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Koopa Car (Super Mario Bros. 1 NES-Style)
Category Custom / Edited
Game
Section
Items & Objects
Submitter Sanic Hogeheg
Size 7.60 KB (251x176)
Format PNG (image/png)
Hits 12,784
Comments 17

Koopa Car (Super Mario Bros. 1 NES-Style)
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Dec 29, 2022, 10:10 AM
where is turning sprites?
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Dec 29, 2022, 10:09 AM
what with its wheels?
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Dec 2, 2020, 1:01 AM
The car itself uses a Background pallete, so it wouldn't really work.
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May 30, 2020, 3:44 PM
@LeddlrDee: No, the car itself would exceed the limits of the NES (4 colors, including transparency)
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May 4, 2020, 2:29 PM
Cant they just use the car as one sprite and the Koopa as one sprite like with MegaMan?
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Aug 27, 2019, 11:39 AM
@Tattleangus 4 colors, counting transparency. The sprite you're thinking (which I presume is a Troopa of some sort) of is made up of multiple tiles which are given different palettes.
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Aug 27, 2019, 3:10 AM
@Rep But One Of The Sprites In SMB3 Has 5 Colours! And SMB3's Colour Limit On Enemies Is 4 Colours! So I Think This Could Work On Actual Hardware
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Aug 25, 2019, 8:26 PM
@Rep Pretty sure the point is that it would work in an SMM/2-type game for that style.
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Aug 25, 2019, 5:40 PM
Pretty sure this has more than 3 colors, it wouldn't work on the actual hardware, sadly.
These are looking pretty nice tho.
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Aug 24, 2019, 10:43 PM
Woah
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Aug 24, 2019, 9:16 PM
Very stunning, this fits the style very well!
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Aug 24, 2019, 7:44 PM
It makes more sense for them to be normal Troopas since there's no Beach Koopas in SMB style.
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Aug 24, 2019, 7:37 PM
Yes they SHOULD be Beach Koopas, but even that would have to be drawn. It seems to be quicker for the submitter just to use the base Koopa Troopa instead of drawing a new beach koopa.
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Aug 24, 2019, 10:40 AM
This legit looks like it could actually be in Super Mario Maker 2. Nice work!
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Aug 24, 2019, 9:42 AM
Shouldn't the Koopas be Beach Koopas?
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Aug 22, 2019, 4:26 PM
Now we can run over innocent pedestrians..
IN 8-BIT!
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Aug 22, 2019, 12:57 PM
Excellent job. (Love the thumbnail too. XD)
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