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Nov 29, 2020 2:24 PM DogToon64 Asset: Chocolate Fortress (1/2) I thought it looked like hot chocolate, or water full of poop. XP
Nov 29, 2020 2:12 PM Dolphman Asset: Chocolate Fortress (1/2) @CardboardBox Boiling mud that looks like melted chocolate in a pot.
Nov 29, 2020 2:11 PM CardboardBox Asset: Creeper aw man
Nov 29, 2020 2:08 PM CardboardBox Asset: Chocolate Fortress (1/2) That lava looks like something, but I can't put my finger on it
Nov 29, 2020 1:54 PM DogToon64 Asset: Magikoopa What's convenient?
Nov 29, 2020 1:50 PM DogToon64 Asset: Title Screen They like to roll the dice...
Nov 29, 2020 1:22 PM Rainbow Question Mark Asset: Title Screen Well, Cuphead and his pal Mugman...
Nov 29, 2020 12:50 PM ittan-momen Asset: Arle Nadja (Zelda NES-Style) that fourth frame could use a line defining where the ponytail ends and the rest of the hair begins
Otherwise, nice~
Nov 29, 2020 12:36 PM ittan-momen Asset: Dig Dug / Taizo Hori Taizo Hori
Nov 29, 2020 10:48 AM Mr.Q AKA mauricio herrera Asset: Kimberly (Pink Ranger) I see the custom but where is the skirt on her?
Nov 29, 2020 10:43 AM Barack Obama Asset: The Big Boo This is actually the same palette which is used by the Floating Mine and the Gold Bowser Statue. You said earlier that it depends on Mario's/Luigi's palette how its colours are displayed. That's probably the reason why it has issues. I'm currently researching various things and will fix this later on.
Nov 29, 2020 10:37 AM * Barack Obama Asset: Goomba & Bob-Omb The video from the link doesn't work and TCRF lists the stomped Goomba sprite as part of the SNES Test Program. I also haven't seen it within the game's VRAM.

Btw, the game uses a lot of garbage when you defeat enemies which are not supposed to be beaten. Fishin' Boo turns into a part of Big Boo, Lava Bubble turns into a yellow Magikoopa head, Iggy's balls into a head part of Reznor, etc. The game uses whatever is inside the VRAM to compensate for missing sprites. This kind of stuff isn't worth to be put on the sheet.

For the Bob-Omb palettes: I just checked with vSNES in Vanilla Secret 2: Para-Bob-Ombs use the beige palette and ground Bob-Ombs the blue one. But in the end, it doesn't matter since all they use are black and white, which are both in the same spot on both palettes.
Nov 29, 2020 10:28 AM Snessy the Duck Asset: Mad Rat (Dead) Super Mario (Bros.)
Nov 29, 2020 7:14 AM Scorchwood Asset: Multilingual Interjections TAKE THAT!
Nov 29, 2020 6:40 AM dald22 Asset: Emoji these Emojis are used by the snak's btw
Nov 29, 2020 6:38 AM dald22 Asset: Sauce Icons unused honey texture
Nov 29, 2020 6:36 AM dald22 Asset: Controller Buttons there are some buttons for switch, vr, and steam, controllers in here
Nov 29, 2020 5:30 AM Exus678 Game: Among Us @Random Talking Bush I'm talking about the comments section, not the game itself.
Nov 29, 2020 5:15 AM 125scratch Asset: General Sprites I put their "one-frame palette change upon being hit" in the same row as their normal sprites so I had room to add the pre-transforming bugs and not have much empty space.
Nov 29, 2020 5:14 AM 125scratch Asset: General Sprites They appear only in bonus stages, starting on stage 19.
Nov 29, 2020 5:11 AM * P-Tux7 Asset: Goomba & Bob-Omb Turns out that applies to the Bob-Omb too - it turns into a pair of Lakitu cloud smiley faces.

EDIT: Oh god, it works with the in-shell Koopas too, according to this thread, and I can confirm.
https://www.smwcentral.net/?p=viewthread&t=30194
Nov 29, 2020 4:59 AM 125scratch Asset: General Sprites I'd rather not.
Nov 29, 2020 4:40 AM P-Tux7 Game: Super Mario World: Just Keef Edition (Hack) If you extract their graphics, all you'll probably need to do is paste their 16x16 parts over the original SMW's assembled sheet.
Nov 29, 2020 4:38 AM P-Tux7 Asset: Swooper I think Icegoom invented this sprite
Nov 29, 2020 4:35 AM P-Tux7 Asset: Amazing Flyin' Hammer Brother Missing the ending platform. I wonder if that means it was once gonna be unbumpable?
Nov 29, 2020 4:34 AM P-Tux7 Asset: Various Enemies Excellent rip, the only flaw is the brown palette as mentioned in the Big Boo rip.
Nov 29, 2020 4:33 AM P-Tux7 Asset: Magikoopa Isn't that convenient?
Nov 29, 2020 4:32 AM P-Tux7 Asset: The Big Boo That's a weird top row palette, aren't the colours usually beige and pink instead of white? Does Big Boo's level change that?
Nov 29, 2020 4:31 AM P-Tux7 Asset: Goomba & Bob-Omb Sorry yes, I mean it is a glitched graphic that is very obscure.

Also, the normal Bob-Omb uses the blue palette, and the Para-Bomb (the non-parachute part) uses the green palette. It's not visible unless you add the extra colours to the sprite, but it's true.
Nov 29, 2020 3:59 AM Murphmario Asset: Goomba & Bob-Omb There is no "unused" Goomba stomped frame in SMW's ROM, unless you count glitched graphics. Pretty sure it's only graphics exist in the SNES Test Program.
Nov 29, 2020 3:57 AM dald22 Game: McDonald's eCrew Development Program (JPN) https://www.youtube.com/watch?v=8m8p-hkOsXo
Nov 29, 2020 3:39 AM CosmicMan08 Asset: Waluigi (Pixel Art) @Void-the-Bat how the fu-
Nov 29, 2020 3:14 AM digitalgamer800 Game: F-Zero @Sneakyslycooper I wouldn't say that as they do more with this game and series than you think.
Nov 29, 2020 2:10 AM 935935935 Asset: Sonic (Mania, Sonic 1-Style) Very cool
Nov 29, 2020 2:09 AM 935935935 Asset: Sushie Cool
Nov 29, 2020 1:51 AM Scharlachrot Asset: Wart Is Clickteam Fusion used for decompiling?
Nov 29, 2020 12:55 AM ConiCap Asset: Maps For thoose people that want normal and admin maps, you can change the color on photoshop or in another image editing application.
Nov 29, 2020 12:52 AM ConiCap Game: Among Us This is the 101th comment, thanks.
Nov 29, 2020 12:34 AM P-Tux7 Asset: Aquatic Enemies Needs the flopping cheep in a bubble
Nov 29, 2020 12:32 AM P-Tux7 Asset: Sumo Bro Misses the ending pose as well
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