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| Posted | By | On | Comment |
|---|---|---|---|
| Nov 14, 2020 4:07 AM | SmithyGCN | Asset: Medusa Head | Medusa Head. Sadly, I was too lazy at the time to create different tilts of the head as it did have in the games. Regular, Gold, and Gorgon variations. |
| Nov 14, 2020 4:06 AM | SmithyGCN | Asset: Hammer Hammer | Hammer Hammer pieces remodeled after Harmony of Dissonance. He behaves exactly as how he does in that game. |
| Nov 14, 2020 4:05 AM | SmithyGCN | Asset: Frozen Shade | The Frozen Shade is a simple monster I tried giving as many animations as I could think. Sadly, I couldn't think of much... then I remembered she has a snowflake effect in Portrait of Ruin. Idle, turn, attacking, hurt/die, icicle, sleet. The three stand alones are beta sprites. |
| Nov 14, 2020 4:03 AM | SmithyGCN | Asset: Fleaman | Flea Man! Idle, jumping up, jumping forward, and landing. |
| Nov 14, 2020 4:03 AM | SmithyGCN | Asset: Bat | This bat parrots how it acts in all Castlevania games. Flying, resting, and leaving the ceiling to fly. |
| Nov 14, 2020 4:02 AM | SmithyGCN | Asset: Priest and Ferryman | The ferryman and the priest. Not much to say here other than I wanted the ferryman to reflect more on the Symphony and Rondo version. The ferryman has idle, looking up, talking, looking down, readying to paddle, without his paddle, rowing, idle oar, readying oar, rowing oar, wave outside the boat, boat, the priest has idle, talking, opening his Bible, reading his Bible, and turning. |
| Nov 14, 2020 3:59 AM | SmithyGCN | Asset: Crystal Tradesman | This tradesman comes in the many colors he had in Simon's Quest. He just has walking, talking, and turning. He had the same function he did in the NES game. |
| Nov 14, 2020 3:57 AM | SmithyGCN | Asset: Bob's House | One of the last things I did for the 2 Souls' Tale game. We have his exterior home and then the inside which my brother Merl!n the Magical Clown called "Bob celebrating autism awareness month/week". I tried including as many furniture items he typically has about his house. I find it hilarious that for such a lazy villager, Bob has a bicycle in his house. |
| Nov 14, 2020 3:53 AM | SmithyGCN | Asset: Isabelle | This is an anthroized Isabelle for the old 2 Souls' Tale project. She was meant to introduce you into the hidden Animal Forest in the Mushroom Kingdom found behind a waterfall in Star Hill. So you have her idle, talking, looking at her clipboard, turning a page on her clipboard, talking while looking at her clipboard, walking, turning, laughing, sitting behind her desk, talking behind her desk, looking at at something on her desk. |
| Nov 14, 2020 3:49 AM | SmithyGCN | Asset: Phoenix Wright | This is a collage of various unfinished animations for Phoenix Wright. He was originally going to be your lawyer in the "hero is framed for a murder" scenario that you would take part in while the heroine went with Ayumi Tachibana to find the real culprit and the perspective would shift at different points during that quest. The various animations include: the OBJECTION sign, after image of said sign, idle, an unfinished pose, a sprite of the heroine I forgot to remove, a bad attempt at a walking animation (makes him look like he's gliding along while waggling his feet - this was before I learned how to make a proper walk), a talk, (the yellow guy to the far left is a sprite of a male Faxanadu npc), talking with hands in his pockets, arm overlays, pointing animation, shocked animation, get up off the ground, reading evidence, shaking his head, his desk, skidding sparks (you'll see why in a little bit), looking behind him, desk after images (again - you'll see why), Pheonix at his desk, summoning effects, looking behind him with his coat off, various desk and Phoenix appearing sprites. He was also meant to join you as an assist summon where he would teleport in with his desk skidding on the ground, pointing into the sky and shouting OBJECTION! to stun and damage all enemies on screen before disappearing. |
| Nov 14, 2020 3:41 AM | SmithyGCN | Asset: Trick | Trick was also one of my favorites and I was planning on making his color swaps with some variation with the blue one (forget its name) having a crown sitting on its fingers to show how special he was. So, you have his box (which he starts the battle in), box shaking (used at battle start also), erupting from his box, idle, hurt, defend, knocked over, recover, walking (an amusing one I came up with), finger gun that actually fires bullets! (I forgot to make them), and an attack. My one regret here is that the side the thumb is on isn't consistent with the idle animation. |
| Nov 14, 2020 3:37 AM | SmithyGCN | Asset: Reaper | The Reaper was one of the most fascinating enemies of the 7th Saga so I went to work tackling this challenge. I wanted to make a good sprite set that would be good enough to be used in a Tales of style battle system. You have an idle (which still looks cool which I think I did rather well), defend, hurt, knocked over (which he looks like a tendrilled beanbag but works for the character), recover, an attack, a unique spell casting (which I could have added the slime inside to wiggle from physics), sinking into the ground, shadow for moving beneath the surface, and then blasting out of the ground. |
| Nov 14, 2020 3:32 AM | SmithyGCN | Asset: Ghoul | Ghoul was the second I did. Not much I can say other than I liked his design from the original game and wanted to do it justice. I intended on doing a lot of monsters from this game, though, I never got around to it. You have idle, defend, hurt (I wanted to make a shadow splatter with his heart exposed to show you knocked the stuffing out of him), knocked over (this could have been done better as his bottom half looks cut off), recover (something I forgot to give F. Witch - these poses are the poses used after being knocked down to go back into the idle animation), spell casting, disappear into the ground, the shadow on the ground while he moves beneath the surface, and springing up underneath you to hurt you. The last animation could have been done better I admit. |
| Nov 14, 2020 3:28 AM | SmithyGCN | Asset: F. Witch | F. Witch was the first GND Remix sheet I did after stopping the 2 Souls' Tale game project. The animations are idle, moving (more like floating as it has no feet), casting a spell, defense, hurt, knocked over (though it looks more like it's broken), and a faceless sprite I forget what I had planned for. |
| Nov 14, 2020 3:27 AM | NMarioMaster7 | Asset: Lemmy | LOL!!! |
| Nov 14, 2020 3:24 AM | JacobTheSpriter | Game: WarioWare Gold | Wheres that SMB3 minigame where you balance Mario and Luigi? That microgame includes the first Super death pose Nintendo has made in an old-school Mario game style. |
| Nov 14, 2020 3:23 AM | SmithyGCN | Asset: Treasure Chests | This treasure chest actually uses the Golden Sun design just using the color schemes of other games like Wizards & Warriors. This chest would have also had a Mimic version which would have looked like the one from Golden Sun itself. You have just idle and opening animations. One with a shine and one without depending on what you wanted to convey. |
| Nov 14, 2020 3:19 AM | SmithyGCN | Asset: Malkil's Chamber | This was one of the last things I did for the defunct 2 Souls' Tale project if not THE last thing. I did this entirely using the drawing tablet. I just have a precise hand. Worship me. (XD) The decor was decided to resemble much of what the Earth Corridor was going to be with the added feature of Malkil's throne on the teeth of the chamber. I overlaid this on top of the original map to make sure everything lined up while I did it. There were going to be flames in the eye holes originally which can still be done either through custom work of the user or by using one of the many flames I've done for other sheets. |
| Nov 14, 2020 3:15 AM | SmithyGCN | Asset: Bear King's Chamber | In my old fan game, the Animal Kings were meant to be already killed by Malkil, and their subjects that were left behind erected statues of them in memorium. Sadly, I only finished the Bear King's statue and room. The room would have been a barrier to the Earth Elemental's room where you would have had to find the Golden Tankard (pictured on the shield next to the statue's face) to proceed. The original drawing I did of this was more detailed, but I left out some of them due to it already looking very crowded in this small space. For one, there would have been a back wall and a foreground spider web. |
| Nov 14, 2020 3:15 AM | Gaming Fan | Asset: Big Rock Finish | One! Two! One two three C'MON! Bweam, bweam, bweam bweaaam! |
| Nov 14, 2020 3:14 AM | Cheesy Mac n Cheese | Asset: Islanders | I’m referring to the ripper’s message, “Another Joint Dogg original.” |
| Nov 14, 2020 3:10 AM | SmithyGCN | Asset: Zombie | This is a zombie (called a Drowned Corpse in my old fan game) that came right out of the Water Level in Ironsword. It's function was to show up in the boss fight with the Water Elemental (in my old game only) by arriving in a coffen floating on top of the Elemental itself and fall down on top of you, breaking open to let out the zombie which would chase you around. So you have the coffin, the debris, the zombie walking, and the defeated pose. It's unfinished as I forgot to make a turning pose for it. |
| Nov 14, 2020 3:08 AM | SmithyGCN | Asset: Water Elemental | Water Elemental was one of the most bosses I had the pleasure to sprite for. I really went to town designing the stuff and rocks that make up his waterfall. I kept the area where his face was blue to add color to the waterfall itself and to keep the same aesthetic as the original from Ironsword. Sadly, the water is an edit of the Symphony of the Night great waterfall in the Underground Cavern rather than a full on custom and for that I apologize for. His face is self-explanatory, but his eyeballs are a direct reference to Exor in SMRPG. Then you have the overlays of the rocks so that the water looks convincingly as THERE on his sprite instead of just pasted over. Next is the palette that cycles so that the waterfall animates. I also took the liberty of adding the entire water tileset I made for the game to this sheet to help complete the composition. You have rain, water splashing, rain splashing, straight down rain, water tiles, and light beams in the water's surface. There's also these dotted lines showing the rain running down the walls and surfaces it strikes as well as some splash droplets and bubbles for when the character is under the water. Have fun, guys. |
| Nov 14, 2020 3:01 AM | SmithyGCN | Asset: Malkil | These are THREE different versions of Malkil. The only one that's completed is the beta version, which I think is probably the one you should use. He basically functioned like Dracula from Castlevania, so his animations speak for themselves save for the fact that he does different attacks. Sadly, I didn't think to make any effects for his spells. The spaces between his other sprites and his multi-colored teleport frames was supposed to be another teleport fram colored white, but I accidentally colored over them when I pasted them over into this composite sheet and never bothered to correct it. |
| Nov 14, 2020 2:58 AM | Xeric | Asset: Scourge | @OverallVG everything that exists for each character should be on the sheets that get uploaded here. |
| Nov 14, 2020 2:58 AM | SmithyGCN | Asset: Elementals | The elementals from Ironsword in their original forms. They would show up in the hub room in Ironspire to taunt you when you arrive then disappear into their corridors in my fan game. The first four sprites are shine overlays that would lay over the main sprites of the elementals (semi-transparency, maybe some added lighting effects if your game or art program can produce them), Earth, Water, Fire, and Wind Elementals in that order (couldn't think of a good animation for him/her/it, so I didn't even try sorry about that), and finally we have debris and sand particles that fall off the earth elemental. I also had water droplets for the water one, but I forgot to add them and don't know where they are. |
| Nov 14, 2020 2:53 AM | SmithyGCN | Asset: Earth Elemental | The Earth Elemental's giant form would have showed up as a boss in Castle Ironspire's Earth Corridor section in my old fan game. In this version, he has a few new tricks in addition to his old spit fire technique from his game. As you can see, he is formed over a cave wall (which I forgot to add the door you were meant to go through after he is defeated) which would be uncovered after the fight. There are the pieces of his face which move around accordingly to simulate facial expressions and other stuff. He was originally going to have a chin (which is still on the sheet) but it looked funny and detracted from the creepy look I was going for. You have his face pieces (which you should consult the example on the sheet in case you get confused as to how they're placed generally), a black block to fill in any areas between his pieces so as not to break the illusion of him being there, then his aforementioned chin, Stalactites that fall when he causes an earthquake, Eye Lazer, Lazer Trail, and a giant sword he causes to randomly fall from the sky. |
| Nov 14, 2020 2:47 AM | Creepze | Asset: Dreamy Shy Guy | dead |
| Nov 14, 2020 2:39 AM | SmithyGCN | Asset: Cloud Man | Cloud Man appeared as an enemy from Ironsword Wizards & Warriors II. He would fall from the sky and run back and forth like a spazz kicking spiked balls at you. So... with that said, you can tell this guy isn't finished. He has an idle, a turn, and a walk, but that's it. Some frames from his walk could be used for a kick if you didn't want to work too hard at completing him, so that would leave you with just making the spiked ball he kicks around. |
| Nov 14, 2020 2:39 AM | Dolphman | Asset: Big | @101MarioChallenge. Especially with the scale we were going to go for. (At least E-122-PSI made a perfect Big in Genesis style) |
| Nov 14, 2020 2:39 AM | Pizzy Dizzy | Asset: Squidward Tentacles (SuperSponge-Style) | Spongebob Rehydrated Supersponge: a fan remake of Supersponge, with better sprites, some special settings and enhanced gameplay. Could you please make more of these sprites? I would love if anyone helped me on this project. |
| Nov 14, 2020 2:36 AM | Omega | Asset: Perfect Chaos | A face only a mother could love |
| Nov 14, 2020 2:36 AM | SmithyGCN | Asset: Toll Knight | This is the Red Kuros or Toll Knight seen at the end of most levels of Wizards & Warriors. I differentiated him from Kuros by making him wear similar, but be a shadow of some kind to show he was an evil copy that isn't perfect. He only has a text balloon and an idle animation, so this sheet is unfinished. He would have had an attack animation to knock you back if you got close and a number counter to go with his balloon. The text balloon would only appear when he knocked you back, meaning you would have had to take slight damage just to find out what it was that he needed from you to proceed. |
| Nov 14, 2020 2:34 AM | Dolphman | Asset: Tiara | @You Gotta be Joshing me There was an attempt at a reboot of the project via a Discord server but like the original, we lost motivation and disbanded. |
| Nov 14, 2020 2:32 AM | SmithyGCN | Asset: Spook | Spook was one of three minions of Meidou in my old fan game. His animations are just sprouting and laughing. He would randomly sprout up from the ground and knock you skyward, laugh, before retreating back into the ground. |
| Nov 14, 2020 2:31 AM | SmithyGCN | Asset: Scram | Scram is meant as a minion of Meidou in my old fan game. He sprinted across the floor in a kamikaze like fashion and exploded on impact, knocking you back a great distance. |
| Nov 14, 2020 2:29 AM | SmithyGCN | Asset: Beaker | Beaker was meant as a minion to Kamek's second summon in his battle in my defunct fan game alongside Scram and Spook. When he turns as he flips, the direction the heart on his face points to determines his current Defense and Strength stats. |
| Nov 14, 2020 2:27 AM | SmithyGCN | Asset: Black Jewel | This is the finalized version of the Black Jewel boss Kamek was to summon originally. Body, Body Blink, Body Shine, Tentacles Idle, Spin (to summon sprite crystals), Cracks, Eyeball, Sprite Crystals, Sprite Crystals Idle, Ray, Ray Particles, Blast Ring (A space was added in as this is a 2D perspective compared to the attack in a 3d perspective, so it would be easier to avoid), Fireball, Laser Fire Trail, Crystal Shards, Jewel Shards, Better Laser Fire Trail, Death Effect 1, Death Effect 2 (there is an example in the sheet of how this is supposed to look). |
| Nov 14, 2020 1:38 AM | Grinder74 | Asset: Darkspine Sonic | I just wish there were more sprites. Other than that, they're amazing! |
| Nov 14, 2020 1:09 AM | You Gotta be Joshing me | Asset: Tiara | I'm loving this massive influx of old Mod.Gen stuff. It's a shame it's unfinished and the team's dissolved, but that's just the way the cookie crumbles. |