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Feb 22, 2024 12:12 PM amine retro Asset: #0585 Deerling those last two rows could take less horizontal space
Feb 22, 2024 9:10 AM Ya Block Asset: Zippy the Porcupine Zipline the pork & pine
Feb 22, 2024 9:08 AM shadowman44 Asset: Iron Ruin You think this was based on Sonic Spinball?
Feb 22, 2024 8:31 AM Ya Block Asset: Enemies and Items Why does the coin look like that?
Feb 22, 2024 8:20 AM Ya Block Game: Sorcerer's Apprentice Why did they named the game like that?
Feb 22, 2024 7:25 AM JDFRG Asset: Miscellaneous Interesting how Motobug is depicted with having two wheels in this game
Feb 22, 2024 7:12 AM shadowman44 Asset: Bosses God you know this game feels like a game that a little kid tries to talk to their friends about but it's so absurd that they think they're making it all up.
Feb 22, 2024 6:47 AM BenLC Asset: A-Type and B-Type Playfields lol
Feb 22, 2024 6:11 AM Babysonic7 Asset: Knuckles (Sonic 1/CD-Style) I'm give credi
Feb 22, 2024 5:32 AM * Doc von Schmeltwick Asset: Spring Mobile (Unused) Sonic Chaos: Sleeping Egg Zone boss, Sonic Triple Trouble: Atomic Destroyer Zone boss part 1, Sonic Advance: Secret Base Zone boss.
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Feb 22, 2024 5:27 AM KanaKonpaku Game: Touhou LostWord Hi all, I know it's about a month but, I figure it's still worth updating my progress here. As part of my project to fix EVERY sprite sheet in the game, me and a colleague have been checking every character sheet to make sure they are ready to be made into sprite sheets. It's been a slow process, but I want to upload as much at once as possible so I avoid mistakes. That being said, I should be done with that this week, and I will begin making sprite sheets and uploading what I can alphabetically. This will include updating old sheets, and adding new ones (I have every character in the game now). Once again, I do apologize for the time it's taking but I prefer taking my time over fire-hosing content out.
Feb 22, 2024 5:07 AM extranachos97 Asset: Knuckles noticed thats some of them are edited from the LEAPSTER game
Feb 22, 2024 4:33 AM JuliusWilkinson789 Asset: Green Hill Zone Tileset Spoiler:ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
Feb 22, 2024 3:55 AM shadowman44 Asset: Dancers Fun fact: The thumbnail for this sheet is exactly how the animation looks in-game.
Yeah
Feb 22, 2024 3:42 AM Doc von Schmeltwick Asset: Title Screen Two years after this was released, even.
Feb 22, 2024 2:55 AM shadowman44 Asset: Title Screen Another one to add to the collection of "Sega Master System games with dead people's faces on the title screen".
Feb 22, 2024 2:18 AM Doc von Schmeltwick Game: Donkey Kong Country 3: Dixie Kong's Double Trouble @Ethonic If you want already-ripped assets for full levels right away for your own projects, I'd recommend DKC Atlas.
Feb 22, 2024 1:54 AM Ethonic Game: Donkey Kong Country 3: Dixie Kong's Double Trouble Anyone know the best way to rip a level? Im looking to rip Krevice Kreepers so i can use some stuff from it? The tileset looks too confusing, so it would be nice to have an easier option.
Feb 22, 2024 1:11 AM SammyDoesRomHacks Game: VG Pocket Caplet Fast Acting 50-in-1 (Bootleg) Yay! We hit 1,000 views for this game! Also does anyone want to rearrange the sections? They seemed to be out of place. And on the other hand, the 50 games should go first and then the miscellaneous stuff. I feel like that should make sense. :)
Feb 22, 2024 12:40 AM Franketepoke2 Asset: Oscorp Guard I'd say it is a "Hilarious In Hindsight" situation
Feb 22, 2024 12:33 AM Doc von Schmeltwick Game: Nintendo Classics To be fair, subscription disservices for non-physical entertainment are and will always be a terrible idea.
Feb 22, 2024 12:32 AM Doc von Schmeltwick Asset: Enemies and Bosses @I-like-Sonic-91 It's literally on the box art...
Feb 21, 2024 11:55 PM 89spectralpup Asset: Metal Sonic (Sonic 3-Style) Awesome! Metal Sonic looks great here.
Feb 21, 2024 11:46 PM ghghyhtgtgt Game: Among Us mods are having a nap (nap is good)
Feb 21, 2024 11:37 PM X-treme Squargon Asset: Vi (Super Mario World-Style) @Gab2022 oh about that, is that these sprites weren't made in romhacking in mind, sorry, maybe i should have added with this sheet a version with the accurate in-game version instead.
Feb 21, 2024 11:35 PM Sid Starkiller Game: Nintendo Classics @TheofficialCL ...what are you smoking?
Feb 21, 2024 11:11 PM I-like-Sonic-91 Asset: Enemies and Bosses Surprised that nobody noticed that Robotnik's using his Adventures of Sonic the Hedgehog design.
Feb 21, 2024 10:54 PM I-like-Sonic-91 Game: Sonic Blast While I really dislike the actual game, I really like the pre-rendered artstyle!
Feb 21, 2024 10:42 PM Sonikku Game: OH! DANGO! JAM I actually had to double-check to be certain. In just a couple more years it'll have been 20 years since it first became playable and has continued to be, which is insane to think about.
Feb 21, 2024 10:36 PM WooperTheWhopper97 Asset: Luigi (All-Stars) "You thought Koopa worked alone?"
Feb 21, 2024 9:49 PM EvanGamesGoodman Game: Touhou LostWord I was just wondering, Is it possible to rip sprites using Nox emulator?
Feb 21, 2024 9:24 PM Ton Asset: Unused Character @Random Talking Bush Wow, I think you're right.
Feb 21, 2024 9:14 PM Random Talking Bush Asset: Unused Character Correct me if I'm wrong, but isn't this Gradriel De Valendia from Princess Crown? Sure looks like it, even down to the outfit details.
Feb 21, 2024 9:06 PM Ton Game: OH! DANGO! JAM @Sonikku Oh wow. I didn't realize the game was that old.
Feb 21, 2024 9:03 PM Sonikku Asset: Squirrel The basic Attack animation had some black star objects at the point of impact for some added visual flair. Similar to the Hippo's Special attack or the Hippo's impact in Girl's Special, they are Flash objects and thus can't be viably ripped due to being vector objects.
Feb 21, 2024 9:01 PM Sonikku Asset: Princess Kofuki / Kofuki Hime On her Special attack, when the Hippo lands on the other two, star effects should come out. These are Flash vector objects and thus aren't really viable to rip.
Feb 21, 2024 9:00 PM Sonikku Asset: Hippo The special attacks for the Hippo characters is a black orb that oscillates in size. In the actual game, it's a Flash vector object which is not really feasible to rip.
Feb 21, 2024 8:59 PM Sonikku Game: OH! DANGO! JAM Opted to rip these sprites partly out of nostalgia -- back before the Spriters Resource had the forums in its current iteration, it had a forum named Pixeltendo.
Sometime around 2006-2007 this game was discovered and people on it had a brief obsession with it -- being a fairly polished game despite its overall simplicity: arrow keys to move and jump, A/Z for the "normal" attacks and S/X for the "magic" attacks, D/C for the defend/counter moves, and spacebar for "special" attacks when your special meter is at 50% or higher.

For anybody curious, this game is still playable as the servers are still up as of this comment. You'll probably need a Flash emulator to actually play it though -- I had the best luck with one on Google Chrome.
Remember to click the "M" ("manual") button once you enter a match with one of the CPUs though, since by default it'll be set to "A" ("auto-fight").
If you choose a character, you'll be unable to change it until you find an item by defeating another character, which is random and rare.

The white Hippo, Dino Rider, Hippo Rider, Flying Hippo, Ghost Boy, and Demon Barbarian are all bosses and to my knowledge don't have items associated with them.
Feb 21, 2024 8:52 PM Ya Block Asset: Mickey Mouse Yes, you're seeing this correctly, one of mickey's ears has a missing pixel
Feb 21, 2024 8:33 PM FridayFunkGaming291 Game: Club Penguin should we put the beta minigames in another game or not?
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