Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 5, 2020 2:25 PM | DogToon64 | Asset: Wily Castle Bosses | The Grim Matchstick before Cuphead became a thing... |
| Dec 5, 2020 11:24 AM | Deathbringer | Asset: Burt the Bashful | Think of it like 3d models. Those cones are the original textures and they get shaped through various mathematics into the body and pants. |
| Dec 5, 2020 8:22 AM | SpaceHarrier64 | Game: Clash at Demonhead | [mandatory Scott Pilgrim reference] |
| Dec 5, 2020 8:20 AM | SpaceHarrier64 | Game: Time Lord | This game really feels like it was meant to have a 2-player mode, what with how your player instantly regenerates after death and how the scoreboard is symmetrical, almost suggesting that the boss’ health is where a second player score and life counter was originally gonna be. |
| Dec 5, 2020 8:18 AM | SpaceHarrier64 | Asset: F-14 Thunder Cat / Tomcat | This game has 4 megabits of memory just like Phantasy Star, and yet it can’t even register collision detection with your normal shots half the time, and you can cheese the first 10 or so stages without a fight just by clamping the D-pad diagonally. Shameful....... |
| Dec 5, 2020 7:20 AM | ChillyRoll | Asset: Alarm Bob-omb (Unused) | Late, but.. @Dortorpife This is actually an unused variant of the Alarm Bob-omb! The normal variant is also kinda smaller.. This would fit more in the Unused section than the enemy section.. |
| Dec 5, 2020 7:03 AM | SmithyGCN | Asset: Donkey Kong | It's called a 'wild take' in animation. |
| Dec 5, 2020 6:57 AM | SmithyGCN | Game: Donkey Kong Country 3: Dixie Kong's Double Trouble | Is everything ripped from these three games? Besides tilesets, I mean? |
| Dec 5, 2020 4:59 AM | CosmicMan08 | Asset: Enemies & Bosses | Fun Fact: The bottom part of a piranha plant has a seperate frame for two animations despite never being used, this second frame is however used in the All Night Nippon version to make the mouth move. |
| Dec 5, 2020 4:41 AM | Goji54 | Game: Super Mario World | RIP Old Enemies Sheet. :( |
| Dec 5, 2020 4:39 AM | pacmastermeow | Asset: Stage Select | Someone needs to add the separate overlays for the characters, like in the MM3 sheet. |
| Dec 5, 2020 4:12 AM | Scorchwood | Game: Pokémon Ranger | Gonna go out on a limb,i kinda see potential in the 'Pokemon' ranger sprites |
| Dec 5, 2020 1:35 AM * | DogToon64 | Game: Xalabaias Adventure (Hack) | Fun fact: For the game's thumbnail, I actually referenced it something similar to this: (I can't find the exact image, but this one's pretty close though) |
| Dec 5, 2020 1:28 AM | DogToon64 | Asset: Cagney Carnation (Enemy) | I tried to rip the boss version of Cagney, but it turned out to be a pretty difficult task since he's done in a few separate sprites (stem, thorns, head, hands and arms, and his leaves are in a completely different layer). So I probably won't rip the boss version of him from this game. |
| Dec 5, 2020 1:25 AM * | DogToon64 | Asset: Minecraft Blocks | If you're wondering "Are these different than the originals?", the answer is yes. For example: The Grass and Dirt blocks from Xalabaias Adventure don't have the grey pixels like the originals do. Believe me, I checked. |
| Dec 4, 2020 11:18 PM | CrazyMario64 | Asset: Mario's Bros. Moves | The thumbnail is funny lol. |
| Dec 4, 2020 11:02 PM | TotallyProperUsername | Game: CraftMine | oh damn this is a real game |
| Dec 4, 2020 10:45 PM | Christian_Soldier | Asset: Eggmobile (Sonic Movie, Genesis-Style) | "That's an illegal left, by the way!" |
| Dec 4, 2020 10:42 PM | Christian_Soldier | Asset: Dr. Robotnik (Jim Carrey, Sonic Mania-Style) | Look what came out of my egg sack! |
| Dec 4, 2020 10:38 PM | DogToon64 | Asset: James/Aikido James | @Christian_Soldier He doesn't use Animate CC, his animations are made with a bunch of single images and he combines them in Adobe Premiere Pro. You can find out about it in his "About" page on his channel: https://www.youtube.com/c/theodd1sout/about |
| Dec 4, 2020 10:27 PM | CrazyMario64 | Asset: World 1-1 | Imagine this in sm64 |
| Dec 4, 2020 10:23 PM | Christian_Soldier | Asset: James/Aikido James | @DogToon64 Well, he IS an animator. |
| Dec 4, 2020 10:10 PM | Franketepoke2 | Asset: Sans (Dr. Robotnik's Mean Bean Machine-Style) | Now i felt like wanting to see a remix between Megalovania and Sat-uh...Dark Prince's theme. |
| Dec 4, 2020 10:09 PM | CrazySockpuppet | Game: Minecraft: Java Edition | Lag level is [size=50]OVER NINE-THOUSAAAAAAAAAAAAAAAAAAAAAAAAAND!!!!!!!!!!!!!!!!!!!!!!!!!!!!![/size] |
| Dec 4, 2020 9:24 PM | JJ314 | Asset: The Skeld: Communications | @LuigiFan1115![]() |
| Dec 4, 2020 9:00 PM | Pizzy Dizzy | Asset: Simba | go in door be like: mr stark i dont feel so good |
| Dec 4, 2020 8:24 PM | RedRojo | Asset: Plague Knight | Just looking at his sprites makes Flowers of Anatomy play in my head lol |
| Dec 4, 2020 8:22 PM | Ton | Game: The Legend of Zelda | I think the enemy death effect is missing. |
| Dec 4, 2020 7:46 PM | CosmicMan08 | Asset: Goomba | it's a DOOMba |
| Dec 4, 2020 7:22 PM | dald22 | Game: CraftMine | https://www.youtube.com/watch?v=K2MZINKrr6w |
| Dec 4, 2020 7:20 PM | dald22 | Game: CraftMine | this game is from one of those weird websites you find with the crappy games on them |
| Dec 4, 2020 6:43 PM | ittan-momen | Asset: Dig Dug / Taizo Hori | And now it has the correct name! |
| Dec 4, 2020 6:23 PM | CosmicMan08 | Game: CraftMine | w u t |
| Dec 4, 2020 5:30 PM | piggi5x | Asset: Hidden or Unknown | skelly boi |
| Dec 4, 2020 5:25 PM | Eoncats | Asset: Sonic 1 Title Screen Font (Expanded) | What are the different versions for? |
| Dec 4, 2020 5:06 PM | DogToon64 | Asset: Boss Pokémon | Mewtwo in the thumbnail is like: "Behold, my power!" BTW, is this unorganized because it was submitted before a rule saying that you have to organize your sprites took place? |
| Dec 4, 2020 5:02 PM | jrm10071322 | Game: Sonic Crackers (Prototype) | the hostility is unneeded, honestly, believe it or not, but Sonic and Tails have completely different sprites compared to S1/S2 despite having the same appearance, only a few are the same. the background palette sheets are there separate because trying to throw all four into one would be a complete clusterfuck of colors. |
| Dec 4, 2020 3:04 PM | Luigi2ndplayer | Game: My Singing Monsters | I can't find the light island monster sprite sheets now... |
| Dec 4, 2020 2:48 PM | DogToon64 | Asset: Met (Expanded, NES-Style) | Noice job! Some of the right side sprites remind me of the Mets from Mega Man 11. |
| Dec 4, 2020 2:47 PM | Eeveeloverthespriter8 | Game: Toad Strikes Back | Not many people know that the game is made in an old version of clickteam, this is a 2007 game. |
