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Dragon Ball Z: Attack of the Saiyans
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Category DS / DSi
Sheets 29
Hits 233,820
Comments 3
Playable Characters
[2]
Gohan
Piccolo
Enemies & Bosses
[3]
Jackie Chun
Saibaman
Spring Guard
NPCs
[3]
Citizens
Pinballs
Roshi, Launch & Turtle
Maps
[8]
East City
Goku's House
Jingle Village
Kame House
King Kai's Planet
Korin's Tower
Muscle Tower
Yemma's Office
Battle Backgrounds
[5]
Bamboo Forest
Muscle Tower
Snake Mansion Hallway
Snake Mansion Throne
Training Island
Miscellaneous
[8]
Cars
Cutscenes
Items
Mugshots 1
Mugshots 2
Shops
Status Portraits
World Map
Console Genre Developers
DS / DSi Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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Jul 1, 2022, 2:02 PM
@Immo_0 Also not right. Even if you were to assemble the sprites, they are still using the wrong palette. GLIntercept is based of of the display for some reason, not the actual memory. Display rips from this game are slightly brighter than the actual sprite palettes.
Source: I hack this game, alot now infact
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Apr 4, 2022, 2:44 AM
@Kramlack
With Attack of the Saiyans, everything has to be painstakingly screenshotted one frame at a time actually, because the whole thing works on tilesets, so GLintercept ends up capturing scrambled tilesets of the battle sprites 90% of the time (the other 9.9% it's either a completely incorrect colour palette or it's the 0.1% that's a fully correct sprite!) and it usually doesn't end that much better for the overworld.
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Aug 25, 2019, 5:16 PM
Surprised no one's tackled this game considering how much love it gets. It's super easy to dump the sprite data with GLintercept and has been for many years now. I'd do it myself, but these days I'm running a really low-spec laptop and trying to run both DeSmuME and GLintercept turns it into molasses.
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