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New Super Mario Bros. 2
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Category 3DS
Sheets 25
Hits 170,144
Comments 29
Tilesets
[21]
Animated Tiles
Blocks and Pipes
Bowser's Room
Castle
Cliff
Coast
Desert
Grasslands
Haunted House
Ice
Jungle
Miscellaneous
Mushrooms
Sky Tower
Snowfield
Totempole
Tower
Underground
Underwater
Volcano
Warpzone
Miscellaneous
[4]
Bowser and the Koopalings (Ending)
HOME Menu and StreetPass Notification Icons
HOME Menu Banners
Title Screen Logo
Console Genre Developers
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Jun 8, 2022, 6:50 PM
Are the 3 Block Wide ?-Blocks here?
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May 15, 2019, 5:07 PM
Textures. thats what its for
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Mar 21, 2018, 9:10 AM
Found the Backgrounds, turns out, they're models, not skyboxes. It's just that, the model is pretty messed up, so I don't think that it would be a good idea to upload it to TMR. I Might upload the Textures here, or The Texture's resource, which one?
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Feb 5, 2018, 11:07 AM
@TheLEGOGamer Pretty sure inconsistent depth is still an issue. Also, to my knowledge, skyboxes are textures used of the backgrounds, without which the background will do strange things like use the previous screenshot of gameplay as a background, which is what happens here in an unfinished Battle for Bikini Bottom level:
https://youtu.be/WAkcQcAGdVU
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Feb 5, 2018, 8:59 AM
Don't summon RTB for me please, I know that Mario is a model in this game, but since he is seen in only one angle, is it possible to rip him? Like in NSMB? And also the fact that the 3DS has a Low-Res Screeen.
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Jan 18, 2018, 7:42 PM
What are skyboxes?
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Jan 17, 2018, 8:19 PM
Well, they're skyboxes.
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Jan 17, 2018, 5:54 PM
ok, Sorry
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Jan 17, 2018, 8:36 AM
No, they are MODELS.
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Jan 10, 2018, 8:23 PM
The Backgrounds here are sprites...right? If not, i'm sorry for not knowing, its just that when you play the game in 4K, It looks blurry so they got to be sprites.
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Sep 5, 2017, 11:03 PM
@Jose_el_Pro: Models are not sprites.
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Sep 5, 2017, 3:52 PM
Oh dear...
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Sep 5, 2017, 3:50 PM
Summoning RTB...
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Sep 5, 2017, 2:07 PM
Where are the Mario and Luigi Sprites?
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Aug 11, 2016, 6:54 AM
@TheGreenDev only the Goombas and Koopa Troopas in NSMB.The rest of the Enemies were using 3D Models.
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Jul 7, 2016, 2:34 AM
They already were sprite sheets
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Mar 21, 2016, 8:34 AM
Then guys why did you made the NSMB DS Enemies into Sprite Sheets?
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Mar 2, 2016, 7:59 AM
or at least the same quality
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Feb 1, 2016, 12:56 AM
If anybody wants better quality Tileset rips use this build of CoinKiller: http://kuribo64.net/get.php?id=8KljwWJdVWmbj33x
Tileseteditor -> Export Image
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Oct 31, 2015, 11:32 PM
Actually, it may be correct. The places it looked off are meant to be partly transparent.
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Jul 5, 2015, 7:23 AM
The transparency looks off in places.
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May 4, 2015, 12:47 AM
They just look different to the rips made by the NSMB2 fork of Reggie Next's tilesetthingy.exe
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Mar 24, 2015, 6:50 AM
Nope. They came directly from the games files. I just cropped them a little so they didn't have those weird edges. Something look off?
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Mar 24, 2015, 2:18 AM
I'm not sure if these are ripped correctly...
Did you use the NSMB2 fork of Reggie Next's tilesetthingy.exe?
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Feb 12, 2015, 3:24 AM
@Matt421421 That is also a 3D model.
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