Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Feb 24, 2024 2:12 PM | You Gotta be Joshing me | Asset: Goal Signs | @Knuckles it's due to the game swapping out Sonic and Knuckles' palette depending on who you're playing as. The signpost with the alternate color scheme is here for the sake of completion. Stuff like this is why Knux's socks suddenly become yellow when you fight him. |
| Feb 24, 2024 2:01 PM | You Gotta be Joshing me | Asset: Sonic 1 Title Screen (Game Boy-Style) | GameBoy homebrew is- to quote a GEICO commercial, so easy a caveman could do it at this point. You may get your wish sooner rather than later... |
| Feb 24, 2024 1:58 PM | Knuckles the Echidna | Asset: Photoshop Flowey Concept Art | Mmm...How realistic! |
| Feb 24, 2024 1:55 PM | DracheTirava | Asset: Wood Expanded (SMB3 SNES-Style) | Oh, this is gorgeous! I love seeing people do stuff like this! Well done!!! |
| Feb 24, 2024 1:47 PM | Knuckles the Echidna | Asset: Dr. Robotnik / Eggman | I've always wondered, why eggman has a red spot on his forehead when deleting data? |
| Feb 24, 2024 1:43 PM | Knuckles the Echidna | Game: Sonic the Hedgehog 3 | @TailsDollFan1613, It's right here: https://www.spriters-resource.com/genesis_32x_scd/sonicth3/sheet/15195/ |
| Feb 24, 2024 1:32 PM | Knuckles the Echidna | Asset: Goal Signs | Is it normal that Sonic suddenly blushed??? |
| Feb 24, 2024 1:29 PM | mario121 | Asset: FNAF 1 Characters | If mini games had good sprites |
| Feb 24, 2024 1:26 PM | Knuckles the Echidna | Asset: Sonic the Hedgehog | Guys, is it normal that Sonic flies up by 1 cm on the braking sprite? |
| Feb 24, 2024 1:00 PM | JX444444 | Asset: Shadow | I want to use this in my remix video. I'll give you credit by putting your name in the description. example : ►Sprites : https://www.spriters-resource.com/custom_edited/sonicthehedgehogcustoms/sheet/95705/ (by Cylent-Nite) |
| Feb 24, 2024 12:33 PM | ImSomething | Game: Geometry Dash | https://gdcolon.com/gdsplitter/ Hmmmm..... Is this splitter permitted on ripping sprites? (i love gd cologne) |
| Feb 24, 2024 11:52 AM | Bucue | Asset: Arabian Terrorist | The AK Sprite was originally a creation of a sprite artist named Kalash69, so it might be well and good to add Kalash69 to the credits |
| Feb 24, 2024 11:17 AM | fazmade112 | Game: Team Fortress 2 | i think bullet holes would be considered textures yeah |
| Feb 24, 2024 11:14 AM | Da-thing | Game: Sonic & Knuckles | I know ripping is hard, but it's about time someone updated the tileset sheets for Sky Sanctuary and Mushroom Hill |
| Feb 24, 2024 10:56 AM | teh_supar_hackr | Asset: Find Floppy | Where are her eyes? |
| Feb 24, 2024 10:56 AM | teh_supar_hackr | Game: 101 Dalmatians Giga Pet | By looking at recorded footage of the game in action, and effectively recreating it 1:1 in my image editor. |
| Feb 24, 2024 10:53 AM | teh_supar_hackr | Asset: Well Done | This is my sleep paralysis demon |
| Feb 24, 2024 10:37 AM | pacmastermeow | Game: Wario Land II | where is the text |
| Feb 24, 2024 10:35 AM | SpyrotheDragon2021 | Asset: Enemies | That fish must've been what Spaz Jackrabbit ate |
| Feb 24, 2024 10:10 AM | Jumper | Asset: Yoshi's Island 1 | @CC2.0 I'm on the fence with this idea. One the one hand it'd unneccessarily bloat the sheet with the stage+enemies, but on the other hand it'd be helpful for those that are using these for recreations/animations. For now, I think it'd be best to leave it as-is; Alefy San did actually share a link that can help with this issue, so I don't really see a point in adding it in. |
| Feb 24, 2024 9:49 AM | Smakkohooves | Game: Bluey: The Videogame | Why do not separate the loo animation sprites from the actual character elements? |
| Feb 24, 2024 8:35 AM | shadowman44 | Asset: Clownmato | Podd is that you? |
| Feb 24, 2024 6:15 AM | yet another person | Asset: Stage Objects | i didn't really consider luigi when making this sheet, but i could probably add the other palettes. |
| Feb 24, 2024 6:13 AM | TeaPlayz | Asset: Rat Fairy | best character no doubt |
| Feb 24, 2024 6:11 AM | TeaPlayz | Asset: Clownmato | @C0LOR he was a boss??? |
| Feb 24, 2024 6:01 AM | bloxy | Asset: Tall Oni | Why the long face? |
| Feb 24, 2024 5:28 AM | notmizzo | Asset: EVE | why is this in the NPC category |
| Feb 24, 2024 5:20 AM | Tailikku | Asset: Spideron | missing a frame, getting hit. |
| Feb 24, 2024 5:17 AM | TeaPlayz | Asset: Grinch Demo Tileset | @Greenstachio yep |
| Feb 24, 2024 4:59 AM | SleepyheadLBP | Asset: So Sorry | apologize to him |
| Feb 24, 2024 4:38 AM | chirpet | Asset: Level 400-499 | Does anybody know what this circuit board is? Is it the arcade board? |
| Feb 24, 2024 4:19 AM | 1337gamer15 | Asset: Big Blag | Suckers! |
| Feb 24, 2024 4:18 AM | NeoTechni | Asset: Arwing | @Sonictheoofhog4 to save processing power. If they don't model it, they don't have to cull non-visible polygons like modern systems do |
| Feb 24, 2024 4:12 AM | Dolphman | Game: Earthworm Jim 2 | If you want to play the definitive version of EWJ2. Play the 32-bit ports (PS1 and Saturn) as they're superior to the others. (Yes, even the DOS version) |
| Feb 24, 2024 3:32 AM | PGE | Asset: Flembrane | Fun Fact: Due to the way Chex Quest was modified from Doom, the third firing frame is never shown and goes unused. |
| Feb 24, 2024 3:27 AM | ToadCracker | Asset: Dr. Robotnik (AoStH, Sonic 3-Style) | oh god, he got real |
| Feb 24, 2024 3:24 AM | ToadCracker | Asset: Wily Star Map (NES-Style) | @Gaia the destruction of the solar system would be inevitable because the death egg in sonic battle has proven to be able to destroy ENTIRE star clusters which the starkiller base is also capable of, so count that thing in and its over for, yknow, the solar system |
| Feb 24, 2024 2:57 AM | AndyMan34 Spriting | Game: Super Mario Bros. | Why isn't World -2 there? |
| Feb 24, 2024 2:21 AM | Red-Bun | Asset: Mario (Sonic 1-Style) | I made sure to make Mario here the same size as Sonic as well as use the same color palette. Also, instead of just making the generic Mario in the style of this game, I used the SMB1 sprite as a reference as I feel it's more fitting for something like this. |
| Feb 24, 2024 12:35 AM | DracheTirava | Asset: Mario (Sonic 1-Style) | I love the work put into this! It fits the style Sonic 1 had going for it while managing to be its own unique thing at the same time! Well done! |