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Oct 13, 2021, 7:50 PM miitiiny Sheet:
Swatch
he has expressions? i don't remember that, are they unused?
Oct 13, 2021, 7:29 PM ilovescratchcie Sheet:
Staff Roll
This frog is actually a mii
Oct 13, 2021, 6:28 PM RavenclawNimbus Game:
Super Mario World: Just Keef Edition (Hack)
Apparently Roy, and Ludwig don’t exist! XD
Oct 13, 2021, 6:27 PM RavenclawNimbus Sheet:
Cheep Cheep, Blurp, Rip Van Fish, & Porcupuffer
I love Blurp .
Oct 13, 2021, 5:45 PM tent2 Game:
Friday Night Funkin'
@THE_KIRB No you really shouldn't, because Skid and Pump don't use parts, they're fully hand-drawn. Where did you get their "parts" from?
Oct 13, 2021, 5:16 PM Somari Jam 6 Sheet:
Font
the letters are bit inaccurate, could've use a graphic viewer to check it.
Oct 13, 2021, 5:14 PM Paraemon Game:
Hololive Customs
Because.
Oct 13, 2021, 5:13 PM Paraemon Sheet:
Badniks (Development)
A lot of those don't even meet Sonic 1 standards. Plus there's a level of inappropriateness to slapping them in. Some only made it in after looking at it relative to prototype and port content.
Oct 13, 2021, 5:04 PM MCBlade64 Sheet:
Annoying Dog
i dont remember a dog wearing silver chains
Oct 13, 2021, 4:54 PM sg85 Game:
Hololive Customs
god why
Oct 13, 2021, 4:35 PM PGE Sheet:
Feep
When Feep
Oct 13, 2021, 4:31 PM PGE Sheet:
Badniks (Development)
What about the Tom Payne Archives?
Oct 13, 2021, 4:19 PM WhiteFelineWonder Game:
Cubic Lode Runner
This looks like an N64 game.
Oct 13, 2021, 4:15 PM fastpager200 Sheet:
Various Icons & Attack Wheel
I get the feeling that Tails, Knuckles, and maybe Amy had their icons loosely based on or at least inspired by their Advance 1 icons (though obviously you'd need to ask the people at Bioware, since the other Advance icons are a bit... odd-looking). At a glance, Shadow's icon seems to be at least inspired by Sonic's as well, and Shade's might be based on Knuckles' Advance icon, though it is a little bit of a stretch. Worth noting that there seemed to be a style going on with the Chronicles icons and the Battle icons seem like they'd clash with the game's visuals, so Sonic's Advance icon seems to be the only previous one that really fits (and even then, barely), and it's worth noting that Sonic map icon doesn't really fit well with them. Personally, the Chronicles icons look fine to me outside of Sonic kinda clashing with them. (And since it's gonna drive me nuts, that's actually Omega in Chronicles, not Gamma.)
Oct 13, 2021, 4:11 PM JoeyTheRabbit Sheet:
HUD Overlay
the health system doesnt rely on rings as seen in this concept art
https://tcrf.net/images/6/61/Sonic1concept_stageclear.jpg
Oct 13, 2021, 4:10 PM aoe Sheet:
Trash Zone
when are the bottom left tiles used?
Oct 13, 2021, 3:37 PM Boyfriend.xml Sheet:
Mettaton NEO
DIDNT YOU KNOW NEO WAS FAMOUS FOR IT HIGH DEFENCE?
Oct 13, 2021, 3:22 PM 1MarioFan Game:
Plok!
wht arent there more level sheets? if theres a way ill rip em all.
Oct 13, 2021, 2:56 PM MisaeRockabout! Sheet:
Penny
YOOOOOO
Oct 13, 2021, 2:32 PM snifflmup Sheet:
Dr. Wario
the blue virus is adorable
Oct 13, 2021, 1:53 PM RavenclawNimbus Sheet:
Bullet Bill, Banzai Bill, & Torpedo Ted
@QuadFactor: Yeah, I forgot that they looked like that. In smm2 they’re different. So I thought they made custom ones for this sheet.
Oct 13, 2021, 1:51 PM RavenclawNimbus Game:
Super Mario World 64 (Bootleg)
@Dckh34d: SMW wasn’t amusing in the graphic part? I feel like it looks amazing, at least for pixel art.
Oct 13, 2021, 12:45 PM OPStellar Sheet:
Spells
it doesn't appear that these were split correctly…
Oct 13, 2021, 12:43 PM OPStellar Sheet:
Emperor Fight
makes me want to play Junkbot in a more isometric format.
Oct 13, 2021, 12:41 PM OPStellar Sheet:
Effects
these particle effects are killer
Oct 13, 2021, 12:36 PM OPStellar Game:
Dexter's Laboratory: Deesaster Strikes
It's not quite isometric. That's frustrating.
Oct 13, 2021, 12:32 PM OPStellar Sheet:
Systems
Microsoft system, Atari system, Sega system, Namco system, Bandai system, Nintendo system, Apple system, XBox system, Amiga system, Gameboy system, Neo Geo system, Wii system, Commodore system, Sony system, PlayStation system, K'Nex system, Flight Sim system, Plumbing system…
Oct 13, 2021, 12:26 PM OPStellar Game:
Xenonauts
The icon shows an isometric scene, but all these sprites are overheads of vehicles (except the UFOs and Aircrafts folders, which use odd angles). Are the other elements 3D?
Oct 13, 2021, 12:22 PM OPStellar Sheet:
Facilities
Are the elements' files not separated? Is it a fixed map?
Oct 13, 2021, 12:19 PM OPStellar Game:
Valkyrie Profile DS: Covenant of the Plume
the giant weapons look even bigger in isometric miniscale
Oct 13, 2021, 12:17 PM OPStellar Sheet:
Churches
It's really neat how each element of the building gets more complex with each upgrade.
The dimensions in all five directions of growth, the parts of the buildings (chapel, belltowers, graveyard, wings, etc.), the design of the crosses, the circular window's design and placement, the number and design of arched windows, the cosmetic elements, etc. all get super complex.
Thanks @Emanosaurus for sharing at least this much!
Oct 13, 2021, 12:05 PM OPStellar Sheet:
Protoss Archon
the example looks like a dog's head. now you can't unsee it.
Oct 13, 2021, 12:01 PM OPStellar Sheet:
Dragon
I can see Arbok and Nihilego.
Also, is that a jug of s[n]ake?
Oct 13, 2021, 11:57 AM OPStellar Game:
Jagged Alliance 2
can't have post-apocalyptic war survival without tanks, can you?
did I say tanks? I meant icecream vans
Oct 13, 2021, 11:51 AM OPStellar Sheet:
Cursors
these are the best cursors in existence. change my mind.
Oct 13, 2021, 11:50 AM OPStellar Game:
BIONICLE: The Battle for Mata Nui
So happy that this thing was fully dumped. I kinda wanna recreate it as open-source, and this full dump could totally help to accomplish that.
Oct 13, 2021, 11:47 AM OPStellar Game:
Age of Empires
So we've got icons, sure… how about actual buildings and tiles, though?
Oct 13, 2021, 11:46 AM OPStellar Sheet:
Cutscenes (JP)
Spyro's the only thing that looks especially bad in the JP cutscenes… except the other characters' eyeballs. Those are goofy. Also, the balloon has eyes?
Oct 13, 2021, 11:45 AM OPStellar Sheet:
Introduction
Spyro's the only thing that looks good in the non-JP cutscenes.
Oct 13, 2021, 11:41 AM OPStellar Game:
Syndicate
@Zeithri tactical is often isometric, which often uses the same angle and perspective for everything.
Oct 13, 2021, 11:39 AM OPStellar Game:
Spyro 1: Season of Ice
The JP cutscenes are so dopey XD
Oct 13, 2021, 11:37 AM OPStellar Game:
Max Payne
It's just Max. Where are the maps?
Oct 13, 2021, 11:37 AM OPStellar Game:
LEGO Star Wars: The Video Game
Reminds me of the original version of Lego Digital Designer… but with maps.
Oct 13, 2021, 11:34 AM OPStellar Sheet:
Enemies & Bosses
big blue centipede!!
Oct 13, 2021, 11:34 AM OPStellar Sheet:
Effects
those are some MAD particle effects
Oct 13, 2021, 11:28 AM OPStellar Game:
Illusion of Gaia / Illusion of Time
The forced perspectives are really neat. I haven't seen any game that quite replicates the combination of top-down, isometric, and platformer styles.
Oct 13, 2021, 11:25 AM OPStellar Sheet:
Snake
it's Ekans, but with a scourge… and loads of blood.
Oct 13, 2021, 11:23 AM OPStellar Sheet:
1-1 Wake Up Room
This makes me want to see Portal as an isometric game. Oh, wait… that's technically a thing…
Oct 13, 2021, 11:23 AM OPStellar Game:
Equinox / Solstice 2
that icon for the game, though: the shadow is built-in below Glendaal, so he's standing on top of the skeleton!
Oct 13, 2021, 11:21 AM OPStellar Sheet:
Spirits
those tiny characters though
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