Posted | By | On | Comment |
---|---|---|---|
Oct 13, 2021, 7:50 PM | miitiiny | Sheet: Swatch |
he has expressions? i don't remember that, are they unused? |
Oct 13, 2021, 7:29 PM | ilovescratchcie | Sheet: Staff Roll |
This frog is actually a mii |
Oct 13, 2021, 6:28 PM | RavenclawNimbus | Game: Super Mario World: Just Keef Edition (Hack) |
Apparently Roy, and Ludwig don’t exist! XD |
Oct 13, 2021, 6:27 PM | RavenclawNimbus | Sheet: Cheep Cheep, Blurp, Rip Van Fish, & Porcupuffer |
I love Blurp . |
Oct 13, 2021, 5:45 PM | tent2 | Game: Friday Night Funkin' |
@THE_KIRB No you really shouldn't, because Skid and Pump don't use parts, they're fully hand-drawn. Where did you get their "parts" from? |
Oct 13, 2021, 5:16 PM | Somari Jam 6 | Sheet: Font |
the letters are bit inaccurate, could've use a graphic viewer to check it. |
Oct 13, 2021, 5:14 PM | Paraemon | Game: Hololive Customs |
Because. |
Oct 13, 2021, 5:13 PM | Paraemon | Sheet: Badniks (Development) |
A lot of those don't even meet Sonic 1 standards. Plus there's a level of inappropriateness to slapping them in. Some only made it in after looking at it relative to prototype and port content. |
Oct 13, 2021, 5:04 PM | MCBlade64 | Sheet: Annoying Dog |
i dont remember a dog wearing silver chains |
Oct 13, 2021, 4:54 PM | sg85 | Game: Hololive Customs |
god why |
Oct 13, 2021, 4:35 PM | PGE | Sheet: Feep |
When Feep |
Oct 13, 2021, 4:31 PM | PGE | Sheet: Badniks (Development) |
What about the Tom Payne Archives? |
Oct 13, 2021, 4:19 PM | WhiteFelineWonder | Game: Cubic Lode Runner |
This looks like an N64 game. |
Oct 13, 2021, 4:15 PM | fastpager200 | Sheet: Various Icons & Attack Wheel |
I get the feeling that Tails, Knuckles, and maybe Amy had their icons loosely based on or at least inspired by their Advance 1 icons (though obviously you'd need to ask the people at Bioware, since the other Advance icons are a bit... odd-looking). At a glance, Shadow's icon seems to be at least inspired by Sonic's as well, and Shade's might be based on Knuckles' Advance icon, though it is a little bit of a stretch. Worth noting that there seemed to be a style going on with the Chronicles icons and the Battle icons seem like they'd clash with the game's visuals, so Sonic's Advance icon seems to be the only previous one that really fits (and even then, barely), and it's worth noting that Sonic map icon doesn't really fit well with them. Personally, the Chronicles icons look fine to me outside of Sonic kinda clashing with them. (And since it's gonna drive me nuts, that's actually Omega in Chronicles, not Gamma.) |
Oct 13, 2021, 4:11 PM | JoeyTheRabbit | Sheet: HUD Overlay |
the health system doesnt rely on rings as seen in this concept art https://tcrf.net/images/6/61/Sonic1concept_stageclear.jpg |
Oct 13, 2021, 4:10 PM | aoe | Sheet: Trash Zone |
when are the bottom left tiles used? |
Oct 13, 2021, 3:37 PM | Boyfriend.xml | Sheet: Mettaton NEO |
DIDNT YOU KNOW NEO WAS FAMOUS FOR IT HIGH DEFENCE? |
Oct 13, 2021, 3:22 PM | 1MarioFan | Game: Plok! |
wht arent there more level sheets? if theres a way ill rip em all. |
Oct 13, 2021, 2:56 PM | MisaeRockabout! | Sheet: Penny |
YOOOOOO |
Oct 13, 2021, 2:32 PM | snifflmup | Sheet: Dr. Wario |
the blue virus is adorable |
Oct 13, 2021, 1:53 PM | RavenclawNimbus | Sheet: Bullet Bill, Banzai Bill, & Torpedo Ted |
@QuadFactor: Yeah, I forgot that they looked like that. In smm2 they’re different. So I thought they made custom ones for this sheet. |
Oct 13, 2021, 1:51 PM | RavenclawNimbus | Game: Super Mario World 64 (Bootleg) |
@Dckh34d: SMW wasn’t amusing in the graphic part? I feel like it looks amazing, at least for pixel art. |
Oct 13, 2021, 12:45 PM | OPStellar | Sheet: Spells |
it doesn't appear that these were split correctly… |
Oct 13, 2021, 12:43 PM | OPStellar | Sheet: Emperor Fight |
makes me want to play Junkbot in a more isometric format. |
Oct 13, 2021, 12:41 PM | OPStellar | Sheet: Effects |
these particle effects are killer |
Oct 13, 2021, 12:36 PM | OPStellar | Game: Dexter's Laboratory: Deesaster Strikes |
It's not quite isometric. That's frustrating. |
Oct 13, 2021, 12:32 PM | OPStellar | Sheet: Systems |
Microsoft system, Atari system, Sega system, Namco system, Bandai system, Nintendo system, Apple system, XBox system, Amiga system, Gameboy system, Neo Geo system, Wii system, Commodore system, Sony system, PlayStation system, K'Nex system, Flight Sim system, Plumbing system… |
Oct 13, 2021, 12:26 PM | OPStellar | Game: Xenonauts |
The icon shows an isometric scene, but all these sprites are overheads of vehicles (except the UFOs and Aircrafts folders, which use odd angles). Are the other elements 3D? |
Oct 13, 2021, 12:22 PM | OPStellar | Sheet: Facilities |
Are the elements' files not separated? Is it a fixed map? |
Oct 13, 2021, 12:19 PM | OPStellar | Game: Valkyrie Profile DS: Covenant of the Plume |
the giant weapons look even bigger in isometric miniscale |
Oct 13, 2021, 12:17 PM | OPStellar | Sheet: Churches |
It's really neat how each element of the building gets more complex with each upgrade. The dimensions in all five directions of growth, the parts of the buildings (chapel, belltowers, graveyard, wings, etc.), the design of the crosses, the circular window's design and placement, the number and design of arched windows, the cosmetic elements, etc. all get super complex. Thanks @Emanosaurus for sharing at least this much! |
Oct 13, 2021, 12:05 PM | OPStellar | Sheet: Protoss Archon |
the example looks like a dog's head. now you can't unsee it. |
Oct 13, 2021, 12:01 PM | OPStellar | Sheet: Dragon |
I can see Arbok and Nihilego. Also, is that a jug of s[n]ake? |
Oct 13, 2021, 11:57 AM | OPStellar | Game: Jagged Alliance 2 |
can't have post-apocalyptic war survival without tanks, can you? did I say tanks? I meant icecream vans |
Oct 13, 2021, 11:51 AM | OPStellar | Sheet: Cursors |
these are the best cursors in existence. change my mind. |
Oct 13, 2021, 11:50 AM | OPStellar | Game: BIONICLE: The Battle for Mata Nui |
So happy that this thing was fully dumped. I kinda wanna recreate it as open-source, and this full dump could totally help to accomplish that. |
Oct 13, 2021, 11:47 AM | OPStellar | Game: Age of Empires |
So we've got icons, sure… how about actual buildings and tiles, though? |
Oct 13, 2021, 11:46 AM | OPStellar | Sheet: Cutscenes (JP) |
Spyro's the only thing that looks especially bad in the JP cutscenes… except the other characters' eyeballs. Those are goofy. Also, the balloon has eyes? |
Oct 13, 2021, 11:45 AM | OPStellar | Sheet: Introduction |
Spyro's the only thing that looks good in the non-JP cutscenes. |
Oct 13, 2021, 11:41 AM | OPStellar | Game: Syndicate |
@Zeithri tactical is often isometric, which often uses the same angle and perspective for everything. |
Oct 13, 2021, 11:39 AM | OPStellar | Game: Spyro 1: Season of Ice |
The JP cutscenes are so dopey XD |
Oct 13, 2021, 11:37 AM | OPStellar | Game: Max Payne |
It's just Max. Where are the maps? |
Oct 13, 2021, 11:37 AM | OPStellar | Game: LEGO Star Wars: The Video Game |
Reminds me of the original version of Lego Digital Designer… but with maps. |
Oct 13, 2021, 11:34 AM | OPStellar | Sheet: Enemies & Bosses |
big blue centipede!! |
Oct 13, 2021, 11:34 AM | OPStellar | Sheet: Effects |
those are some MAD particle effects |
Oct 13, 2021, 11:28 AM | OPStellar | Game: Illusion of Gaia / Illusion of Time |
The forced perspectives are really neat. I haven't seen any game that quite replicates the combination of top-down, isometric, and platformer styles. |
Oct 13, 2021, 11:25 AM | OPStellar | Sheet: Snake |
it's Ekans, but with a scourge… and loads of blood. |
Oct 13, 2021, 11:23 AM | OPStellar | Sheet: 1-1 Wake Up Room |
This makes me want to see Portal as an isometric game. Oh, wait… that's technically a thing… |
Oct 13, 2021, 11:23 AM | OPStellar | Game: Equinox / Solstice 2 |
that icon for the game, though: the shadow is built-in below Glendaal, so he's standing on top of the skeleton! |
Oct 13, 2021, 11:21 AM | OPStellar | Sheet: Spirits |
those tiny characters though |