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| Posted | By | On | Comment |
|---|---|---|---|
| Nov 16, 2020 6:42 AM | Franketepoke2 | Asset: Karaoke Bomber (Panic Bomber World, Super Bomberman 3-Style) | Its also noteworthy that in the japanese version of SBR she was called "Sexy Bomber" |
| Nov 16, 2020 6:40 AM | Franketepoke2 | Asset: Bookworm (Super Bomberman 3-Style) | It was time someone tried to customize in the style of what personally its my favorite Bomberman game |
| Nov 16, 2020 6:16 AM | Karlson | Game: Among Us | I downloaded it before the skins were removed, i'll try to give you the skins |
| Nov 16, 2020 6:16 AM | Cateye | Game: Super Mario Bros. 3 | @oxygen ? |
| Nov 16, 2020 5:57 AM | XenoTriggerEevee | Asset: A Link to the Past Light World (Zelda Game Boy-Style) | My friend and I noticed something: where's the Zora pond? |
| Nov 16, 2020 5:36 AM | SmithyGCN | Asset: Piranha Plant, Pokey, & Plant Enemies | Yeah, I've been saying that for years, but no one listens. They just insist on rewriting the language. |
| Nov 16, 2020 4:05 AM | Dolphman | Asset: Piranha Plant, Pokey, & Plant Enemies | *"Cactuses" Like with "octopus" and "platypus", "Cacti" is grammatically incorrect. |
| Nov 16, 2020 3:15 AM | SmithyGCN | Asset: Biri | Biri would have had an accompanying Bari, but I never got around to it. It functioned the same way as it did in the 3d Zelda titles. It would shock you if you hit it with a melee weapon. Float, particles upon death two variations. |
| Nov 16, 2020 3:13 AM | SmithyGCN | Asset: Beamos | The Beamos in 2 Souls' Tale resembled its Twilight Princess incarnation (I found the Ocarina/Majora variation to look too weird). Since it couldn't fire in all directions like in the traditional top down view, I had to improvise with it aiming vertically around it. The only way you could tell where it was looking was with a pink arrow that moved around the top portion. You have the body, destroyed head, destroyed base, eyes, arrow, and laser. It could be destroyed with a bomb and it had a blind spot near its base where you could kneel and hide in. |
| Nov 16, 2020 3:10 AM | SmithyGCN | Asset: Anubis | Anubis, an obscure enemy from Ocarina of Time, appeared in the fan game I was working on. Its design was unchanged from its official appearance. An idle/float (which is also used for attacking) and a turn sprite with flames beneath it. It would burst into flames when it died. |
| Nov 16, 2020 3:05 AM | DogToon64 | Asset: KONG Letters | KKKKK OOOOO NNNNN GGGGG |
| Nov 16, 2020 2:42 AM | Xband | Game: Gotta Protectors | One of the best games to come out on the 3ds in my personal opinion, sad it came out during the decline of the system though. |
| Nov 16, 2020 2:27 AM | SuperSanic24 | Asset: Mario | walkin |
| Nov 16, 2020 2:25 AM | Some_Dude | Asset: Littleroot Town | this would be a pretty cool rom hack |
| Nov 16, 2020 2:17 AM | Gaming Fan | Asset: Try Again | Bet you feel incorrect |
| Nov 16, 2020 2:12 AM | Xband | Asset: Empty Channel Spaces | Interesting... Is this a beta asset by any chance? |
| Nov 16, 2020 2:06 AM | SmithyGCN | Asset: Saria | Saria appeared at the end of one of the dungeons of the fan game where she would inform you of some of what was going on in Hyrule. She would play her ocarina if you walked away from her. Here you have a branch she sits on, idle, talk, pulling out her ocarina, and playing her ocarina. She actually would be very aggravated with you for barging into her temple without any invitation. |
| Nov 16, 2020 2:03 AM | SmithyGCN | Asset: Slug | One of the basic enemies from Legacy of the Wizard. Its only addition to its functions from the original is that it left a slime trail that would leave the ground with less friction on it when you stepped on. |
| Nov 16, 2020 2:00 AM | SmithyGCN | Asset: Computer Virus | When I created these sprites, I was more interested in going dark with its themes and... well, just look how creepy the puppet and magician look. Not fitting of the world they are from at all. As I said earlier, I never got around to the Red Dragon, but I hate to think what I would have come up with at that time. |
| Nov 16, 2020 1:57 AM | SmithyGCN | Asset: Kracko & Kracko Jr. | This is Kracko. Say hi to Kracko. I forgot what role he had other than just being a boss, but I pretty much made an 8bit verbatim of his KSSU sprites. It's nothing special and I feel an assembled sheet would have done better. Eye Looking, Eye Hurt, Cloud Poof, Cloud Parts, Spikes, Bomb, Rain, Collision Effect, Jr. Sphere, Jr. Particle Effect, Space Filler (for between cloud parts so as not to leave any gaps when they moved), Lightning. |
| Nov 16, 2020 1:49 AM * | DogToon64 | Asset: Coming Soon | @QuadFactor I know right? |
| Nov 16, 2020 1:48 AM | SmithyGCN | Asset: Sir Kibble | Sir Kibble was the first Kirby related character I did for the fan game. A regular enemy and didn't have any surprises. Idle, slide, hurt, aerial attack, walk, throw blade, attack, attack 2, defend, victory, uppercut, about to throw blade (air), bladerang, energy wave. |
| Nov 16, 2020 1:45 AM | SmithyGCN | Asset: Mumbies | When I redesigned the Mumbies for the game, I tried upping its creep factor. So I had its bandages hang off its body like an eerie tail. It would have functioned like in his game appearances except you could set him on fire (fire poses weren't completed). Move, Idle, Death. |
| Nov 16, 2020 1:43 AM | SmithyGCN | Asset: Meta Spear | Meta Spear was the only Meta Crew member I actually finished for the fan game. He had similar functionality to his game appearances, but he had the added effect of electrifying himself when you got too close so your melee weapons would shock you back when you tried to attack. You have float blink, float, just a head, spear, light glow, and electricity. |
| Nov 16, 2020 1:40 AM | SmithyGCN | Asset: Gordo | Gordo was just going to function similarly to how he did in the games he's from. He even animates the same way. Nothing new. |
| Nov 16, 2020 1:38 AM | SmithyGCN | Asset: Gim | Capsule J I never got around to doing, sadly. Thing about this sheet is that I had a hard time keeping the proportions the same throughout which is something I was able to learn to avoid in cartoon animation but never learned in sprite making. Gim here has his enemy colors, but could easily be recolored to his helper paletter by anyone seeking to use him as such. |
| Nov 16, 2020 1:36 AM | SmithyGCN | Asset: Enemies (Pixel Art) | I know there should be more, but I never got around to it. I was also planning on improving the textures on each of these, but I never got around to that either. XD Scarfy I made to look doofy and threatening (tried mixing Don Bluth and D. Gray Man styles here), Shotzo, (I forget the name of the sphere), but I tried doing something different with his laser akin to how some glowing effects were mde in the Sega Genesis, Simirror I tried making otherworldly, Rocky I went with something goofy that made him seem like that manga serious face I kept seeing come up in memes, and Grizzo I just wanted to make look ugly tough. |
| Nov 16, 2020 1:35 AM | QuadFactor | Asset: Coming Soon | That sprite of Rush sleeping is adorable. |
| Nov 16, 2020 1:32 AM | SmithyGCN | Asset: Ribbon | Personally never played Kirby 64 too far. I forgot Ribbon's role in 2 Souls' Tale when I made her sheet, but I think she sort of functioned similarly to her 64 game counterpart. You have idle on the ground, talk, fly, fly 2, weary, knocked out, static fly, gather, wings, sweat drop, star shard, light overlay, and sparkles. |
| Nov 16, 2020 1:28 AM | CosmicMan08 | Asset: Lancer | Hey can I use this sheet as a basis for my expanded lancer sheet? I'll of course give credit (and include the adorable ralsei in the corner :3) |
| Nov 16, 2020 1:24 AM | Paraemon | Asset: Vector | That... is Deebs' version. |
| Nov 16, 2020 1:15 AM | CosmicMan08 | Asset: Onion | ^^‿ |
| Nov 16, 2020 12:38 AM | OverallVG | Game: Sonic the Hedgehog Customs | We should make a forum for Mod.Gen expansions. |
| Nov 16, 2020 12:30 AM | OverallVG | Asset: Vector | Good gravy, he's bigger than Deebs' version. |
| Nov 16, 2020 12:16 AM | UrJust2Ez4Me | Asset: Toad (SMM2 SMB3-Style) | i approve the bup |
| Nov 15, 2020 11:42 PM | QuadFactor | Asset: Yukidarubon | This guy looks more like a classic Mega Man enemy. |
| Nov 15, 2020 11:34 PM | shadowman44 | Asset: Billy | Other than the weird heartless reference, this looks amazing for the late 2000's (assuming when it was made) |
| Nov 15, 2020 11:24 PM | Barack Obama | Asset: Object Enemies & Hazards | Revised the sheet and added more frames for the chainsaw as well as a note for the 2nd Torpedo Ted palette. |
| Nov 15, 2020 11:14 PM | QuadFactor | Asset: Piranha Plant, Pokey, & Plant Enemies | Goji54, they're cacti, which are plants, so yes. |
| Nov 15, 2020 11:05 PM | SmithyGCN | Asset: Nic the Weasel | Hey, Jay's art looks fantastic. I also like how Sonic's iris bends around the shape of his eye among other things (I would have never thought to do that). Yeah, that was a big issue with the reboot as well as the fact that stories just weren't all that interesting. I know they tried to explain why that was with the fingered hands at one time, but I forgot what they said about it and not sure if it really was a good explanation at all. |