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Oct 23, 2020 2:08 PM TheRetroBoy Asset: Weapons guys, guard dogs are now knifes, and guns
Oct 23, 2020 1:21 PM DatTingWhatLiveDownLeDumpster Asset: Gun (Old Version) (insert mini crewmate sitting on the floor sadly here)
Oct 23, 2020 1:19 PM DatTingWhatLiveDownLeDumpster Asset: Alien (Old Version) CREWMATE WITH MOUTH
Oct 23, 2020 1:16 PM DatTingWhatLiveDownLeDumpster Asset: Mini Crewmate I wish mini crewmates had their own tasks they could do
Oct 23, 2020 1:12 PM collinsisyou Asset: ZCorp Consultant @TakeTwoAncy It's upcoming
Oct 23, 2020 1:08 PM WallE_8_0YT Asset: Mini Crewmate (Super Mario Bros. 3 NES-Style) I love the sprites,but "Style" is mispelled
Oct 23, 2020 12:53 PM artem art 4411 Game: Sonic Chronicles: The Dark Brotherhood what tool was used?
Oct 23, 2020 12:52 PM artem art 4411 Asset: Dialogue Portraits what tool was used?
Oct 23, 2020 12:33 PM Paraemon Game: Sonic the Hedgehog Uh, no, Sky Base outright isn't in the Genesis version, in any way shape or form.
Oct 23, 2020 12:19 PM 935935935 Game: Sonic the Hedgehog its me, or sky base is an unused stage in genesis version
Oct 23, 2020 12:17 PM 935935935 Asset: Title Screen & Level Select Hidden palace... The only survivor
Oct 23, 2020 12:12 PM 935935935 Asset: Hidden Palace Zone The best stage was cut... But why
Oct 23, 2020 12:08 PM 935935935 Asset: Goal Ring After a lot of time a new sheet
Oct 23, 2020 12:05 PM 935935935 Asset: Portal Background Pizza.... Land!
Oct 23, 2020 11:55 AM JerpyDerp Asset: Peach (Super Mario Bros. 1 NES-Style) OHHH NOOO
Oct 23, 2020 11:51 AM JerpyDerp Asset: Fat Yoshi (Super Mario Maker-Style) beeg yosh
Oct 23, 2020 11:46 AM WallE_8_0YT Asset: Boom Boom @SharkGuy Lol Ur right
Oct 23, 2020 11:45 AM JerpyDerp Game: Tetris Customs we needed this.
Oct 23, 2020 11:34 AM WallE_8_0YT Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) @RetroBit oh ok
Oct 23, 2020 10:43 AM IAmPlayer Game: Plants vs. Zombies 2 @Kirbygamer58556 Well there's a lot of sprite sheets on the PvZ Wiki already, I guess no one bothered to make a cleaner sheet for it here.
Oct 23, 2020 9:54 AM TheGreatMilkas Asset: Peashooter Sorry to bother,but what are the facing down and other-colored Peashooters?I mean,they are cool and should be kept even if they are just custom flim-flam,but i am just interested in what are they.
Thanks for the help.
Oct 23, 2020 7:53 AM Franketepoke2 Asset: Crash Bandicoot And even better,it has all his basic moveset,which makes it very useful for Crash fangames.
And yes,technically it was an Exen game,but there is also a J2ME version of it which divides in two parts,10 levels each,so i named it (Java).
Oct 23, 2020 5:55 AM BigHungryMode Game: Ms. Pac-Man Much better than the abomination that they called pacman
Oct 23, 2020 4:18 AM BigHungryMode Asset: Main Sprites (iOS) Who are the green and purple ghosts, and what are they used for, are they unused
Oct 23, 2020 3:34 AM MBCMechachu Asset: Pokémon Icons Can't wait to see the Crown Tundra stuff added to this.
Oct 23, 2020 1:50 AM Rainbow Question Mark Game: Nintendo Badge Arcade Mega Man is one of the few non-Nintendo franchises to be in the Nintendo Badge Arcade. Good job, Capcom!
Oct 23, 2020 1:30 AM QuadFactor Asset: Kaiser Sigma @Mr. L, actually, I just ripped the sprites from the game.
Oct 23, 2020 1:23 AM Neon Streak Asset: Metalhead Dat walk cycle.
Oct 23, 2020 1:13 AM Retrospect Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) @WallE_8_0YT A
Oct 23, 2020 12:59 AM DogToon64 Game: The Henry Stickmin Collection Wait a minute! I could've swore there were distraction dance sprites. Where did they go? Or am I imagining things?
Oct 23, 2020 12:44 AM DogToon64 Game: Henry Stickmin Customs Well, you know what they say: "if you can't beat 'em, join 'em". I'm going to work on a Super Mario Maker Styled Henry Stickmin.
Oct 23, 2020 12:35 AM Mr. L Asset: Beck (Mega Man NES-Style) Poor Beck. He never had a chance.
Oct 23, 2020 12:30 AM * TakeTwoAncy Asset: Portuguese (USA) these were official? i always thought nintendo didn't like putting their stuff on places that aren't, uh, the us, japan or canada
Oct 23, 2020 12:26 AM Mr. L Asset: Kaiser Sigma Nice assembly work!
Oct 22, 2020 11:48 PM TakeTwoAncy Asset: ZCorp Consultant when was this used?
Oct 22, 2020 11:48 PM TakeTwoAncy Game: Plants vs. Zombies 2 bad idea, this is just giving the 3 year olds who make pvz edits and entire oc wikis more fuel
Oct 22, 2020 11:14 PM questionmarkboi Asset: You Say! Sign (Mania, Somari, and Master System-Style) Salad Plain
Oct 22, 2020 11:08 PM Creepze Asset: Luigi "Well. He's-a my bro. He's got nothing to do. And he was up for it."
Oct 22, 2020 11:07 PM Creepze Asset: Sombrero Guy "Shy oh my!"
Oct 22, 2020 11:05 PM ZeroJanitor Game: Mega Man 2: The Power Fighters @Gaia That's because Capcom arcade games typically had a resolution of 384x224, compared to the much narrower 256x224 resolution of the SNES. Because both games were made to play on 4:3 monitors, the arcade sprites were made wider to compensate for the fact that they would be squished when displayed on-screen.
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