Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 27, 2020 4:00 AM | UnknownUney | Asset: Super Sonic (Sonic 3-Style) | these are amazing |
| Nov 27, 2020 3:56 AM | SmithyGCN | Asset: Crewmate (A Link to the Past-Style) | I don't get it, either. I don't see what's so special about this game... or many of the others people obsess over. |
| Nov 27, 2020 3:54 AM | SmithyGCN | Asset: Baby Park (Super Mario Kart-Style) | Baby park! Doo doo doo doo doo doo doo doo doo. Baby park! Doo doo doo doo doo doo. |
| Nov 27, 2020 3:07 AM | Yeet_and_Delete | Asset: Sans | I just now realized that Sans is left handed. |
| Nov 27, 2020 2:19 AM | DogToon64 | Asset: Pause Screen Sprites (Demo) | Fun fact for those that don't know this: This was my first Pizza Tower sheet I've ever submitted. And the parts I ripped were ripped before I started ripping from Pizza Tower with UndertaleModTool. But seeing this again, it's time for an update! |
| Nov 27, 2020 2:15 AM | DogToon64 | Game: Pizza Tower | Pizza Tower in general is a WIP. Plus, I think playable Pepperman is patreon, so he wouldn't be accepted. |
| Nov 27, 2020 1:28 AM | Bmvcool277 | Game: Pizza Tower | wait i think theyre wip nvm |
| Nov 27, 2020 1:26 AM | Bmvcool277 | Game: Pizza Tower | i might take the gif ptg made to introduce pepperman as a playable character, and add it to currently unused content or something or make a new category about stuff not added y e t |
| Nov 27, 2020 1:22 AM | Bmvcool277 | Asset: Pause Screen Sprites (Demo) | you should add a spot on the bottom that has a template for where the text and pause icons would be |
| Nov 27, 2020 1:19 AM * | Triangly | Asset: Sonic the Hedgehog | This is basically 9bit to 24bit RGB shifting. MegaDrive hardware actually uses 9bit RGB colours (aka RAW scheme) but to display it, it has to be shifted to 24bit RGB on the screen, i.e. 3bit per colour -> 8bit per colour resulting a "Measued Render" scheme. A lot of emulators still display a RAW scheme image because of the old (incorrect) method of bit shifting (some of them shifting from 4bits to 8bits iirc, resulting a FSH scheme with 238/238/238 white colour). On the actual hardware colours become kinda "washed out" because it doesn't shift colours at linear scale. Although, the RAW scheme is still technically correct because that's how the sprites are stored deep in the game/hardware. Just want to notice this is a very simple explanation and it might be not that correctly, but whatever |
| Nov 27, 2020 12:03 AM | astuto92 | Asset: Nani (Mega Man NES-Style) | cheto :) |
| Nov 26, 2020 11:53 PM | EmRuHire | Asset: Orange Ocean 1 | This stage is home to the greatest glitch ever in Kirby's Adventure. |
| Nov 26, 2020 11:11 PM | CosmicMan08 | Asset: Bowser | If you move fast enough you lose your outline.0 |
| Nov 26, 2020 10:39 PM | Eeveeloverthespriter8 | Asset: Wart | The game is made in an old version of Clickteam/Multimedia Fusion, use a decompiler. |
| Nov 26, 2020 10:32 PM | CosmicMan08 | Game: Super Mario Bros. | I just use the mari0 palette for most things, it's so not accurate that it can be standardized? Right? |
| Nov 26, 2020 10:29 PM | Scharlachrot | Asset: Wart | WHAAAAAAT? Wow, how did you rip the sprites from this game and Toadette Strikes? |
| Nov 26, 2020 10:24 PM | pacmastermeow | Asset: Pac-Man, Ms. Pac-Man, Ghosts, and Maze | Nice! I like the arrows in the tunnels and the shine on the pellets. |
| Nov 26, 2020 9:49 PM | SonicHex | Asset: Dry Bones | huh all the sprites from color splash are still here for these guys, makes sense considering they use the same engine |
| Nov 26, 2020 9:20 PM | DogToon64 | Asset: Beppi the Clown | Beppi gonna have some fun! >:) |
| Nov 26, 2020 9:16 PM | Tiki | Game: McDonald's eCrew Development Program (JPN) | This is what we've all been waiting for. |
| Nov 26, 2020 9:01 PM | pacmastermeow | Game: Pac-Man | pac-man: waka waka waka atari-pac: honk honk honk |
| Nov 26, 2020 8:35 PM | Gaming Fan | Asset: Ellie Rose | Best pet, 100%, no contest. |
| Nov 26, 2020 8:25 PM | DogToon64 | Game: Pokémon Smile | I bet the next Pokemon game will have TerminalMontage styled characters. :P |
| Nov 26, 2020 8:05 PM | TrueLightningStriker | Game: Senran no Samurai Kingdom (JPN) | Will there be more Senran Kagura sprite sheets? |
| Nov 26, 2020 8:03 PM | Treejog | Asset: GrumBat | The female sprites are used; they are a variant of Grumbat that remains stationary. |
| Nov 26, 2020 7:58 PM | CardboardBox | Asset: Sonic the Hedgehog | is |
| Nov 26, 2020 7:53 PM | D.M. | Asset: Title Screen & Character Selection | wonder why they gave the E corners |
| Nov 26, 2020 7:39 PM | Tierra28 | Asset: Crewmate (SMB1 SMM2-Style, Extended) | Looks good! |
| Nov 26, 2020 7:15 PM | Centrixe the Dodo | Asset: Dr. Crygor | Li'l Talking Bush! |
| Nov 26, 2020 7:13 PM | Centrixe the Dodo | Game: Pokémon Smile | Game Freak channeling Jeremey's art style? Oh I'm all for that, I'm all for that! |
| Nov 26, 2020 5:54 PM | DogToon64 | Asset: Ranch Shooter | Say! I just noticed something! In the files of the public demos, Ranch Shooter doesn't have a bullet, but in the patreon demos, he does. Pretty weird considering that he's got a gun like Peppino. |
| Nov 26, 2020 5:48 PM * | DogToon64 | Game: Swamp Attack | This game will always be one of my favorite mobile games. It's simple, and fun. I totally recommend playing this game! Anyways, good it's finally up now. :D |
| Nov 26, 2020 5:39 PM | DarkDust95 | Game: Among Us Customs | @papis802 same |
| Nov 26, 2020 4:45 PM | fxjisaki | Game: Among Us | Just Subbmited Skeld Medbay! |
| Nov 26, 2020 4:33 PM | Jordanjopa1 | Asset: Mini Crewmate & Robot | Wy son :'3 |
| Nov 26, 2020 4:21 PM | Jordanjopa1 | Asset: Robot | My son :'3 |
| Nov 26, 2020 3:35 PM | CardboardBox | Asset: Knuckles | IM NOT GONNA RUIN THIS CAUSE ITS FUNNI |
| Nov 26, 2020 3:30 PM | yay | Asset: Cliffs | Some of these clouds remember me from Kirby's Adventure background clouds |
| Nov 26, 2020 2:46 PM | Axilie | Game: Pokémon Red / Blue | Pokemon Gray and White |
| Nov 26, 2020 1:59 PM | SharpenedKnife | Game: Among Us | I got a question for the knife stab, I looked at the game files AND I never found these textures, where did you get it from? |