Posted | By | On | Comment |
---|---|---|---|
Oct 15, 2021, 8:17 PM * | Sonicfan32 | Sheet: Sonic the Hedgehog |
@SonicTheRainbowGamer1987 Not true. Every sprite in proto S3 was modeled after ones from 2, that and the S3 surf sprites and the S1 sliding sprite are a lot different either way, especially with how big the hands look on 3's sprites. |
Oct 15, 2021, 7:59 PM | VAdaPEGA | Sheet: Pantufa the Cat |
@kokonut Imagine cleaning up 102 rotation sprites for a hack nobody gives a damn about anymore |
Oct 15, 2021, 7:42 PM | Kokonut | Sheet: Pantufa the Cat |
those rotation sprites look distinctly rotsprite'd |
Oct 15, 2021, 7:16 PM | 125scratch | Sheet: Nightmare Angel |
I was literally just watching Evangelion and I see this. |
Oct 15, 2021, 6:42 PM | ZTO | Sheet: Nightmare Angel |
Get in the warpstar Kirby! |
Oct 15, 2021, 6:30 PM | Luigifan1115 | Sheet: Spamton NEO |
HALF PRICE SALLAMY |
Oct 15, 2021, 5:58 PM | PGE | Sheet: Sonic the Hedgehog |
Dassa schmanky lookin Sonic |
Oct 15, 2021, 5:58 PM | YoshiDoggo | Sheet: Borders (PS4 / Switch / Xbox) |
there is also lancer i think |
Oct 15, 2021, 5:55 PM | PGE | Sheet: Badniks (Development) |
You added some badniks, but not others. Why? |
Oct 15, 2021, 5:53 PM | PGE | Game: Sonic the Hedgehog 2 (Prototypes) |
https://forums.sonicretro.org/index.php?threads/unused-enemy-sprites-by-sonic-2-artist-tom-payne.38559/ Howzabout these? |
Oct 15, 2021, 5:48 PM | YoshiDoggo | Sheet: Screens |
is the :> used |
Oct 15, 2021, 5:08 PM | WhiteFelineWonder | Sheet: Turtle Tipper |
“hello mine turtle!” |
Oct 15, 2021, 5:08 PM | tent2 | Game: Spooky's Jump Scare Mansion |
Quick question. This game has a 10 dollar remake that uses 3D models instead of PNGs. However, there is an option to use the game's original sprites (the ones seen in this very page) which lets you see exclusive sprites of Spooky speaking in sync with her dialogue with an open and closed mouth version of each animation. Would those sprites need another game created in this website dedicated to the 3D remake or would it go in here since it's like the only exclusive sprites in there? |
Oct 15, 2021, 5:05 PM | tent2 | Sheet: Specimen 9 |
This is easily one of my favorite designs on the game despite just being a floating skull, because of its menacing grin and metallic look. Anyways, I wonder why was a 3D model not used instead of just a bunch of rendered frames? Not even in the HD remake was a model used! |
Oct 15, 2021, 5:02 PM | WhiteFelineWonder | Sheet: Character Select |
pyoro intensely stares beyond the 4th wall |
Oct 15, 2021, 4:59 PM | WhiteFelineWonder | Sheet: Game & Watch Judge |
Is it just me or is the lighting on the thumbs up giving me Spookware vibes? (more specifically the Spookware before the Video Store demo for the DreadX Collection.) Like it’s just a tad more yellow than the reverse vibe check hand. |
Oct 15, 2021, 4:16 PM | Sneepy | Game: Mario Customs |
Any sprite sheets of SMB1 NES Mario walking Forward and Backward (in a 3D way not in a 2D way) |
Oct 15, 2021, 4:07 PM | DogToon64 | Sheet: Pantufa the Cat |
One of his dances is the distraction dance from Henry Stickmin! |
Oct 15, 2021, 3:45 PM | superspongebobbros | Sheet: Pantufa the Cat |
It's really interesting to see how much this hack has evolved ever since I first heard about it from AntDude's Sonic ROM Hacks videos. also he really do be groovin tho |
Oct 15, 2021, 3:28 PM | Q_wertyuiopLkjhgfdsa | Sheet: Old Werewire |
@Disgr_Ace the wire is really short so it would look weird I think |
Oct 15, 2021, 3:24 PM | Sneepy | Sheet: Hunchback Oni |
s c o l i o s i s |
Oct 15, 2021, 3:13 PM | tent2 | Sheet: Spamton |
@SuperSanic24 The ripper most likely used UndertaleModTool, which exports all frames in an animation, even if they're duplicated I think. |
Oct 15, 2021, 2:52 PM | TakeTwoAncy | Sheet: Battle Menu |
hm, where's the number font? for the hp |
Oct 15, 2021, 2:49 PM | Dab64 | Sheet: Stage 1 |
You have to press up on the D-pad to see them. |
Oct 15, 2021, 2:49 PM * | 16-Bit Globe | Sheet: Fonts |
Where's the menu variant of the big font? The menu seems to use a different font and it's not on the menu sheet anywhere. One of the differences is the M, for example. Edit: nevermind, found them. They're in Text. |
Oct 15, 2021, 2:44 PM | Q_wertyuiopLkjhgfdsa | Sheet: Borders (Console Version) |
us console players get cool screen borders and the pc ppl don't ? |
Oct 15, 2021, 2:37 PM | Deathbringer | Sheet: Az Atorse |
I won't blame the localizer for not knowing how to translate Azathoth. |
Oct 15, 2021, 2:36 PM | SuperSanic24 | Sheet: Spamton |
nvm it seems to just show how long each frame appears ingame |
Oct 15, 2021, 2:18 PM | casteor573 | Game: Deltarune Customs |
here come the expandeds, which is a good thing |
Oct 15, 2021, 1:49 PM | SuperSanic24 | Sheet: Super Mario World |
more official letters for the character name font, nice ...unless there's already an official font for that somewhere |
Oct 15, 2021, 1:34 PM | Ton | Game: Deltarune Customs |
Nope. No fan concepts allowed. |
Oct 15, 2021, 1:29 PM | CrazySockpuppet | Game: Sonic the Hedgehog Customs |
Does every character have Super Mario Kart-style sprites? |
Oct 15, 2021, 1:25 PM | GamendeD | Sheet: Astro Ship |
the unit didn't even come out yet lmao |
Oct 15, 2021, 1:10 PM | DogToon64 | Game: Deltarune Customs |
@DremDramVG: I don't think so, no. I think the only place for AUs would be on the Forums. |
Oct 15, 2021, 1:09 PM | Yawackhary | Game: Micro Machines |
Codemasters games on the NES are unlicensed rather than being a bootleg as it uses the legalese "Not endorsed by Nintendo". Don't know about the US but they would have sold in stores in the UK alongside the licensed games as they were a popular games company. They did manage to get a license for the Sega consoles but still made their own cartridges. |
Oct 15, 2021, 12:56 PM | JovialJevil | Game: Deltarune Customs |
Always had this question, if you make a sheet of an au, is that even allowed on the site?, like a swap ralsei sheet for this, would it be allowed? |
Oct 15, 2021, 12:47 PM | erugurara | Update: Your Halloween Warning |
I am only for characters from a game and until know i have hud, objets and even bacgrounds to menus, my wait is lending me to still wander how to do anything, have still to emulate but i can espect the people doing the work are well and not stressed from all the work. |
Oct 15, 2021, 12:33 PM * | Yawackhary | Game: Pac-Mania |
@tent2 Your first hunch is right. Done a bit of research. Firstly the game has the standard Sega cartridge unlike EA, Codemasters and a few others and both the covers/cartridge says Manufactured by Sega. Secondly it uses the Official Genesis Seal of Quality that Sega of America used at the time. Had it been unlicensed like Accolade, they would be a notice saying something like "Not licensed/endorsed/associated by Sega". Just like they did on a printed advert for the game but for Nintendo, weirdly there was no mention of Sega on there. This might be the source of confusion where the NES game is unlicensed. Also the game has two publishers, Tengen in the US and Domark in Europe (credited at the back of the box as "Sales and Marketing"). Domark was a licensed publisher for Sega as they had brought out some Master System games (Klax, Super Space Invaders) when this came out. There could be an argument made that the game doesn't have the standard Sega logo bootup. This would put the game in the same category as EA and Codemasters, licensed but had some free way. |
Oct 15, 2021, 12:17 PM | smedis2 | Sheet: Tiny |
TINY KNOCK YOU UP |
Oct 15, 2021, 11:17 AM | ÿZEROLIGHT | Sheet: Jevil (Expanded) |
Wow! Imagine actually having a playable Jevil at some point! also the faint animation is silly, he just becomes flat as a pancake. |
Oct 15, 2021, 11:10 AM | Ton | Sheet: #357 Tropius |
#GiveTropiusThickFat |
Oct 15, 2021, 10:59 AM | erugurara | Sheet: Bosses |
I can see this sprites be use in a crepypasta whit the red tones and odd cricualr desings are more comoon to infrigid fear on people i belive. |
Oct 15, 2021, 10:46 AM | Giant star nose mole | Game: Super Boy 2 (Bootleg) |
@WhiteFelineWonder The PC8801 and Sharp X1 versions of SMB1 looked nothing like the Super Boy. MSX and SMS are more powerful than these two other systems. |
Oct 15, 2021, 10:29 AM | Jack0b0 | Sheet: Sonic 1 (2013) Custom Menu Zones |
The island idea is based on the Master System / Game Gear of Sonic. |
Oct 15, 2021, 10:02 AM | SonicTheRainbowGamer1987 | Sheet: Sonic the Hedgehog |
Fun Fact: The "Sliding?" pose was actually used in a Sonic 3 Prototype, where Sonic used his 1/CD sprites(S3 Pallet and prototype-exclusive sprites), and the angel island intro was Sonic snow(?)boarding to the island.(The same prototype where Knux looks weird) Can read about the prototype here: https://tcrf.net/Proto:Sonic_the_Hedgehog_3#Super_Sonic |
Oct 15, 2021, 8:54 AM | DogToon64 | Sheet: #025 Cosplay Pikachu |
Great job as always JoshR691! |
Oct 15, 2021, 8:47 AM | Neslug | Sheet: #357 Tropius |
Another super sheet, really makes you wish Tropius itself was as good as these animations. Just organizing this looks like it was a pain. Would be cool to work on something like a collab work someday. |
Oct 15, 2021, 8:46 AM | Ton | Sheet: Stage 07 |
I think the door panel and the turtle jumping from the van crash are both sprites and should be removed. The door can be put to the side as an optional part. |
Oct 15, 2021, 8:21 AM | Frario | Sheet: Nuru |
I made this, weird but cool to see my work from the game on here :D |
Oct 15, 2021, 8:21 AM | MrJ336 | Sheet: Portraits (Half Size) |
Are the full-sized portraits coming anytime soon? |