Night. Mixed 3D and 2D elements that blend well together.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-28-2010 09:46 PM
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Tonberry2k Offline
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Post: #15
RE: Stages/Levels
Let's focus on the foreground first and foremost.

You should add Luigi's Thunderhand to Mario attack.
08-28-2010 09:49 PM
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Phantom K (09-01-2010)
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