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Enemies & Bosses
Category
SNES
Game
Super Mario All-Stars: Super Mario Bros. & The Lost Levels
Section
Enemies & Bosses
Submitters
Geoshi
,
Mister Man
Size
31.45 KB (411x296)
Format
PNG (image/png)
Hits
73,202
Comments
8
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Barack Obama
Dec 1, 2023, 6:23 PM
They're the internal SNES palettes, Mister Man just moved two palette bars just next to each other for each row of enemies & sfx.
Every sprite uses only one of the palette bars, though (and also not all the colours, so the devs can use them for a wide array of enemies).
Each of these palette bars has usually 15 colours a sprite can use, but Mister Man included all 16 which means the (useless) transparency colour from the grid boxes is also there.
thejohnston7
May 5, 2023, 5:57 AM
These palettes are confusing.
amogussus69
Mar 12, 2023, 1:26 AM
the koopas are ugly
Geoshi
Apr 2, 2022, 10:20 PM
@QuadFactor, Yup! Turns out the whole time he actually has an unused color palette in the game's data for SMB/TLL which is strangely in the North American version only. It's the closest more modern-ish look for Bowser's Brother based on the Famicom colors! It's all thanks to Mattrizzle for posting last year, which I noticed this year!
https://tcrf.net/Super_Mario_All-Stars#Unused_Palettes
QuadFactor
Apr 2, 2022, 11:34 AM
Hey look, it's Bowser's brother!
TomAndTheCats
May 31, 2021, 8:00 AM
Hey
Doc
, Bloopers have the same colors above and under water in this game.
Doc von Schmeltwick
Feb 6, 2019, 8:09 PM
I feel it likely had something to do with the colors as they would appear through the blue water masking, as making them pink might make them stand out more. Or something.
Actually, they especially stand out in the LL athletic levels, and those are the same coded objects there, so.....
shadowman44
Feb 6, 2019, 5:57 PM
I miss the idea of "pink" Bloopers.
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