Comments


Displaying all comments.
Posted By On Comment
Jul 19, 2020 4:01 PM * DogToon64 Asset: Spyro (Super Mario Bros. 1 NES-Style) Awesome job! I'd never expect this. I might not be into Spyro, but this is still cool.
10/10
@WallE_8_0YT multiple layers
Jul 19, 2020 2:37 PM WallE_8_0YT Asset: Spyro (Super Mario Bros. 1 NES-Style) what about the 3 nes colors version?
Jul 19, 2020 2:08 PM CardboardBox Asset: Bonzi XPAND DOGN
Jul 19, 2020 2:07 PM CardboardBox Game: BonziBUDDY mkoney boye
Jul 19, 2020 1:42 PM Paraemon Asset: Angel Island Zone Looks pretty similar to me.
Jul 19, 2020 12:52 PM NMarioMaster7 Game: Paper Mario: Color Splash True, but still for the new sprites as much as I can’t wait to see them, Ik that things take time, so I rather wait for RTB to get the sprites as soon as he can, not when people want them. Like I said before things take time.
Jul 19, 2020 12:41 PM Ton Asset: Attichitcuk Omg I hadn't made that connection. Itchy!
Jul 19, 2020 11:40 AM Dolphman Game: Mario Bros. (Ocean) Ocean can best be described as the British version of LJN. Complete with awful licensed games.
Jul 19, 2020 11:33 AM Ton Game: Super Mario World 2: Yoshi's Island @brunovalads just to keep it clean, it would probably be better to put all the bonus stuff in one sheet. For example, a Flip Game sheet would have all the card graphics, the backgrounds, and the items all together. Is that what you mean?
Jul 19, 2020 9:45 AM Fireafy Asset: Leviathan i was expecting the full bodied version of this thing but ok
Jul 19, 2020 9:37 AM shadowman44 Game: Mario Bros. (Ocean) Ocean was the one who made it, I presume there's another version of this game made by a different company for the C64. There were a lot of double ports for this system if I recall.
Jul 19, 2020 7:49 AM Happy Time Boredom Asset: Pokémon My favourite Pokémon: Gimer!
Jul 19, 2020 6:44 AM Spectro Asset: Sonic the Hedgehog :earless:
Jul 19, 2020 6:25 AM Fat Mario Asset: Level 0-999 Backgrounds What the hell.
Jul 19, 2020 6:16 AM Fat Mario Game: Mario Bros. (Ocean) Why is it 'Ocean'?
Jul 19, 2020 4:54 AM brunovalads Game: Super Mario World 2: Yoshi's Island I can help a lot with Yoshi's Island, ripping each sprite with each pose would be very useful for my Lua script. I already have the map for each stage/room, if it's ok I can submit them. Now I'm working on the Bonus Challenge graphics, which led me to a question: is it better submitting a sheet with all the i.e. FLIP CARDS bonus graphics, or it's better a sheet for each element (BG1, BG2, BG3, sprites) separately?
Jul 19, 2020 4:18 AM Rainbow Question Mark Asset: Flowey X (Normal Battle-Style) Photoshop Flowey but without the Photoshop
Jul 19, 2020 2:05 AM Arturmsbr2 Asset: Snack Basket t h e o m e g a c h o n k
Jul 19, 2020 1:29 AM Plamz Doom Asset: Attichitcuk This is Chewbacca's dad.

Yes, The same dad that debuted in the Star Wars Holiday Special and watched VR space porno.
Jul 19, 2020 1:05 AM SharkGuy Asset: Font Vicarious Visions loved using this font
Jul 19, 2020 1:02 AM SharkGuy Asset: Zoombinis (Pokémon Red & Blue-Style) Now this is more accurate
Jul 19, 2020 12:29 AM Masking_Sl0t 8C Asset: Baseball Bat ?
Jul 19, 2020 12:16 AM pacmastermeow Asset: Koopa Bros. (Super Mario Maker-Style) I feel like their taunt sprites disguised and undisguised should be swapped.
Jul 19, 2020 12:02 AM Random Talking Bush Game: Super Smash Bros. Customs @WholesalePringals: First of all, requests (especially "off-topic" ones -- as it's a ripping request in a customs section) are not allowed outside of the forums, you should know this by now considering you were warned for it earlier. Secondly, it's not going to happen.
Jul 18, 2020 11:41 PM pacmastermeow Asset: Goomba What's the faceless mushroom for?
Jul 18, 2020 11:29 PM shadowman44 Asset: Slammer Note: His name in every other version is Scooter, they called him Slammer for whatever reason.
Jul 18, 2020 11:28 PM Fawfulthegreat64 Asset: End Screen The graphics for the Bowser Jr.'s seem to be unused here. Same for Toadette & Papercraft Mario & Luigi. It looks like an early version, with an unfinished Clown Car and art derived from PIT's Baby Bowser art, as opposed to the final artwork used for Paper Jam.
Jul 18, 2020 10:18 PM JosueCr4ft Game: Paper Mario: Color Splash Some sprites of the splash color are recycled into the origami king.
Jul 18, 2020 9:56 PM Madbird82 Asset: End Screen Bowser Jr.'s clown car having no face must've been some developer oversight right there.
Jul 18, 2020 9:55 PM shadowman44 Asset: Baseball Bat Not anymore.
Jul 18, 2020 9:38 PM talic Game: Metal Slug Attack can you share the latest dump files in a zip or rar?, i wanna help ripping the latest units
Jul 18, 2020 8:45 PM DogToon64 Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) @QuadFactor Ok, thanks. I never remembered seeing this enemy on Super Mario Galaxy 2, I'll look it up
Jul 18, 2020 8:29 PM TheGameyFireBro105 Asset: Miscellaneous Enemies (NSMBU) I'm an idiot. There's the munchers. You can delete my other muncher related posts, now
Jul 18, 2020 8:28 PM TheGameyFireBro105 Asset: Palette (NSMBU) why do we have muncher icons, but not actual munchers?
Jul 18, 2020 8:26 PM QuadFactor Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) @DogToon64
Super Mario Galaxy 2, it can be seen in the background of Shiverburn Galaxy.
Jul 18, 2020 8:26 PM TheGameyFireBro105 Game: Super Mario Maker Where are my NSMBU MUNCHERS?????
Jul 18, 2020 8:21 PM DogToon64 Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) What game did this guy appear in? It kind of looks like a Magiblot from Super Paper Mario
Jul 18, 2020 8:19 PM digitalgamer800 Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) it's a tree in the shape of an alien. maybe it would be miscellaneous
Jul 18, 2020 8:17 PM DogToon64 Asset: Angel Island Zone @Observer I don't care what you say, I still think Sega ripped off Angel Island Zone.
Jul 18, 2020 8:17 PM digitalgamer800 Game: Mario & Luigi: Paper Jam (sighs in relief and joy) our first paper character!
keyboard_double_arrow_left keyboard_arrow_left Page of 3,821 keyboard_arrow_right keyboard_double_arrow_right