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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 24, 2024 8:53 PM | DaviPixel-j | Asset: Question 030 | HORSE No.5 |
| Jan 24, 2024 8:53 PM | DaviPixel-j | Asset: Question 084 | HORSE No.4 |
| Jan 24, 2024 8:52 PM | DaviPixel-j | Asset: Bomb | HORSE No.3 |
| Jan 24, 2024 8:52 PM | DaviPixel-j | Asset: Question 031 | HORSE No.2 |
| Jan 24, 2024 8:51 PM | DaviPixel-j | Asset: Question 015 | HORSE No.1 |
| Jan 24, 2024 8:50 PM | DaviPixel-j | Asset: The Epic 10 | The impossible 10!!!!1!!!!11! |
| Jan 24, 2024 8:39 PM | BillyTGAoBaM | Asset: Barracuda Death Screen | "Man, this bites!" |
| Jan 24, 2024 8:34 PM * | Paraemon | Asset: Sonic | Not on the sheet credits (image) but have helped with the final hurdle. Great to finally see this out in the open! |
| Jan 24, 2024 8:32 PM | CreeperJaxon | Asset: VS. Boo Blocks | Seems like the ON/OFF Switches reused the message block graphics from SMW2:YI (at least the ON state is), but the actual BLOCKS themselves (the blocks that switch state, not the switch) debuted in this game |
| Jan 24, 2024 8:18 PM | Ton | Asset: Sonic | He's HERE! |
| Jan 24, 2024 8:15 PM | PGE | Asset: HUD and UI | Episodes: Storming, The Castle Arson CoD BlOps 3 Assassinating a Riverboat Captain Enter the Piss Barrel "Holy Shit!" - Whitewashed Dwayne Johnson My Uncle's Vape Rig |
| Jan 24, 2024 8:14 PM | Zero7Unhope | Asset: Bowser (USA) | Because this game is goofy |
| Jan 24, 2024 7:31 PM | HylianFox | Asset: Grim Reaper | Apparently ol' Grimmy traded in his scythe for a poleaxe. |
| Jan 24, 2024 7:25 PM | TheofficialCL | Asset: Insert Smartridge | I could really use a smart fridge |
| Jan 24, 2024 7:18 PM | Ya Block | Game: Bomberman for Palm OS | This should be in PalmOs Console |
| Jan 24, 2024 6:07 PM | Random Talking Bush | Asset: Title Screen | @Dolphman: Unfortunately, no, it uses a different graphics format and has an additional run-length encoding on the sprite files, so it'll be extra work to get those. But it's not out of the question at the very least. |
| Jan 24, 2024 5:51 PM | KKHell | Game: Mighty Fighter 2 | @ZTO I'm pretty close to ripping all of the fighters anyways, and the effects are lifted from one of the KOF games. |
| Jan 24, 2024 5:46 PM | esponjaresource | Game: Sonic Jam 6 (Bootleg) | please i don't wanna see the glitched sonic from the continues from mario 2 1998 |
| Jan 24, 2024 5:20 PM | Fawfulthegreat64 | Asset: Mario | @Aidandapro no it was exclusive to TTYD, and the rips of those variants are on the site now too. |
| Jan 24, 2024 5:17 PM | Kirows | Asset: Moon Boy | and I misspelled "palletes" |
| Jan 24, 2024 5:17 PM | Kirows | Asset: Moon Boy | I forgot a palette lol |
| Jan 24, 2024 3:54 PM | Dolphman | Asset: Title Screen | @Random Talking Bush. Wow, that's crazy. I do wonder if that would work for the PC exclusive TMNT game, Manhattan Missions. (Made in 1991) |
| Jan 24, 2024 3:45 PM | Johansen1116 | Asset: Question 028 | it's an abundan- OH YOU FUCKING CLEVER BITCH. |
| Jan 24, 2024 3:45 PM | Random Talking Bush | Asset: Title Screen | @Dolphman: I used a combination of a debug DOSBox build to do memory dumps (it's faster than trying to reverge-engineer the compression format) and Maptapper to sift through those and piece everything together (plus assemble all the backgrounds, funny how a tool designed for the Amiga would exactly the thing I'd need to merge those sprite bitplanes). |
| Jan 24, 2024 3:41 PM | Johansen1116 | Asset: Hidden or Unknown | omgf u kills sonikku u bastud |
| Jan 24, 2024 3:37 PM | Johansen1116 | Asset: Question 023 | bran |
| Jan 24, 2024 3:02 PM | SlashterYT | Asset: Pee-wee Herman | R.I.P Paul Reubens, you will be missed. 1952-2023 |
| Jan 24, 2024 2:48 PM | DaviPixel-j | Game: Super Disc BIOS | The Playstation begings... |
| Jan 24, 2024 2:44 PM | Ya Block | Asset: Menu Screens | Swek |
| Jan 24, 2024 2:41 PM | BillyTGAoBaM | Asset: Level Select | wolne |
| Jan 24, 2024 2:07 PM | BillyTGAoBaM | Game: Godzilla Unleashed | There is a PS2 version, that one should be a LOT better than this one. Plus there's one kaiju exclusive to that version |
| Jan 24, 2024 2:02 PM | JonGandee | Asset: Mario (Chanbara Arcade-Style) | Small Mario sprites were added |
| Jan 24, 2024 1:32 PM * | esponjaresource | Game: Sonic the Hedgehog 2 Archives (Hack) | FINALYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! sorry if i spammed the "!" symbol because i was SO excited oh and check out that screenshot its outdated |
| Jan 24, 2024 1:27 PM | esponjaresource | Asset: Sonic (Knuckles' Chaotix-Style) | i'm gonna use this for my "sonic under the stars" game and yes, im going to give credit edit: i might see if i should make my own or if i should use this |
| Jan 24, 2024 12:57 PM | Dolphman | Asset: Title Screen | @Random Talking Bush How was this possible? I remember me and Raccoon Sam were trying to dig into the files before at the Discord server years ago. |
| Jan 24, 2024 12:49 PM | Ya Block | Asset: Kirby (Pokémon Smile-Style) | queuet |
| Jan 24, 2024 12:44 PM | Ya Block | Game: Funny Monkey Stinky Challenge Game | Ripped it because it was in Caddicarus video |
| Jan 24, 2024 11:59 AM | esponjaresource | Asset: Knuckles (Sonic 1/CD-Style) | CARTOONSANIMATE22 IS BACK!!!!!!!!!!!! also amazing work |
| Jan 24, 2024 11:42 AM | esponjaresource | Game: Sonic X-treme (Prototype) | if this wasn't cancelled i would play this all day |
| Jan 24, 2024 11:27 AM | FrenchOrange | Asset: Pokédex & Pokémon | @QuadFactor Oops. Thanks for pointing it out! Went ahead and fixed it. |