Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 14, 2020 1:12 PM | TattleameliaMLG | Asset: Voting Screen and Chat | @DogToon64 - The Henry Stickmin Collection does NOT run on flash. The Sprites are made in flash and then exported to whatever the game actually runs on. |
| Dec 14, 2020 12:07 PM | WallE_8_0YT | Asset: Emergency Meeting Button | Dat Betton |
| Dec 14, 2020 11:57 AM | aoe | Asset: Piranha Plant, Pokey, & Plant Enemies | "cactuses or cacti" neither, is pokey |
| Dec 14, 2020 11:23 AM | ApraxiumRum | Game: Digimon World 2 | I've never thought I'd see this. Thank you for all your hardwork!! Any hope that the human characters models could be ripped? |
| Dec 14, 2020 11:21 AM | aoe | Game: Among Us | guys listen i scanned |
| Dec 14, 2020 10:56 AM | SharpenedKnife | Game: Among Us | Thanks to this, I'm happy that I can finally make my own animations! I even made a 60 FPS Alien Animation, check it out if you want to https://cdn.discordapp.com/attachments/753469346491269160/787995023274147850/ezgif.com-gif-maker_23.gif |
| Dec 14, 2020 10:28 AM | Greenknight9000 | Asset: Super Sonic (Master System / Game Gear-Style, Expanded) | @Brian Fan For standalone skins? No. I have already made one in the past with these sprites and thus there's no need. If it's part of a pack, I suggest mine being used as to save time |
| Dec 14, 2020 10:22 AM | kmnyy7g | Asset: Emilia | I want live2D's data as like as https://www.spriters-resource.com/mobile/puellamagimadokamagicasidestorymagiarecord/ |
| Dec 14, 2020 9:56 AM | Lindermann | Asset: Mars Gigantalos / Golden Gigantalos / Mars Percier | jesus crist that alota effort |
| Dec 14, 2020 9:44 AM | twxaxreal | Asset: Ptolemaic Di-Cokka Opening Hatch | hey @AFruitaday! Should i mashed up the Ptolemaic Di-Cokka Sprites before i know what that one was doing. |
| Dec 14, 2020 9:37 AM | twxaxreal | Asset: Fortmeranian/Blazemeranian | .... Blaze version before i gonna need that one. |
| Dec 14, 2020 9:29 AM | KostyaGame the bruh | Asset: Mario (Sonic Mania-Style) | wah!! it's so cool!!! |
| Dec 14, 2020 8:54 AM | burutaru | Game: Hot Springs Story | how you extracted those sprites? I've tried to use AssetStudioGui with no success, software doesn't find any sprites. |
| Dec 14, 2020 7:52 AM | Dolphman | Asset: Big Gate | "Send me into the stargate!" |
| Dec 14, 2020 7:39 AM | SolarReaper | Asset: Mario (Sonic Mania-Style) | So we are getting White Tanooki Mario as the super form? |
| Dec 14, 2020 7:13 AM | DigitalDiamal | Game: Pac-Man Battle Royale | @pacmastermeow There was an arcade version of this. |
| Dec 14, 2020 6:54 AM | GlacialSiren484 | Asset: Mario (Sonic Mania-Style) | While I may not be a fan of the blue shirt red overalls design this is absolutely beautiful and deserves to be one of the most popular sheets in Mario customs |
| Dec 14, 2020 6:36 AM | vladebil | Asset: Title Screen, Stage Select & Game Over | guts man is lonely. :( |
| Dec 14, 2020 4:11 AM | metaknight1337 | Asset: DVD Screen | @estrogonof theres way too many sprites for it to be in an map sheet. |
| Dec 14, 2020 3:58 AM | TheWhillieHotDogUGD | Game: Among Us | @DogToon ok... i just dont really have much to do. maybe il stream on twitch... |
| Dec 14, 2020 3:19 AM | pacmastermeow | Asset: General Sprites | clyde didn't get the memo |
| Dec 14, 2020 3:03 AM | pacmastermeow | Game: Pac-Man Battle Royale | No, seriously, where did Pac-Man Battle Royale go? ShadowGamer's comment about "since when was it ever on mobile" just confuses me more, because it confirms that it went somewhere, but doesn't tell me where! |
| Dec 14, 2020 2:57 AM | JJ314 | Asset: The Skeld: Engines | I got it. |
| Dec 14, 2020 2:51 AM | RonaTheRTD | Asset: Mario (Sonic Mania-Style) | Damn this is amazing. |
| Dec 14, 2020 2:48 AM | TehPuertoRicanRipper | Asset: Sonic (Classic) | When it comes to Shinbs' death, 'yes' is always the answer every time you ask for permission. |
| Dec 14, 2020 2:25 AM | Luigifan1115 | Asset: The Skeld: Engines | Could we just add the lower engine frame to this and call it "Engines"? I don't see a real point to having both of them be separate sheets if they have the same assets. |
| Dec 14, 2020 2:19 AM | UrJust2Ez4Me | Asset: Super Sonic (Undertale Battle-Style) | Where's normal Sonic..? |
| Dec 14, 2020 1:15 AM | UrJust2Ez4Me | Asset: Crewmate (SMW SMM2-Style) | Colored feets. |
| Dec 14, 2020 1:15 AM | UrJust2Ez4Me | Asset: Crewmate (SMB1 SMM2-Style, Extended) | Better colored feet? Make it fit the suit color. |
| Dec 14, 2020 1:07 AM | UrJust2Ez4Me | Asset: Crewmate (SMB1 SNES-Style) | Not to be mean or anything, but I think his size should be the same as mid-grow, and make the feet same color as the suit. |
| Dec 14, 2020 1:06 AM | shadowman44 | Game: Minesweeper (Windows 7) | Is this the same as Vista? |
| Dec 14, 2020 12:34 AM | Tundrapuppy | Asset: Dialogue Portraits | Amy sus |
| Dec 14, 2020 12:13 AM | Lost3DBlastFan | Asset: Mario (Sonic Mania-Style) | Well done! I bet all that time of getting it done was worth it! |
| Dec 14, 2020 12:04 AM | BlasterZX | Asset: Copy Robot / Mega Man? | *Insert MM Powered Up Boss Music* |
| Dec 14, 2020 12:02 AM | DogToon64 | Game: Among Us | @TheWhillieHotDogUGD If you keep saying that your sheets are pending, and/ or saying you're still waiting, then the staff might purposely make you wait longer... |
| Dec 13, 2020 11:56 PM | TheWhillieHotDogUGD | Game: Among Us | minute = 12+ hours |
| Dec 13, 2020 11:32 PM | Barack Obama | Asset: Rex, Blargg, & Dino-Rhino | Repositioned the ripper tag & some of Dino-Torch's sprites, also gave Rex' parts an own row. |
| Dec 13, 2020 11:30 PM | Barack Obama | Asset: Aquatic Enemies | Added Cheep-Cheep in a bubble and partly re-ripped the enemies from the VRAM to add grid boxes. Those who were not re-ripped (Urchin, Porcu-Puffer) got the vSNES grid anyway. |
| Dec 13, 2020 11:27 PM | Barack Obama | Asset: Fireball Enemies | Reworked the layout, added more effects and notes. |
| Dec 13, 2020 11:25 PM | Barack Obama | Asset: Goomba & Bob-Omb | Added Bob-Omb's real palettes (blue / beige) despite him only using two colours of them. The previous one was a glitch palette, also it had no visual impact on the sprites. |