Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Sep 15, 2020 10:12 PM | MicaelHD | Asset: Robin (Male, Christmas) | What's the difference? Maybe I'm missing something |
| Sep 15, 2020 10:04 PM | soulfire | Asset: Zero Suit Samus | The Game Card Sagas Wars have a Samus with armor, is a beatifull sheet ^^ |
| Sep 15, 2020 9:46 PM | TakeTwoAncy | Asset: Network Battle Error Screen | To be honest Sonic just looks boiled As if he fell into lava and was just like "Guess I'll die" |
| Sep 15, 2020 9:43 PM | Random Talking Bush | Asset: Sandopolis Zone Act 2 (5 - Unlit; 2/2) | @Getmo: Maps in Sonic games are a lot larger than most people realize. |
| Sep 15, 2020 9:42 PM | Random Talking Bush | Game: Mega Man Customs | @Kain128: Yep, it was removed because it was based on another user's custom sprites without permission. |
| Sep 15, 2020 8:58 PM | Radical Charizard | Asset: World Maker | I think it's here just to include it with the other frames and not have them be in the SMW section. Either that or it's an oversight. |
| Sep 15, 2020 8:55 PM | Radical Charizard | Asset: Stone (NSMBU) | What's the green and orange thing? Doesn't look like a Normal map. |
| Sep 15, 2020 7:58 PM | Greenknight9000 | Asset: Surveillance Eye | Holy crap this is AMAZING! It's bang-on accurate! |
| Sep 15, 2020 7:55 PM | QuadFactor | Asset: Dino Torch & Dino Rhino | Why did they give them shoes? They looked better without them, honestly. |
| Sep 15, 2020 7:39 PM * | boilingpot | Game: Them's Fightin' Herds | Here's sprites for the characters' overworld body parts and accessories, if you want to look at them. Not sure how to organize them best. https://imgur.com/a/Yy5LXqs |
| Sep 15, 2020 6:50 PM | freyacantsleep | Asset: Somari (Super Mario Bros. 3 SNES-Style) | Therapist: It's ok, Mario Ball can't hurt you. Mario Ball: |
| Sep 15, 2020 6:50 PM | freyacantsleep | Game: Star Fox Customs | Huh, no Peppy sprites yet. |
| Sep 15, 2020 6:48 PM | freyacantsleep | Asset: Falco (Tales of the World-Style) | holy shit these are good |
| Sep 15, 2020 6:41 PM | freyacantsleep | Game: Mega Man Customs | I swear there was a Bounceman sheet in here. Did it get removed, or am I just misremembering. |
| Sep 15, 2020 6:25 PM | CardboardBox | Asset: Kraid | me going out of quarantine be looking like |
| Sep 15, 2020 6:22 PM | CardboardBox | Game: Super Popo's Adventure (Bootleg) | w h a t . |
| Sep 15, 2020 6:02 PM | freyacantsleep | Asset: Crewmate (NES-Style) | V i c t o r y: K o s t y a G a m e t h e b r u h |
| Sep 15, 2020 5:52 PM | DogToon64 | Asset: Knuckles (Sonic Triple Trouble-Style) | Nice! I might not like Triple Trouble, but these sprites are good |
| Sep 15, 2020 5:50 PM | DogToon64 | Asset: Tails (Super Mario World-Style) | Nice job with these! I love them! |
| Sep 15, 2020 5:39 PM | Tyra_Byte | Asset: Henry Stickmin (Super Mario Bros. 2 NES & SNES-Styles) | sorry, I was distracted |
| Sep 15, 2020 5:20 PM | Remedy_Reverie | Game: The Henry Stickmin Collection | i wish we had a sprite of charles/charlie/chuck/whatever you call him |
| Sep 15, 2020 5:01 PM | SuperSanic24 | Asset: Mario | oh cool the hartflip sheet got updated |
| Sep 15, 2020 4:32 PM | Ton | Asset: Flame Mammoth (Mega Man NES-Style) | Yeah, I'd suggest giving the trunk less detail so it pops out more. |
| Sep 15, 2020 4:31 PM | Greenknight9000 | Asset: Henry Stickmin (Super Mario Bros. 2 NES & SNES-Styles) | WOO! WE GOT THE DISTRACTION DANCE! Truly, one of the best sheets on TSR |
| Sep 15, 2020 4:28 PM | Paraemon | Asset: Marble Garden Zone Act 1 (1/2) | Animation order for the mud is left column, then right column. |
| Sep 15, 2020 4:19 PM | SonicMarioMan123 | Asset: Dr. Eggman (Sonic 1, Super Mario Bros. 1 NES-Style) | This isn't exactly SMB1 styled, though this is still a neat sheet |
| Sep 15, 2020 4:16 PM | Murphmario | Asset: Monty Mole and Mega Mole | Not sure if these guys had their name changed in the credits, but they're officially called Mega Moles. |
| Sep 15, 2020 4:13 PM | Coolest Guy Around | Asset: Enemies (SMW) | my theory is that the artist making the SMW graphics is still the same,he just improved and doesn't have to work with the SNES limitations anymore |
| Sep 15, 2020 3:57 PM | JoeyTheRabbit | Asset: Knuckles (Sonic Triple Trouble-Style) | OH BOI YES THE BOI IS HERE |
| Sep 15, 2020 3:55 PM | Murphmario | Asset: Tails (Super Mario World-Style) | Wasn't sure if this was possible considering the size of his tails and the limited space, but you pulled it off. Great job! |
| Sep 15, 2020 3:41 PM | Paraemon | Asset: Sandopolis Zone Act 2 (5 - Unlit; 2/2) | They're big boi stages. |
| Sep 15, 2020 3:32 PM | QuadFactor | Asset: Knuckles (Sonic Triple Trouble-Style) | Great job! I wonder if it's possible to add the glide and climb to Triple Trouble. |
| Sep 15, 2020 3:25 PM | Greenknight9000 | Asset: Crewmate (NES-Style) | THAT'S SO COOL It also makes me realise that Among Us would be, in some form, feasible to make on NES (well, at least the main engine and all that; the multiplayer would likely be EXTREMELY difficult or impossible due to the fact that we really can't have splitscreen on a game like this, and that any online functionality would be down to a custom Emulator) |
| Sep 15, 2020 3:21 PM | PrismKick | Asset: Sandopolis Zone Act 2 (5 - Unlit; 2/2) | Why are all the other sheets so damn huge |
| Sep 15, 2020 3:14 PM | CordRocker | Asset: Flame Mammoth (Mega Man NES-Style) | I dont think this guy was this small in game. I think he was taller than classic megamans robot masters. |
| Sep 15, 2020 3:12 PM | PixelMarioXP | Asset: Tails (Super Mario World-Style) | IT LOOKS AWESOME! Way to go! |
| Sep 15, 2020 2:55 PM | QuadFactor | Asset: Flame Mammoth (Mega Man NES-Style) | Looks good, but his trunk kinda blends in with his face. |
| Sep 15, 2020 2:46 PM | QuadFactor | Asset: Tails (Super Mario World-Style) | Nicely done! |
| Sep 15, 2020 12:57 PM | Ignis | Asset: Tails (Super Mario World-Style) | This looks SO nice! Great job, Hartflip! |
| Sep 15, 2020 10:29 AM | Franketepoke2 | Game: Super Foul Egg | Many,like every popular franchise of the moment. |