Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 15, 2024 9:40 PM | PGE | Asset: Unused Content | I think the "Unknown" sprites are from Xevious (at least, I know the first one is a Darota) |
| Feb 15, 2024 9:40 PM | Keenfan1990 | Game: Corridor 7 | I actually don't hate this game, believe it or not. |
| Feb 15, 2024 9:39 PM | Keenfan1990 | Asset: Weapons | @Dolphman I also have the CD version, but unlike the floppy version, it doesn't work with with ChaosEdit. What did you use to rip them? |
| Feb 15, 2024 9:32 PM | Dark_Ansem | Asset: Pupu | Aw Pupu cute |
| Feb 15, 2024 9:11 PM | Doc von Schmeltwick | Game: Namco Museum: Battle Collection | I prefer the "Arrangements" in this one, TBH. Only downside is no Kinky. |
| Feb 15, 2024 8:42 PM | Vehek | Game: The Sims | @MorosePeregrine The assumption was presumably that objects were pre-rendered, not handdrawn. So the wish would be to see the original assets that were used to render the sprites. |
| Feb 15, 2024 7:40 PM | Johansen1116 | Game: Namco Museum: Battle Collection | if i had a nickel for every time pac-man arrangement was made, i'd have two nickels. which is not a lot but its weird that it happened twice. |
| Feb 15, 2024 7:09 PM | MC Ninja | Asset: Mario (Sonic Mania-Style) | where are the twist run sprites used |
| Feb 15, 2024 7:05 PM | PGE | Game: CyClones | Fun Fact: This game's engine (known as "STEAM" in all caps) is basically a souped-up version of the engine used in ShadowCaster. SC's engine (known simply as the Raven engine) was created as a gift from John Carmack of id Software, sometime between the development of Wolfenstein 3D and Doom. |
| Feb 15, 2024 7:00 PM | noltongi | Asset: Rocko | Why in this Game Rocko is'nt a wallaby? |
| Feb 15, 2024 6:41 PM | StarmanElite | Game: Tetris: The Absolute - The Grand Master 2 | What's funny, is this is the few Tetris game with no block sprites ripped |
| Feb 15, 2024 6:15 PM | JamesTheSpriterGuy | Asset: Green Hill Zone (Super Mario Bros.-Style) | @it's-a-me-aimam SAME |
| Feb 15, 2024 5:27 PM | MorosePeregrine | Game: The Sims | @shadowman44, there were no 3D models for the items in this game, everything was a flat sprite. The only 3D models were the Sims and pets! |
| Feb 15, 2024 4:42 PM | MegaToon1234 | Asset: Ending Cutscene | Gee, Carbuncle used to look like a baby fox before he became a tiny rabbit. |
| Feb 15, 2024 4:15 PM | Doc von Schmeltwick | Asset: Hidden or Unknown | @Ya Block Icons shouldn't be NSFW, period. The ! marker is enough. |
| Feb 15, 2024 4:06 PM * | Ya Block | Asset: Hidden or Unknown | @Barack Obama you know there is a nsfw button which dosent show nsfw sheets also, the nose being cut is more recognisable than what is right now ALSO, why cant i make the icon nsfw on nsfw sheet? |
| Feb 15, 2024 3:55 PM | Barack Obama | Asset: Hidden or Unknown | NSFW warnings don't make any sense if you put the NSFW stuff on the icon in the first place. |
| Feb 15, 2024 3:14 PM | Doc von Schmeltwick | Asset: Mario | What tool? When I use VBA, I need the tiles to be on-screen before I can rip them. Something like this would probably be immensely helpful, especially in the frame-heavy games where most NPC sprites end up being unused due to strict behaviors (like the Dumbledore sheet for Harry Potter and the Philosopher's Stone). |
| Feb 15, 2024 3:11 PM | Doc von Schmeltwick | Asset: Lady Golfer | @Molly Yeah, I realized that was probably the case when I went into the tile viewer using FCEUX and saw they were separate like the eye whites. (Note: I still use NEStopia's palette) |
| Feb 15, 2024 2:14 PM | Ya Block | Game: Egg | EGGS, EGGS E DOUBLE G S EGGS |
| Feb 15, 2024 2:00 PM | JamesTheSpriterGuy | Asset: Sonic 360 Twister (Master System/Game Gear-Style) | I Will Like SMS Sonic 3 Sega In 2024 Won't Make It |
| Feb 15, 2024 12:50 PM | Dolphman | Game: CyClones | @Maxgammer2014 Not quite. It was by Raven Software who were close buds to ID Software. The game engine is unique in-house one coded by Carl Stika. It was ahead of it's time as the weapon used mouse controls for aiming and shooting with accuracy, it also featured moving platforms before Rise of the Traid did. Other features it included were catwalks, sloped floors and transparent textures before they became the norm in the genre. And with limited geometry! |
| Feb 15, 2024 12:47 PM | JamesTheSpriterGuy | Game: Super Mario Bros. | Is It Ok To Post Beta Stuff Or Unused? |
| Feb 15, 2024 12:11 PM | JamesTheSpriterGuy | Game: Mario Customs | @Saadexe Now 50! |
| Feb 15, 2024 11:48 AM | Maxgammer2014 | Game: CyClones | doom clone number 235234 |
| Feb 15, 2024 11:34 AM | JamesTheSpriterGuy | Asset: Snow Stage Tileset (SML2, NES-Style) | I Readed It As Show Stage |
| Feb 15, 2024 11:30 AM | wolf14vargen14 | Asset: Asriel Dreemurr | Y'all know, i was a bit ahrsh, in my previous commennt, as well, i kinda get it, i would be angry too if i was killed by people i had not done anything bad too, so go and spread those wings little goat boy! |
| Feb 15, 2024 11:22 AM | JamesTheSpriterGuy | Asset: Mario, Luigi, Toad & Toadette (SMW-Style, Expanded) | haha Phat toadette go brrrrrrrrr |
| Feb 15, 2024 11:15 AM | Ya Block | Game: Garfield Screensaver | Boing.wav |
| Feb 15, 2024 10:26 AM | shadowman44 | Asset: Special Zone | I wonder if the SMS could have handled a very basic version of the rotating map that the Genesis special stages had? |
| Feb 15, 2024 10:19 AM | LukeManiac | Asset: Regional Flags | My country is there too! But, I bet it's probably unused. |
| Feb 15, 2024 10:16 AM | LukeManiac | Asset: Mario, Luigi, Toad, Toadette and Items (SMW) | For those wondering why there is a buzzy and spiny bubble at the bottom of sheet, there is a glitch where you can place a shelmet on Mario in editor mode. It only works in co-op making. With the green joy-con, place a P-balloon and hold it with the green joy-con. With the red joy-con, open the item menu on Mario. With the green joy-con, drag the P-balloon to Mario. Then with the red joy-con, select a shelmet or dry bones shell from the item menu. |
| Feb 15, 2024 9:03 AM | Juanchi | Asset: Dark Lord Soma (Form 2) | @Deathbringer Uhhh, SOTN final boss Dracula? Bloodlines third form Dracula? They could even reuse any random enemy or sub-boss, edit them a bit, and you get your next form of Soma |
| Feb 15, 2024 8:47 AM | Juanchi | Game: Castlevania (Bootleg) | I can't find this, not a single picture, gameplay, rom, or piece of information about this bootleg. It doesn't exists (?) |
| Feb 15, 2024 8:18 AM | Juanchi | Asset: Dracula | he looks more like Alucard in castlevania 3 (boss form) |
| Feb 15, 2024 6:47 AM | Sr.PigMC | Asset: General Sprites | pogo |
| Feb 15, 2024 6:31 AM | MollyChan | Asset: Lady Golfer | Oh hey, nice improvement! The, uhh, underwear, was missing from my original rip because I just didn't notice it was there. Might seem odd, but I had assembled the main golfer sprites from the raw graphics data, so I pretty much just used in-game footage only as a reference for where to position the golf clubs |
| Feb 15, 2024 5:54 AM | Random Talking Bush | Asset: Mario | @Doc von Schmeltwick: It was a little bit of an exaggeration, but it really was one of my quickest sprite rips. The sprites were very cleanly laid out in the ROM, I just needed to apply the palette and they were good to go afterward. |
| Feb 15, 2024 5:05 AM | NickBob | Asset: SpongeBob | Looks like super brawl 2 SpongeBob |
| Feb 15, 2024 4:57 AM | FeatherGamer555 | Game: Octopath Traveler: Champions of the Continent | To the person who uploaded Hammy's sprite sheet let me say thank you! And I hope you can find time to possibly do more of the other Travelers here one day! :D |