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Nov 5, 2020 7:25 AM Purplemint Asset: Shitimi I red it as shitmi
Nov 5, 2020 7:08 AM Purplemint Game: Alter Ego for Danganronpa What was that app?
Nov 5, 2020 6:56 AM SmithyGCN Asset: Dino Torch & Dino Rhino Ending shoes look like army boots!
Nov 5, 2020 5:53 AM Murphmario Asset: Badniks I wonder what the heck the spinning pole would've been used for.
Nov 5, 2020 5:51 AM Murphmario Asset: Badniks (Development) Apparently Pro Action Replay code 01C1D8:0007 fixes the garbled badniks, at least according to TCRF.

Also missing are Bubbler, Bubbler's Mother, Crawl's dirt, and apparently Flasher in the August 21st proto has a different flashing sprite.
Nov 5, 2020 5:35 AM Sopons2521 Game: Metal Slug Attack Where is coming from making it to Amber, Molly, Maggie will soon! :)
Nov 5, 2020 4:50 AM BeeChain Asset: Green Hill Zone Act 1 NICE SWEET COOL MAIN
Nov 5, 2020 3:55 AM AidinK06 Asset: The Skeld: Cafeteria When are the other parts of the map going to be verified?
Nov 5, 2020 3:15 AM JacobTheSpriter Game: Sonic the Hedgehog Customs I think an Expanded Sonic 3 Sonic sprite sheet could do this place some good. No, Im not talking about Sonic 3 Sonics Super Sonic expansion over there, im talkin regular ol' Sonic.
Nov 5, 2020 2:52 AM Goji54 Asset: Hachiemon Is this a Secret Digimon?
Nov 5, 2020 2:06 AM Paraemon Asset: Badniks (Development) I didn't, I literally cannot find it in-game. I get the wrong tiles loaded when I use Debug Mode, and of the three prototypes I can check for it, it's not in the VDP.
Nov 5, 2020 1:55 AM * CosmicMan08 Game: Deltarune Customs I'm working on making GB style art of deltarune characters so expect some activity in here. If they get accepted, that is.
they didn't get accepted
Nov 5, 2020 1:53 AM GlacialSiren484 Asset: Bowser Great that they gave him the orange arms like in SMA2!
Always hated the green arms
Nov 5, 2020 1:52 AM Dolphman Asset: Badniks (Development) You forgot the grey piranha
Nov 5, 2020 1:48 AM CosmicMan08 Asset: Kris (Dragon Quest NES-Style) I like how beta kris is also included
Nov 5, 2020 1:08 AM Barack Obama Asset: #2 Morton's Castle (3/3) Hiding the 1UP triggers inside Lunar Magic also gets rid of a hidden block. This doesn't happen on any other map like for example Gnarly where both invisible blocks & 1UP triggers are present, therefore I had to delete the mushrooms with a graphics program (the only map where I had to cut out stuff manually).
Nov 5, 2020 12:51 AM DogToon64 Asset: Birds I just found out there's a different set of birds at Yoshi's house.
Update is on the way.
Nov 4, 2020 11:16 PM DogToon64 Asset: Peppino (Wario Land 1-Style) @Mineken713 Yup!
Nov 4, 2020 11:10 PM * DogToon64 Game: Pizza Tower Customs I edited Peppino, making him white instead of blue, from the SAGE 2019 Demo's download page art from Pizza Tower Guy's Itch.io if anyone's interested:
https://pasteboard.co/JyRKkJs.png

(I know it's not much, it was a little "experiment" I did. I thought I'd share it.)
Nov 4, 2020 10:06 PM TotallyProperUsername Game: Tribal Hunter i am aware that this game has haha funny suggestive content but please do not send hateful comments :pensive:
Nov 4, 2020 10:05 PM TotallyProperUsername Asset: Slime King technically demo ending, pigman, game over screen, world map, beeman, bee & hive and munch (kitora's air course) doesn't have vore too
Nov 4, 2020 9:28 PM Paraemon Asset: Badniks (Development) There may be a few gaps, I'll deal with those tomorrow, but in all I think I've got the major stuff. Regarding Digitizer content, I'll add that in time once I've researched the intentions of the Badniks' placement and their respective palettes.
Nov 4, 2020 8:29 PM TheGamseum Asset: Manzai They probably would've just written new jokes, since the ones in Japanese wouldn't make sense in English.
Nov 4, 2020 8:27 PM TheGamseum Asset: Power Calligraphy (Korean) Huh, I didn't know Power Calligraphy was different in Korean.
Nov 4, 2020 8:11 PM TheGamseum Asset: General Sprites Well, that's an annoying way to store everything.
Nov 4, 2020 8:09 PM TheGamseum Game: Angry Birds @TheGreatMilkas They are from the newer versions.
Nov 4, 2020 7:57 PM TheGamseum Asset: Post-Chrome Characters Wow, they really improved Matilda, didn't they?
Nov 4, 2020 7:25 PM ZTO Game: Tribal Hunter I like how most of the comments are "Bawww not normal"
Nov 4, 2020 6:50 PM Pizzy Dizzy Asset: Luigi (Mario Kart Tour / Kartless, Super Mario Kart-Style) @metaknight1337 your comment made me wheeze so hard!
Nov 4, 2020 6:35 PM Foximitron Game: Vector 2 Hello everybody. I have more resources from vector 2 but I'm too lazy to design them. If someone needs to see them here write to me and I will try to do it and send it for review P.S. I'm sorry for the mistakes I'm Russian
Nov 4, 2020 6:30 PM Pizzy Dizzy Asset: Crewmate I love your art style! I wish you made more sprites for the robot and mini crewmate. I'm not wanting, I'm justasking. It's really good.
Nov 4, 2020 5:44 PM papis802 Asset: Typing Interface cool
Nov 4, 2020 5:43 PM * papis802 Asset: Double Date perfect for making my rhythm heaven sprite change!
Nov 4, 2020 5:28 PM DogToon64 Asset: Axem Rangers (Mario & Luigi: Superstar Saga-Style) They kind of look like Power Rangers.
Nov 4, 2020 5:27 PM amongusiscool20000 Game: Among Us lol i rlly want the scan thing that goes around the player but ok i can make it on scratch
Nov 4, 2020 5:26 PM DogToon64 Asset: Non-Playable Characters People that came here wanting Toads, ETC.: 20%

People that came here for Fat/ Beeg Yoshi: 80%
Nov 4, 2020 5:21 PM DogToon64 Asset: Czar Dragon This guy will always make me think of that one Mario Adventures flash comic.
Nov 4, 2020 5:16 PM DogToon64 Asset: Unused Weapons & Battles Yup! It definitely resembles a Pokeball.
Nov 4, 2020 4:56 PM Dolphman Game: Slendytubbies Over the hills and far away, the Teletubbies come out and hunt you down as prey!
Nov 4, 2020 4:53 PM squidiskool Game: Slendytubbies ok
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