Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 31, 2024 11:19 PM | Doc von Schmeltwick | Asset: Spike (TTYD Style, HD) | @Fawful They did in the Yoshi's Island design, a game which the Paper Mario games heavily borrowed from design-wise in general. That's also where the orange lips come from - and the White Clubba's design is a direct approximation to the sprite. |
| Jan 31, 2024 11:12 PM | BubbledDEV | Asset: Mega Man (MMX SNES-Style) | I've always wondered what he'd look like in this style. Glad to see I'm not the only one! |
| Jan 31, 2024 9:45 PM | SB the pixel artist | Asset: NPC Battle UI Icons (Darkners) | Can they make a smaller STARWALKER sprite? 😅 |
| Jan 31, 2024 9:40 PM | WooperTheWhopper97 | Game: Pizza Tower | My favorite game. |
| Jan 31, 2024 9:25 PM | Doc von Schmeltwick | Asset: Lady Golfer | She has bloomers visible in-game at the end of the swing. Did you censor them? |
| Jan 31, 2024 8:29 PM | playgames169vg | Game: TetFun 2000 | WOW YOU GOT THE TETRIS! WOW YOU'RE THE BEST! WOOOO!!! WOOOO!! VICTOREEAAH!!! |
| Jan 31, 2024 7:33 PM | Fawfulthegreat64 | Asset: Spike (TTYD Style, HD) | @Doc von Schmeltwick You know, that is a good point. Early Spike designs even have the white hair, but also the blue hair did start appearing as early as a Mario anime from 1989. Not all depictions used it until Super Princess Peach tho, where he actually had an underbelly like Clubba. I might add variant pieces so he can be built in different color schemes tbh. But one thing Spikes NEVER had was dot eyes. I realize that is a common design liberty taken in the PM style, so it might not be meant to be a difference in Clubba's design, but I prefer giving Spike the eye whites to further set his design apart from Clubba. I just made them conjoined because having them separate looks incredibly awkward in Sticker Star imo |
| Jan 31, 2024 6:48 PM | Juanchi | Asset: Extras (Movie) | How did this get nominated? Did Harvey W. receive any favors from the actors and makers of this movie? Or the people behind cameras sold their souls? How? |
| Jan 31, 2024 6:45 PM | Ya Block | Game: Game Boy Advance Video: Shark Tale | @Juanchi Yup |
| Jan 31, 2024 6:44 PM | Juanchi | Game: Game Boy Advance Video: Shark Tale | You can watch Shark tale on GBA??? |
| Jan 31, 2024 6:32 PM | jiazji | Asset: Emerl | Emerl's attack blocked/shield break sprites are missing from this sheet |
| Jan 31, 2024 6:18 PM | aracnocat | Asset: The World | ZA WARUDO |
| Jan 31, 2024 4:50 PM | Ya Block | Game: Game Boy Advance Video: Shark Tale | Cook and eat this fish with chips |
| Jan 31, 2024 4:14 PM | Ya Block | Asset: Question 089 | Crack |
| Jan 31, 2024 4:11 PM | Doc von Schmeltwick | Asset: Spike (TTYD Style, HD) | Pretty cool! Though realistically, Spike in TTYD would look like Clubba in SPM since Clubbas are just intended to be Spikes carrying maces; the rest is just because of Spike's own design evolution. |
| Jan 31, 2024 3:44 PM | Heitorsant | Game: Super Contra 7 (Bootleg) | THE FIRST BOSS IS WAY TOO HARD GGGAHHGBHNSAM |
| Jan 31, 2024 3:28 PM | esponjaresource | Game: 3D Maze (Screensaver) | b-but i thought this was impossible! |
| Jan 31, 2024 3:03 PM | MC Ninja | Asset: Mario (Sonic 1/CD-Style) | @Kaching720 interesting |
| Jan 31, 2024 2:57 PM | Ton | Game: Mega Man 3 | @PixelCrunch Yup. Famously so. It's amazing it turned out as good as it did. |
| Jan 31, 2024 1:06 PM | Murphmario | Asset: Spike (TTYD Style, HD) | For some reason my mind immediately jumped to Lakilester when I saw the sheet title. Great sheet btw. |
| Jan 31, 2024 12:42 PM | thejohnston7 | Asset: Stage Clear & Intro Sprites | The 3D Classics version is essentially another remake for the 3DS, so putting the "PUSH BUTTON" sprite here wouldn't be the best idea. |
| Jan 31, 2024 9:35 AM | shadowman44 | Asset: Ending & Miscellaneous | It would've been really neat for Mania to have done an animation of Sonic swinging the microphone like he does here. |
| Jan 31, 2024 8:12 AM | Panzdzicho | Asset: Dinosaur | @Keenfan1990 collecting drips that repetitively play the same melody probably isn't the happiest job in the world |
| Jan 31, 2024 7:43 AM | Panzdzicho | Game: Blob Man (Bootleg) | @Keenfan1990 I see why it was in Waixing, it was developed by Nice Code and published by Waixing: https://tcrf.net/Bug_Catcher#Blob_Man |
| Jan 31, 2024 7:30 AM | PGE | Asset: Toriel (Battle) | ![]() |
| Jan 31, 2024 6:45 AM | Doc von Schmeltwick | Asset: Character Icons | Pretty clear to me that Para, Bro, and Petey were an additional Light, Medium, and Heavyweight character in addition to the 8 of each in the final. |
| Jan 31, 2024 5:52 AM | 89spectralpup | Asset: Fox | Sweet! |
| Jan 31, 2024 5:10 AM | eeveelovr64 | Asset: Shiny Pokémon Sparkle | (shouts loudly and obnoxiously) "THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS THERE IT IS " |
| Jan 31, 2024 4:54 AM | BillyTGAoBaM | Game: Game Boy Advance Video: Shrek | Honestly, she was looking kinda dumb with that finger and her thumb in the shape of an L on her forehead |
| Jan 31, 2024 4:44 AM | thejohnston7 | Asset: Vegetable Valley 2 | I submitted a revision that includes the HAL Room. |
| Jan 31, 2024 3:16 AM | Mr. C | Game: Game Boy Advance Video: Shrek | To be fair, you ain’t the sharpest tool in the shed. |
| Jan 31, 2024 1:53 AM | Keenfan1990 | Asset: Minesweeper (NES-Style) | @KKHell Can confirm. |
| Jan 31, 2024 1:47 AM | SonicHacker141 | Asset: Robot Masters (Mega Man 3 PC, Game Boy Color-Style) | @PGE: you mean Mega Man Battle Network? |
| Jan 31, 2024 1:41 AM | Keenfan1990 | Asset: Dinosaur | He looks so depressed. |
| Jan 31, 2024 1:22 AM | ToadCracker | Asset: Evil Core | what the hell are both of these supposed to be??? |
| Jan 31, 2024 1:22 AM | Keenfan1990 | Game: Blob Man (Bootleg) | @Panzdzicho I actually found this in a collection of Waixing games. Thanks for the info! |
| Jan 31, 2024 1:20 AM | Mack151 | Game: Super Mario Bros. X | I remembered SMBX2 had at least one sprite sheet here and was curious if any more had been uploaded since. I know there's some original block and NPC graphics we could probably compile into one or more bulk sheets, assuming the rest of the team would be on board. It is interesting that X2 and 38-A graphics are grouped together given that they are, in fact, two separate engines -- SMBX2 is an expansion of Redigit's original SMBX package with a surrounding framework hooked into the 1.3 executable, while 38-A was built from the ground up as its own software by a separate developer. There is some overlap between the two and both used 1.3's assets and base features as a starting point, but by and large they're different projects with different physics, file formats and specifications, programming languages, etc. That's why each engine's community has largely dropped the version number-based names, to avoid people thinking they're different iterations of the same codebase. The qualifiers in the sheet titles are appreciated, but I agree with Void that it'd be nice to at least have separate sections. At the same time, I can understand if the staff might not see the need for it with how few uploads there currently are under the SMBX umbrella. |
| Jan 31, 2024 12:35 AM | PixelCrunch | Game: Mega Man 3 | Apparently this game is an unfinished, released Beta that didn't get the time to be polished up fully. |
| Jan 31, 2024 12:10 AM | naiko. | Asset: Pizza Soldier | bro the sprite was ripped by pizza tower guy |
| Jan 30, 2024 11:46 PM | CreeperJaxon | Asset: Pizza Granny | I've lost my medication again. This day is going to suck! |
