# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Bridge-It
Uploads to this Game RSS Feed
Category Amstrad CPC
Sheets 2
Hits 1,876
Comments 3
Bridge-It
Bridge-It
Backgrounds
[1]
Miscellaneous
[1]
Console Genre Developers
Amstrad CPC Action Developer coming soon!
Tagging is in the works and will be here soon!
You must be logged in with an active forum account to post comments.
Avatar
Aug 14, 2022, 6:55 AM
@Yawackhary Woah, I didn't know that this PC had so much history. I've seen some other games from it and I really do think it can be very impressive and it has a big power, specially for its time. So if I understand correctly, mode 0 has a rendering comparable to the Atari 2600 where everything is made of lines and blocks and mode 1 is more comparable to the Famicom where you have 4 color palettes sprites(and much possibly tile-based rendering), right? But just out of curiosity, how does its audio capabilities compare to its rivals(NES, Comodore64...)?
Avatar
Aug 13, 2022, 7:20 PM
@Alefy San Well... considering that it was a computer that was more or less widely released in the UK, France and Spain with the latter two being a success, it is understandable why for most people they haven't heard of it. Funny how you mentioned Famicom since this came out a year later than that but before the NES.

As for graphics, it really does depend on the game since there's so many styles perhaps more so than most systems at the time especially that there were two main modes and some games even had both at the same time. Meaning that you'll have a hard time making custom sprites unlike the Atari 2600, C64, Spectrum, SG-1000/Colecovision, NES, Master System, etc where they have more of a house style. Some later games get towards NESlike (Switchblade, Striker in the Crypts of Trogan, some Mojo Twins games, Robin Hood: Legend Quest that was a NES port) or colorized Game Boy (e.g. The Blues Brothers, Hudson Hawk, both cases are literal since they use the same sprites) but because of being 3rd place in the UK and that was the largest country outside of Japan in the 1980s for games after the US console gaming crash, it got quite a lot of Spectrum ports. Something that is really hard to explain from an international POV. Meaning that there were games at worst only had two colors but usually try to fit it in the 4 color palette of Mode 1 (more if rasters are used, a trick can get up to 7/8) even if it might be less colorful/funky than the Spectrum original.

Personally I'll put it in between the Atari 5200 and the Master System in terms of capability for the Mode 0 games (the colorful blocky look with the best looking games reaching more of the latter but still blocky) and the Spectrum with a bit of the NES or a higher resolution colorized Game Boy for the Mode 1 games. Speaking of which, some people had to make do with a green monitor making EVERYTHING look like a OG Game Boy regardless of mode.

Bridge-It happens to be on the worse side of the Mode 0 scale and it would look bad on an Atari 5200 but many of the early games are like that. Especially like this awful game, it was often the case of only having 1 person making the entire thing.

There is a proper console called the GX4000 (based on the Amstrad Plus revision) with graphics comparable to the Master System but it didn't really take off... Neither did the Amstrad Plus.
Avatar
Aug 13, 2022, 5:03 PM
I had never heard about this console until recently, but it appears to be somewhere between the Atari 2600 and the Famicom. :O
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!