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An Introduction to the Mod. Gen projects
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Deebs Offline
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Post: #16
RE: An Introduction to the Mod. Gen projects
Pardon?
06-17-2009 11:14 PM
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LooneyTunerIan Offline
Ian Neumann
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Post: #17
RE: An Introduction to the Mod. Gen projects
(06-17-2009 11:14 PM)Deebs Wrote:  Pardon?

Tikal the Echinda, from Sonic Adventure DX & Sonic Adventure 2: Battle?
06-17-2009 11:31 PM
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A.J. Nitro Offline
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Post: #18
RE: An Introduction to the Mod. Gen projects
Look beside Cream in that image with all the characters that was posted. Tikal is there.

[Image: 27348983yu7.png]
06-18-2009 01:36 AM
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LooneyTunerIan Offline
Ian Neumann
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Post: #19
RE: An Introduction to the Mod. Gen projects
(06-18-2009 01:36 AM)A.J. Nitro Wrote:  Look beside Cream in that image with all the characters that was posted. Tikal is there.

He's right.
06-18-2009 01:58 AM
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MaverickETC Offline
| Reappearance |
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Post: #20
RE: An Introduction to the Mod. Gen projects
What about Metal Sonic Genki ^_^? lol

BTW: You sprited Werehog and Chip? Awesome Cute
(This post was last modified: 06-18-2009 03:59 AM by MaverickETC.)
06-18-2009 03:42 AM
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Perigi Offline
..
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Post: #21
RE: An Introduction to the Mod. Gen projects
I'm pretty sure Deebs remembers Tikal, it's just that she doesn't have a project of her own yet.

And I'm pretty sure she's going by 5 Sonic characters each, like Sonic, Tails, Knuckles, Amy, and Eggman to Shadow, Rouge, Cream, Blaze, and Silver, then another five characters.

She'll get to all of'em eventually~

~Perigi's Chronicles~
~Sweet Mentality~
~Uncertain Familiarity~
06-19-2009 12:03 AM
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Captain Harlock Offline
Known as The KKM
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Post: #22
RE: An Introduction to the Mod. Gen projects
Basically, she's trying to avoid the shit that happened over MFs when she just let her sprites in the wild and said "Go crazy". Instead on focusing on actually contributing to the projects, people started to pull projects off their asses like "LOLOL MODERN GENESIS METTOL" "OLOL MODRN GENESIS TAILS-GIRL-WHO-DOESN'T-EVEN-FIT-IN-THIS" "OLOL MODERN GENESIS RECOLORED CYLENT NITE SONIC".

Glad you posted them here, where you're a mod. This way, you can actually control this all.

[Image: contact1.png][Image: random1.png][Image: button6a.png]
[Image: button1.png][Image: button2.png][Image: button3.png][Image: button4.png][Image: button5.png][Image: button6b.png]
06-19-2009 10:38 PM
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[-] Thanked by
Rob (06-25-2009), Rob (06-25-2009)
Numbuh 214 Offline
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Post: #23
RE: An Introduction to the Mod. Gen projects
Yeah, I'm curious and semi-new... MFS?
06-25-2009 12:31 AM
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Deebs Offline
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Post: #24
RE: An Introduction to the Mod. Gen projects
MFZ's forum.
06-26-2009 09:26 PM
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Numbuh 214 (07-06-2009), Numbuh 214 (07-06-2009)
mattt360 Offline
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Post: #25
RE: An Introduction to the Mod. Gen projects
I know this is a bit late but deebs:
THOSE SPRITES ARE AWESOME!
I have never seen such good sprites.

I rip textures from 3D Sonic games. Yaaay.
(This post was last modified: 07-15-2009 04:10 AM by mattt360.)
07-15-2009 04:10 AM
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D2S-Speed Offline
Back for another beating, Officer?
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Post: #26
RE: An Introduction to the Mod. Gen projects
Haven't been here in a while do you need help with any sprites Deebs?

[Image: juriwtf.png]
07-22-2009 02:33 AM
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A.J. Nitro Offline
D-O-G-A-R-S, Dogars!
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Post: #27
RE: An Introduction to the Mod. Gen projects
Well it feels like everyone just lost interest.

[Image: 27348983yu7.png]
07-22-2009 02:47 AM
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Kurai Offline
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Post: #28
RE: An Introduction to the Mod. Gen projects
These sprites are awesome and I hope interest isn't lost for good. These sprites made me realise how much Sega could gain from remaking the original four Sonic games with all the new characters in. Instead of these random paper out of the hat ("Oh look! I just pulled out King Arthur for the next Sonic game!") spin-offs. Though Sonic as a knight doesn't feel too wrong... ("Only the Ho-ho-Holy Hedgehog can save us now!" LOL!)

Its
CryDARKCry
At the bottom.

Angry So I'll keep on climbing!Angry
09-06-2009 10:25 AM
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garhdo Offline
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Post: #29
RE: An Introduction to the Mod. Gen projects
I have to say those sprites are amazing. How often will new character sheets be released?
09-15-2009 08:21 PM
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MegapiemanPHD Offline
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Post: #30
RE: An Introduction to the Mod. Gen projects
This seems like an overwhelming project. I wish you the best.
12-30-2011 11:11 AM
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