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Nov 24, 2020 1:23 AM zykeiscool Game: BlazBlue Centralfiction hey if you guys are still doing this, can someone get jubei's story mode sprites?
Nov 24, 2020 12:37 AM BlueBlur64 Asset: Marionette (Jumpscare) Huh, didn't know for 1 frame the Marionette doesn't have eyes...

that's creeping me out now.
Nov 23, 2020 11:58 PM Barack Obama Asset: The Big Boo I'll get to it once I'm done with the other enemy sheets.
Nov 23, 2020 11:39 PM FredbearsFD45 Asset: Mario (Mod. Gen-Style) Hey, I wasn't requesting any sheet when I first posted my comment! I was just saying because I'm ashamed of this being impossible to use for anything but cameos, as it lacks a lot of necessary sprites
Nov 23, 2020 11:07 PM Gaia Game: Pac-Man 2: The New Adventures The only game in history where you can mistake a "G" for a "C" in gum.
Nov 23, 2020 10:49 PM ARandomPerson Asset: Vent I was waiting for this so long, thanks!
Nov 23, 2020 9:32 PM Greenknight9000 Asset: Super Sonic (Master System / Game Gear-Style, Expanded) @JohnSpy YT
I should edit the sheet to put that in
Nov 23, 2020 8:39 PM DogToon64 Asset: Steve @JacobTheSpriter Sorry, I didn't see this until several months later. His username is the same on MFGG as it is here.
Nov 23, 2020 8:34 PM DogToon64 Asset: Gun (Old Version) His coconut gun is bigger faster stronger too! He's the first member of the Coconut Crew.
Nov 23, 2020 8:33 PM Bully With A Hat Asset: Chef Shiitake (Kirby's Adventure-Style) Guys, whatever you do, don't take the "aake" out of "Chef Shiitake"
Nov 23, 2020 8:26 PM BoogeySpriter Asset: Unused The Puppet himself was gonna be in the game physically? that explains his appearance on one of the cameras...
Nov 23, 2020 8:01 PM AFruitaday! Update: Thanks for Giving us all these Sprites! Question: Is it ok if I had a download link on the forums of interleaved graphic arcade files or main cpu files that have the palettes? Because most arcade files that have sprites or palette colors are required to be interleaved (Like 0/1 or 0/2 for example)
Nov 23, 2020 7:42 PM * DogToon64 Asset: Bullet Bill, Banzai Bill, & Torpedo Ted @P-Tux7 It is the ending palette. I'll check and see if it's different during game-play.

EDIT: It is, I'll be submitting an update in a bit...
Nov 23, 2020 7:22 PM P-Tux7 Asset: Bullet Bill, Banzai Bill, & Torpedo Ted Does the Torpedo Ted have a different palette in the credits like the original does?
Nov 23, 2020 7:18 PM P-Tux7 Asset: Lakitu & Spiny One more thing with the cloud, when Mario moves down in it there is a trail of dust.
Nov 23, 2020 7:16 PM P-Tux7 Asset: The Big Boo You forgot the weird frame in the enemy parade.
Nov 23, 2020 6:57 PM supersonic392 Asset: Steve (Wario Blast-Style) nice
Nov 23, 2020 6:14 PM XraN Game: Super Mario Bros. 2 Agreed
Nov 23, 2020 5:56 PM DarkDust95 Asset: Crewmate (Super Mario Land-Style) its my first sprite sheet!
Nov 23, 2020 4:51 PM * Creepze Asset: Fuzzy I love that ptooie and fuzzy the only enemies that are so crazy and have stretched out sprites
Nov 23, 2020 4:31 PM BoogeySpriter Asset: The Devil Cinematic *Presses yes*
Nov 23, 2020 4:11 PM Arturmsbr2 Asset: Sonic Unleashed Text Boxes looks like the par
Nov 23, 2020 3:39 PM Dolphman Asset: Frogs They look like those toy balls with cartoony faces from the 90s.
Nov 23, 2020 2:57 PM Unoriginal_Fox Game: Rayman 4: Sunshine of Trip (Bootleg) Perhaps this is the Rayman 4 Murfy was talking about.
Nov 23, 2020 1:41 PM Dolphman Asset: 8-Bit Zombie *Punches the idiot at Popcap for calling this "8-bit"*
Nov 23, 2020 12:45 PM CreeperX3 Asset: Frogs It's a game and this is essentilly an archive of games.
Nov 23, 2020 10:09 AM LAZERLUKE109 Game: F-Zero Climax (JPN) Does anyone have the rest of the F-Zero machines?
Nov 23, 2020 8:32 AM SmithyGCN Asset: Koopas & Masked Koopas When they're climbing in front of the fence, their heads remind me of Earthworm Jim.
Nov 23, 2020 7:24 AM SmithyGCN Asset: Opening Cutscene I see the one on the top row to the far right is the repeat, but I don't know what the pixel errors are. This was ripped directly from VSNES.
Nov 23, 2020 6:26 AM AFruitaday! Update: Thanks for Giving us all these Sprites! Hi again! I'm currently now doing a Kaneko game palette and GFX database / guide that might be useful for someone.
Nov 23, 2020 4:55 AM BeeChain Asset: Sonic the Hedgehog @JoshTheHedgehog: Look in the "unused" section
Nov 23, 2020 4:52 AM BeeChain Asset: Stardust Speedway Zone 2 (Bad Future) hue
Nov 23, 2020 4:20 AM CosmicMan08 Asset: Mini Crewmate & Robot @Kojima_Koga_Delta The approval process takes a while, and this creator already has submitted several sheets so theirs are high priority (meaning that their sheets get approved earlier) I know, it sucks, I have 6 sheets pending or a month now, the best tip is to just stay patient.
Nov 23, 2020 2:54 AM DogToon64 Asset: Present Boss I know it's early for Christmas, but at least we got more Vilgilante, Mr Stick, and Gustavo sprites. ^^
Nov 23, 2020 2:04 AM FredbearsFD45 Asset: Sonic (Pixel Art) @Yoshubs It has a mispell in the "Sheet" xd
Nov 23, 2020 12:46 AM Sonico415797 Asset: Aigis why are the palettes 24-bit? why not 8-bit? idk why the palettes are 256 colors but the images don't contain a indexed palette?
Nov 23, 2020 12:44 AM SmithyGCN Asset: Larc (Battle) These sprites have alpha channel on some poses. Might want to put this on a transparent background instead.
Nov 23, 2020 12:38 AM * DogToon64 Asset: Knuckles (Super Mario Maker-Style) The funny thing is that I am working on one too! XD

BTW, I love the way you used my SMM styled Amy sprite.
Nov 23, 2020 12:23 AM QuadFactor Asset: Knuckles (Super Mario Maker-Style) Very nice!
Nov 23, 2020 12:00 AM TheGameyFireBro105 Asset: Mondo (Sub Area) why SMM2 didn't reuse this tileset is a complete mystery.
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