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Character Tweaks [revamped first post!]
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Jdaster64 Offline
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Post: #46
RE: Character Tweaks
(09-10-2009 03:41 PM)Tyvon Wrote:  Did you read any other posts? I made the suggestion of directly improving the FLUDD's functionality.

I did read the idea, but even still, in all cases but B-up, I'd prefer to use the original move. The loss of the fireballs and the cape-spin would be a serious setback, IMO.

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09-10-2009 10:01 PM
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Alpha Six Offline
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Post: #47
RE: Character Tweaks
Then don't charge the FLUDD. Most Mario players don't use it, anyway.

09-10-2009 10:03 PM
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JoseFran Offline
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Post: #48
RE: Character Tweaks
(09-10-2009 09:44 PM)blah475 Wrote:  
(09-10-2009 03:29 AM)Tonberry2k Wrote:  My main problem with Mewtwo was that his down-B and smash-B were too similar. What are some other attacks he uses that would be interesting?
smash B the original down-B. down B should be Psyco Cut. (It should also act as a meteor smash.

Maybe you can change it for 4º generation attacks, like Psyco Cut or Vendetta (When someone attacks you, Mewtwo can use Vendetta and causes the double of damage that the rival's attack!)
09-11-2009 01:28 AM
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Tonberry2k Online
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Post: #49
RE: Character Tweaks
Way too many characters have a counter move. I don't want Mewtwo to have one too.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-11-2009 03:25 AM
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Vaati (09-18-2009)
Alpha Six Offline
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Post: #50
RE: Character Tweaks
countering should really just be a Fire Emblem-only gimmick.

09-11-2009 07:11 AM
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Tonberry2k Online
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Post: #51
RE: Character Tweaks
So what would be good for him?

B- Shadow Ball
Up-B- Teleport
Down-B-?
Smash-B-?

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-11-2009 07:35 AM
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Vaati (09-18-2009)
Alpha Six Offline
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Post: #52
RE: Character Tweaks
Smash B should be Psywave and Down B should be Disable.

EDIT:

Psywave
Fires off a medium-range wave that deals small knockback and collective damage. Press repeatedly to keep waving.

Disable
Fires off a small-range eyeblast that cancels the enemy's action. The higher the damage, the longer the effect lasts. If Mewtwo is directly attacked when using Disable, the enemy will receive a strong stun effect.

(This post was last modified: 09-11-2009 10:43 AM by Alpha Six.)
09-11-2009 07:44 AM
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Tonberry2k Online
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Post: #53
RE: Character Tweaks
Sounds like a winner.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-11-2009 10:34 AM
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Vaati (09-18-2009)
Alpha Six Offline
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Post: #54
RE: Character Tweaks
Edited a bit.

09-11-2009 10:44 AM
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[robo9•2] Away
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Post: #55
RE: Character Tweaks
(09-10-2009 04:26 AM)Tyvon Wrote:  We settled Pichu a loooooooooooooooooooong time ago.

Really? He's still listed under the first post saying he needs a new moveset.

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09-11-2009 11:13 AM
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Alpha Six Offline
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Post: #56
RE: Character Tweaks
The first post isn't up-to-date. I posted the movelist that Ton and company agreed on like, twice.

09-11-2009 11:20 AM
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[robo9•2] Away
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Post: #57
RE: Character Tweaks
(09-11-2009 11:20 AM)Tyvon Wrote:  The first post isn't up-to-date. I posted the movelist that Ton and company agreed on like, twice.

Huh. I never saw that. Okay then, carry on.

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09-11-2009 11:22 AM
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Tonberry2k Online
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Post: #58
RE: Character Tweaks
Whoops, guess I should fix that.

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-11-2009 06:13 PM
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Tonberry2k Online
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Post: #59
RE: Character Tweaks
Updated the first post. Who should we talk about next? Tongue

(09-22-2012 07:11 PM)gopal Wrote:  I HATE THIS FORUMS, NEVER GONNA TO COME BACK
09-11-2009 06:39 PM
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Vaati (09-18-2009)
Alpha Six Offline
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Post: #60
RE: Character Tweaks
(09-08-2009 10:03 PM)Tyvon Wrote:  Mario: FLUDD's knockback needs to be MUCH stronger, the FLUDD needs to be "aimable" and it should be able to put out fire/nullify fire projectiles. Or something of that level.
Ganondorf: Needs to use a moveset that involves his sword and some of his actual magic moves. Even though he's based on his TP appearance, he should use some of the magic from OoT.
Falco's moveset is fine, but change Up B from fire to something else.
I have no opinion on Ness and Lucas; I think them both having Starstorm is just fine.

Roy's movelist should honestly stay the same in my opinion; Marth's been changed enough to the point where Roy's movelist should be fine. It's just like Falco; Fox gets the changes and Falco stays "retro" but still gets his own original A attacks. Just change his animations around and maybe some of the effects and you're good to go.
Marth's Dancing Blade doesn't have the slight midair forward movement anymore, so Roy should be able to keep that in his Dancing Blade combos. Roy's Up B should go up slower and have a different animation but do collective damage instead of one big "just right" hit. Roy should have the second-strongest Counter, with Ike's being the top, and Roy's timing should also be inbetween. Roy's Charge B should have the biggest striking radius, whereas Ike has the strongest strike and Marth having the shield break effect.
I don't know much about FE so someone else would have to come up with a Final Smash for Roy.

09-11-2009 09:00 PM
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