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Nov 27, 2020 4:00 AM UnknownUney Asset: Super Sonic (Sonic 3-Style) these are amazing
Nov 27, 2020 3:56 AM SmithyGCN Asset: Crewmate (A Link to the Past-Style) I don't get it, either. I don't see what's so special about this game... or many of the others people obsess over.
Nov 27, 2020 3:54 AM SmithyGCN Asset: Baby Park (Super Mario Kart-Style) Baby park! Doo doo doo doo doo doo doo doo doo. Baby park! Doo doo doo doo doo doo.
Nov 27, 2020 3:07 AM Yeet_and_Delete Asset: Sans I just now realized that Sans is left handed.
Nov 27, 2020 2:19 AM DogToon64 Asset: Pause Screen Sprites (Demo) Fun fact for those that don't know this: This was my first Pizza Tower sheet I've ever submitted. And the parts I ripped were ripped before I started ripping from Pizza Tower with UndertaleModTool.

But seeing this again, it's time for an update!
Nov 27, 2020 2:15 AM DogToon64 Game: Pizza Tower Pizza Tower in general is a WIP. Plus, I think playable Pepperman is patreon, so he wouldn't be accepted.
Nov 27, 2020 1:28 AM Bmvcool277 Game: Pizza Tower wait i think theyre wip nvm
Nov 27, 2020 1:26 AM Bmvcool277 Game: Pizza Tower i might take the gif ptg made to introduce pepperman as a playable character, and add it to currently unused content or something
or make a new category about stuff not added y e t
Nov 27, 2020 1:22 AM Bmvcool277 Asset: Pause Screen Sprites (Demo) you should add a spot on the bottom that has a template for where the text and pause icons would be
Nov 27, 2020 1:19 AM * Triangly Asset: Sonic the Hedgehog This is basically 9bit to 24bit RGB shifting. MegaDrive hardware actually uses 9bit RGB colours (aka RAW scheme) but to display it, it has to be shifted to 24bit RGB on the screen, i.e. 3bit per colour -> 8bit per colour resulting a "Measued Render" scheme. A lot of emulators still display a RAW scheme image because of the old (incorrect) method of bit shifting (some of them shifting from 4bits to 8bits iirc, resulting a FSH scheme with 238/238/238 white colour). On the actual hardware colours become kinda "washed out" because it doesn't shift colours at linear scale. Although, the RAW scheme is still technically correct because that's how the sprites are stored deep in the game/hardware.

Just want to notice this is a very simple explanation and it might be not that correctly, but whatever
Nov 27, 2020 12:03 AM astuto92 Asset: Nani (Mega Man NES-Style) cheto :)
Nov 26, 2020 11:53 PM EmRuHire Asset: Orange Ocean 1 This stage is home to the greatest glitch ever in Kirby's Adventure.
Nov 26, 2020 11:11 PM CosmicMan08 Asset: Bowser If you move fast enough you lose your outline.0
Nov 26, 2020 10:39 PM Eeveeloverthespriter8 Asset: Wart The game is made in an old version of Clickteam/Multimedia Fusion, use a decompiler.
Nov 26, 2020 10:32 PM CosmicMan08 Game: Super Mario Bros. I just use the mari0 palette for most things, it's so not accurate that it can be standardized? Right?
Nov 26, 2020 10:29 PM Scharlachrot Asset: Wart WHAAAAAAT? Wow, how did you rip the sprites from this game and Toadette Strikes?
Nov 26, 2020 10:24 PM pacmastermeow Asset: Pac-Man, Ms. Pac-Man, Ghosts, and Maze Nice! I like the arrows in the tunnels and the shine on the pellets.
Nov 26, 2020 9:49 PM SonicHex Asset: Dry Bones huh all the sprites from color splash are still here for these guys, makes sense considering they use the same engine
Nov 26, 2020 9:20 PM DogToon64 Asset: Beppi the Clown Beppi gonna have some fun! >:)
Nov 26, 2020 9:16 PM Tiki Game: McDonald's eCrew Development Program (JPN) This is what we've all been waiting for.
Nov 26, 2020 9:01 PM pacmastermeow Game: Pac-Man pac-man: waka waka waka
atari-pac: honk honk honk
Nov 26, 2020 8:35 PM Gaming Fan Asset: Ellie Rose Best pet, 100%, no contest.
Nov 26, 2020 8:25 PM DogToon64 Game: Pokémon Smile I bet the next Pokemon game will have TerminalMontage styled characters. :P
Nov 26, 2020 8:05 PM TrueLightningStriker Game: Senran no Samurai Kingdom (JPN) Will there be more Senran Kagura sprite sheets?
Nov 26, 2020 8:03 PM Treejog Asset: GrumBat The female sprites are used; they are a variant of Grumbat that remains stationary.
Nov 26, 2020 7:58 PM CardboardBox Asset: Sonic the Hedgehog is
Nov 26, 2020 7:53 PM D.M. Asset: Title Screen & Character Selection wonder why they gave the E corners
Nov 26, 2020 7:39 PM Tierra28 Asset: Crewmate (SMB1 SMM2-Style, Extended) Looks good!
Nov 26, 2020 7:15 PM Centrixe the Dodo Asset: Dr. Crygor Li'l Talking Bush!
Nov 26, 2020 7:13 PM Centrixe the Dodo Game: Pokémon Smile Game Freak channeling Jeremey's art style? Oh I'm all for that, I'm all for that!
Nov 26, 2020 5:54 PM DogToon64 Asset: Ranch Shooter Say! I just noticed something! In the files of the public demos, Ranch Shooter doesn't have a bullet, but in the patreon demos, he does. Pretty weird considering that he's got a gun like Peppino.
Nov 26, 2020 5:48 PM * DogToon64 Game: Swamp Attack This game will always be one of my favorite mobile games. It's simple, and fun. I totally recommend playing this game!
Anyways, good it's finally up now. :D
Nov 26, 2020 5:39 PM DarkDust95 Game: Among Us Customs @papis802 same
Nov 26, 2020 4:45 PM fxjisaki Game: Among Us Just Subbmited Skeld Medbay!
Nov 26, 2020 4:33 PM Jordanjopa1 Asset: Mini Crewmate & Robot Wy son :'3
Nov 26, 2020 4:21 PM Jordanjopa1 Asset: Robot My son :'3
Nov 26, 2020 3:35 PM CardboardBox Asset: Knuckles IM NOT GONNA RUIN THIS CAUSE ITS FUNNI
Nov 26, 2020 3:30 PM yay Asset: Cliffs Some of these clouds remember me from Kirby's Adventure background clouds
Nov 26, 2020 2:46 PM Axilie Game: Pokémon Red / Blue Pokemon Gray and White
Nov 26, 2020 1:59 PM SharpenedKnife Game: Among Us I got a question for the knife stab, I looked at the game files AND I never found these textures, where did you get it from?
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