Green Alien
Category Amiga / Amiga CD32
Game
Section
Enemies
Submitter RaypuiaASCII
Size 14.46 KB (464x256)
Format PNG (image/png)
Hits 985
Comments 3

Green Alien
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
May 30, 2024, 4:47 PM
Interesting that they went out their way to clean up some details like the lighting on head on the dead frame, and then just give up at other points like the blood on the same sprite. Makes the sprites look almost unfinished, or upscaled using a program that didn't know what to do there.
Avatar
May 28, 2024, 6:56 PM
@Dolphman Because the engine used by this game does sprite scaling on demand.
A lot of graphics in this game were badly stretched to a 64p resolution and retouched to look "good enough" (since the game ran at a terribly low resolution on real hardware, nobody would notice it).

Funny enough, this seems to be done late in development, because the graphics in the pre-release disk weren't horribly stretched :P
Avatar
May 28, 2024, 6:43 PM
Why are the enemies so badly stretched like this?
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!