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Donkey Kong
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Tarvonas Offline
The only constant is change
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Post: #106
RE: Donkey Kong
While at first look I wasn't sure, I now see how the furless DK actually fits the style better. It looks clean, and of course, it'll be easier to animate. Nice work, Solink! Big Grin

[Image: guitarmaaan.png]
07-07-2010 02:54 PM
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Alpha Six Offline
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Post: #107
RE: Donkey Kong
I'm not sure how it looks in comparison with the old one, but the old one had way too fuckin' many colors.

07-08-2010 12:00 AM
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Solink Offline
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Post: #108
RE: Donkey Kong
I tried fixed the shading :]
(new one on the right)
[Image: donkeykssbedit.png]

[Image: scaled.php?server=441&filename=i...res=medium]
(This post was last modified: 07-08-2010 12:53 AM by Solink.)
07-08-2010 12:52 AM
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Alpha Six Offline
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Post: #109
RE: Donkey Kong
There's like, five unnecessary colors in the skin palette.

[Image: dkfix.png]


I got rid of them.

07-08-2010 06:04 AM
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Nintendo_6444 (07-15-2010)
ThePortalGuru Offline
I make chibi pixel art <3~
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Post: #110
RE: Donkey Kong
That is one sexy new design. Looks like it would be leagues easier to work with than that over-complicated fur texture before.

[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
07-08-2010 06:06 AM
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Tonberry2k (07-08-2010)
Koopaul Offline
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Post: #111
RE: Donkey Kong
Don't like the new details on the hands though.

07-08-2010 07:32 AM
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Tonberry2k (07-08-2010)
ectoBiologist Offline
Bluh Bluh.
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Post: #112
RE: Donkey Kong
Wow. It looks miles better.
Although, I do agree with Koopaul. His hands look unnatural.

"Odd"?
"Odd" is Benjamin Franklin playing tether-ball with Van Helsing,
"Odd" is a big-toed tadpole taken by the tides of a dawn since past,
"ODD" is a 40-year-old senior officer who cries himself to sleep every night dreaming of a life on the road as a traveling naked condortionist, never returning home, never stopping, never breaking his stride!
...
Unless he saw a T.G.I Friday's. Fucking loves that place...
07-11-2010 09:20 PM
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nicktheslayer Offline
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Post: #113
RE: Donkey Kong
The fingers are too long, the back of his hand isnt big enough.

And this isnt to say mine was bad, right? Just too realistic to animate?

Any noise annoys an oyster, but a noisy noise annoys an oyster more.
(This post was last modified: 07-15-2010 06:37 PM by nicktheslayer.)
07-15-2010 06:37 PM
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AuraPigOnStilts Offline
It's been a while
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Post: #114
RE: Donkey Kong
Yours was amazing. It was just the most awkward thing to work with, so we got rid of the fur. Thats all.
07-15-2010 08:51 PM
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ectoBiologist (07-16-2010)
nicktheslayer Offline
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Post: #115
RE: Donkey Kong
Well, back on topic, i think we could just fix the fingers, and make his idle next, i see no problem with anything else.

Any noise annoys an oyster, but a noisy noise annoys an oyster more.
07-19-2010 03:17 AM
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Tonberry2k (07-19-2010)
Koopaul Offline
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Post: #116
RE: Donkey Kong
I think the fur looks too smooth now. Obviously AA isn't the answer but perhaps making parts of the shadows jagged will emphasize that this is fur, not rubber.

07-29-2010 07:05 AM
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Iceman404 Offline
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Post: #117
RE: Donkey Kong
I think it looks excellent. But, it just feels a bit empty. shade him in some more? Right now there's no light source on his body.

[Image: dariC.png]
(This post was last modified: 07-29-2010 09:30 PM by Iceman404.)
07-29-2010 09:29 PM
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