Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 29, 2020 2:24 PM | DogToon64 | Asset: Chocolate Fortress (1/2) | I thought it looked like hot chocolate, or water full of poop. XP |
| Nov 29, 2020 2:12 PM | Dolphman | Asset: Chocolate Fortress (1/2) | @CardboardBox Boiling mud that looks like melted chocolate in a pot. |
| Nov 29, 2020 2:11 PM | CardboardBox | Asset: Creeper | aw man |
| Nov 29, 2020 2:08 PM | CardboardBox | Asset: Chocolate Fortress (1/2) | That lava looks like something, but I can't put my finger on it |
| Nov 29, 2020 1:54 PM | DogToon64 | Asset: Magikoopa | What's convenient? |
| Nov 29, 2020 1:50 PM | DogToon64 | Asset: Title Screen | They like to roll the dice... |
| Nov 29, 2020 1:22 PM | Rainbow Question Mark | Asset: Title Screen | Well, Cuphead and his pal Mugman... |
| Nov 29, 2020 12:50 PM | ittan-momen | Asset: Arle Nadja (Zelda NES-Style) | that fourth frame could use a line defining where the ponytail ends and the rest of the hair begins Otherwise, nice~ |
| Nov 29, 2020 12:36 PM | ittan-momen | Asset: Dig Dug / Taizo Hori | Taizo Hori |
| Nov 29, 2020 10:48 AM | Mr.Q AKA mauricio herrera | Asset: Kimberly (Pink Ranger) | I see the custom but where is the skirt on her? |
| Nov 29, 2020 10:43 AM | Barack Obama | Asset: The Big Boo | This is actually the same palette which is used by the Floating Mine and the Gold Bowser Statue. You said earlier that it depends on Mario's/Luigi's palette how its colours are displayed. That's probably the reason why it has issues. I'm currently researching various things and will fix this later on. |
| Nov 29, 2020 10:37 AM * | Barack Obama | Asset: Goomba & Bob-Omb | The video from the link doesn't work and TCRF lists the stomped Goomba sprite as part of the SNES Test Program. I also haven't seen it within the game's VRAM. Btw, the game uses a lot of garbage when you defeat enemies which are not supposed to be beaten. Fishin' Boo turns into a part of Big Boo, Lava Bubble turns into a yellow Magikoopa head, Iggy's balls into a head part of Reznor, etc. The game uses whatever is inside the VRAM to compensate for missing sprites. This kind of stuff isn't worth to be put on the sheet. For the Bob-Omb palettes: I just checked with vSNES in Vanilla Secret 2: Para-Bob-Ombs use the beige palette and ground Bob-Ombs the blue one. But in the end, it doesn't matter since all they use are black and white, which are both in the same spot on both palettes. |
| Nov 29, 2020 10:28 AM | Snessy the Duck | Asset: Mad Rat (Dead) | Super Mario (Bros.) |
| Nov 29, 2020 7:14 AM | Scorchwood | Asset: Multilingual Interjections | TAKE THAT! |
| Nov 29, 2020 6:40 AM | dald22 | Asset: Emoji | these Emojis are used by the snak's btw |
| Nov 29, 2020 6:38 AM | dald22 | Asset: Sauce Icons | unused honey texture |
| Nov 29, 2020 6:36 AM | dald22 | Asset: Controller Buttons | there are some buttons for switch, vr, and steam, controllers in here |
| Nov 29, 2020 5:30 AM | Exus678 | Game: Among Us | @Random Talking Bush I'm talking about the comments section, not the game itself. |
| Nov 29, 2020 5:15 AM | 125scratch | Asset: General Sprites | I put their "one-frame palette change upon being hit" in the same row as their normal sprites so I had room to add the pre-transforming bugs and not have much empty space. |
| Nov 29, 2020 5:14 AM | 125scratch | Asset: General Sprites | They appear only in bonus stages, starting on stage 19. |
| Nov 29, 2020 5:11 AM * | P-Tux7 | Asset: Goomba & Bob-Omb | Turns out that applies to the Bob-Omb too - it turns into a pair of Lakitu cloud smiley faces. EDIT: Oh god, it works with the in-shell Koopas too, according to this thread, and I can confirm. https://www.smwcentral.net/?p=viewthread&t=30194 |
| Nov 29, 2020 4:59 AM | 125scratch | Asset: General Sprites | I'd rather not. |
| Nov 29, 2020 4:40 AM | P-Tux7 | Game: Super Mario World: Just Keef Edition (Hack) | If you extract their graphics, all you'll probably need to do is paste their 16x16 parts over the original SMW's assembled sheet. |
| Nov 29, 2020 4:38 AM | P-Tux7 | Asset: Swooper | I think Icegoom invented this sprite |
| Nov 29, 2020 4:35 AM | P-Tux7 | Asset: Amazing Flyin' Hammer Brother | Missing the ending platform. I wonder if that means it was once gonna be unbumpable? |
| Nov 29, 2020 4:34 AM | P-Tux7 | Asset: Various Enemies | Excellent rip, the only flaw is the brown palette as mentioned in the Big Boo rip. |
| Nov 29, 2020 4:33 AM | P-Tux7 | Asset: Magikoopa | Isn't that convenient? |
| Nov 29, 2020 4:32 AM | P-Tux7 | Asset: The Big Boo | That's a weird top row palette, aren't the colours usually beige and pink instead of white? Does Big Boo's level change that? |
| Nov 29, 2020 4:31 AM | P-Tux7 | Asset: Goomba & Bob-Omb | Sorry yes, I mean it is a glitched graphic that is very obscure. Also, the normal Bob-Omb uses the blue palette, and the Para-Bomb (the non-parachute part) uses the green palette. It's not visible unless you add the extra colours to the sprite, but it's true. |
| Nov 29, 2020 3:59 AM | Murphmario | Asset: Goomba & Bob-Omb | There is no "unused" Goomba stomped frame in SMW's ROM, unless you count glitched graphics. Pretty sure it's only graphics exist in the SNES Test Program. |
| Nov 29, 2020 3:57 AM | dald22 | Game: McDonald's eCrew Development Program (JPN) | https://www.youtube.com/watch?v=8m8p-hkOsXo |
| Nov 29, 2020 3:39 AM | CosmicMan08 | Asset: Waluigi (Pixel Art) | @Void-the-Bat how the fu- |
| Nov 29, 2020 3:14 AM | digitalgamer800 | Game: F-Zero | @Sneakyslycooper I wouldn't say that as they do more with this game and series than you think. |
| Nov 29, 2020 2:10 AM | 935935935 | Asset: Sonic (Mania, Sonic 1-Style) | Very cool |
| Nov 29, 2020 2:09 AM | 935935935 | Asset: Sushie | Cool |
| Nov 29, 2020 1:51 AM | Scharlachrot | Asset: Wart | Is Clickteam Fusion used for decompiling? |
| Nov 29, 2020 12:55 AM | ConiCap | Asset: Maps | For thoose people that want normal and admin maps, you can change the color on photoshop or in another image editing application. |
| Nov 29, 2020 12:52 AM | ConiCap | Game: Among Us | This is the 101th comment, thanks. |
| Nov 29, 2020 12:34 AM | P-Tux7 | Asset: Aquatic Enemies | Needs the flopping cheep in a bubble |
| Nov 29, 2020 12:32 AM | P-Tux7 | Asset: Sumo Bro | Misses the ending pose as well |