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Discworld 2 (PAL)
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Category PlayStation
Sheets 62
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Comments 1
Shades
[6]
Fresh Start Club
Gimlets' Cafe
Mortuary
Mrs Cake's Shop
Shades
Troll Head's Bar
Unseen University
[7]
Altar
Beehives
Compose Heap
Dining Hall
Golf Course
High Energy Facility
Unseen University
Ankh-Morpork
[11]
Ankh-Morpork
Cemetery
Coffin
Dock
Finale
Fools' Guild
Odium
Odium (Showing)
Patrician's Palace
Sewers
Traveling Shop
Death Realm
[10]
Alcove
Backyard
Bedroom
Death Realm
Death's House
Hallway
Kitchen
Library
Stable
Study Room
Stone Circle
[4]
Discworld 1 Cameo
Elven Castle
Elven Throne Room
Forest
Holy Wood
[6]
Babe's Trailer
Backlot
Filmset
Holy Wood
Makeup Room
Wardrobe
XXXX
[2]
Cave
XXXX
Djelibeybi
[9]
Camels Shop
Cart Wheel
Djelibeybi
Fountain of Youth
Hill
Mapmaker's Room
Oasis
Pyramid
Stoning Site
Misc
[7]
CD Change
Discworld
Icons
Luggage
Rincewind
Text
Title Cards
Console Genre Developers
PlayStation Adventure Developer coming soon!
Tagging is in the works and will be here soon!
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Aug 27, 2021, 4:46 PM
Discworld 2 is like older PC game, where the all sprites/objects doesn't have its own palette, they reuse background palette instead, that includes common sprites (Rincewind, Luggage, Icons, and Text).

But that also mean they may look different depending the map you're on. Rincewind may look brighter on daytime/outdoor maps, and darker on nighttime/indoor maps.

I paired these common sprites with Dining Hall, the first map when beginning a new game.
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