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Stages/Levels*
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StarSock64 Offline
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Post: #31
RE: Stages/Levels
So, it's a full on frontal view? I'm a little worried about how certain characters, like peach, would look on it.

[Image: ngh.png]

decided to be less lazy and show you what I mean. I probably didn't move it down as much as I was supposed to (by 1 pixel) oops

[Image: xXdyp.gif][Image: P7zBy.gif]
(This post was last modified: 08-29-2010 04:14 AM by StarSock64.)
08-29-2010 03:58 AM
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Iceman404 Online
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Post: #32
RE: Stages/Levels
No, is not. There's a reason the character's feet are spaced. Its still a WIP. I think may actually go back to step 2 again.
(This post was last modified: 08-29-2010 04:38 AM by Iceman404.)
08-29-2010 04:36 AM
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Tonberry2k Online
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Post: #33
RE: Stages/Levels
The view should be from slightly above. See the demo.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
08-29-2010 04:44 AM
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StarSock64 Offline
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Post: #34
RE: Stages/Levels
Your comment confused me a little...what did you mean by the character's feet are spaced? The reason I thought that this might look strange is because peach's dress doesn't work at the same angle as the bg, like, it's got a little 3D top-down kind of quality to it if you get what I mean. Volume, or something. So it'd look better if either she was redone to fit or if the background had a little angular quality to it, like the playstation Mega Man X games (oh me and my mega manss) only less exaggerated

or you could've meant that the bg is going to do something like that and my comment's useless idk

edit: ope ton got me

[Image: xXdyp.gif][Image: P7zBy.gif]
(This post was last modified: 08-29-2010 04:45 AM by StarSock64.)
08-29-2010 04:44 AM
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Iceman404 Online
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Post: #35
RE: Stages/Levels
What Ton said is what I basically meant.
Character's feet are spaced because the levels are supposed to be part top down view. Which I forgot to mention in the first post. I just haven't added the top down floor to the level.
Does this clear things up?
[Image: finaldestination.png]
It's not how the stage is meant to look (Its obviously not going to really be so one sided.) But that's the Top-Down view we need.
(This post was last modified: 08-29-2010 05:04 AM by Iceman404.)
08-29-2010 04:46 AM
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D2S-Speed Offline
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Post: #36
RE: Stages/Levels
It's better, but I think maybe the overhead view should show a little more of the platform! Make it like how Smith's Final Destination looks.

[Image: juriwtf.png]
08-29-2010 05:38 AM
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Tonberry2k (08-29-2010)
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Post: #37
RE: Stages/Levels
Quote:(Its obviously not going to really be so one sided)
08-29-2010 05:44 AM
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Kyleglor Offline
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Post: #38
RE: Stages/Levels
Like brawler said it should show more of the platform (not just where you stand) so i decided to make an edit, not the best, but it does help show how the field could have more depth.
[Image: finaldestination.png]

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
08-29-2010 08:10 PM
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ThePortalGuru Offline
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Post: #39
RE: Stages/Levels
(08-29-2010 08:10 PM)Kyleglor Wrote:  [Image: finaldestination.png]

Liking this. I think I prefer the one on top most.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
08-29-2010 08:12 PM
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Kyleglor Offline
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Post: #40
RE: Stages/Levels
The top one was the main edit the second one i kept as a refrence for myself.

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
08-29-2010 08:23 PM
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mutantyoshi Offline
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Post: #41
RE: Stages/Levels
Nice I like it, I think that the path that the characters walk on should also light up to tell the difference between the path and the platform itself better
08-29-2010 08:32 PM
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D2S-Speed Offline
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Post: #42
RE: Stages/Levels
Nice! the top one would be my choice! Big Grin

[Image: juriwtf.png]
08-29-2010 10:15 PM
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tsr moderation staff Offline
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Post: #43
RE: Stages/Levels
i think we should work some more purples and blues into this, thats kind of been the common thing in all the final destinations
08-29-2010 10:21 PM
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Iceman404 Online
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Post: #44
RE: Stages/Levels
[Image: finaldestination.png]
08-29-2010 10:35 PM
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Kyleglor Offline
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Post: #45
RE: Stages/Levels
Im curious does it have to be blocky (Isometric like)?

EDIT: No disrespect but i have to disagree with that perspective lesson

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
(This post was last modified: 08-29-2010 10:43 PM by Kyleglor.)
08-29-2010 10:38 PM
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