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Sonic the Hedgehog
Category PC / Computer
Game
Section
Playable Characters
Submitter AsuharaMoon
Size 223.79 KB (1226x2466)
Format PNG (image/png)
Hits 359,440
Comments 110

Sonic the Hedgehog
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Sep 22, 2017, 5:42 PM
@Coolsonickirby
I hope you didn't do it per hand, because even in my good old Paint Shop Pro 5 you can do this in a couple of seconds.
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Sep 22, 2017, 1:55 PM
Added the unused "Ink" palettes, as discovered by codenamegamma.

(EDIT: Added the underwater Super palettes, and fixed the regular water palettes.)
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Sep 21, 2017, 12:58 PM
Hey everyone, I went through the trouble of removing the green colors and made it transparent so it can be compatible with unity or any other program/engine. Here is the picture
Posted Image
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Sep 20, 2017, 5:36 PM
@Random Talking Bush Ah, Okay, Thanks
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Sep 9, 2017, 10:00 AM
@SpritZ: Nope!
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Sep 9, 2017, 9:26 AM
The "Hedgehog Day Dance Party" One wasn't removed, it was used when Sonic was riding The Tornado to Angel Island.
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Sep 3, 2017, 9:11 PM
Super Sonic is also here.. i thought it was separate.. but its just a pallete swap!
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Sep 3, 2017, 11:01 AM
The Hedgehog Day Dance Party Sprites Were Are An Unused Sprite From STH/CD. Not from Ice Cap Zone. (Fun Fact: They're Repurpused for Sonics Idle Animation In Sonic Adventure.)
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Sep 3, 2017, 10:37 AM
@Mr. Porkchop The skid turn is based on the one from the Sonic 2 prototype.
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Sep 3, 2017, 10:17 AM
In case you guys wanted to know, I have ripped the animation from Here: https://youtu.be/sGCvoOcqg40?t=26s

I also renamed every instance of "Jump Dash" to "Drop Dash". You're welcome.
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Sep 2, 2017, 11:18 PM
The 3rd frame of the "Breathe" animation looks similar to the unused Sonic 1 "holding breath" face.
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...and the "Skid Turn" animation is also from an unused animation from Sonic CD, I believe.
I think it would've been cool if they made a variation for the unused "walking underwater" animation, but I like this new(?) "Jog" animation. It kinda reminds me of the normal walk animation from a Sonic 2 beta. Also, the Jog, with the others, adds up with the others to six normal walk/run cycles, which took me by surprise.
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Sep 2, 2017, 1:07 PM
I know at least one of the Goggles sprites are used, they show up in the intro and Mirage Saloon Act 1 if you're playing as Tails
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Sep 1, 2017, 3:06 PM
THEY'VE FINALLY APPEARED
I was clicking off and on, refreshing for like two hours
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Sep 1, 2017, 3:03 PM
@ThomasTheHedgehog888: CTRL+F5 should force a refresh. They'll be right next to the first line of Super Sonic sprites.
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Sep 1, 2017, 2:56 PM
It still isn't appearing D:
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Sep 1, 2017, 1:21 PM
@Mario Playthroughs: Yep! I just located them, and I've added them to the sheet now (refresh if you don't see 'em).
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Sep 1, 2017, 6:46 AM
Will there be a Palette for Super Sonic soon?
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Aug 31, 2017, 10:24 PM
The 3D special stage model might be on TMR!
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Aug 31, 2017, 7:16 PM
@Tail For which?
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Aug 31, 2017, 6:21 PM
@Doc von Schmeltwick You're not the only one besides me, I see
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Aug 31, 2017, 6:08 PM
Getting InSonicnia flashbacks with those Super hair sprites...
And the head-shaking sprites are still creepy.
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Aug 31, 2017, 3:53 PM
YEEE BOY
SUPER SONIC! :D
Man, those unused frozen sprites are creepy
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Aug 31, 2017, 3:51 PM
Actually, that Peelout-swirl hybrid sprite IS used :P
Activate Super Peelout mode and the frame before he uses his peelout sprite, it uses that transition sprite
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Aug 31, 2017, 11:31 AM
@AsuharaMoon: Already taking care of that.

(EDIT: Never mind! I didn't realize you had much more progress than I did, heh. I'll just work on Knuckles instead.)
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Aug 31, 2017, 11:28 AM
The Mean Bean Machine sprites are missing.
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