Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 3, 2020 4:37 AM | QuadFactor | Asset: Neutral Chaos Chao (TCG-Style) | Great job! This is my favorite chao! |
| Nov 3, 2020 4:13 AM * | AwesomeGuy567 | Asset: Yukari Yakumo | That's it? I thought you will upload more characters sprites And why couldn't you just upload all sprites? And please don't delete my comment |
| Nov 3, 2020 4:10 AM | AFruitaday! | Game: B. Rap Boys | http://randomhoohaas.flyingomelette.com/shr/segasonic/gfx.html I think that this should help, go to Boring Technical Stuff and click / download the link "The Interleaver". It should work on interleave the files. I also have one that uses Python too from that allows you to interleave palettes for Kaneko Super Nova System GFX. Also you have to do it in the order (for example 0 and 1, the 0 should go first and 1 should go second) |
| Nov 3, 2020 3:57 AM | Void-the-Bat | Asset: Goomba and Goombrat (Super Mario Bros. 3 MS-DOS-Style) | While not the exact same colors, this reminds me of those unused weirdly colored Tail Goombas from 3D Land:![]() |
| Nov 3, 2020 3:16 AM | nam deksam | Game: Wagyan Paradise (JPN) | Pretty upset that the game froze when I was entering the penultimate (I think) level :\ |
| Nov 3, 2020 3:05 AM | TotallyProperUsername | Game: Vibrant Venture (Demo) | Ooh beans |
| Nov 3, 2020 2:56 AM | Zenksren | Game: B. Rap Boys | I don't know how to "interleave", I'm guessing that's the step I'm missing because I dont' see any actual tiles when I loaded those files into that program (pretty new to sprite ripping, sorry) |
| Nov 3, 2020 2:21 AM | collinsisyou | Asset: Player (Archaeologist) | @Kabes1931161 dude, it's pretty easy |
| Nov 3, 2020 1:47 AM | Gorilli09 | Asset: Player (Base, Old Version) | sus |
| Nov 3, 2020 1:07 AM | QuadFactor | Asset: Kart Icons | When you're looking at your time trial and grand prix records. |
| Nov 3, 2020 12:33 AM | Gaming Fan | Asset: Spike (NSMBU) | no. |
| Nov 3, 2020 12:03 AM | A-121-B | Game: BOXBOY! Customs | @Firey from bfdi That's an odd statement coming from a BFDI fan. No offense, it's just odd considering you're a fan of a show that's all about objects with limbs. |
| Nov 2, 2020 11:55 PM | WhiteFelineWonder | Asset: Kart Icons | Where are these used? I haven’t seen ‘em anywhere. |
| Nov 2, 2020 11:38 PM | DogToon64 | Asset: Sonic (Sonic 1-Style, Expanded) | I submitted a revision for a name change. It hasn't been accepted yet. |
| Nov 2, 2020 11:16 PM | twxaxreal | Game: Super Contra 7 (Bootleg) | The stage 1 is Looks like mighty final fight which means it's crazy of something Chinese words at same. |
| Nov 2, 2020 10:26 PM | QuadFactor | Game: Sonic Mania | @MilesPrower88, they're at the bottom right corner of the sheet. Right above the "Unused" section. |
| Nov 2, 2020 10:12 PM | MilesPrower88 | Game: Sonic Mania | Yes, the only sprites for Eggrobo i found were the ones from the SPZ fight in the Heavy Gunner sheet |
| Nov 2, 2020 9:54 PM | Paraemon | Game: Sonic Mania | Have you looked on the Level Objects sheet? |
| Nov 2, 2020 9:49 PM | MilesPrower88 | Game: Sonic Mania | Where's the sprites for the generic Eggrobo? |
| Nov 2, 2020 9:21 PM | Paraemon | Game: Sonic the Hedgehog | They're literally on the Scrap Brain Zone section of the joint-Labyrinth Zone and Scrap Brain Act 3 Object sheet. They just need to be recolored to the Labyrinth palette, a minute's work. But I'm sending a revision in. |
| Nov 2, 2020 9:11 PM | THE I GAMING | Game: Sonic the Hedgehog | Water, anyone? Specifically the water sprite(s) for Labyrinth Zone. Thanks! |
| Nov 2, 2020 8:55 PM | QuadFactor | Asset: Bouncy Bonanza - Bonus 1 | @Ton, it's from Bouncy Bonanza. |
| Nov 2, 2020 8:44 PM | emi3 | Game: Pac-Mania | This needs a rework. The Items and Maps sheets contain stuff from the GBA version instead of the arcade one, and I'm pretty sure Block Town differs a bit from GBA and arcade. I'll look forward to ripping these. |
| Nov 2, 2020 8:02 PM | Ton | Asset: Bouncy Bonanza - Bonus 1 | Anyone know what stage this is actually from? |
| Nov 2, 2020 7:50 PM | Kabes193161 | Asset: The Skeld: Cafeteria | @CardboardBox that's true, I've actually been having such a hard time putting the other rooms together myself. |
| Nov 2, 2020 7:48 PM | Kabes193161 | Asset: Player (Archaeologist) | They aren't even separated properly? How do you define the boundaries of each sprite? |
| Nov 2, 2020 7:47 PM | Kabes193161 | Asset: Player (Police) | @JJ314 oh ok, now it makes sense. |
| Nov 2, 2020 7:02 PM | UnknownUney | Asset: Mario (SMW SMM2, SMB1 NES-Style) | cant wait for toad and luigi like you said! |
| Nov 2, 2020 6:53 PM | someguyonline | Asset: Sonic (Sonic 1-Style, Expanded) | Why did the name change back to "Sonic 1 Stye Expanded:? |
| Nov 2, 2020 6:53 PM | AFruitaday! | Game: B. Rap Boys | You need TiledGGD, then get the maincpu files. You need an interleaver to combine to palettes. Then view them on TiledGGD. Look at the ROM files and search for what exactly what looks like a palette. I think you should find them on TiledGGD by setting up 16bpp in GRB. (The maincpu files are rb-030.01.u61 and rb-031.01.u62 from GitHub Mame Driver) EDIT: Also, thank you for doing the unused enemies. It will be a neat contribution to the Kaneko Ripping Project, since i'm doing most of it on my own (You can contribute if you want, i'm not trying to be mean) |
| Nov 2, 2020 6:37 PM | supersonic392 | Asset: Mega Man | cute little mega man |
| Nov 2, 2020 6:30 PM | JacobTheSpriter | Asset: Mario (Super Mario Bros. 1 NES-Style) | @Cateye Bubsy was considered irrelevant in this chat since 2015. |
| Nov 2, 2020 6:20 PM | TSC / TheSkullCreeper | Asset: Friendly Characters | There's an error on Fire Mario's firing animation. |
| Nov 2, 2020 5:07 PM | Zenksren | Game: B. Rap Boys | @Fruitaday I have no idea how to do that. If you mean the tile viewer, that's what I'm doing and if you mean the palette with pink hair/yellow clothes, it looks correct but it doesn't match the screenshot on the flyer |
| Nov 2, 2020 4:44 PM | GlacialSiren484 | Asset: Luigi (SMM2 SNES/GBA SMB3-Style) | I did try to also fix some issues with the suits and small forms but I do understand what you mean |
| Nov 2, 2020 4:24 PM | WallE_8_0YT | Asset: Voting Screen (NES-Style) | @Franketepoke2 u ARE red |
| Nov 2, 2020 4:22 PM | WallE_8_0YT | Asset: Pantheon (Mega Man NES-Style) | At least u tried U did ur best |
| Nov 2, 2020 4:17 PM | WallE_8_0YT | Asset: Reznor | dat front |
| Nov 2, 2020 1:47 PM | Deathbringer | Asset: Simon Belmont | Yes and no. It wasn't officially called the Vampire Killer until Bloodlines, it was only referred to as a whip beforehand. Maybe afterwards, have to find a decent scan of the Dracula X manuals. |
| Nov 2, 2020 1:22 PM | Deathbringer | Asset: Valac | How exactly are you ripping these? |
