Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 23, 2020 12:19 PM | 935935935 | Game: Sonic the Hedgehog | its me, or sky base is an unused stage in genesis version |
| Oct 23, 2020 12:17 PM | 935935935 | Asset: Title Screen & Level Select | Hidden palace... The only survivor |
| Oct 23, 2020 12:12 PM | 935935935 | Asset: Hidden Palace Zone | The best stage was cut... But why |
| Oct 23, 2020 12:08 PM | 935935935 | Asset: Goal Ring | After a lot of time a new sheet |
| Oct 23, 2020 12:05 PM | 935935935 | Asset: Portal Background | Pizza.... Land! |
| Oct 23, 2020 11:55 AM | JerpyDerp | Asset: Peach (Super Mario Bros. 1 NES-Style) | OHHH NOOO |
| Oct 23, 2020 11:51 AM | JerpyDerp | Asset: Fat Yoshi (Super Mario Maker-Style) | beeg yosh |
| Oct 23, 2020 11:46 AM | WallE_8_0YT | Asset: Boom Boom | @SharkGuy Lol Ur right |
| Oct 23, 2020 11:45 AM | JerpyDerp | Game: Tetris Customs | we needed this. |
| Oct 23, 2020 11:34 AM | WallE_8_0YT | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | @RetroBit oh ok |
| Oct 23, 2020 10:43 AM | IAmPlayer | Game: Plants vs. Zombies 2 | @Kirbygamer58556 Well there's a lot of sprite sheets on the PvZ Wiki already, I guess no one bothered to make a cleaner sheet for it here. |
| Oct 23, 2020 9:54 AM | TheGreatMilkas | Asset: Peashooter | Sorry to bother,but what are the facing down and other-colored Peashooters?I mean,they are cool and should be kept even if they are just custom flim-flam,but i am just interested in what are they. Thanks for the help. |
| Oct 23, 2020 7:53 AM | Franketepoke2 | Asset: Crash Bandicoot | And even better,it has all his basic moveset,which makes it very useful for Crash fangames. And yes,technically it was an Exen game,but there is also a J2ME version of it which divides in two parts,10 levels each,so i named it (Java). |
| Oct 23, 2020 5:55 AM | BigHungryMode | Game: Ms. Pac-Man | Much better than the abomination that they called pacman |
| Oct 23, 2020 4:18 AM | BigHungryMode | Asset: Main Sprites (iOS) | Who are the green and purple ghosts, and what are they used for, are they unused |
| Oct 23, 2020 3:34 AM | MBCMechachu | Asset: Pokémon Icons | Can't wait to see the Crown Tundra stuff added to this. |
| Oct 23, 2020 1:50 AM | Rainbow Question Mark | Game: Nintendo Badge Arcade | Mega Man is one of the few non-Nintendo franchises to be in the Nintendo Badge Arcade. Good job, Capcom! |
| Oct 23, 2020 1:30 AM | QuadFactor | Asset: Kaiser Sigma | @Mr. L, actually, I just ripped the sprites from the game. |
| Oct 23, 2020 1:23 AM | Neon Streak | Asset: Metalhead | Dat walk cycle. |
| Oct 23, 2020 1:13 AM | Retrospect | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | @WallE_8_0YT A |
| Oct 23, 2020 12:59 AM | DogToon64 | Game: The Henry Stickmin Collection | Wait a minute! I could've swore there were distraction dance sprites. Where did they go? Or am I imagining things? |
| Oct 23, 2020 12:44 AM | DogToon64 | Game: Henry Stickmin Customs | Well, you know what they say: "if you can't beat 'em, join 'em". I'm going to work on a Super Mario Maker Styled Henry Stickmin. |
| Oct 23, 2020 12:35 AM | Mr. L | Asset: Beck (Mega Man NES-Style) | Poor Beck. He never had a chance. |
| Oct 23, 2020 12:30 AM * | TakeTwoAncy | Asset: Portuguese (USA) | these were official? i always thought nintendo didn't like putting their stuff on places that aren't, uh, the us, japan or canada |
| Oct 23, 2020 12:26 AM | Mr. L | Asset: Kaiser Sigma | Nice assembly work! |
| Oct 22, 2020 11:48 PM | TakeTwoAncy | Asset: ZCorp Consultant | when was this used? |
| Oct 22, 2020 11:48 PM | TakeTwoAncy | Game: Plants vs. Zombies 2 | bad idea, this is just giving the 3 year olds who make pvz edits and entire oc wikis more fuel |
| Oct 22, 2020 11:14 PM | questionmarkboi | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | Salad Plain |
| Oct 22, 2020 11:08 PM | Creepze | Asset: Luigi | "Well. He's-a my bro. He's got nothing to do. And he was up for it." |
| Oct 22, 2020 11:07 PM | Creepze | Asset: Sombrero Guy | "Shy oh my!" |
| Oct 22, 2020 11:05 PM | ZeroJanitor | Game: Mega Man 2: The Power Fighters | @Gaia That's because Capcom arcade games typically had a resolution of 384x224, compared to the much narrower 256x224 resolution of the SNES. Because both games were made to play on 4:3 monitors, the arcade sprites were made wider to compensate for the fact that they would be squished when displayed on-screen. |
| Oct 22, 2020 10:58 PM | DogToon64 | Game: Super Mario World: Just Keef Edition (Hack) | ... until then, I submitted one of the least noticed characters in both this and the original. |
| Oct 22, 2020 10:52 PM | questionmarkboi | Asset: Kung Lao (Mortal Kombat 3 Game Boy-Style) | I actually would like kung lao in mk3 gb,he could be added in the UMK3 gameboy project somebody is making though. |
| Oct 22, 2020 10:22 PM | Diyamund | Asset: Friendly Characters | peach's second sprite is a mood |
| Oct 22, 2020 10:14 PM | Axel_Dragani | Asset: Title, Character Selection & Etc | Impressive |
| Oct 22, 2020 10:07 PM | Megamagmax740 | Asset: Mega Man | i am sure you have take just 1 min to make it |
| Oct 22, 2020 9:28 PM | Diyamund | Game: Super Mario World | why is the name of the page "smarioworld" shouldn't it be "supermarioworld" or "smw" |
| Oct 22, 2020 9:26 PM | TotallyProperUsername | Game: Among Us Customs | 2 crewmates, in fact. |
| Oct 22, 2020 9:24 PM | DogToon64 | Game: Among Us Customs | @BupMeansBupness Is it Crewmate? |
| Oct 22, 2020 9:14 PM | TotallyProperUsername | Game: Among Us Customs | not-soo-fun game: guess which ones are mine in pending sheets |