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Overworld Enemies
Category NES
Game
Section
Enemies & Bosses
Submitter MisterMike
Size 13.18 KB (302x201)
Format PNG (image/png)
Hits 106,235
Comments 7

Overworld Enemies
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Jun 18, 2021, 10:58 PM
@zapcircuit The other three colors are used whenever an enemy gets hurt when on screens where there are movable objects like the gravestones or movable rocks. It's fine as it is.
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Jul 14, 2019, 12:55 PM
@Doc von Schmeltwick No prob.
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Jul 13, 2019, 6:54 PM
@MisterMike It was an early romanization used throughout the NES era and dropped afterwards. Anyways, thanks for the explanation, I hadn't thought of that.
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Jul 13, 2019, 12:05 PM
@Doc von Schmeltwick I have honestly never heard a Moblin be called "Molblin". Interesting.
The black, teal and red colors are replaced with the background colors for any map that has you pushing tiles to reveal hidden passages, such as the warp zones, the graveyard, and a few instances during the Second Quest.
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Jul 6, 2019, 10:12 PM
The "dungeon wall" palette used by Zol and stuff occupies the same slot as the "teal and black" palette used for the Zoras and Moblins, though...
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Jul 6, 2019, 7:39 PM
I assume those are actually dungeon palettes.
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Jul 6, 2019, 3:32 PM
Why does "Zola" get a slash but not "Molblin?" Also can they really have the overworld background tile palette in-game, like under the 2? Seems like it'd screw with the transparency, I don't remember it....
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