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Nov 29, 2020 6:59 PM Brian Fan Game: Among Us Are these Sprites for Making Sprite Animations?
Nov 29, 2020 6:57 PM * Brian Fan Asset: Super Sonic (Master System / Game Gear-Style, Expanded) Are these Sprites for Sonic Boll Skins?
Nov 29, 2020 5:57 PM Brian Fan Asset: Mappy (HOPPING MAPPY / MAPPY Arrangement-Style) Finally...

i Can Make a Mappy Arrangement Fangame "Hopping Mappy Arrangement"
Nov 29, 2020 5:34 PM Retrospect Asset: #0208 Steelix @TheVengefulRevolvenant Its from Pokémon and its not based off nothing
Nov 29, 2020 5:32 PM Barack Obama Asset: Magikoopa 1. Open ZSNES, make a quicksave when Magikoopa is on the screen.
2. Open the quicksave in vSNES.
3. Open the SceneViewer and the PalViewer within vSNES.
4. Hover over the Magikoopa sprite in SceneViewer and the PalViewer jumps to the corresponding palette which is used by the sprite.
5. Make a screenshot and put the palette on a sheet.
6. Now you start ZSNES again and make a quicksave once Magikoopa starts fading in.
7. Same procedure, but Magikoopa's transparency isn't shown within vSNES. Doesn't matter, we only need his regular sprite. Change the bg colour to something neutral like pink, save the image and put his sprite plus some copies on the same sheet.
8. Disable all layers in ZSNES and start screen capturing Magikoopa's transparent sprites (F1). Since the background in castles is black, his outlines get eaten. This is where the vSNES sprite and the copies come into play, put the sprites with the corrupted outlines above the copies and your transparent sprites are complete. The outlines for the regular sprite and the transparent versions are both black.
9. But how to get the palettes? Personally, I use Recolor (v.1.6, a tool by Previous) to swap palettes back and forth between the transparent ZSNES sprites and his normal vSNES version. This also changes the Magikoopa vSNES palette and now we have a custom palette for his transparency. Now do this for every single frame.
10. I used the same procedure on Big Boo & the Boo Buddies from the Sunken Ghost Ship, which also use transparency to fade out/in.
11. The "fixed" version comes from a simple palette swap between the regular (wrongly encoded) palette and the correct one. Both can be found in vSNES' PalViewer.
Nov 29, 2020 5:29 PM Brian Fan Asset: Mappy (Sharp MZ-700, Mappy Arrangement-Style) is This a Sprite with MZ 700 Font, Numbers and Symbols?
Nov 29, 2020 4:39 PM AustinMarioer Asset: Epic Seasonals Huh, I'm gonna look.
Nov 29, 2020 4:18 PM * DogToon64 Asset: SHHHHHHH! "SHHHHHHH! Be vewy vewy quiet. I'm hunting cwewmates."

Heh-heh-heh-heh-heh-heh-heh!
Nov 29, 2020 4:13 PM Random Talking Bush Game: Among Us @Exus678: ...the comments section which also had multiple comments posted in a week? That's not dead either.
Nov 29, 2020 4:07 PM ZTO Asset: Hot Dog Buns Most of these have threatening auras...
Nov 29, 2020 3:37 PM CosmicMan08 Asset: Cards & Splash Screen (Spider) random but ok
Nov 29, 2020 3:32 PM squidiskool Asset: I'm In Love Again I've never heard of this game or seen footage, but is this what it's actually supposed to look like?
Nov 29, 2020 3:21 PM squidiskool Game: Sakuya Izayoi Gives You Advice And Dabs wtf
Nov 29, 2020 2:54 PM CosmicMan08 Game: Undertale Customs I am referring to the modern sprites used in the ruins and part of snowdin from the comic btw
Nov 29, 2020 2:54 PM Garamonde Update: There's a Place Where Spriters Go ♪ I will stay as fresh as a revenant can! :p
Nov 29, 2020 2:53 PM CosmicMan08 Game: Undertale Customs Would I be able to submit inverted fate style frisk? Like I wouldn't submit sprites related to the comic's story but rather recreate frisk's sprites from undertale in the inverted fate style.
Nov 29, 2020 2:33 PM EvilMariobot Asset: Koopas & Masked Koopas The Blue Mask Paratroopa is, in fact, used (at least) in Vanilla Secret 1. It merely has the properties of a Green Paratroopa. You also accidentally marked the Blue Koopa "Kicked out of Shell" as Unused (Which is also used for when they slide down hills); and the other colors of Koopa "Kicking Shell" as used.
Nov 29, 2020 2:24 PM DogToon64 Asset: Chocolate Fortress (1/2) I thought it looked like hot chocolate, or water full of poop. XP
Nov 29, 2020 2:12 PM Dolphman Asset: Chocolate Fortress (1/2) @CardboardBox Boiling mud that looks like melted chocolate in a pot.
Nov 29, 2020 2:11 PM CardboardBox Asset: Creeper aw man
Nov 29, 2020 2:08 PM CardboardBox Asset: Chocolate Fortress (1/2) That lava looks like something, but I can't put my finger on it
Nov 29, 2020 1:54 PM DogToon64 Asset: Magikoopa What's convenient?
Nov 29, 2020 1:50 PM DogToon64 Asset: Title Screen They like to roll the dice...
Nov 29, 2020 1:22 PM Rainbow Question Mark Asset: Title Screen Well, Cuphead and his pal Mugman...
Nov 29, 2020 12:50 PM ittan-momen Asset: Arle Nadja (Zelda NES-Style) that fourth frame could use a line defining where the ponytail ends and the rest of the hair begins
Otherwise, nice~
Nov 29, 2020 12:36 PM ittan-momen Asset: Dig Dug / Taizo Hori Taizo Hori
Nov 29, 2020 10:48 AM Mr.Q AKA mauricio herrera Asset: Kimberly (Pink Ranger) I see the custom but where is the skirt on her?
Nov 29, 2020 10:43 AM Barack Obama Asset: The Big Boo This is actually the same palette which is used by the Floating Mine and the Gold Bowser Statue. You said earlier that it depends on Mario's/Luigi's palette how its colours are displayed. That's probably the reason why it has issues. I'm currently researching various things and will fix this later on.
Nov 29, 2020 10:37 AM * Barack Obama Asset: Goomba & Bob-Omb The video from the link doesn't work and TCRF lists the stomped Goomba sprite as part of the SNES Test Program. I also haven't seen it within the game's VRAM.

Btw, the game uses a lot of garbage when you defeat enemies which are not supposed to be beaten. Fishin' Boo turns into a part of Big Boo, Lava Bubble turns into a yellow Magikoopa head, Iggy's balls into a head part of Reznor, etc. The game uses whatever is inside the VRAM to compensate for missing sprites. This kind of stuff isn't worth to be put on the sheet.

For the Bob-Omb palettes: I just checked with vSNES in Vanilla Secret 2: Para-Bob-Ombs use the beige palette and ground Bob-Ombs the blue one. But in the end, it doesn't matter since all they use are black and white, which are both in the same spot on both palettes.
Nov 29, 2020 10:28 AM Snessy the Duck Asset: Mad Rat (Dead) Super Mario (Bros.)
Nov 29, 2020 7:14 AM Scorchwood Asset: Multilingual Interjections TAKE THAT!
Nov 29, 2020 6:40 AM dald22 Asset: Emoji these Emojis are used by the snak's btw
Nov 29, 2020 6:38 AM dald22 Asset: Sauce Icons unused honey texture
Nov 29, 2020 6:36 AM dald22 Asset: Controller Buttons there are some buttons for switch, vr, and steam, controllers in here
Nov 29, 2020 5:30 AM Exus678 Game: Among Us @Random Talking Bush I'm talking about the comments section, not the game itself.
Nov 29, 2020 5:15 AM 125scratch Asset: General Sprites I put their "one-frame palette change upon being hit" in the same row as their normal sprites so I had room to add the pre-transforming bugs and not have much empty space.
Nov 29, 2020 5:14 AM 125scratch Asset: General Sprites They appear only in bonus stages, starting on stage 19.
Nov 29, 2020 5:11 AM * P-Tux7 Asset: Goomba & Bob-Omb Turns out that applies to the Bob-Omb too - it turns into a pair of Lakitu cloud smiley faces.

EDIT: Oh god, it works with the in-shell Koopas too, according to this thread, and I can confirm.
https://www.smwcentral.net/?p=viewthread&t=30194
Nov 29, 2020 4:59 AM 125scratch Asset: General Sprites I'd rather not.
Nov 29, 2020 4:40 AM P-Tux7 Game: Super Mario World: Just Keef Edition (Hack) If you extract their graphics, all you'll probably need to do is paste their 16x16 parts over the original SMW's assembled sheet.
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