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Sep 8, 2020 10:18 PM Murphmario Game: X-Man: Armour of Might (Bootleg) You'd think these guys would get a different game engine at some point, but no.
Sep 8, 2020 9:59 PM ego-lay_atman-bay Asset: Sonic (Super Mario Maker 2-Style) something about sonic in the p-balloon makes him look so cute
Sep 8, 2020 9:57 PM Arturmsbr2 Game: The Henry Stickmin Collection my sheet got approved
c o m e d y
Sep 8, 2020 9:06 PM bel Asset: Yusuke uh... where's his projectile?
Sep 8, 2020 8:42 PM oxygen Game: Super Mario Advance why the heck did they do SMBUSA first of ALL GAMES
Sep 8, 2020 8:04 PM QuadFactor Asset: WALL·E (Super Mario World-Style) Great job!
Sep 8, 2020 7:30 PM oxygen Asset: World 3-3 1-3 but it got depression and fucking died
Sep 8, 2020 7:28 PM oxygen Asset: World 1-1 ah yes, gamer time
Sep 8, 2020 7:21 PM MiningBoy Asset: Bobby Best Boi
Sep 8, 2020 7:20 PM MiningBoy Game: Paper Mario: The Origami King May we get Kamek and Bowser Jr. Soon?
Sep 8, 2020 7:02 PM WF4123 Asset: Gallery Jaws and E.T.
Sep 8, 2020 6:21 PM Paraemon Game: Sonic the Hedgehog 2 (Prototypes) It's more that it's natural that it was going happen eventually, so I decide to cut the corner and start it now considering I'm aiming for the maps, which will make up the majority of the content.
Sep 8, 2020 6:10 PM tannermanner Game: Sonic the Hedgehog 2 (Prototypes) omg i cant believe my idea happened lol
Sep 8, 2020 5:57 PM JoeyTheRabbit Asset: Checkpoint (Sonic 2 Prototype, Chaotix-Style) Awesome!
Sep 8, 2020 5:46 PM Dolphman Asset: WALL·E (Super Mario World-Style) Those eyes make him more ridiculously cute.
Sep 8, 2020 5:42 PM Dolphman Game: Akira (Prototype I) Woah! When did the SNES version get uncovered?
Sep 8, 2020 5:12 PM MisterMike Asset: Ceres Space Colony So you're ripping the maps from Super Metroid, eh? Well, you've definitely got your work cut out for you. Good luck, mate!
Sep 8, 2020 4:51 PM Murphmario Asset: Background Tiles Should I upload the tiles I ripped via SMILE? They're messy since they're exactly how SMILE arranges them, but at the same time they're not screenshot-ripped JPEGs.
Sep 8, 2020 4:45 PM SAWNIX Asset: Hill Top Zone i actually had a go at fixing the missing sprites in the emerald hill sheet dunno if ill bother with the hill top one as theres more missing
Sep 8, 2020 4:28 PM Rainbow Question Mark Asset: Sparkling Cookie (Star Guest) Sparking Cookie
Sep 8, 2020 3:42 PM Murphmario Asset: Crateria Thanks! Plan on ripping the other areas as well, though some areas will probably be split onto separate sheets since they're so large.
Sep 8, 2020 3:27 PM ProtoTroid X Asset: Kraid and Ridley (NES Manual Designs) @Luigifan1115
I'm not going to lie, I've always hated the manual art Ridley and I have never understood the praise I've seen it get for being "more alien." It's a generic dragon body with a discount Xenomorph head, it's no more unique than what he became. Nonetheless, it was fun to work out how it might have worked as a sprite.
Sep 8, 2020 2:42 PM Zodiac_Omegasis Game: Rockman DX3 / Zook Hero 2 (Bootleg) Personally I like Zook Hero 1 Better
Sep 8, 2020 2:22 PM Paraemon Asset: Angel Island Zone Act 1 (Green, Dry) Full map rips aren't actually that easy. Fun to do? Sure, depending on the stage. But Sonic 3 and Sonic & Knuckles have the hardest bunch of maps; I have Carnival Night Zone Act 2 alongside Act 2 of this on the go at the moment and it is detestable.

Tile sets, on the other hand, are for those who are playing around with ROM hacking.
Sep 8, 2020 2:19 PM * ElmerMouseFan34 Asset: Goofy (Super Mario Maker-Style) Thank you!
When I saw that the sprites for Weird Mario had identical proportions to Goofy, I decided to make this spritesheet (and I actually used them for a project of mine before I uploaded this).
I'll also update this sheet to include palette-swaps that reference other media (like old shorts, comics, etc).
Sep 8, 2020 1:57 PM Zdagger67 Asset: Title Screen, Game Over, and Ending Hmm that background on continue count sprite it's look like coldman stage
Sep 8, 2020 1:44 PM RedTails Asset: Angel Island Zone Act 1 (Green, Dry) Why can't others stages be like this too, rather than tile sets? I'm trying to port Sonic 3 to PC, but it will be hard to recreate the level using tiles instead of using different parts from a complete image of the stage.
Sep 8, 2020 1:34 PM DogToon64 Asset: Ending Cutscene Finally! The ending cutscene has finally been ripped!
I don't think this is complete, but either way, great job ripping this!
Sep 8, 2020 1:32 PM Ton Asset: Crateria Holy crap, dude. Well done.
Sep 8, 2020 12:53 PM hansungkee Asset: Zero Your Art is Looks so Better Than Previous Arts.
Sep 8, 2020 12:27 PM TheGameyFireBro105 Asset: Builder Mario & Luigi (Super Mario Bros. 1 NES-Style) that tecnically means that this power-up would allow smb1 mario to pick stuff up, making smb2 mario obsolete.
Sep 8, 2020 11:28 AM DogToon64 Asset: Goofy (Super Mario Maker-Style) @Dolphman Ah yes, of course! XD
Sep 8, 2020 6:53 AM BBLIR Asset: Zero Its own ;P
Well it's a blend of the OG style, my own and a friend's, who's making his own Zero.
Sep 8, 2020 5:40 AM Dolphman Asset: Goofy (Super Mario Maker-Style) @DogToon64 and his lose sound effect would have to be his famous scream
Sep 8, 2020 4:22 AM QuadFactor Asset: Sigma (Sample Version, August 9) @Murphmario Someone at Minakuchi Engineering.
Sep 8, 2020 4:22 AM Luggy Asset: Toad (Male) Bup
Sep 8, 2020 4:12 AM Murphmario Asset: Sigma (Sample Version, August 9) Who's idea was it to change Sigma's sprites into something that's not even consistent with the first two games?
Sep 8, 2020 3:14 AM Neon Streak Asset: Boss 2 ProJared was right: This boss DOES look like it belongs in a Mega Man game.
Sep 8, 2020 1:54 AM Luigifan1115 Asset: Enemies (Deltarune Battle-Style) Incredible job!
Sep 8, 2020 12:44 AM Eriasu89 Asset: Koopa Troopas @RaguRando Hahahhaha

@Doc does it really matter, since this was an educational game for little children?
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