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Knuckles' Chaotix (32X)
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Category Sega Genesis / 32X
Sheets 149
Hits 682,319
Comments 65
Playable Characters
[7]
Bomb
Charmy Bee
Espio the Chameleon
Heavy
Knuckles the Echidna
Mighty the Armadillo
Vector the Crocodile
Enemies & Bosses
[9]
Amazing Arena Boss
Badniks
Botanic Base Boss
Dr. Eggman / Dr. Robotnik
Final Boss
Marina Madness Boss
Metal Sonic
Speed Slider Boss
Techno Tower Boss
Stages
[36]
Isolated Island (Intro) Level 2 (Day)
Isolated Island (Intro) Level 2 (Morning)
Isolated Island (Intro) Level 2 (Night)
Isolated Island (Intro) Level 2 (Sunset)
Isolated Island (Intro) Level 3 (Day)
Isolated Island (Intro) Level 3 (Morning)
Isolated Island (Intro) Level 3 (Night)
Isolated Island (Intro) Level 3 (Sunset)
Isolated Island (Intro) Level 4 (Day)
Isolated Island (Intro) Level 4 (Morning)
Isolated Island (Intro) Level 4 (Night)
Isolated Island (Intro) Level 4 (Sunset)
Isolated Island (Intro) Levels 0 & 1 (Day)
Isolated Island (Intro) Levels 0 & 1 (Morning)
Isolated Island (Intro) Levels 0 & 1 (Night)
Isolated Island (Intro) Levels 0 & 1 (Sunset)
Isolated Island (Training) Level 2 (Day)
Isolated Island (Training) Level 2 (Morning)
Isolated Island (Training) Level 2 (Night)
Isolated Island (Training) Level 2 (Sunset)
Isolated Island (Training) Level 3 (Day)
Isolated Island (Training) Level 3 (Morning)
Isolated Island (Training) Level 3 (Night)
Isolated Island (Training) Level 3 (Sunset)
Isolated Island (Training) Level 4 (Day)
Isolated Island (Training) Level 4 (Morning)
Isolated Island (Training) Level 4 (Night)
Isolated Island (Training) Level 4 (Sunset)
Isolated Island (Training) Levels 0 & 1 (Day)
Isolated Island (Training) Levels 0 & 1 (Morning)
Isolated Island (Training) Levels 0 & 1 (Night)
Isolated Island (Training) Levels 0 & 1 (Sunset)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Night)
Marina Madness Level 1 (Sunset)
Backgrounds
[66]
Amazing Arena Level 5 (Day)
Amazing Arena Level 5 (Morning)
Amazing Arena Level 5 (Night)
Amazing Arena Level 5 (Sunset)
Amazing Arena Levels 1 & 2 (Day)
Amazing Arena Levels 1 & 2 (Morning)
Amazing Arena Levels 1 & 2 (Night)
Amazing Arena Levels 1 & 2 (Sunset)
Botanic Base Level 3 (Day)
Botanic Base Level 3 (Morning)
Botanic Base Level 3 (Night)
Botanic Base Level 3 (Sunset)
Botanic Base Level 4 (Day)
Botanic Base Level 4 (Morning)
Botanic Base Level 4 (Night)
Botanic Base Level 4 (Sunset)
Botanic Base Level 5 (Day)
Botanic Base Level 5 (Morning)
Botanic Base Level 5 (Night)
Botanic Base Level 5 (Sunset)
Botanic Base Levels 1 & 2 (Day)
Botanic Base Levels 1 & 2 (Morning)
Botanic Base Levels 1 & 2 (Night)
Botanic Base Levels 1 & 2 (Sunset)
Isolated Island (Day)
Isolated Island (Morning)
Isolated Island (Night)
Isolated Island (Sunset)
Marina Madness Level 1 (Day)
Marina Madness Level 1 (Morning)
Marina Madness Level 1 (Night)
Marina Madness Level 1 (Sunset)
Marina Madness Level 2 (Day)
Marina Madness Level 2 (Morning)
Marina Madness Level 2 (Night)
Marina Madness Level 2 (Sunset)
Marina Madness Level 3 (Day)
Marina Madness Level 3 (Morning)
Marina Madness Level 3 (Night)
Marina Madness Level 3 (Sunset)
Marina Madness Level 4 (Day)
Marina Madness Level 4 (Morning)
Marina Madness Level 4 (Night)
Marina Madness Level 4 (Sunset)
Marina Madness Level 5 (Day)
Marina Madness Level 5 (Morning)
Marina Madness Level 5 (Night)
Marina Madness Level 5 (Sunset)
Speed Slider (Starting Area, Day)
Speed Slider (Starting Area, Morning)
Speed Slider (Starting Area, Night)
Speed Slider (Starting Area, Sunset)
Speed Slider Level 5 (Boss)
Speed Slider Levels 1 & 2 (Main Area, Morning)
Techno Tower Level 5 (Day)
Techno Tower Level 5 (Morning)
Techno Tower Level 5 (Night)
Techno Tower Level 5 (Sunset)
Techno Tower Levels 1 & 2 (Day)
Techno Tower Levels 1 & 2 (Morning)
Techno Tower Levels 1 & 2 (Night)
Techno Tower Levels 1 & 2 (Sunset)
Techno Tower Levels 3 & 4 (Day)
Techno Tower Levels 3 & 4 (Morning)
Techno Tower Levels 3 & 4 (Night)
Techno Tower Levels 3 & 4 (Sunset)
Backgrounds (Development)
[7]
Speed Slider Levels 1 & 2 (Starting Area, Day) (0111 Prototype)
Speed Slider Levels 1 & 2 (Starting Area, Morning) (0111 Prototype)
Speed Slider Main Area (1207 Prototype)
Speed Slider Starting Area (1207 Prototype)
Techno Tower Levels 1 & 2 (Day) (1207 Prototype)
Techno Tower Levels 1 & 2 (Morning) (1207 Prototype)
Techno Tower Levels 1 & 2 (Sunset) (1207 Prototype)
Tilesets
[8]
Amazing Arena
Botanic Base
Entrance
Isolated Island
Marina Madness
Speed Slider
Techno Tower
Tutorial Zone
Miscellaneous
[12]
Amy Rose
Attraction Title Cards (Chaotix)
Bad Ending Background
Fonts
HUD
Introduction / Good Ending
Items
Level Objects
Menus
Special Stage Background
Special Stages
Title Card
Unused Content
[4]
Introduction
SEGA Splash Screen (Prototypes)
Super Sonic
Tails & Tornado
Console Genre Developers
Sega Genesis / 32X Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Avatar
Aug 6, 2017, 10:25 AM
hm... where are the Super Sonic unused sprites?
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Jul 29, 2017, 9:18 AM
@GensokyoZXRedAce: I see what you mean, as in animations and everything. (Yes, logically it is ripped, but it should be organized so people know what sprites are used for what.)
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Jul 16, 2017, 1:18 PM
according to sonic retro the unused effects and monitor sprite data are on the genesis side of artwork tho
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Jun 27, 2017, 7:04 AM
@Gensokyo It's not impossible. It's just a recolor.
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Jun 27, 2017, 6:38 AM
I'd like to see if anyone can get a complete sheet of Wechnia (**********)
Though, it might be impossible.
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Feb 27, 2017, 1:18 PM
There was a bit of Chaos with the development of Chaotix, huh? I still feel bad for Mighty.
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Jan 1, 2017, 3:48 AM
@SonicHex
Currently, it's difficult to rip the art assets on the 32X side of the Prototypes. We do have softwares for them, but they're incomplete; the completed ones can only read the 32x art assets on the completed version.
Avatar
Oct 4, 2016, 5:52 AM
@Dolphman yeah it was tedious since I had to do it with SonED2 and Stealth has a TGA format fetish. Lots of converting and splitting. Also, I had to manually extract the Lit palettes for Amazing Arena, then edit the project files to use those palettes.
Also, transparency was a bit of an issue, in that I just let SonED2 do what it thought was best... bahahahaha bad idea. If I were to revisit those rips, I'd make my own tools to generate the artwork from the data files, with considerations for transparent colors and such.
Avatar
Oct 3, 2016, 3:20 PM
Glad the levels are finally ripped. I wanted to do it, but I gave up due to being tedious.
Maybe I'll take a crack at getting the level specific objects and even the animated tiles.
Don't expect them immediately, though. It'll be submitted when it's done. ;)
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Oct 3, 2016, 10:08 AM
@SonicHex no
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Oct 3, 2016, 1:40 AM
since we got the tilesets now,when will there be effects like explosions and the unused monitors from the 1207 beta?
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Jun 25, 2015, 4:24 AM
somebody should rip and upload the animals from the games prototype i have them but they got reshaded and recolored by me for a friends fangame project
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Jun 12, 2015, 1:55 PM
@Sid Starkiller
I know already
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Jun 10, 2015, 4:31 PM
The ones from Sonic Crackers? That has its own page.
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May 6, 2015, 11:26 PM
someone upload the unused sonic and tails sprites
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