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Oct 9, 2020 8:09 PM Mimikyugamer11YT Asset: Museum/Game Icons part 2?
Oct 9, 2020 6:33 PM CRTR_2009 Asset: Sonic These are some excellent sprites!
Oct 9, 2020 6:17 PM Diyamund Asset: Name Entry & High Score Screen SUPER PLAYER'S
Oct 9, 2020 6:02 PM CRTR_2009 Game: Pokémon Green (JPN) Couldn't the game just be called Pokemon Red and Green like the Japanese version? ?
Oct 9, 2020 5:54 PM Diyamund Game: Sailor Fuku Bishoujo Zukan Vol. 1-6 (Bootleg) why are they hidden now
Oct 9, 2020 5:49 PM FredbearsFD45 Asset: Mecha Sonic @Doc von Schmeltwick Guess I'll call him Pete the Metallic Hedgehog
Oct 9, 2020 5:32 PM DogToon64 Game: Sonic the Hedgehog Customs @FredbearsFD45 It was removed because:

1. It was a lousy Sonic edit, and needed more work.

2. One of the sprites used was stolen from the SPA styled Classic Sonic sheet without giving credit to the original creator.
Oct 9, 2020 5:19 PM CRTR_2009 Asset: Pokémon (Color Front) The way the sprites are laid out is excellent. They go from Bulbasaur (#001) to Mew (#151)!
Oct 9, 2020 5:13 PM FredbearsFD45 Game: Sonic the Hedgehog Customs What happened to the custom Knuckles Pocket Adventure sheet? I was hoping to see a custom playable Knuckles in this section
Oct 9, 2020 3:32 PM Dolphman Game: Vectorman 2 @Willshipman456 Not only that, Vectorman himself along with the items, objects, enemies and bosses
Oct 9, 2020 3:03 PM Chara Violet Asset: Kris (Dialogue Sprites) Are there plans for a colored version of the light world outfit?
Oct 9, 2020 2:40 PM JanYT Asset: Ending Backgrounds fin
Oct 9, 2020 2:38 PM Marioplayer64 Asset: Guardian Stalker (A Link to the Past-Style) This looks really good. Nice job.
Oct 9, 2020 2:11 PM willshipman456 Game: Vectorman 2 wish we had some level graphics rips
Oct 9, 2020 1:57 PM DogToon64 Game: Mega Man 6 I'm really surprised nobody ripped the Capcom Logo until I did
Oct 9, 2020 1:41 PM Paraemon Game: Sonic the Hedgehog CD Stardust Speedway maps complete! With that, that's just over half the maps, accounting for the underwater variants of Tidal Tempest.
Oct 9, 2020 12:31 PM Eriasu89 Game: Among Us Customs Is anyone going to submit custom tilesets to go with the crewmates? I personally think a zelda-1-like skeld recreation would look great with the 8 bit crewmates.
Oct 9, 2020 12:22 PM Eriasu89 Game: Super Mario World: Just Keef Edition (Hack) Well, I meant that a few of them may be on the same level as mario maker, because if you try to custom this many sprites, a few might look slightly off. That's all.

Edit: I take that back. These are some of the greatest SMW styled customs I've ever seen! Although, that could be due to me just going to AwesomeZack's MFGG when I want mario sprites... I'm not the most active person in this community.
Oct 9, 2020 7:59 AM River347 Asset: Cool Shades o' Toole I swear I saw this thing in a fever dream once
Oct 9, 2020 7:57 AM River347 Asset: Title Screen (Sonic 1 Master System, Genesis-Style) To be honest I kinda like this Sonic pose than the one on the Genesis version
Oct 9, 2020 7:49 AM Nunof Yerbizness Asset: Stickers Correct me if I'm wrong, but; The only time I recollect seeing chibi Monika jump is in the poem minigames late into Act 2, and even then, low enough from the screen to just have her hair and bow in view… She does appear in full in the Just Monika poem minigame and end credits, but doesn't make any point-earning jumps at either point, it seems. Is there a moment where her jump sprite is seen in full?
Oct 9, 2020 7:41 AM AxeCrusader Asset: Heavy Rider This may be just me but aren't the sprites a bit too dark?
Oct 9, 2020 6:21 AM OverlordPsyrax Asset: Portraits "Sturm" and "Tasslehoff" must've rolled a 1 for name coolness level.
Oct 9, 2020 6:12 AM OverlordPsyrax Game: Wonder Rabbit (Bootleg) Reminds me of one of the Plug-&-Plays my grandma had. Not much for an eight year old in Midwest small towns.
Oct 9, 2020 6:10 AM P-Tux7 Asset: Koopa Troopa Are there masked koopas in this hack
Oct 9, 2020 4:22 AM thebulbmin Asset: Koopa Troopa i really like this design
Oct 9, 2020 3:53 AM OverallVG Asset: Pokémon Menu Icons (8th Generation, Clean) I'm guessing you did some shading.
Then again, I can't really tell the difference.
Oct 9, 2020 3:42 AM MegaToon1234 Asset: Enemies (Sidescroller) Why does the final boss look like Bender from Futurama?
Oct 9, 2020 2:55 AM Murphmario Asset: Stage Select Some of those face overlays look creepy on their own.
Oct 9, 2020 12:57 AM DogToon64 Asset: Startup Logo @teh_supar_hackr Any time! :)
Oct 9, 2020 12:41 AM OverallVG Game: Bobobo-bo Bo-bobo: Bakutou Hajike Taisen Where's Bobobo?
Oct 8, 2020 11:35 PM DogToon64 Asset: Pizza Box Goblin I found out there was a lot of missing sprites for Pizza Box Goblin, I ripped them. An update is on it's way. I removed the bomb in this update since I found out that it was in a different sheet.
Oct 8, 2020 11:30 PM teh_supar_hackr Asset: Startup Logo @DogToon64 I notice you updated the sheet to be more useable to people, thanks!
Oct 8, 2020 11:28 PM Eriasu89 Game: Super Smash Bros. Customs Ya know what would be nice? Fire Emblem sheets with walking sprites besides the smash crusade or anime ones.
Oct 8, 2020 11:16 PM Rainbow Question Mark Asset: Court Selection WarioWare
Oct 8, 2020 11:15 PM Rainbow Question Mark Asset: Title Screen Who will rip the Japanese sprites?
Oct 8, 2020 11:12 PM DogToon64 Asset: Rainbow Road The thumbnail kind of looks like the Microsoft logo
Oct 8, 2020 10:57 PM DogToon64 Game: LEGO Star Wars II: The Original Trilogy Whoa! The Game Boy Advance port for LEGO Star Wars 2 completely different than the other ports for this game.
Oct 8, 2020 10:12 PM teh_supar_hackr Asset: Emperor Fight If anyone has a solution to my issue I mentioned on the bottom of the sheet, please send me a PM on one of the methods of contact on my VG Resource profile.
Oct 8, 2020 10:01 PM DogToon64 Asset: Startup Logo ↓ Listen to what teh_supar_hackr is saying. As well as his rips from the V.Smile, V.Smile Baby, and my Game Boy Color rip, someone did the same thing with the SEGA Logos from Sonic the Hedgehog, and Sonic 3D Blast.

But, looking at this again, I agree with teh_supar_hackr, I think one big row down isn't the best idea. I made it long to reduce as much space as possible, but I'll widen it out a little bit.
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