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Stages/Levels*
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Iceman404 Offline
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Post: #46
RE: Stages/Levels
(08-29-2010 10:38 PM)Kyleglor Wrote:  Im curious does it have to be (Isometric like)?
Yes.
We already agreed on that perspective a long time ago didn't we?
(This post was last modified: 08-29-2010 10:48 PM by Iceman404.)
08-29-2010 10:41 PM
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Kyleglor Offline
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Post: #47
RE: Stages/Levels
Im not sure if i was here when the perspective was chosen, but (imo) its not the best for smash, but thats just me.
At least not to that extent

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
(This post was last modified: 08-29-2010 10:56 PM by Kyleglor.)
08-29-2010 10:56 PM
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Iceman404 Offline
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Post: #48
RE: Stages/Levels
I remember, it was discussed here a long time ago:
http://www.spriters-resource.com/communi...p?tid=4664
And discussed somewhere else too (A little more recently).
(This post was last modified: 08-30-2010 12:15 AM by Iceman404.)
08-30-2010 12:15 AM
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Kyleglor (08-30-2010)
Kyleglor Offline
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Post: #49
RE: Stages/Levels
Thanks for the link, but i think that the platform doenst have to be so edgy, Im pretty sure we can still have curves and stuff just not to show depth (like what i did on the very edges of the platform and the tiles) but we could still use curves if the part of the platform should have curves like the platform.

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
08-30-2010 01:09 AM
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Gorsalami Offline
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Post: #50
RE: Stages/Levels
I'm poppin' here to say that Iceman's perspective works better for the game

because the first one doesn't fit with the character's feet, and the second one makes edge-grabbing harder to sprite.

Your jealousy is the speed of my success.

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08-30-2010 02:37 PM
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Tarvonas Offline
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Post: #51
RE: Stages/Levels
I love the work so far Iceman, but I think the center platform is far too thin. I just tried replacing it with Kyleglor's.

Also, I just thought I'd remind you guys of the mossy look we should work to achieve. Okay, look, I know my prototype moss is absolutely horrible looking, but I just threw it on in roughly a minute, to give some vague idea. I added no shading, or anything for that matter. This update was essentially to enlargen the center vertical part of the map.

[Image: stages.png]

[Image: guitarmaaan.png]
(This post was last modified: 09-01-2010 09:16 AM by Tarvonas.)
09-01-2010 09:15 AM
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Iceman404 Offline
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Post: #52
RE: Stages/Levels
Did you read anything we just said about the perspective?
09-01-2010 11:58 AM
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Raid Offline
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Post: #53
RE: Stages/Levels
The shape of the icon still bugging me.

Also, vote for iceman perspective.
09-01-2010 04:31 PM
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Iceman404 (09-01-2010)
Kriven Offline
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Post: #54
RE: Stages/Levels
The portion of the main platform above the icon doesn't read right at all. It doesn't make sense to me.

[Image: f5f0f5]
[Image: nathandiyoriobanner.PNG]
09-01-2010 10:02 PM
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Kyleglor (09-02-2010)
Jdaster64 Offline
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Post: #55
RE: Stages/Levels
What Kriven said; I think there need to be 45-degree-angled lines at the corners closest to the Smash Ball.

EDIT:
[Image: stageedit.png]

That at the very least. It still looks a bit messed up when that dark grey changes to the darker grey suddenly. The perspective in general, however, is quite good. (The left-to-right perpesctive, that is)

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(This post was last modified: 09-01-2010 10:42 PM by Jdaster64.)
09-01-2010 10:36 PM
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Kyleglor Offline
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Post: #56
RE: Stages/Levels
Well i believe the greys right now are simply place holders, As for the platform i dont think the Rupee (cant think of a better way to discribe) shape works for it, mabey if it was rounded or something.
as for the left to right perspective thats one of things me and iceman were discussing, and for various reasons isometric will work better (look at Gors post)

Right now i think we should focus on the lower half

[Image: Zelda_Skyward_Sword_Banner_by_kyleglor.png]Gifts: gabrielwoj
09-02-2010 03:15 AM
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Tarvonas Offline
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Post: #57
RE: Stages/Levels
(09-01-2010 11:58 AM)Iceman404 Wrote:  Did you read anything we just said about the perspective?

I sure did. I merely disagreed with it. I don't think it looks right with the very slim center vertical ground bit.

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09-02-2010 02:48 PM
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Medevenx Offline
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Post: #58
RE: Stages/Levels
First off, we NEED a little bit of angle in the perspective otherwise one of the feet will look elevated.
09-03-2010 02:58 PM
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Iceman404 Offline
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Post: #59
RE: Stages/Levels
(09-03-2010 02:58 PM)Medevenx Wrote:  First off, we NEED a little bit of angle in the perspective otherwise one of the feet will look elevated.

We all know that already. We're talking about the perspective type.
[Image: finaldestination.png]
Which we've already discussed a long time ago in other threads, that we will be using the straight top view and no 45 degree angles unless the level is really shaped like that. There are obvious reasons as to why we should use this type.
(This post was last modified: 09-03-2010 09:19 PM by Iceman404.)
09-03-2010 09:18 PM
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Gorsalami Offline
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Post: #60
RE: Stages/Levels
well, if you guys have a lot of trouble with that, see Kirby Super Star, for example. It uses Iceman's perspective quite well.

I'd like to use the second one myself, but how are you going to make a edge-grab sprite with that kind of perspective?

Your jealousy is the speed of my success.

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09-03-2010 09:23 PM
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