Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 15, 2020 5:50 PM | DogToon64 | Asset: Tails (Super Mario World-Style) | Nice job with these! I love them! |
| Sep 15, 2020 5:39 PM | Tyra_Byte | Asset: Henry Stickmin (Super Mario Bros. 2 NES & SNES-Styles) | sorry, I was distracted |
| Sep 15, 2020 5:20 PM | Remedy_Reverie | Game: The Henry Stickmin Collection | i wish we had a sprite of charles/charlie/chuck/whatever you call him |
| Sep 15, 2020 5:01 PM | SuperSanic24 | Asset: Mario | oh cool the hartflip sheet got updated |
| Sep 15, 2020 4:32 PM | Ton | Asset: Flame Mammoth (Mega Man NES-Style) | Yeah, I'd suggest giving the trunk less detail so it pops out more. |
| Sep 15, 2020 4:31 PM | Greenknight9000 | Asset: Henry Stickmin (Super Mario Bros. 2 NES & SNES-Styles) | WOO! WE GOT THE DISTRACTION DANCE! Truly, one of the best sheets on TSR |
| Sep 15, 2020 4:28 PM | Paraemon | Asset: Marble Garden Zone Act 1 (1/2) | Animation order for the mud is left column, then right column. |
| Sep 15, 2020 4:19 PM | SonicMarioMan123 | Asset: Dr. Eggman (Sonic 1, Super Mario Bros. 1 NES-Style) | This isn't exactly SMB1 styled, though this is still a neat sheet |
| Sep 15, 2020 4:16 PM | Murphmario | Asset: Monty Mole and Mega Mole | Not sure if these guys had their name changed in the credits, but they're officially called Mega Moles. |
| Sep 15, 2020 4:13 PM | Coolest Guy Around | Asset: Enemies (SMW) | my theory is that the artist making the SMW graphics is still the same,he just improved and doesn't have to work with the SNES limitations anymore |
| Sep 15, 2020 3:57 PM | JoeyTheRabbit | Asset: Knuckles (Sonic Triple Trouble-Style) | OH BOI YES THE BOI IS HERE |
| Sep 15, 2020 3:55 PM | Murphmario | Asset: Tails (Super Mario World-Style) | Wasn't sure if this was possible considering the size of his tails and the limited space, but you pulled it off. Great job! |
| Sep 15, 2020 3:41 PM | Paraemon | Asset: Sandopolis Zone Act 2 (5 - Unlit; 2/2) | They're big boi stages. |
| Sep 15, 2020 3:32 PM | QuadFactor | Asset: Knuckles (Sonic Triple Trouble-Style) | Great job! I wonder if it's possible to add the glide and climb to Triple Trouble. |
| Sep 15, 2020 3:25 PM | Greenknight9000 | Asset: Crewmate (NES-Style) | THAT'S SO COOL It also makes me realise that Among Us would be, in some form, feasible to make on NES (well, at least the main engine and all that; the multiplayer would likely be EXTREMELY difficult or impossible due to the fact that we really can't have splitscreen on a game like this, and that any online functionality would be down to a custom Emulator) |
| Sep 15, 2020 3:21 PM | PrismKick | Asset: Sandopolis Zone Act 2 (5 - Unlit; 2/2) | Why are all the other sheets so damn huge |
| Sep 15, 2020 3:14 PM | CordRocker | Asset: Flame Mammoth (Mega Man NES-Style) | I dont think this guy was this small in game. I think he was taller than classic megamans robot masters. |
| Sep 15, 2020 3:12 PM | PixelMarioXP | Asset: Tails (Super Mario World-Style) | IT LOOKS AWESOME! Way to go! |
| Sep 15, 2020 2:55 PM | QuadFactor | Asset: Flame Mammoth (Mega Man NES-Style) | Looks good, but his trunk kinda blends in with his face. |
| Sep 15, 2020 2:46 PM | QuadFactor | Asset: Tails (Super Mario World-Style) | Nicely done! |
| Sep 15, 2020 12:57 PM | Ignis | Asset: Tails (Super Mario World-Style) | This looks SO nice! Great job, Hartflip! |
| Sep 15, 2020 10:29 AM | Franketepoke2 | Game: Super Foul Egg | Many,like every popular franchise of the moment. |
| Sep 15, 2020 10:07 AM | lelanbkeeton | Asset: Barney | oh god! what is he doing to Baby Bop? |
| Sep 15, 2020 10:06 AM | lelanbkeeton | Asset: Goofy (Super Mario Maker-Style) | and if he completes a level, he does his laugh. (ahyuck, a huhuhuhuhu.) |
| Sep 15, 2020 7:22 AM | Lunar994 | Asset: Item and Obstacle Map Markers | What did you use to get the colors correct? The colors were not correct when I tried to rip them, though it might've been an emulator thing. |
| Sep 15, 2020 7:15 AM | D.M. | Game: New Super Mario Bros. | @sad luigi | probably not cause we don't have an early version of the game |
| Sep 15, 2020 7:14 AM | CardboardBox | Asset: Luigi | MAMAAAAAA- |
| Sep 15, 2020 7:13 AM | D.M. | Game: New Super Mario Bros. Wii | @DogToon64 | ah. Those should be in the tilesets. |
| Sep 15, 2020 6:59 AM | TheDinosaur64 | Asset: Zero Suit Samus | OH PLEASE MAKE ONE for Samus with her armor |
| Sep 15, 2020 5:42 AM | SonicMarioMan123 | Asset: Whomp (Super Mario Bros. 1 NES-Style) | It seems they are based off the SMB1 Mario Maker Thwomps |
| Sep 15, 2020 5:38 AM | Zackie | Game: Star Fox 2 (Prototype) | Also. I'll be doing heavy revision with the names, etc. I will also ask the removal of the "Airwings, Enemies" rips because this game clearly doesn't use 2D Sprites for Airwings etc.. I want to make this page clean etc. |
| Sep 15, 2020 5:20 AM * | SQUIDWORD15 | Game: Rakugakids | The name should be changed to Rakugakids |
| Sep 15, 2020 5:19 AM | SQUIDWORD15 | Asset: Captain.Cat.Kit | That's a lot of frames |
| Sep 15, 2020 3:05 AM | TL1882 | Asset: General Objects | the 3rd frame of sonic and tails' signposts are hillarious |
| Sep 15, 2020 3:00 AM | TL1882 | Game: Sonic Mania | where are the title cards |
| Sep 15, 2020 2:46 AM | SharkGuy | Game: Ninja Baseball Bat Man | I love the black shading used on the playable characters, gives them the feel of coming from a comic book. Even if it doesn't match with the way other stuff is shaded |
| Sep 15, 2020 2:09 AM | D15c4rd_hboogy101 | Asset: Star | so there's only 3 star kid sprites in the game |
| Sep 15, 2020 2:00 AM * | DogToon64 | Asset: Title Cards | By far, this has to be my favorite rip. Spoiler:I didn't even notice what I was making XD EDIT: WAS |
| Sep 15, 2020 1:42 AM | Inkling_Studios | Asset: Player (Base, Old Version) | Oh nice, these got ripped. |
| Sep 15, 2020 1:10 AM | Murphmario | Game: Super Mario Maker 2 | Nice job on the NSMBU stuff! |