Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 28, 2020 4:05 PM | WallE_8_0YT | Asset: Crewmate | @CardboardBox send link |
| Sep 28, 2020 3:58 PM | CardboardBox | Asset: Crewmate | Hey, i found someone using these sprites on a subreddit called r/pheonixSC! |
| Sep 28, 2020 3:46 PM | Imperfect | Asset: Carol Tea (Demo Ver.) | heck yeah now i can finish my mod |
| Sep 28, 2020 3:17 PM | TheStarMan2005 | Asset: Venom | "We are Venom" Venom 2018 |
| Sep 28, 2020 3:14 PM | TheStarMan2005 | Game: Spider-Man | ideas: -Symbionte Clones -Carnage -Monster Ock |
| Sep 28, 2020 2:39 PM | SharkGuy | Asset: Dr. Eggman / Robotnik | "crear" I didn't know Eggman was bilingual |
| Sep 28, 2020 1:58 PM | stoidrimin | Asset: Elephant | Aww look at him |
| Sep 28, 2020 12:49 PM | Paraemon | Asset: Get Blue Spheres Title Screen & Results | Fix has been taken care of. Please PM me any issues on other sheets in future. |
| Sep 28, 2020 12:23 PM | Eoncats | Asset: Get Blue Spheres Title Screen & Results | Hey, I noticed that Robotnik's animations don't match the box. |
| Sep 28, 2020 11:46 AM | Sonic the Sketchhog | Asset: Emoticons | Seen these in multiple flash games |
| Sep 28, 2020 11:25 AM | Sonic the Sketchhog | Game: Gimmick! | This game has some gorgeous sprites |
| Sep 28, 2020 11:25 AM | Sonic the Sketchhog | Asset: General Sprites | Why are the pixels twice as big as the normal NES graphics? |
| Sep 28, 2020 11:24 AM | Sonic the Sketchhog | Game: Trip World | Underrated game. |
| Sep 28, 2020 11:21 AM | Sonic the Sketchhog | Asset: Mario | Oh god, my eyes! |
| Sep 28, 2020 11:17 AM | Sonic the Sketchhog | Game: Penguin Adventure | Hideo Kojima's first game! |
| Sep 28, 2020 11:09 AM | Sonic the Sketchhog | Asset: Swedish Monkey | momkiy |
| Sep 28, 2020 11:08 AM | Sonic the Sketchhog | Asset: Discuss | who |
| Sep 28, 2020 11:03 AM | Sonic the Sketchhog | Asset: Bonus Room and Toad House | That one missing pixel in Mario's nose bothers me a little bit. |
| Sep 28, 2020 10:59 AM | Sonic the Sketchhog | Asset: Mario (Micro Mages-Style) | ˢᵐᵒˡ |
| Sep 28, 2020 10:54 AM | Blitzwing | Asset: Mario (Doom HUD-Style) | let's-a rip and fucking tear! wahoooo! |
| Sep 28, 2020 9:38 AM | lelanbkeeton | Asset: Game Data | that's totally the face for that! |
| Sep 28, 2020 6:46 AM | Gamingmage | Game: Castlevania: Aria of Sorrow | What enemies are left for this game to be ripped? |
| Sep 28, 2020 3:32 AM | Sonicfanpepakura | Asset: Sandopolis Zone Act 2 (5 - Unlit; 1/2) | the real Sonic labyrinth |
| Sep 28, 2020 2:38 AM | AbsurdBartholomew | Asset: SpongeBob SquarePants | in fact I'll zip the sprites tomorrow |
| Sep 28, 2020 2:37 AM | AbsurdBartholomew | Asset: SpongeBob SquarePants | i think it'd work better as a ZIP, or at least without the extra space (sprites are really just 64x64) |
| Sep 28, 2020 2:15 AM | Eisenkark | Asset: Item and Obstacle Map Markers | @Proking235 Thanks for letting me know, it'll be a bit but I'll get it in. @Lunar994 I used DeSmuME's view OAM to get the sprites and their colors. |
| Sep 28, 2020 1:48 AM | MappyNyamco | Asset: Title Sequence | Wait a minute, navghty? |
| Sep 28, 2020 1:26 AM | RealDev | Asset: Title Screen Backgrounds | Why do I feel like the second image has no textures? |
| Sep 28, 2020 12:36 AM | pacmastermeow | Asset: Player (Base, Old Version) | @DDMPlayer phil bucket |
| Sep 28, 2020 12:24 AM | WallE_8_0YT | Asset: Treasure Room | @DogToon64 oh.. ok. |
| Sep 27, 2020 11:34 PM | QuadFactor | Asset: #0006 Charizard | Nice update! |
| Sep 27, 2020 11:31 PM | QuadFactor | Asset: Egg Robo (Sonic 1 8-Bit-Style) | Nice job! I'm surprised this hasn't been done before. |
| Sep 27, 2020 10:04 PM | Pablo1989 | Asset: Gun (Old Version) | "always has been" |
| Sep 27, 2020 10:03 PM | Random Talking Bush | Game: Super Mario Maker 2 | @Agrera: There's nothing wrong with the way the submissions are now, they're not even that massive (again I need to bring this up, four characters from a single style aren't even as big as sprite sheets for one character in other games) and splitting up the sprite sheets / making Luigi just a palette for Mario for SMB1 and SMB3 would be pointless, and would result in sprite sheets that are too small, which is not my style. Quality > quantity. Having more sprite sheets is not better than having grouped sprite sheets. |
| Sep 27, 2020 10:00 PM | Pablo1989 | Asset: Bob & Tom | @stomper1232 as i know he is inspiration for Skate from Streets of rage games. |
| Sep 27, 2020 9:57 PM | Emilianomario | Asset: Mario | He cannot die, he's immortal |
| Sep 27, 2020 9:34 PM | Remedy_Reverie | Game: Super Mario Maker 2 | what if we seperated the player sprite sheets into 4 separate ones edit: except for the link ones, and maybe make the luigi ones for 1 and 3 just palettes on mario's sheet |
| Sep 27, 2020 9:14 PM | Paraemon | Asset: Mario (Doom HUD-Style) | Does this mean that Mario is the Goomguy/Goom Slayer? |
| Sep 27, 2020 9:04 PM | Supermario_Jumpman | Asset: Mario (Doom HUD-Style) | NOTE : I am slayer and I am also the same guy who uploaded this on mfgg |
| Sep 27, 2020 8:55 PM | Solren | Asset: Quint (Wily Wars-Style) | Finally, there's 5 custom Quint sheets in SR. The Quint Quints are complete. |