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| Posted | By | On | Comment |
|---|---|---|---|
| Nov 14, 2020 8:13 AM | SmithyGCN | Asset: Aeroga | Aeroga spell from Final Fantasy V in the fan game. Example explains how it is put together. But the lines streak down like raining light. |
| Nov 14, 2020 8:12 AM | SmithyGCN | Asset: Shinryuu | Superboss = optional boss. Ended up as a pixel art instead of a full sprite set, sadly. Was meant as the end boss of the colloseum in the Final Fantasy world's 2nd Quest. It was an optional area, but he was definitely meant as one of the game's hardest bosses. |
| Nov 14, 2020 8:10 AM | SmithyGCN | Asset: Boko | Boko from Final Fantasy V. He is still Bartz's steed and he stays mostly in the stable in Rabanastre being taken care of by Chocobo Knight moogles while Bartz was away. Idle, look around, blink while looking back, look back, preen, end preen, walk, turn. |
| Nov 14, 2020 8:06 AM | SmithyGCN | Asset: Meteor Spell | The Meteor spell used by various enemies and bosses throughout the Final Fantasy series and in the fan game. The frames are self-explanatory. |
| Nov 14, 2020 8:05 AM | SmithyGCN | Asset: Delta Force | Delta Force attack from the Magus Sisters that is used when they were all together. They use it to petrify you. The examples explain how it goes together. |
| Nov 14, 2020 8:04 AM | SmithyGCN | Asset: Ramuh | Beta version of Ramuh. Still wondering if I should have left it as is instead of coming up with the one I used as the final sprite. Idle, talk, ponder, cast thunder, lightning bolts, electricity up the staff, electric field. |
| Nov 14, 2020 8:02 AM | SmithyGCN | Asset: Ramuh | Ramuh appeared in the fan game as Carbuncle's guardian trying to escort her to the Esper Graveyard and ultimately to the Land of Espers. Idle, talk, teleport, thunder spell, wounded, wounded talk, turn into magicite, lying down (terrible as I've said), electricity up the staff. |
| Nov 14, 2020 7:59 AM | SmithyGCN | Asset: Gold and Silver Dragons | These creatures from Final Fantasy IV also appear in Kefka's Tower during the 2nd Quest in the Final Fantasy world in the fan game. They would appear waiting for you in the example pose you see here and would then bolt toward the ceiling, then they would streak across the screen (the Gold Dragon from the ceiling and the Silver from right to left and would repeat this til defeated). Open mouth, close mouth, idle, rotate head, body segment, arms, body segment 2, body segment 3, tail segments, skeletal parts upon death. |
| Nov 14, 2020 7:56 AM | SmithyGCN | Asset: Death Mask | The Death Mask as it appears in Kefka's Tower in the Final Fantasy world during its 2nd Quest in the old fan game. He was a strong enemy from Final Fantasy IV that will float about the room and pursue the player until he is defeated, the player is defeated, or the player leaves the room. Head, jaw, neck tubing, teeth, after images, fully assembled example, base ring for beam, base sphere for beam, beams, death pieces (it burns up). |
| Nov 14, 2020 7:52 AM | SmithyGCN | Asset: Bahamut Portrait | Bahamut's esper portrait that appeared behind the floating magicite shard in the fan game signifying it was his. |
| Nov 14, 2020 7:51 AM | SmithyGCN | Asset: Lich Summon | I'm glad that you do. This is the beta version which strangely I did AFTER the final. XD |
| Nov 14, 2020 7:50 AM | SmithyGCN | Asset: Lich Summon | Liche Summon. Level 8 earth summon. Just a plain picture of him. |
| Nov 14, 2020 7:50 AM | SmithyGCN | Asset: Kraken Summon | It's the Kracken! The first animation is it appearing. I wonder why I never took the time to do the same for the rest of the portrait summons? It is a level 8 water summon monster. Level 8 summons are represented by a giant picture of it. |
| Nov 14, 2020 7:47 AM | SmithyGCN | Asset: World Tree Base | Background of the moat/entrance area of the Kingdom of Eolis. You can see the base of the tree here. |
| Nov 14, 2020 7:45 AM | SmithyGCN | Asset: Items | The items from the game. Nothing special. The Black Onyx and the Pendant were needed to get into the Upper Branches and you had to fight Golden Silver from Gunstar Heroes and Gilgamesh from Final Fantasy V to obtain them. The Dragon Slayer was the ultimate sword the hero could use. |
| Nov 14, 2020 7:43 AM | SmithyGCN | Asset: World Tree Tileset | The outside of the World Tree that you would see as you climb the whole of it. The first room example shows you coming out of the kingdom and into the area with the tree. When you got the rocket jump ability, you could fly upward until you find one of the fountains floating up high that you needed to activate in order to restore the water in Eolis during the 2nd Quest. The second room example shows the entrance to one of the fortresses with a hidden room beneath where an optional skill was hidden. |
| Nov 14, 2020 7:39 AM | SmithyGCN | Asset: Town Objects | Objects around the kingdom itself! The arch and tower plus the animated torch on the bridge railing. Spires that would appear behind the bridge in the chasm below (the smaller ones are spires in the distance). The drawbridge at the entrance to the kingdom (wheel's in the wrong place, my mistake). Chasm wall in the background of the bridge and drawbridge areas (can be tiled to be however long you want). Empty clothesline. Hanging banners and other variations. Litter. Clothesline. Barrel (destructable object). Opening door. |
| Nov 14, 2020 7:34 AM | SmithyGCN | Asset: The Misty Region | Not much I could think of for the Misty Region tileset, but what is there in the tileset should cover most of what the original game had just reimagined plus extra. There's a mist layer and a light source shadow ring for the area itself. There are massive spider webs that should wave about in mode 7 effect. |
| Nov 14, 2020 7:32 AM | SmithyGCN | Asset: Kingdom Eolis Tileset | The tileset for the Kingdom of Eolis itself. The examples provide examples and background layers to use. The Kingdom would have a long bridge that crossed a chasm you could explore under during the night when the drawbridge is up at the entrance and a cave is revealed beneath it in the moat leading under the city. The arch between the towers and the towers themselves would change perspective where you were in the room. |
| Nov 14, 2020 7:29 AM | SmithyGCN | Asset: Indoor Objects | Some objects for the inside of buildings in the Eolis Kingdom. Tapestry, crucifix, and candle for the church. Items, cash register, counter, more items, sale sign, items on shelf, hanging lamp, and unused store background (adding it would have made things far too busy looking) for the store. Keys, sale banner, and more shelf items and weapons for the store (the white shards above the shield and sword are glass shards from when you break the lamp). The rest are various household items like chandelier, candlestick, unfinished bed, wall shelf, fireplace log holder, chair, candlabra, plate, light overlay, table, ember, and fireplace. |
| Nov 14, 2020 7:24 AM | SmithyGCN | Asset: Eolis Castle | This was the background that was to be used at the very end of the Eolis Kingdom before the player left the village. If you took the route above, it would have taken you to the castle itself. You can see the cloud covered World Tree to the far right. |
| Nov 14, 2020 7:23 AM | SmithyGCN | Asset: Standing Rock | Standing Rock, or Rokusatann, was once a boss in the original game, but here, he is an obstacle enemy that blocks certain hallways in Eura's castle walking back and forth. Pieces of his head and legs, tongue, skull and jaw when dead, blood splatter, acid spit and splatter. |
| Nov 14, 2020 7:21 AM | SmithyGCN | Asset: Shadow Eura (The Evil One) | Shadow Eura was an evil alien who arrived on a giant meteor that crashed into the World Tree. He operates from his lair in the Upper Branches and mutated the dwarves into monsters. You fight him at the altar of the meteor deep in his ruined castle. Pieces, rotating spirits, shadow pillar (would randomly pop out of the ground when Eura would stop the ground), gore ball, gore splatter, intestines, rock debris, shockwave, fireball spell (Firaga), evil aura, blood splatter. Very gory, eh? |
| Nov 14, 2020 7:15 AM | SmithyGCN | Asset: Czar Gerald | Czar was a dwarf mutated into some kind of undead general that operated an earth tremor inducing device. He was meant as a boss during the World Tree 2nd Quest that guarded the entrance to the Upper Branches. Idle, laughing, talk, leap, console operation, console destroyed, pieces. Unfinished. There were to be giant rock formations that would appear throughout the room that could crush you while he hid behind a wall. The way to beating him was to lure him into trying to crush you when you were close to him and then jumping out of the way where the boulder would crush him and his console instead. An update is coming where the rest of the console rupturing animation is. |
| Nov 14, 2020 7:09 AM | SmithyGCN | Asset: Zozura | Just a mass that squirmed on the ground and difficult to hit. It would sprint at you if it got close in the fan game. Move, die, afterimages. |
| Nov 14, 2020 7:08 AM | SmithyGCN | Asset: Zombie | Was named as "Doom Zombie" in the fan game to prevent it getting confused with the Zombie enemy from Castlevania. He has an added knife strike attack that wasn't in Faxanadu. Idle, idle 2, walk, attack, turn, die, pieces (upon death). |
| Nov 14, 2020 7:06 AM | SmithyGCN | Asset: Yuinaru | Yuinaru is a wayward spirit that floated around dropping fireballs on the ground that lingered a bit before fizzling out. Float, turn, die, flame tongue, flame droplet. |
| Nov 14, 2020 7:03 AM | SmithyGCN | Asset: Nash | Nash was a wizard that teleported and threw spells in the original game. He still did that in the fan game, but he had a variety of spells he'd use. Unfortunately, I had a finalized design that I never put to sprite form which you can find on my DA page. He would have appeared in the Misty Region. Idle, hurt, prepare to cast, cast, various variations with a Chalong sprite. |
| Nov 14, 2020 6:58 AM | SmithyGCN | Asset: Mono Draw | Mono Draw (or One Eye) is a cyclopic monster that was mutated from a Dwarf. He had the added attack of stomping on the ground to create a shockwave (which the texture would have been wrapped around a 3D model that spiraled outward). Idle, idle 2 (vein pulse), idle 3 (blinking), idle 4 (tapping fingers), preparing to jump, jump, land, die, afterimages, shockwave, turn. |
| Nov 14, 2020 6:55 AM | SmithyGCN | Asset: Michonid | Michonid is a fungus covered zombie which would create copies of itself when it took a step and left a piece of it on the floor. Weak to fire and its HP and rewards would be evenly distributed amongst itself and its copies until each had 1 HP each. So, in exchange for crowding the room, it makes itself weaker. Walk, emerge from piece, hurt/die (explodes), pieces from explosion, unused spore. |
| Nov 14, 2020 6:51 AM | SmithyGCN | Asset: Mask Man | Mask Man was an elite monster that appeared in the Upper Branches of the World Tree just like in the original game. They were fast, strong, and persistent in the chasing of you. They would lie in wait in the room in any area be it the background, the foreground, or right in front of you. You basically had no choice, but to stand and fight. Get up from stool, stool (I was inspired from the boss Muramasa from Knights of the Round), idle, strafe, run, turn, attack 1, attack 2, preparing to jump, jump, jump from background, land, die (would burn up), mace (was knocked away at death), mask pieces (knocked off when defeated). |
| Nov 14, 2020 6:46 AM | SmithyGCN | Asset: Isis | Isis, or Ishiisu as the romanization says, is a female spirit that hides in a large pleated skirt that could be used as a platform for the player. She would pop out of the skirt when the player got close enough and attack by either casting Meteor, or shoving the player backward without damage. Meteor was a rare occurrence, though. Skirt, emerge from skirt, idle, cast meteor, shove, hurt/die, hide in skirt, skirt destroyed. The two bits at the top are pieces of the skirt when it's destroyed. |
| Nov 14, 2020 6:41 AM | SmithyGCN | Asset: Chalong | Not sure if it's Chalong or Charon. Oh, well. It was a wizard that would patrol areas and throw fireballs. Idle, walk (not a good one), turn, cast spell, robe (upon defeat, the robe would burn up), skeleton (when defeated, his skeleton would pop out of his robe, fly backward, and burn up), fire effect. |
| Nov 14, 2020 6:39 AM | SmithyGCN | Asset: Beholder | Basic Beholder type enemy. He floated downward from the ceiling in groups in a slow zig zag pattern. When there were a lot in one area, it was meant to keep the player from accessing an area he wasn't meant to at that point in the game. They had no EXP they could give upon defeat. Idle, die. |
| Nov 14, 2020 6:38 AM | SmithyGCN | Asset: Woman | Just a woman who is found throughout Eolis. It was planned that one would periodically walk into the items shop and look around when the player was inside. No, it's not meant as a female stereotype as other npcs would have walked in and done the same thing as well. Idle, talk, curtsy (would have done this at the end of a conversation), walk, look, and turn. |
| Nov 14, 2020 6:35 AM | SmithyGCN | Asset: Soldier | The military in Eolis. They have a cut scene to themselves where they are fighting monsters outside the city. Idle, talk, walk, sleep, turn, battle ready, guard, attack, hurt, fallen, spears, spear flash (this overlays on the end of the spear when the soldier thrusts it forward). Like it says, there is an old walk and the spear rotates with the soldier's pose. A bit of a cop out, I know. |
| Nov 14, 2020 6:33 AM | SmithyGCN | Asset: Smoking Man | Man who smokes by the bridge in Eolis. Idle, light up, talk, and smoke ring. |
| Nov 14, 2020 6:32 AM | SmithyGCN | Asset: Priest (Guru) | Priests in the World Tree. Could be found in various areas. One ends up giving you the Demon's Ring because he is tired of guarding it saying you are the one it's meant for. Pray, idle, talk, rummage pocket, toss item, talk after toss, disgusted. |
| Nov 14, 2020 6:30 AM | SmithyGCN | Asset: King Eolis | King Eolis was the unnamed king in Faxanadu. In this, he helped the heroine get into the World Tree and gave her instructions to get past the fortresses therein. After the famine hits the kingdom, he becomes sickly and dies. Idle, talk, walk, turn, preparing to whisper, whisper, ponder, nod, pray, in bed. |
| Nov 14, 2020 5:12 AM | SmithyGCN | Asset: Bunny Statues | They would have blocked the path to Mount Itoi until a Carrot Key was given it. Then the statues would have sunken into the ground allowing access. |