Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 28, 2020 5:56 PM | AFruitaday! | Asset: Casino Rich Guy | @Ton what president are you talking about? You mean our current US president? |
| Sep 28, 2020 5:45 PM | FredbearsFD45 | Game: Sonic the Hedgehog CD (Mobile) | There's no Knuckles? |
| Sep 28, 2020 5:41 PM | Ton | Asset: Casino Rich Guy | Oh hey, you ripped the president. |
| Sep 28, 2020 5:27 PM | Paraemon | Asset: Stardust Speedway (Bad Future) | Content ripped by another that I was unable to source myself, and used with permission. I've recently come across more information on the CD backgrounds, so it's likely there's going to be a third wave of CD background updatings. |
| Sep 28, 2020 5:19 PM | JoshTheHedgehog33 | Asset: Stardust Speedway (Bad Future) | What do the green lines on this sheet mean? |
| Sep 28, 2020 4:58 PM | TSC / TheSkullCreeper | Asset: Tileset (SMM2 / SM3DW, Super Mario Bros. 1 NES-Style, Expanded) | Awesome, but kinda needs to be updated for the 3.0 update. |
| Sep 28, 2020 4:45 PM * | DogToon64 | Asset: Pantheon (Mega Man NES-Style) | BBLIR said some things for me already that I see that could be improved. Another thing I'd like to point out is that the sprites should be a little bit more spaced out. Don't be afraid of making the credits tag a little big, it's better to have a readable tag, than it is to have one that's squished and hard to read |
| Sep 28, 2020 4:32 PM | BBLIR | Asset: Pantheon (Mega Man NES-Style) | He's completely right actually. These sprites are super unreadable, as I see on all his sheets. Too many details, not enough surfaces. The animations show no real effort, I don't think he puts much thought into them I'd analise the shaping consistency, as I see it as a problem on hans' sheets, but I can't see anything at 1x scale so I'm not gonna bother. I've also talked to a friend about this and apparently this dude doesn't listen, like, at all. In general I think his sheets are way below standard and should be more strictly analysed. Personally, I'd stop accepting them for at least 4 months. |
| Sep 28, 2020 4:05 PM | WallE_8_0YT | Asset: Crewmate | @CardboardBox send link |
| Sep 28, 2020 3:58 PM | CardboardBox | Asset: Crewmate | Hey, i found someone using these sprites on a subreddit called r/pheonixSC! |
| Sep 28, 2020 3:46 PM | Imperfect | Asset: Carol Tea (Demo Ver.) | heck yeah now i can finish my mod |
| Sep 28, 2020 3:17 PM | TheStarMan2005 | Asset: Venom | "We are Venom" Venom 2018 |
| Sep 28, 2020 3:14 PM | TheStarMan2005 | Game: Spider-Man | ideas: -Symbionte Clones -Carnage -Monster Ock |
| Sep 28, 2020 2:39 PM | SharkGuy | Asset: Dr. Eggman / Robotnik | "crear" I didn't know Eggman was bilingual |
| Sep 28, 2020 1:58 PM | stoidrimin | Asset: Elephant | Aww look at him |
| Sep 28, 2020 12:49 PM | Paraemon | Asset: Get Blue Spheres Title Screen & Results | Fix has been taken care of. Please PM me any issues on other sheets in future. |
| Sep 28, 2020 12:23 PM | Eoncats | Asset: Get Blue Spheres Title Screen & Results | Hey, I noticed that Robotnik's animations don't match the box. |
| Sep 28, 2020 11:46 AM | Sonic the Sketchhog | Asset: Emoticons | Seen these in multiple flash games |
| Sep 28, 2020 11:25 AM | Sonic the Sketchhog | Game: Gimmick! | This game has some gorgeous sprites |
| Sep 28, 2020 11:25 AM | Sonic the Sketchhog | Asset: General Sprites | Why are the pixels twice as big as the normal NES graphics? |
| Sep 28, 2020 11:24 AM | Sonic the Sketchhog | Game: Trip World | Underrated game. |
| Sep 28, 2020 11:21 AM | Sonic the Sketchhog | Asset: Mario | Oh god, my eyes! |
| Sep 28, 2020 11:17 AM | Sonic the Sketchhog | Game: Penguin Adventure | Hideo Kojima's first game! |
| Sep 28, 2020 11:09 AM | Sonic the Sketchhog | Asset: Swedish Monkey | momkiy |
| Sep 28, 2020 11:08 AM | Sonic the Sketchhog | Asset: Discuss | who |
| Sep 28, 2020 11:03 AM | Sonic the Sketchhog | Asset: Bonus Room and Toad House | That one missing pixel in Mario's nose bothers me a little bit. |
| Sep 28, 2020 10:59 AM | Sonic the Sketchhog | Asset: Mario (Micro Mages-Style) | ˢᵐᵒˡ |
| Sep 28, 2020 10:54 AM | Blitzwing | Asset: Mario (Doom HUD-Style) | let's-a rip and fucking tear! wahoooo! |
| Sep 28, 2020 9:38 AM | lelanbkeeton | Asset: Game Data | that's totally the face for that! |
| Sep 28, 2020 6:46 AM | Gamingmage | Game: Castlevania: Aria of Sorrow | What enemies are left for this game to be ripped? |
| Sep 28, 2020 3:32 AM | Sonicfanpepakura | Asset: Sandopolis Zone Act 2 (5 - Unlit; 1/2) | the real Sonic labyrinth |
| Sep 28, 2020 2:38 AM | AbsurdBartholomew | Asset: SpongeBob SquarePants | in fact I'll zip the sprites tomorrow |
| Sep 28, 2020 2:37 AM | AbsurdBartholomew | Asset: SpongeBob SquarePants | i think it'd work better as a ZIP, or at least without the extra space (sprites are really just 64x64) |
| Sep 28, 2020 2:15 AM | Eisenkark | Asset: Item and Obstacle Map Markers | @Proking235 Thanks for letting me know, it'll be a bit but I'll get it in. @Lunar994 I used DeSmuME's view OAM to get the sprites and their colors. |
| Sep 28, 2020 1:48 AM | MappyNyamco | Asset: Title Sequence | Wait a minute, navghty? |
| Sep 28, 2020 1:26 AM | RealDev | Asset: Title Screen Backgrounds | Why do I feel like the second image has no textures? |
| Sep 28, 2020 12:36 AM | pacmastermeow | Asset: Player (Base, Old Version) | @DDMPlayer phil bucket |
| Sep 28, 2020 12:24 AM | WallE_8_0YT | Asset: Treasure Room | @DogToon64 oh.. ok. |
| Sep 27, 2020 11:34 PM | QuadFactor | Asset: #0006 Charizard | Nice update! |
| Sep 27, 2020 11:31 PM | QuadFactor | Asset: Egg Robo (Sonic 1 8-Bit-Style) | Nice job! I'm surprised this hasn't been done before. |