Posted | By | On | Comment |
---|---|---|---|
Oct 13, 2021, 12:01 PM | OPStellar | Sheet: Dragon |
I can see Arbok and Nihilego. Also, is that a jug of s[n]ake? |
Oct 13, 2021, 11:57 AM | OPStellar | Game: Jagged Alliance 2 |
can't have post-apocalyptic war survival without tanks, can you? did I say tanks? I meant icecream vans |
Oct 13, 2021, 11:51 AM | OPStellar | Sheet: Cursors |
these are the best cursors in existence. change my mind. |
Oct 13, 2021, 11:50 AM | OPStellar | Game: BIONICLE: The Battle for Mata Nui |
So happy that this thing was fully dumped. I kinda wanna recreate it as open-source, and this full dump could totally help to accomplish that. |
Oct 13, 2021, 11:47 AM | OPStellar | Game: Age of Empires |
So we've got icons, sure… how about actual buildings and tiles, though? |
Oct 13, 2021, 11:46 AM | OPStellar | Sheet: Cutscenes (JP) |
Spyro's the only thing that looks especially bad in the JP cutscenes… except the other characters' eyeballs. Those are goofy. Also, the balloon has eyes? |
Oct 13, 2021, 11:45 AM | OPStellar | Sheet: Introduction |
Spyro's the only thing that looks good in the non-JP cutscenes. |
Oct 13, 2021, 11:41 AM | OPStellar | Game: Syndicate |
@Zeithri tactical is often isometric, which often uses the same angle and perspective for everything. |
Oct 13, 2021, 11:39 AM | OPStellar | Game: Spyro 1: Season of Ice |
The JP cutscenes are so dopey XD |
Oct 13, 2021, 11:37 AM | OPStellar | Game: Max Payne |
It's just Max. Where are the maps? |
Oct 13, 2021, 11:37 AM | OPStellar | Game: LEGO Star Wars: The Video Game |
Reminds me of the original version of Lego Digital Designer… but with maps. |
Oct 13, 2021, 11:34 AM | OPStellar | Sheet: Enemies & Bosses |
big blue centipede!! |
Oct 13, 2021, 11:34 AM | OPStellar | Sheet: Effects |
those are some MAD particle effects |
Oct 13, 2021, 11:28 AM | OPStellar | Game: Illusion of Gaia / Illusion of Time |
The forced perspectives are really neat. I haven't seen any game that quite replicates the combination of top-down, isometric, and platformer styles. |
Oct 13, 2021, 11:25 AM | OPStellar | Sheet: Snake |
it's Ekans, but with a scourge… and loads of blood. |
Oct 13, 2021, 11:23 AM | OPStellar | Sheet: 1-1 Wake Up Room |
This makes me want to see Portal as an isometric game. Oh, wait… that's technically a thing… |
Oct 13, 2021, 11:23 AM | OPStellar | Game: Equinox / Solstice 2 |
that icon for the game, though: the shadow is built-in below Glendaal, so he's standing on top of the skeleton! |
Oct 13, 2021, 11:21 AM | OPStellar | Sheet: Spirits |
those tiny characters though |
Oct 13, 2021, 11:20 AM | OPStellar | Game: SimCity 2000 |
For something as sprite-packed as SimCity 2000, I feel like there should be more than just the font. |
Oct 13, 2021, 11:17 AM | OPStellar | Game: Home Sweet Home |
@teh_supar_hackr does that include tiles and building objects? |
Oct 13, 2021, 11:13 AM | OPStellar | Game: CityBravo! (JPN) |
Early isometric 3D is so nostalgic |
Oct 13, 2021, 11:05 AM | OPStellar | Sheet: Sparta Map |
Can the individual map elements not be separated? or is the waterwheel the only thing that actually changes? |
Oct 13, 2021, 11:05 AM | blue592 | Sheet: Dr. Robotnik (AoStH, Duke Nukem 3D-Style) |
@tankORjoel P I N G A S |
Oct 13, 2021, 11:03 AM | OPStellar | Game: Sid Meier's Civilization II |
I feel like there should be more than just a city menu for stuff made by Sid Meier. |
Oct 13, 2021, 10:58 AM | OPStellar | Game: Rebelstar Tactical Command |
I feel like 'tactics' almost implies isometric stages. Speaking of… when are map elements due to arrive? |
Oct 13, 2021, 10:49 AM | OPStellar | Sheet: Hick Town |
Are the map elements not divisible? They definitely seem to have some kind of layout. |
Oct 13, 2021, 10:48 AM | OPStellar | Game: Metal Marines |
Pretty sure there's more to the game than just metal marines. For example: Bases. |
Oct 13, 2021, 10:47 AM | TheHappyFaceKing | Sheet: Penny |
I thought these were pre-rendered? guess not. happy to have these nonetheless. |
Oct 13, 2021, 10:46 AM | OPStellar | Game: Luminous Arc 2 |
Only the one character? No tiles? |
Oct 13, 2021, 10:41 AM | OPStellar | Sheet: World Map |
level maps when |
Oct 13, 2021, 10:40 AM | OPStellar | Game: The Guided Fate Paradox |
maps and tiles when |
Oct 13, 2021, 10:39 AM | OPStellar | Sheet: Bike |
"Note: Looks like Kenada's bike from Akira." I couldn't agree more. |
Oct 13, 2021, 10:39 AM | OPStellar | Game: Final Fantasy Tactics: The War of the Lions |
aren't there supposed to be maps? |
Oct 13, 2021, 10:37 AM | OPStellar | Sheet: Units, Tech, Research, etc Buttons |
actual objects when |
Oct 13, 2021, 10:37 AM | OPStellar | Game: Deadlock II: Shrine Wars |
maps and tiles when |
Oct 13, 2021, 10:36 AM | OPStellar | Game: Deadlock II |
maps and tiles when |
Oct 13, 2021, 10:34 AM | OPStellar | Game: Bleach: The 3rd Phantom |
map tiles when |
Oct 13, 2021, 10:33 AM | OPStellar | Sheet: Green Hill Zone (Isometric) |
i wanna play Sonic in isometric now. |
Oct 13, 2021, 9:25 AM | OPStellar | Sheet: Monster Flonne |
wasn't this in Disgea 2? |
Oct 13, 2021, 9:09 AM | OPStellar | Game: Disgaea 2: Dark Hero Days |
cutscenes/backgrounds when |
Oct 13, 2021, 9:04 AM | StarmanElite | Sheet: Racer Bomber |
I miss read the name of the sheet ? |
Oct 13, 2021, 9:04 AM | StarmanElite | Sheet: Kuro Bom / Cool Black |
Bomber Man Gaming |
Oct 13, 2021, 8:35 AM | OPStellar | Game: The Simpsons: Tapped Out |
environment elements when |
Oct 13, 2021, 8:11 AM | OPStellar | Game: RollerCoaster Tycoon 2 |
any more to come? |
Oct 13, 2021, 7:50 AM | theguidefromterraria | Game: Sonic 3 Complete (Hack) |
nice |
Oct 13, 2021, 7:41 AM | SmallWolf | Sheet: Sonic the Hedgehog |
Poor Balance turning sprite is not even used in Sonic 2 Mobile ports This tiny detail is so strange yet interesting at the same time however is just 1 frame not everyone saw it when there younger, I'm included |
Oct 13, 2021, 7:32 AM | SmoothBoi06 | Sheet: Water Crystal Jobs |
The master's idle sprite is not correct. The legs are supposed to be aligned and on the ground instead of them being in walking positon. |
Oct 13, 2021, 7:22 AM | Spikey-Valentine | Sheet: #172 Pichu (PMD: EOS-Style, Expanded) |
If anyone wants better looking portraits, I highly recommend the ones here http://sprites.pmdcollab.org/portrait.html?id=0172 |
Oct 13, 2021, 6:59 AM | OPStellar | Sheet: Spriters Resource Message |
@SuperBruh64 we honored Toby's request, tho. |
Oct 13, 2021, 6:50 AM | OPStellar | Game: Deltarune |
Can we get a "screw it, gimme everything!" bundle for each chapter? |