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| Posted | By | On | Comment |
|---|---|---|---|
| Nov 14, 2020 3:24 AM | JacobTheSpriter | Game: WarioWare Gold | Wheres that SMB3 minigame where you balance Mario and Luigi? That microgame includes the first Super death pose Nintendo has made in an old-school Mario game style. |
| Nov 14, 2020 3:23 AM | SmithyGCN | Asset: Treasure Chests | This treasure chest actually uses the Golden Sun design just using the color schemes of other games like Wizards & Warriors. This chest would have also had a Mimic version which would have looked like the one from Golden Sun itself. You have just idle and opening animations. One with a shine and one without depending on what you wanted to convey. |
| Nov 14, 2020 3:19 AM | SmithyGCN | Asset: Malkil's Chamber | This was one of the last things I did for the defunct 2 Souls' Tale project if not THE last thing. I did this entirely using the drawing tablet. I just have a precise hand. Worship me. (XD) The decor was decided to resemble much of what the Earth Corridor was going to be with the added feature of Malkil's throne on the teeth of the chamber. I overlaid this on top of the original map to make sure everything lined up while I did it. There were going to be flames in the eye holes originally which can still be done either through custom work of the user or by using one of the many flames I've done for other sheets. |
| Nov 14, 2020 3:15 AM | SmithyGCN | Asset: Bear King's Chamber | In my old fan game, the Animal Kings were meant to be already killed by Malkil, and their subjects that were left behind erected statues of them in memorium. Sadly, I only finished the Bear King's statue and room. The room would have been a barrier to the Earth Elemental's room where you would have had to find the Golden Tankard (pictured on the shield next to the statue's face) to proceed. The original drawing I did of this was more detailed, but I left out some of them due to it already looking very crowded in this small space. For one, there would have been a back wall and a foreground spider web. |
| Nov 14, 2020 3:15 AM | Gaming Fan | Asset: Big Rock Finish | One! Two! One two three C'MON! Bweam, bweam, bweam bweaaam! |
| Nov 14, 2020 3:14 AM | Cheesy Mac n Cheese | Asset: Islanders | I’m referring to the ripper’s message, “Another Joint Dogg original.” |
| Nov 14, 2020 3:10 AM | SmithyGCN | Asset: Zombie | This is a zombie (called a Drowned Corpse in my old fan game) that came right out of the Water Level in Ironsword. It's function was to show up in the boss fight with the Water Elemental (in my old game only) by arriving in a coffen floating on top of the Elemental itself and fall down on top of you, breaking open to let out the zombie which would chase you around. So you have the coffin, the debris, the zombie walking, and the defeated pose. It's unfinished as I forgot to make a turning pose for it. |
| Nov 14, 2020 3:08 AM | SmithyGCN | Asset: Water Elemental | Water Elemental was one of the most bosses I had the pleasure to sprite for. I really went to town designing the stuff and rocks that make up his waterfall. I kept the area where his face was blue to add color to the waterfall itself and to keep the same aesthetic as the original from Ironsword. Sadly, the water is an edit of the Symphony of the Night great waterfall in the Underground Cavern rather than a full on custom and for that I apologize for. His face is self-explanatory, but his eyeballs are a direct reference to Exor in SMRPG. Then you have the overlays of the rocks so that the water looks convincingly as THERE on his sprite instead of just pasted over. Next is the palette that cycles so that the waterfall animates. I also took the liberty of adding the entire water tileset I made for the game to this sheet to help complete the composition. You have rain, water splashing, rain splashing, straight down rain, water tiles, and light beams in the water's surface. There's also these dotted lines showing the rain running down the walls and surfaces it strikes as well as some splash droplets and bubbles for when the character is under the water. Have fun, guys. |
| Nov 14, 2020 3:01 AM | SmithyGCN | Asset: Malkil | These are THREE different versions of Malkil. The only one that's completed is the beta version, which I think is probably the one you should use. He basically functioned like Dracula from Castlevania, so his animations speak for themselves save for the fact that he does different attacks. Sadly, I didn't think to make any effects for his spells. The spaces between his other sprites and his multi-colored teleport frames was supposed to be another teleport fram colored white, but I accidentally colored over them when I pasted them over into this composite sheet and never bothered to correct it. |
| Nov 14, 2020 2:58 AM | Xeric | Asset: Scourge | @OverallVG everything that exists for each character should be on the sheets that get uploaded here. |
| Nov 14, 2020 2:58 AM | SmithyGCN | Asset: Elementals | The elementals from Ironsword in their original forms. They would show up in the hub room in Ironspire to taunt you when you arrive then disappear into their corridors in my fan game. The first four sprites are shine overlays that would lay over the main sprites of the elementals (semi-transparency, maybe some added lighting effects if your game or art program can produce them), Earth, Water, Fire, and Wind Elementals in that order (couldn't think of a good animation for him/her/it, so I didn't even try sorry about that), and finally we have debris and sand particles that fall off the earth elemental. I also had water droplets for the water one, but I forgot to add them and don't know where they are. |
| Nov 14, 2020 2:53 AM | SmithyGCN | Asset: Earth Elemental | The Earth Elemental's giant form would have showed up as a boss in Castle Ironspire's Earth Corridor section in my old fan game. In this version, he has a few new tricks in addition to his old spit fire technique from his game. As you can see, he is formed over a cave wall (which I forgot to add the door you were meant to go through after he is defeated) which would be uncovered after the fight. There are the pieces of his face which move around accordingly to simulate facial expressions and other stuff. He was originally going to have a chin (which is still on the sheet) but it looked funny and detracted from the creepy look I was going for. You have his face pieces (which you should consult the example on the sheet in case you get confused as to how they're placed generally), a black block to fill in any areas between his pieces so as not to break the illusion of him being there, then his aforementioned chin, Stalactites that fall when he causes an earthquake, Eye Lazer, Lazer Trail, and a giant sword he causes to randomly fall from the sky. |
| Nov 14, 2020 2:47 AM | Creepze | Asset: Dreamy Shy Guy | dead |
| Nov 14, 2020 2:39 AM | SmithyGCN | Asset: Cloud Man | Cloud Man appeared as an enemy from Ironsword Wizards & Warriors II. He would fall from the sky and run back and forth like a spazz kicking spiked balls at you. So... with that said, you can tell this guy isn't finished. He has an idle, a turn, and a walk, but that's it. Some frames from his walk could be used for a kick if you didn't want to work too hard at completing him, so that would leave you with just making the spiked ball he kicks around. |
| Nov 14, 2020 2:39 AM | Dolphman | Asset: Big | @101MarioChallenge. Especially with the scale we were going to go for. (At least E-122-PSI made a perfect Big in Genesis style) |
| Nov 14, 2020 2:39 AM | Pizzy Dizzy | Asset: Squidward Tentacles (SuperSponge-Style) | Spongebob Rehydrated Supersponge: a fan remake of Supersponge, with better sprites, some special settings and enhanced gameplay. Could you please make more of these sprites? I would love if anyone helped me on this project. |
| Nov 14, 2020 2:36 AM | Omega | Asset: Perfect Chaos | A face only a mother could love |
| Nov 14, 2020 2:36 AM | SmithyGCN | Asset: Toll Knight | This is the Red Kuros or Toll Knight seen at the end of most levels of Wizards & Warriors. I differentiated him from Kuros by making him wear similar, but be a shadow of some kind to show he was an evil copy that isn't perfect. He only has a text balloon and an idle animation, so this sheet is unfinished. He would have had an attack animation to knock you back if you got close and a number counter to go with his balloon. The text balloon would only appear when he knocked you back, meaning you would have had to take slight damage just to find out what it was that he needed from you to proceed. |
| Nov 14, 2020 2:34 AM | Dolphman | Asset: Tiara | @You Gotta be Joshing me There was an attempt at a reboot of the project via a Discord server but like the original, we lost motivation and disbanded. |
| Nov 14, 2020 2:32 AM | SmithyGCN | Asset: Spook | Spook was one of three minions of Meidou in my old fan game. His animations are just sprouting and laughing. He would randomly sprout up from the ground and knock you skyward, laugh, before retreating back into the ground. |
| Nov 14, 2020 2:31 AM | SmithyGCN | Asset: Scram | Scram is meant as a minion of Meidou in my old fan game. He sprinted across the floor in a kamikaze like fashion and exploded on impact, knocking you back a great distance. |
| Nov 14, 2020 2:29 AM | SmithyGCN | Asset: Beaker | Beaker was meant as a minion to Kamek's second summon in his battle in my defunct fan game alongside Scram and Spook. When he turns as he flips, the direction the heart on his face points to determines his current Defense and Strength stats. |
| Nov 14, 2020 2:27 AM | SmithyGCN | Asset: Black Jewel | This is the finalized version of the Black Jewel boss Kamek was to summon originally. Body, Body Blink, Body Shine, Tentacles Idle, Spin (to summon sprite crystals), Cracks, Eyeball, Sprite Crystals, Sprite Crystals Idle, Ray, Ray Particles, Blast Ring (A space was added in as this is a 2D perspective compared to the attack in a 3d perspective, so it would be easier to avoid), Fireball, Laser Fire Trail, Crystal Shards, Jewel Shards, Better Laser Fire Trail, Death Effect 1, Death Effect 2 (there is an example in the sheet of how this is supposed to look). |
| Nov 14, 2020 1:38 AM | Grinder74 | Asset: Darkspine Sonic | I just wish there were more sprites. Other than that, they're amazing! |
| Nov 14, 2020 1:09 AM | You Gotta be Joshing me | Asset: Tiara | I'm loving this massive influx of old Mod.Gen stuff. It's a shame it's unfinished and the team's dissolved, but that's just the way the cookie crumbles. |
| Nov 14, 2020 1:06 AM | You Gotta be Joshing me | Asset: Sonic the Werehog | Probably the first Werehog sprites that don't look like a 5 year old made them in MS Paint. |
| Nov 14, 2020 1:05 AM | You Gotta be Joshing me | Asset: Perfect Chaos | These just don't stop coming... |
| Nov 14, 2020 1:03 AM | 935935935 | Asset: Darkspine Sonic | Amazing |
| Nov 14, 2020 1:02 AM | 935935935 | Asset: Perfect Chaos | Holy god... |
| Nov 14, 2020 12:57 AM | 935935935 | Asset: Vector (Sonic Battle-Style) | This one is the best one |
| Nov 14, 2020 12:56 AM | Omega | Asset: Billy | Heartless Billy from the KH crossover |
| Nov 14, 2020 12:27 AM | KoopaTroopa76 | Game: Among Us | I just submitted a few more level parts... |
| Nov 14, 2020 12:07 AM * | 935935935 | Asset: Vector | I would dont consider this the best from the site, since there is literally just stand, and lack of sprites |
| Nov 13, 2020 11:43 PM | dald22 | Game: Friday the 13th (USA) | someone has been saving some sprite sheets for friday 13th to roll around |
| Nov 13, 2020 11:31 PM | SmithyGCN | Asset: Black Jewel | This was the beta version of the Wario World boss Kamek was going to summon in the final game as the final enemy he would bring into the battle against you. Body, Body Shine, Body Cracking frames (the more damage he got the more cracked he became), Eye, Sprite Crystals Shine, Sprite Crystal Idle, Ray, Ray Particles, Ray Base Ring, Fireball, Fire Trail, Crystal Shards, Tentacle Pieces, Body Pieces. |
| Nov 13, 2020 11:26 PM | SmithyGCN | Asset: Dhaos | Dhaos was meant as a summon by the final boss's first form. He only had Dhaos Corridor as his only attack. Appearing 1, Appearing 2, Idle to Casting, Dhaos Corridor 1, Dhaos Corridor 2, Orbs, the parts to the beam, but the parts from left to right are the base ring, ray shine, particles, ray pieces, ripple waves. |
| Nov 13, 2020 11:25 PM * | supersonic392 | Asset: Sonic (Super Mario World-Style) | i'm going to use the spin jump sprites edit: nvm |
| Nov 13, 2020 11:20 PM | SmithyGCN | Asset: Phantron | Phantron was meant as a boss from the shooter levels in 2 Souls' Tale when the heroes were piloting arwings to get to the Dark Matter Nexus which was the final area of the game. The animations are: front idle, turn, after image, bullet, bomb. He functioned as he did in the original Star Fox. |
| Nov 13, 2020 11:17 PM | SmithyGCN | Asset: Krystal | Krystal was meant to be an assist character for Fox when he was playable. She would fight alongside him as he traveled. The animations are: idle, talk, turn, walk, shrug (she would do this after talking to her as an npc), talking while shrugging, angry, pulls out gatling gun, firing, talking with gun, leaning while talking, falling from ledge, landing, wounded, get up, defeated, using PSI, PSI after image falling, PSI after image using PSI. The miscellaneous sprites to the side are: close up of gatling gun, bullet, Krystal's head, gatling gun, Beta Krystal, PSI Shield, PSI Bolt. |
| Nov 13, 2020 11:11 PM | SmithyGCN | Asset: Fox | Fox was meant to be a sometimes playable character in my old fan game 2 Souls' Tale where he'd fill in for the male playable character when the story called for it. One such area of the game came about when the hero got turned to stone by Medusa in the Castlevania world and Fox had to find an antidote by tracking Medusa down before the petrification was permanent. The animations are: idle (this one was hard to decide how it was going to look), talk, crouch, dash, stopping from dash, dash backward, flying kick, continued flying kick (he'd propel himself forward like this until he hit the ground), getting up from landing, going into a crawl, crawling, firing his pistol, shield, holding shield, breaking shield, multi-fast-kick, jumping, falling from jump, landing, jump roll forward, fall from roll forward, fire fox anticipation, fire fox execution, falling from fire fox, firing pistol in air, kicking in air, walk, hurt, swim forward, falling while swimming, swim idle, defeated, dash after image, dash backward after image, flying kick after image, fir fox after image, fire fox anticipation effect (beta), fire fox anticipation effect (final), pistol laser, pistol kickback effect, fire fox effect, not sure why this cell is blank, shield effect, laser collision, fire fox particle, fire fox smoke, fire fox flame (this appears on the ground where you started from as you blast off into the sky, one was on either side of Fox when he blasts off). |