Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jan 4, 2024 2:22 AM | freyacantsleep | Asset: Lololo & Lalala (Kirby's Adventure-Style) | I keep forgetting these guys aren't actually in Kirby's Adventure. It feels like they should be. |
| Jan 4, 2024 2:06 AM | GenesisAGES1990 | Asset: Signposts (Sonic Triple Trouble, Sonic 3-Style) | Can I use this for my fangame? |
| Jan 4, 2024 2:01 AM | supersonic392 | Asset: Maw-Maw (SMB1 NES-Style) | there are two kinds of people | v |
| Jan 4, 2024 1:56 AM | GenesisAGES1990 | Asset: Sonic 3 Beta Swinging Animation 1 (Sonic 3-Style) | Can I use this for a S3 AIR Mod? |
| Jan 4, 2024 1:31 AM | pacmastermeow | Asset: Level Tilesets | Where are the powerups? |
| Jan 3, 2024 10:35 PM * | thejohnston7 | Asset: Super Game Boy Error Message | I downloaded the ROM and played it on SameBoy, and this message showed up after choosing a palette in color mode. Does that happen on other emulators or real hardware? I guess I'll find out once I get my flash cart. |
| Jan 3, 2024 10:33 PM | gabrielstudio | Game: Sítio do Picapau Amarelo (BRZ) | NAWWWWWWW |
| Jan 3, 2024 10:15 PM | Grounder | Asset: Zero (JPN) | This guy's auditioning to be a scarecrow |
| Jan 3, 2024 9:29 PM | Mr. C | Game: Mighty Morphin Power Rangers | I kinda just went with Visual Novel since that's what Dragon's Lair and Time Gal were listed as. I checked those since this is kinda similar (except worse in every possible way). Also, while I did rip both of those, I originally marked Time Gal as "Other" and it was changed, iirc. I marked Dragon's Lair as a VN based on that. |
| Jan 3, 2024 9:17 PM | Keenfan1990 | Asset: Overworld | @SpaceHarrier64 Maybe it's leaves from the trees? |
| Jan 3, 2024 8:42 PM | esponjaresource | Asset: Knuckles (Sonic Crackers Prototype-Style) | epic |
| Jan 3, 2024 8:13 PM | Hebereke | Asset: Astro Boy (Mega Man NES-Style) | These are insanely good, but I feel like the fact that it utilizes aliasing techniques is kinda cheating in relation to the art style of the NES Mega Man series. A very clever technique, but not one you'd see in a Capcom game. |
| Jan 3, 2024 7:09 PM | XxgenericgamerxX | Asset: World 1 | nice road, well paved, nicely painted minus a point for not leading anywhere, 9/10 |
| Jan 3, 2024 6:56 PM | Doc von Schmeltwick | Game: Nurse Love Addiction / Hakuisei Aijou Izonshou | "Sans" literally means "without." The font names, such as Comic Sans, come from the phrase "Sans Serif," meaning a font without the serif stylizations (like the horizontal lines on the line ends of certain capital latters). The character Sans is named after the font family. |
| Jan 3, 2024 6:51 PM | Doc von Schmeltwick | Asset: General Sprites | @Ender Probably the beaver. |
| Jan 3, 2024 6:30 PM | Paraemon | Game: Nurse Love Addiction / Hakuisei Aijou Izonshou | Take a look at the related icons. Therein lies your clue. |
| Jan 3, 2024 5:34 PM | DizzyCannon | Asset: Protoss Dark Templar | Dark Templar is just a Rip-Off of a Zealot |
| Jan 3, 2024 5:31 PM | Barack Obama | Asset: Castle / Fortress Tileset | + Added fifth frame for curtain suspension + The yellow palette now cycles through five colours instead of four, but only the curtain suspension and the Yoshi coin are affected |
| Jan 3, 2024 5:30 PM | Barack Obama | Game: Super Mario World | The section right above the comments (Miscellaneous) has a sheet called "Enemy Cast Roll & Ending Screen". Hope that helps. |
| Jan 3, 2024 5:28 PM | Barack Obama | Asset: Foreground Tiles (Animated) | Thanks for the hint, I just revised the sheet: + Added a fifth frame for the Yoshi coin + The yellow palette cycles through 5 colours now, but it only affects Yoshi coin & curtain suspension + Added the correct palette for the escalator + Added ingame animations for the interim goal + Added "OG" (original) as a note for the broken interim goal tiles |
| Jan 3, 2024 4:53 PM | EnderArlo95 | Asset: General Sprites | What is that weird thing on the bottom supposed to be |
| Jan 3, 2024 4:45 PM | EnderArlo95 | Asset: Mario (Syobon Action-Style) | This is perfect for Mari0 Syobon Action |
| Jan 3, 2024 4:36 PM | Doc von Schmeltwick | Asset: Badniks | @shadow I'd hardly call saying "please" to be "demanding," especially while also mentioning the developers. |
| Jan 3, 2024 4:34 PM | Haek | Game: Bendy and the Ink Machine Customs | @Mlilley22 apparently it is :( |
| Jan 3, 2024 4:33 PM | Doc von Schmeltwick | Asset: Mario (Donkey Kong Arcade-Style) | @Ender Consider: this is one of the oldest custom sheets on the site. And was previously treated as the main DK arcade game's rip before being moved to customs (probably because of the hammers). |
| Jan 3, 2024 4:27 PM | EnderArlo95 | Asset: Mario (Donkey Kong Arcade-Style) | Bruh this is straight up lazy, you just slapped an outline on everything and called it a day |
| Jan 3, 2024 3:23 PM | smedis2 | Asset: Nova Skeleton | HI VINNY : ) |
| Jan 3, 2024 3:15 PM | smedis2 | Asset: Rune Sword | hi vinny :) |
| Jan 3, 2024 3:12 PM | blobbychizz | Asset: Enemy Cast Roll & Ending Screen | I found the end screen |
| Jan 3, 2024 3:04 PM | blobbychizz | Game: Super Mario World | The end thing |
| Jan 3, 2024 3:04 PM | blobbychizz | Game: Super Mario World | Where is the ending screen where it has Mario Peach and Luigi? (Against the black bg) ) |
| Jan 3, 2024 11:57 AM | MotorRoach | Asset: Baba (Chip's Challenge Style) | Sudden urge to figure out how to mod Chip's Challenge just for this |
| Jan 3, 2024 10:27 AM | shadowman44 | Asset: Portraits | Eminem is that you? |
| Jan 3, 2024 10:19 AM | shadowman44 | Asset: General Sprites | The ghosts really fell off the tree and hit the ugly branch didn't they? Why's Sue green? |
| Jan 3, 2024 10:17 AM | shadowman44 | Asset: Pickups | From a distance, it looks like a demented Thomas the Tank Engine character. |
| Jan 3, 2024 10:16 AM | shadowman44 | Game: Mighty Morphin Power Rangers | Man, they could've done some super cool HD-version of the Power Rangers beat'em up games the SNES had or an improved version of that fighting game the Genesis had, but nope. |
| Jan 3, 2024 10:08 AM | shadowman44 | Asset: Stage 1 - Block Town | Am currently trying to figure out how to complete this as it's clearly not finished yet, I need to figure out how to move Pac-Man out of bounds or something. |
| Jan 3, 2024 10:04 AM | Duderinoprime | Asset: Fawful (2nd Form) | Ah yes, Fawful's random antenna. I am under the impression that it was a spell from Cackletta since other antennas Fawful made from machinery don't look as... well, fleshy |
| Jan 3, 2024 10:04 AM | shadowman44 | Asset: Badniks | It really is a relic of Spriter's Resource's past to have someone demand that you credit them for something they ripped from a game they didn't make. |
| Jan 3, 2024 9:27 AM | DarmaGaming | Asset: Hidden or Unknown | Meatball |