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Nov 21, 2020 9:08 PM Barack Obama Asset: Rex, Blargg, & Dino-Rhino Completely re-ripped.
Nov 21, 2020 9:03 PM SuperPupperDoggo Game: McDonald's eCrew Development Program (JPN) Some of the assets are laid out in ways that don't make a lot of sense and I don't like it
Nov 21, 2020 7:46 PM BlueBlur64 Asset: Dr. Mario (8-Bit) t h i c c m a r i o
Nov 21, 2020 7:14 PM AFruitaday! Asset: Keyhole Effect Did this GFX use Mode 7?
Nov 21, 2020 7:14 PM Lokear Asset: Character Icons Ah yes: Duplicate icons (probably caused by them updating the character model), scrapped characters, leftover icons from Lego Batman 2, and a teddy. This is what I love about this stuff: behind-the-scenes hints at how games were made.

Also, you can see this in-game too, but the Mary Jane Watson icon having a different hairpiece than the actual model is so confusing, since that was based on the actual minifig from the sets. They could have fixed the icon in an update, I'm not sure why they didn't.
Nov 21, 2020 5:47 PM Xeric Game: Sonic the Hedgehog Customs New mod gen project - https://discord.gg/psCYJ3d4UC

Only join if youre serious about helping out, no joining just to save everything.
Nov 21, 2020 5:45 PM Xeric Asset: Tiara The full project has a new discord actually, we're rebooting the project with new sprites.
Nov 21, 2020 5:13 PM SMASHFANX Asset: Polus: Admin, Office, and Decontamination Area wheres the dvd logo screen?
Nov 21, 2020 3:45 PM UnknownUney Asset: Natsuki (Sonic 1 Style) Amazing just like i said on your deventart!
Nov 21, 2020 2:50 PM DogToon64 Asset: Keyhole Effect If I had to guess... the biggest one. I don't know that for sure, but it's a possibility.
Nov 21, 2020 2:35 PM Kojima_Koga_Delta Asset: Mini Crewmate & Robot I wait until I can, but I don't understand why this sheet here has been appearing on the main page of sheets custons for so long that it was posted a while ago already, including exactly 1 month and 3 days ago that my sheets are about to approve and other sheets of the same game that appeared after they were approved a long time ago, I'll keep waiting because here is the only place where I can post the sprites I make, so I don't intend to give up
alias i'm brazilian so sorry for the bad conversation, i'm having to use google translator to help me communicate with the people on this site
Nov 21, 2020 2:28 PM Ton Game: Ultimate Mortal Kombat 3 (Hack) Since it’s a bootleg, I’m not sure if “Ultimate” is supposed to be spelled wrong here.
Nov 21, 2020 2:24 PM * SonicHex Asset: Tails why is he so cute
Nov 21, 2020 1:50 PM Barack Obama Asset: Keyhole Effect Makes me wonder what the original looks like, since this animation is created ingame through resizing.
Nov 21, 2020 1:20 PM Barack Obama Asset: Object Enemies & Hazards Re-ripped everything & added three more hazards (Wooden Spear, Wandering Pit, Loose Spike).
Nov 21, 2020 10:06 AM SmithyGCN Asset: Lynel Lionels... aherm... LYNELS were tough enemies that like their game counterparts would have been really tough enemies that guarded key items and blocked the player from accessing certain areas early. Idle, turn, lunge attack, continuous lunge, stop lunging, static, jump back, land from jump, sword swipe, die, sword (knocked away), sword beam, after images. I was really lazy with this one not wanting to make a proper walk animation or fix certain issues with posing and head shapes in some frames.
Nov 21, 2020 9:59 AM SmithyGCN Asset: Like-Like This was obviously my first attempt at creating a good side-scrolling inertube, er- I mean like-like. Looks like a cake/stack of inertubes/stack of pancakes, huh? Basically just an idle/move and a chew. Plus a slime particle when it's defeated (would die exactly like a slime does in the 2d modern Castlevania titles).
Nov 21, 2020 9:54 AM SmithyGCN Asset: Like-Like I had a time trying to come up with a way for a side-scrolling like-like to work. Hopefully, people will enjoy this take on it. Idle/move, chew, spit out/die (scale the final frame down to nothing)
Nov 21, 2020 9:52 AM SmithyGCN Asset: Leever Leevers functioned in the fan game as they did in the games they were from. This version is based on the artwork for Zelda 1. Rise from ground, move, attack (would rush the player), dead (cut down to size).
Nov 21, 2020 9:50 AM SmithyGCN Asset: Doom Knocker Doomknocker was one of the enemies I wanted to sprite the most. Just the way it looks in the game and in the artwork spoke "please pixel me". XD Was going to be a tough enemy in the dungeons of Hyrule in the fan game. Idle, lob flail overhead, pull out new flail, throw flail horizontally, defend (he held the flail up to block the player), turn, die (burns up - seeing a pattern here?), flail.
Nov 21, 2020 9:39 AM SmithyGCN Asset: Daira The Dairas were going to be in Death Mountain like they were in Zelda II. I tried giving them a distinct personality of being a bit hyper... like Beavis from Beavis & Butthead. This was about the time I had grown absolutely fatigued on doing constant walking animations as you can see I ended up making that animation last and only after I stopped working on it for a time. Idle, hyper charge, axe is lost (shrug), static, turn, walk.
Nov 21, 2020 9:36 AM SmithyGCN Asset: Tingle Tingle, a lot like a lot of my sprites had proportion issues from frame to frame. Something I have fixed in my animation days, but it was something I couldn't solve back during my sprite days. Tingle was to function similarly to how he did in the games he's from. You would have hit his balloon with a projectile of any sort. Float idle, float idle 2, float draw (he did this every so often like he's sketching the map as he sees it), shock (the balloon just burst), sputter in air, landing, idle on ground, static, "magic" words, balloon, burst.
Nov 21, 2020 9:28 AM JTG500 Asset: Funky Kong I really want these 3 official alts to be modded for Mario Kart Wii.
Nov 21, 2020 6:21 AM Omega Asset: Luigi It might not be the best Luigi sheet ever but I had fun making it, even if humanoids arent my best subject in spriting
Nov 21, 2020 5:56 AM SpritZ Game: McDonald's eCrew Development Program (JPN) If only McWorld could've been saved. ?

Great to see this game on here now though. Thanks for ripping from it!
Nov 21, 2020 4:28 AM Awesomeman235ify Game: McDonald's eCrew Development Program (JPN) I just watched his video and checked to see if anyone had ripped anything from the game, and I was right.
Nov 21, 2020 4:20 AM AFruitaday! Asset: Enemy 06 TV Tropes also mentioned the Mario and Luigi shout out in the DJ boy / B.Rap Boys Page. Also, another Nintendo reference in another Kaneko game is Air Buster's high score screen that says in the bottom "How High Can You Get?" Found out on a article.
Nov 21, 2020 4:04 AM SmithyGCN Asset: Towns This is in the wrong section.
Nov 21, 2020 3:57 AM SmithyGCN Asset: General Sprites Don't step on snek.
Nov 21, 2020 3:55 AM SmithyGCN Asset: Fishin' Boo @Ton: Haha very funny. XD (And clever!)
Nov 21, 2020 2:47 AM Supermario_Jumpman Asset: Enemy 06 AND HERE IS MY BRO LUIGI HERE TO GIVE YOU A SPAGHETTI-TON OF INFORMATION ON HOW WE GOT OUR DNA MIXED WITH SOLID SNAKE!
Nov 21, 2020 1:17 AM Barack Obama Asset: Natsuki (Sonic 1 Style) Good one, her eyes make the difference.
Nov 21, 2020 12:46 AM Collin630 Asset: Player (Base, Old Version) they made the custom ones here: https://www.spriters-resource.com/custom_edited/amonguscustoms/sheet/141122/
Nov 21, 2020 12:43 AM Collin630 Asset: Doggy ok this is fine.
Nov 21, 2020 12:42 AM Collin630 Asset: Crewmate They SMWized The Sprites
Nov 21, 2020 12:17 AM Damonj17 Asset: Player (Base, Old Version) Each color channel is assigned to a different hex color in the code. Extract each channel as a separate layer with the Additive blendtype, except for the Alpha channel, which needs to be made so that it's effectively a silhouette, then set the colors appropriately according to a wiki. https://among-us.fandom.com/wiki/Category:Colors this has hex colors for everything, except for the visor, which appears to use 95C9DC.
Nov 21, 2020 12:11 AM * dald22 Asset: General Sprites (Mobile) wheres the Mc Moneypants sprite?
Nov 20, 2020 11:33 PM dald22 Asset: Player (Miner Gear) miner gear is the only one moving MAD LAD
Nov 20, 2020 11:31 PM DogToon64 Asset: Amazin' Flying Hammer Bro @P-Tux7 I know a way that you can remember and won't forget about it:

In your "User CP" on The VG Resource, there's a "Personal Notepad". You can type anything you want in it.

In this case, you can put the things that I haven't ripped yet in it. When I rip the things that you let me know was missing, then you can tell me one or two more things that are missing from my (or other's) sheets.
Nov 20, 2020 11:27 PM Paraemon Asset: Lava Reef Zone Act 2 Yeah, I was hesitant in making it for a while before I just threw up my hands and submitted. Thanks for letting me know, though!
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