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Oct 13, 2021, 12:01 PM OPStellar Sheet:
Dragon
I can see Arbok and Nihilego.
Also, is that a jug of s[n]ake?
Oct 13, 2021, 11:57 AM OPStellar Game:
Jagged Alliance 2
can't have post-apocalyptic war survival without tanks, can you?
did I say tanks? I meant icecream vans
Oct 13, 2021, 11:51 AM OPStellar Sheet:
Cursors
these are the best cursors in existence. change my mind.
Oct 13, 2021, 11:50 AM OPStellar Game:
BIONICLE: The Battle for Mata Nui
So happy that this thing was fully dumped. I kinda wanna recreate it as open-source, and this full dump could totally help to accomplish that.
Oct 13, 2021, 11:47 AM OPStellar Game:
Age of Empires
So we've got icons, sure… how about actual buildings and tiles, though?
Oct 13, 2021, 11:46 AM OPStellar Sheet:
Cutscenes (JP)
Spyro's the only thing that looks especially bad in the JP cutscenes… except the other characters' eyeballs. Those are goofy. Also, the balloon has eyes?
Oct 13, 2021, 11:45 AM OPStellar Sheet:
Introduction
Spyro's the only thing that looks good in the non-JP cutscenes.
Oct 13, 2021, 11:41 AM OPStellar Game:
Syndicate
@Zeithri tactical is often isometric, which often uses the same angle and perspective for everything.
Oct 13, 2021, 11:39 AM OPStellar Game:
Spyro 1: Season of Ice
The JP cutscenes are so dopey XD
Oct 13, 2021, 11:37 AM OPStellar Game:
Max Payne
It's just Max. Where are the maps?
Oct 13, 2021, 11:37 AM OPStellar Game:
LEGO Star Wars: The Video Game
Reminds me of the original version of Lego Digital Designer… but with maps.
Oct 13, 2021, 11:34 AM OPStellar Sheet:
Enemies & Bosses
big blue centipede!!
Oct 13, 2021, 11:34 AM OPStellar Sheet:
Effects
those are some MAD particle effects
Oct 13, 2021, 11:28 AM OPStellar Game:
Illusion of Gaia / Illusion of Time
The forced perspectives are really neat. I haven't seen any game that quite replicates the combination of top-down, isometric, and platformer styles.
Oct 13, 2021, 11:25 AM OPStellar Sheet:
Snake
it's Ekans, but with a scourge… and loads of blood.
Oct 13, 2021, 11:23 AM OPStellar Sheet:
1-1 Wake Up Room
This makes me want to see Portal as an isometric game. Oh, wait… that's technically a thing…
Oct 13, 2021, 11:23 AM OPStellar Game:
Equinox / Solstice 2
that icon for the game, though: the shadow is built-in below Glendaal, so he's standing on top of the skeleton!
Oct 13, 2021, 11:21 AM OPStellar Sheet:
Spirits
those tiny characters though
Oct 13, 2021, 11:20 AM OPStellar Game:
SimCity 2000
For something as sprite-packed as SimCity 2000, I feel like there should be more than just the font.
Oct 13, 2021, 11:17 AM OPStellar Game:
Home Sweet Home
@teh_supar_hackr does that include tiles and building objects?
Oct 13, 2021, 11:13 AM OPStellar Game:
CityBravo! (JPN)
Early isometric 3D is so nostalgic
Oct 13, 2021, 11:05 AM OPStellar Sheet:
Sparta Map
Can the individual map elements not be separated? or is the waterwheel the only thing that actually changes?
Oct 13, 2021, 11:05 AM blue592 Sheet:
Dr. Robotnik (AoStH, Duke Nukem 3D-Style)
@tankORjoel P I N G A S
Oct 13, 2021, 11:03 AM OPStellar Game:
Sid Meier's Civilization II
I feel like there should be more than just a city menu for stuff made by Sid Meier.
Oct 13, 2021, 10:58 AM OPStellar Game:
Rebelstar Tactical Command
I feel like 'tactics' almost implies isometric stages. Speaking of… when are map elements due to arrive?
Oct 13, 2021, 10:49 AM OPStellar Sheet:
Hick Town
Are the map elements not divisible? They definitely seem to have some kind of layout.
Oct 13, 2021, 10:48 AM OPStellar Game:
Metal Marines
Pretty sure there's more to the game than just metal marines. For example: Bases.
Oct 13, 2021, 10:47 AM TheHappyFaceKing Sheet:
Penny
I thought these were pre-rendered? guess not. happy to have these nonetheless.
Oct 13, 2021, 10:46 AM OPStellar Game:
Luminous Arc 2
Only the one character? No tiles?
Oct 13, 2021, 10:41 AM OPStellar Sheet:
World Map
level maps when
Oct 13, 2021, 10:40 AM OPStellar Game:
The Guided Fate Paradox
maps and tiles when
Oct 13, 2021, 10:39 AM OPStellar Sheet:
Bike
"Note: Looks like Kenada's bike from Akira."
I couldn't agree more.
Oct 13, 2021, 10:39 AM OPStellar Game:
Final Fantasy Tactics: The War of the Lions
aren't there supposed to be maps?
Oct 13, 2021, 10:37 AM OPStellar Sheet:
Units, Tech, Research, etc Buttons
actual objects when
Oct 13, 2021, 10:37 AM OPStellar Game:
Deadlock II: Shrine Wars
maps and tiles when
Oct 13, 2021, 10:36 AM OPStellar Game:
Deadlock II
maps and tiles when
Oct 13, 2021, 10:34 AM OPStellar Game:
Bleach: The 3rd Phantom
map tiles when
Oct 13, 2021, 10:33 AM OPStellar Sheet:
Green Hill Zone (Isometric)
i wanna play Sonic in isometric now.
Oct 13, 2021, 9:25 AM OPStellar Sheet:
Monster Flonne
wasn't this in Disgea 2?
Oct 13, 2021, 9:09 AM OPStellar Game:
Disgaea 2: Dark Hero Days
cutscenes/backgrounds when
Oct 13, 2021, 9:04 AM StarmanElite Sheet:
Racer Bomber
I miss read the name of the sheet ?
Oct 13, 2021, 9:04 AM StarmanElite Sheet:
Kuro Bom / Cool Black
Bomber Man Gaming
Oct 13, 2021, 8:35 AM OPStellar Game:
The Simpsons: Tapped Out
environment elements when
Oct 13, 2021, 8:11 AM OPStellar Game:
RollerCoaster Tycoon 2
any more to come?
Oct 13, 2021, 7:50 AM theguidefromterraria Game:
Sonic 3 Complete (Hack)
nice
Oct 13, 2021, 7:41 AM SmallWolf Sheet:
Sonic the Hedgehog
Poor Balance turning sprite is not even used in Sonic 2 Mobile ports This tiny detail is so strange yet interesting at the same time however is just 1 frame not everyone saw it when there younger, I'm included
Oct 13, 2021, 7:32 AM SmoothBoi06 Sheet:
Water Crystal Jobs
The master's idle sprite is not correct. The legs are supposed to be aligned and on the ground instead of them being in walking positon.
Oct 13, 2021, 7:22 AM Spikey-Valentine Sheet:
#172 Pichu (PMD: EOS-Style, Expanded)
If anyone wants better looking portraits, I highly recommend the ones here http://sprites.pmdcollab.org/portrait.html?id=0172
Oct 13, 2021, 6:59 AM OPStellar Sheet:
Spriters Resource Message
@SuperBruh64 we honored Toby's request, tho.
Oct 13, 2021, 6:50 AM OPStellar Game:
Deltarune
Can we get a "screw it, gimme everything!" bundle for each chapter?
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