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Nov 16, 2020 2:17 AM Gaming Fan Asset: Try Again Bet you feel incorrect
Nov 16, 2020 2:12 AM Xband Asset: Empty Channel Spaces Interesting... Is this a beta asset by any chance?
Nov 16, 2020 2:06 AM SmithyGCN Asset: Saria Saria appeared at the end of one of the dungeons of the fan game where she would inform you of some of what was going on in Hyrule. She would play her ocarina if you walked away from her. Here you have a branch she sits on, idle, talk, pulling out her ocarina, and playing her ocarina. She actually would be very aggravated with you for barging into her temple without any invitation.
Nov 16, 2020 2:03 AM SmithyGCN Asset: Slug One of the basic enemies from Legacy of the Wizard. Its only addition to its functions from the original is that it left a slime trail that would leave the ground with less friction on it when you stepped on.
Nov 16, 2020 2:00 AM SmithyGCN Asset: Computer Virus When I created these sprites, I was more interested in going dark with its themes and... well, just look how creepy the puppet and magician look. Not fitting of the world they are from at all. As I said earlier, I never got around to the Red Dragon, but I hate to think what I would have come up with at that time.
Nov 16, 2020 1:57 AM SmithyGCN Asset: Kracko & Kracko Jr. This is Kracko. Say hi to Kracko. I forgot what role he had other than just being a boss, but I pretty much made an 8bit verbatim of his KSSU sprites. It's nothing special and I feel an assembled sheet would have done better. Eye Looking, Eye Hurt, Cloud Poof, Cloud Parts, Spikes, Bomb, Rain, Collision Effect, Jr. Sphere, Jr. Particle Effect, Space Filler (for between cloud parts so as not to leave any gaps when they moved), Lightning.
Nov 16, 2020 1:49 AM * DogToon64 Asset: Coming Soon @QuadFactor I know right?
Nov 16, 2020 1:48 AM SmithyGCN Asset: Sir Kibble Sir Kibble was the first Kirby related character I did for the fan game. A regular enemy and didn't have any surprises. Idle, slide, hurt, aerial attack, walk, throw blade, attack, attack 2, defend, victory, uppercut, about to throw blade (air), bladerang, energy wave.
Nov 16, 2020 1:45 AM SmithyGCN Asset: Mumbies When I redesigned the Mumbies for the game, I tried upping its creep factor. So I had its bandages hang off its body like an eerie tail. It would have functioned like in his game appearances except you could set him on fire (fire poses weren't completed). Move, Idle, Death.
Nov 16, 2020 1:43 AM SmithyGCN Asset: Meta Spear Meta Spear was the only Meta Crew member I actually finished for the fan game. He had similar functionality to his game appearances, but he had the added effect of electrifying himself when you got too close so your melee weapons would shock you back when you tried to attack. You have float blink, float, just a head, spear, light glow, and electricity.
Nov 16, 2020 1:40 AM SmithyGCN Asset: Gordo Gordo was just going to function similarly to how he did in the games he's from. He even animates the same way. Nothing new.
Nov 16, 2020 1:38 AM SmithyGCN Asset: Gim Capsule J I never got around to doing, sadly. Thing about this sheet is that I had a hard time keeping the proportions the same throughout which is something I was able to learn to avoid in cartoon animation but never learned in sprite making. Gim here has his enemy colors, but could easily be recolored to his helper paletter by anyone seeking to use him as such.
Nov 16, 2020 1:36 AM SmithyGCN Asset: Enemies (Pixel Art) I know there should be more, but I never got around to it. I was also planning on improving the textures on each of these, but I never got around to that either. XD Scarfy I made to look doofy and threatening (tried mixing Don Bluth and D. Gray Man styles here), Shotzo, (I forget the name of the sphere), but I tried doing something different with his laser akin to how some glowing effects were mde in the Sega Genesis, Simirror I tried making otherworldly, Rocky I went with something goofy that made him seem like that manga serious face I kept seeing come up in memes, and Grizzo I just wanted to make look ugly tough.
Nov 16, 2020 1:35 AM QuadFactor Asset: Coming Soon That sprite of Rush sleeping is adorable.
Nov 16, 2020 1:32 AM SmithyGCN Asset: Ribbon Personally never played Kirby 64 too far. I forgot Ribbon's role in 2 Souls' Tale when I made her sheet, but I think she sort of functioned similarly to her 64 game counterpart. You have idle on the ground, talk, fly, fly 2, weary, knocked out, static fly, gather, wings, sweat drop, star shard, light overlay, and sparkles.
Nov 16, 2020 1:28 AM CosmicMan08 Asset: Lancer Hey can I use this sheet as a basis for my expanded lancer sheet? I'll of course give credit (and include the adorable ralsei in the corner :3)
Nov 16, 2020 1:24 AM Paraemon Asset: Vector That... is Deebs' version.
Nov 16, 2020 1:15 AM CosmicMan08 Asset: Onion ^^‿
Nov 16, 2020 12:38 AM OverallVG Game: Sonic the Hedgehog Customs We should make a forum for Mod.Gen expansions.
Nov 16, 2020 12:30 AM OverallVG Asset: Vector Good gravy, he's bigger than Deebs' version.
Nov 16, 2020 12:16 AM UrJust2Ez4Me Asset: Toad (SMM2 SMB3-Style) i approve the bup
Nov 15, 2020 11:42 PM QuadFactor Asset: Yukidarubon This guy looks more like a classic Mega Man enemy.
Nov 15, 2020 11:34 PM shadowman44 Asset: Billy Other than the weird heartless reference, this looks amazing for the late 2000's (assuming when it was made)
Nov 15, 2020 11:24 PM Barack Obama Asset: Object Enemies & Hazards Revised the sheet and added more frames for the chainsaw as well as a note for the 2nd Torpedo Ted palette.
Nov 15, 2020 11:14 PM QuadFactor Asset: Piranha Plant, Pokey, & Plant Enemies Goji54, they're cacti, which are plants, so yes.
Nov 15, 2020 11:05 PM SmithyGCN Asset: Nic the Weasel Hey, Jay's art looks fantastic. I also like how Sonic's iris bends around the shape of his eye among other things (I would have never thought to do that). Yeah, that was a big issue with the reboot as well as the fact that stories just weren't all that interesting. I know they tried to explain why that was with the fingered hands at one time, but I forgot what they said about it and not sure if it really was a good explanation at all.
Nov 15, 2020 10:50 PM Goji54 Asset: Piranha Plant, Pokey, & Plant Enemies Are Pokeys Plants?
Nov 15, 2020 10:12 PM TotallyProperUsername Asset: Karaoke Bomber (Panic Bomber World, Super Bomberman 3-Style) Ooh right
Yeah i forgot to mention this is the one from Panic Bomber World
Nov 15, 2020 10:08 PM Stix Game: Rhythm Tengoku (JPN) i dont think tap trial (en) will get accepted as the sprites have to be from the original version and not the english patched version
Nov 15, 2020 10:05 PM Random Talking Bush Asset: Karaoke Bomber (Panic Bomber World, Super Bomberman 3-Style) @BupMeansBupness: As of Super Bomberman R, there's actually a second Karaoke Bomber now (which is Pretty Bomber's alternate form seen in said game).
Nov 15, 2020 10:02 PM TotallyProperUsername Asset: Karaoke Bomber (Panic Bomber World, Super Bomberman 3-Style) Thanks!
Im not sure if you mean the jamaican one (Rasta Bomber) but thanks for liking the sprite sheet!
Nov 15, 2020 9:59 PM TotallyProperUsername Asset: Bookworm (Super Bomberman 3-Style) This is Bookworm, from Bomberman '94
Nov 15, 2020 9:44 PM Dolphman Asset: Nic the Weasel It always bugged me how the game characters (Minus Nack until 2006) had five fingered hands while the comic characters had four.
Thank goodness they changed that by the time Flynn took over.
Nov 15, 2020 9:38 PM Dolphman Asset: Koopas & Masked Koopas They really need to bring back the blue and yellow Koopa Troopas
Nov 15, 2020 9:28 PM Supermario_Jumpman Asset: Koopas & Masked Koopas You got, gario, luigi, mario, ptario, wario, tuihee, wahrio, uncle larry, and metal mario.
Nov 15, 2020 9:15 PM Creepze Asset: Shroob (Paper Mario N64-Style) epic
Nov 15, 2020 9:14 PM Creepze Asset: Fawful (Paper Mario N64-Style) epic, now i must see if i can make a TOK style fawful
Nov 15, 2020 9:12 PM Gamingmage Game: Celeste Nice to see Celeste finally here, wonder if we'll get everything, tilesets and all.
Nov 15, 2020 8:51 PM Gaming Fan Asset: Ness the evil naked sans is ness
Nov 15, 2020 8:37 PM Ton Asset: Bug The staff discussed this too. The vertical pixels look doubled. Dazz said he thinks they’re accurate.
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