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Jan 19, 2024 9:56 AM FridayFunkGaming291 Game: The Impossible Quiz this is looking WAYYYY more complete now that all the sheets got accepted
Jan 19, 2024 9:33 AM Sonikku Asset: Enemies Palettes are pretty much the same. While ripping I made sure that the colors I ripped with a savestate for sprites like the green Koopa were identical to the colors in the sprites of the original rip, so I have no reason to suspect any other sprites are miscolored.
Jan 19, 2024 8:39 AM supermario34567 Asset: Yoshi He's the same as the japanese version?
Jan 19, 2024 8:06 AM ShiftyVHS Game: Undertale Yellow I dont see whats wrong with giving a child a gun, Im on starlo's side.
Jan 19, 2024 7:23 AM Erans Asset: Sonic (May 17, 1993 prototype) wtf these look better
Jan 19, 2024 7:18 AM Erans Asset: Sonic are these the same as the sd1 sprites?
Jan 19, 2024 7:16 AM Erans Asset: Racers thanks to sa1 for getting me addicted to this game
Jan 19, 2024 6:27 AM llitigate Asset: Sonic Chaos Boss Robots (Genesis-Style) "😳"
Jan 19, 2024 6:17 AM MrPr1993 Asset: Merchant Dang. They even have the look based on the battle sprite
Jan 19, 2024 6:16 AM MrPr1993 Asset: Sabin The train suplexer!
Jan 19, 2024 5:27 AM Gracegarthok Asset: Dice kinda looks like the D6 from TBOI
Jan 19, 2024 4:31 AM Petie Update: It's Jan, man! I’m not sure if that rule is actually written anywhere at the moment but it is indeed true. OCs are not allowed and for the most part, fan games aren’t either (though we were less strict about that in the past).
Jan 19, 2024 3:05 AM SpritZ Update: It's Jan, man! @DogToon64 @Qw2 Thanks. This information is helpful, but I'm looking for guidelines regarding custom submissions. I've heard in the past that OCs are not allowed, but I can't find a source for this information.
Jan 19, 2024 2:54 AM Qw2 Update: It's Jan, man! @SpritZ if you haven't already seen it https://wiki.vg-resource.com/What_Makes_A_Good_Submission/The_Spriters_Resource is one
edit: ninja'd
Jan 19, 2024 2:54 AM DogToon64 Update: It's Jan, man! @SpritZ: This might be what you're looking for:
https://wiki.vg-resource.com/What_Makes_A_Good_Submission/The_Spriters_Resource
Jan 19, 2024 2:37 AM SpritZ Update: It's Jan, man! I'm trying to find rules for what is/isn't allowed regarding sprite uploads. Is there a page for this?
Jan 19, 2024 2:15 AM lll Asset: Fonts @Experience the battle ui font is to the left of the "RIP BY FLUSAK1235" credits
Jan 19, 2024 1:54 AM AshuraX Asset: Samus (Mega Man Zero-Style) Talk about SSF1
Jan 19, 2024 1:23 AM ToadCracker Asset: Harry Hedgehog hari harry from mega man 3?
Jan 19, 2024 12:24 AM Kil-Bii Asset: Narmaya Watching videos of Granblue Fantasy Relink makes me eagerly wish there to be assembled sprite sheet of Narmaya
Jan 19, 2024 12:01 AM MissingTexture Asset: Spamton Sweepstakes Sprites THE WEATHER ALWAYS STICKS TOGETHER
Jan 18, 2024 11:49 PM ToadCracker Game: Yoshi's Safari yoshi's safari, where you actually get to shoot things
Jan 18, 2024 11:40 PM CreeperJaxon Asset: Ubermutant if this port is suppost to have a better resolution, why is the blood still extremely pixelated on the first two death frames?
Jan 18, 2024 9:04 PM Doc von Schmeltwick Asset: Power-Ups Great! This game needs more acknowledgement.
Jan 18, 2024 8:57 PM PGE Asset: Ghosts Fun Fact: John Romero (who served as Level Designer and Programmer) was a huge fan of the original Pac-Man, often netting high scores under the initials "AJR" (Alfonso John Romero). Pac-Man's maze was also used as a reference for Wolf3D's level design and gamefeel.
Jan 18, 2024 8:50 PM Ton Asset: Ghost I updated it to be the new version. I'll delete the recently submitted one to keep the view count and comments.
Jan 18, 2024 8:47 PM Pephelado Asset: Ghost How can i delete this version?
Jan 18, 2024 8:07 PM Doc von Schmeltwick Game: Finding Nemo @Billy But you know, this game doesn't really have a lot of sprites. It has the (usually animated) font, bubble/misc effects, and that's about it.
Jan 18, 2024 7:40 PM BillyTGAoBaM Game: Finding Nemo The fact I sent more for Shark Tale than this shows we live in a society
Jan 18, 2024 7:30 PM BeatJSR Asset: Jimmy hey all, scott here
Jan 18, 2024 6:42 PM Franck Lecaille Asset: Knuckles (Sonic 1/CD-Style) Very cool !
Jan 18, 2024 6:17 PM kellym Game: DOOM ripped the weapon sprites and the new decorations. i dont have final doom on ps1 so i cant rip that one, but the wad should be openable via slade and from there you can just export to png
Jan 18, 2024 5:56 PM SiFi270 Asset: HUD and UI AKA the one where the chaingun doesn't spin.

Do any tools exist that'd allow you to rip from the IIGS version? It's tragic how often that one is overlooked.
Jan 18, 2024 5:33 PM kellym Game: Wolfenstein 3D reripped trans, hans, deathknight, and added the missing mirrored walk frames to mecha hitler. btw if possible, the bosses should be moved to their own section
Jan 18, 2024 5:15 PM QuadFactor Asset: Knuckles (Sonic 1/CD-Style) Amazing work!
Jan 18, 2024 4:56 PM Boomerwrong Asset: Symbols Also, the other languages are missing here as well.
Jan 18, 2024 4:55 PM Octluigi Asset: Knuckles (Sonic 1/CD-Style) This is just awesome
Jan 18, 2024 3:13 PM Greenknight9000 Asset: Knuckles (Sonic 1/CD-Style) WOAH!
I really love how this looks! This definitely leans more to the subtle polish that Sonic CD had. This honestly works perfectly with SoapSurfin's sprites for Sonic 1, while this'd fit right at home with Sonic CD. Marvellous work! You nailed it SPECTACULARLY!
Jan 18, 2024 3:02 PM Ya Block Game: System BIOS (V.Smile Baby) Die erste Baby-Lernkonsole
Jan 18, 2024 2:33 PM DaStupidSonic Asset: Knuckles (Sonic 1/CD-Style) Honestly, it looks pretty good!
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