Our Network: VGFacts - DidYouKnowGaming? - The Spriters Resource - Muscle Tower


User(s) Viewing This Thread: 1 Guest(s)
Post Reply 
Stages/Levels*
Author Message
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #16
RE: Stages/Levels
We could always just do what that MUGEN did on that fan-made Final Destination level, and put some wind effects while making the background zoom in very slowly.
08-28-2010 09:55 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
[robo9•2] (08-29-2010)
Login or Register to remove these ads!
Runouw Offline
Member
*

Posts: 140
Joined: May 2008
Reputation: 12
Post: #17
RE: Stages/Levels
(08-28-2010 09:34 PM)Shadowth117 Wrote:  Have you guys considered doing Final Destination's background in vector graphics? Its just that sprite based backgrounds would take a while to draw out unless you did something real clever.

Also, Iceman that's probably too many backgrounds for the level. From the way this project has been going it will NEVER get done if we have that many backgrounds to do.

He is right though, for the background, we could do stuff like this:
http://wonderfl.net/c/u5TO
or this:
http://wonderfl.net/c/19fP
I think the foreground should be sprites not vectors though.

(This post was last modified: 08-28-2010 09:58 PM by Runouw.)
08-28-2010 09:57 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Iceman404 (08-28-2010)
Mallacxo Away
YOU ARE NOT PREPARED!!!!
**

Posts: 466
Joined: Sep 2008
Reputation: 8
Post: #18
RE: Stages/Levels
How about you plan your shit, instead of wasting your time.
Just saying.

[Image: ra2mvm.png]
I LOVE BEING PURPLE!!!!
08-28-2010 10:30 PM
Find all posts by this user Thank this post Quote this message in a reply
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #19
RE: Stages/Levels
[Image: finaldestination.png]
I'm just trying to get down the general shape before I really start. I just want something everyone likes.
BTW~ I was gonna put a gigantic Smash Bros. Logo in the Middle of the 3rd one.
08-28-2010 10:35 PM
Find all posts by this user Thank this post Quote this message in a reply
D2S-Speed Offline
Back for another beating, Officer?
***

Posts: 1,073
Joined: Jun 2008
Reputation: 25
Post: #20
RE: Stages/Levels
Maybe we can make the bottom like a glass dome, with a core inside of it! All the Final Destination stages have cores!

[Image: juriwtf.png]
08-28-2010 10:52 PM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #21
RE: Stages/Levels
(08-28-2010 10:52 PM)Brawler1207 Wrote:  Maybe we can make the bottom like a glass dome, with a core inside of it! All the Final Destination stages have cores!
That's what I was thinking!
Also, when you guys say the level should look old and archaic, do you mean a bit like Sonic Advance's Angel Island?
[Image: angelislandzone_icon.png]
I think the level would look splendid that way!
(This post was last modified: 08-28-2010 10:56 PM by Iceman404.)
08-28-2010 10:55 PM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Baegal (10-31-2010)
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #22
RE: Stages/Levels
(08-28-2010 10:55 PM)Iceman404 Wrote:  
(08-28-2010 10:52 PM)Brawler1207 Wrote:  Maybe we can make the bottom like a glass dome, with a core inside of it! All the Final Destination stages have cores!
That's what I was thinking!
Also, when you guys say the level should look old and archaic, do you mean a bit like Sonic Advance's Angel Island?
[Image: angelislandzone_icon.png]
I think the level would look splendid that way!
That's exactly what I meant. A tree here or there wouldn't hurt, for appearance's sake.
(08-28-2010 10:30 PM)Andy Justicehammer Wrote:  How about you plan your shit, instead of wasting your time.
Just saying.
How has time been wasted.

At all.

?

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
(This post was last modified: 08-29-2010 12:25 AM by ThePortalGuru.)
08-29-2010 12:21 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Iceman404 (08-29-2010)
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #23
RE: Stages/Levels
Yeah, I guess a tree would be cool, and kinda fills the scenery section some more.
[Image: finaldestination.png]
I hope you guys can bare with me, I'm a little slow . So I have to have enough concepts before I start stuff that's big.

@A.J.H.: ...GTFO please. The whole point is to plan, discuss, and create stages here.
(This post was last modified: 08-29-2010 12:30 AM by Iceman404.)
08-29-2010 12:26 AM
Find all posts by this user Thank this post Quote this message in a reply
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #24
RE: Stages/Levels
I think a brick Final Destination would actually look interesting, given they were a color other than grey. I'm all for the design with the glowing smash ball and bottom though.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-29-2010 12:29 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
Iceman404 (08-29-2010), Baegal (10-31-2010)
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #25
RE: Stages/Levels
What color should the bricks be?
Also, maybe we could put a Pillar in the background with the tree?
08-29-2010 12:31 AM
Find all posts by this user Thank this post Quote this message in a reply
Kriven Offline
Posting Freak
***

Posts: 1,321
Joined: Jun 2008
Reputation: 13
Post: #26
RE: Stages/Levels
Combining the glowing smash ball with the ancient looking bricks might be cool. Kind of like a lost temple with magic that has just been recently reawoken.

Brick colors could be red, maybe a more industrial influence?

[Image: f5f0f5]
[Image: nathandiyoriobanner.PNG]
(This post was last modified: 08-29-2010 12:34 AM by Kriven.)
08-29-2010 12:33 AM
Visit this user's website Find all posts by this user Thank this post Quote this message in a reply
Tonberry2k Offline
Old as hell.
***
Administrators

Posts: 9,812
Joined: Feb 2009
Reputation: 115
DeviantArt Facebook Resource - Sprites Twitter
Post: #27
RE: Stages/Levels
How about a tan-ish color? It could look like the ruins in DKC.

You should add Luigi's Thunderhand to Mario attack.
08-29-2010 12:36 AM
Find all posts by this user Thank this post Quote this message in a reply
ThePortalGuru Offline
I make chibi pixel art <3~
***

Posts: 862
Joined: Jul 2009
Reputation: 33
Post: #28
RE: Stages/Levels
(08-29-2010 12:31 AM)Iceman404 Wrote:  What color should the bricks be?
Also, maybe we could put a Pillar in the background with the tree?

I think a good golden/sandstone color would be good for the bricks in Final Destination. A pillar would be nice, too, maybe a little ways away from the tree.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-29-2010 12:37 AM
Find all posts by this user Thank this post Quote this message in a reply
Iceman404 Offline
Greenshell Professional.
***

Posts: 1,457
Joined: May 2009
Reputation: 56
Post: #29
RE: Stages/Levels
All of you have different opinions. So, I'll just go with grey for now.
[Image: finaldestination.png]
Oh my god it looks terrible. I guess all plans come out better on paper.
I'll try again.
(This post was last modified: 08-29-2010 02:18 AM by Iceman404.)
08-29-2010 01:34 AM
Find all posts by this user Thank this post Quote this message in a reply
[-] Thanked by
JackMan (10-09-2010)
Gold Offline
C10H15N
***

Posts: 1,131
Joined: May 2008
Reputation: 37
Post: #30
RE: Stages/Levels
Disregard my post in the other thread; size is looking good now. Shy

[Image: ioncesawyouholleringint.jpg]
08-29-2010 03:29 AM
Find all posts by this user Thank this post Quote this message in a reply
Post Reply 


Forum Jump:


 Quick Theme:


Login or Register to remove this ad!