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Dec 1, 2020 3:38 PM TheVengefulRevolvenant Asset: Lost Soul huh.
Dec 1, 2020 3:37 PM TheVengefulRevolvenant Game: DOOM / DOOM II @Random Talking Bush *cough cough* chaingunners *cough cough*
Dec 1, 2020 3:36 PM CrazySockpuppet Game: Monopoly "Oh, you got me Monopoly this year for the Nintendo 64? Well this would've been great back in 1864!"
--JonTron, "Plug and Play Consoles"
Dec 1, 2020 3:34 PM BlueBlur64 Asset: Mario He freakin B E E G
Dec 1, 2020 3:34 PM BlueBlur64 Game: Super Mario Bros. Special Huh, this version of the game seemed to have used something closer to the Star's artwork design.

Neat.
Dec 1, 2020 3:32 PM CrazySockpuppet Game: Sonic Dreams Collection Let me out
of here!!!

It's not easy
being pregnant
Dec 1, 2020 3:24 PM Creepze Asset: Sombrero Guy Shy Oh My!
Dec 1, 2020 3:06 PM Dolphman Game: Wolfenstein II: The New Colossus @Dunkelschwamm I'm surprised Caroline is another edit of Greta instead of General Fettgesicht
Dec 1, 2020 3:05 PM Dolphman Asset: Miscellaneous @Dunkelschwamm Haha, wow. All because of palette limitations on the Fiend from Quake.
Dec 1, 2020 2:59 PM Dolphman Asset: Sonic.EXE @RedSonicStudios That reminds me, why was this even accepted in the first place?
Dec 1, 2020 11:54 AM Jose_el_Pro Asset: SMB Overworld Tileset (Mega Man NES-Style) @lavei-dev Actually NES Mega Man games use at three colors in addition to black, sometimes even four. Then tile colour limit is fine.
Dec 1, 2020 11:45 AM Jose_el_Pro Asset: Super Mario Bros. 1 NES (PICO-8-Style) PEMI
SURAOB.
Dec 1, 2020 11:13 AM RedSonicStudios Asset: Sonic.EXE Never thought I'd see a Sonic.exe spritesheet in the TSR
Dec 1, 2020 10:55 AM Cateye Game: Super Mario World Hey where's the star effects after completing a level?
Dec 1, 2020 10:16 AM Sarara Shiki-kan Asset: Kirby (PICO-8-Style) Baby
Dec 1, 2020 8:42 AM TattleameliaMLG Asset: Steve (Deltarune Battle-Style) I like how Rana is based off of Frisk instead of Kris
Dec 1, 2020 7:41 AM StS (PL) Asset: Temmie Village I literally wasted 2 hours to pay her for colledge by buying and the 1G flakes and then selling them for 2G over and over again
Dec 1, 2020 7:10 AM Murphmario Game: Nintendo Badge Arcade It'd be cool to see this return in some form someday. Though if it did, I'd like to see the micro transactions removed.
Dec 1, 2020 7:09 AM D.M. Asset: HUD Elements +crueicide | the coloured letters are definitely upscaled, you can tell by the M. The rest im not sure about but id assume theyre also upscaled
Dec 1, 2020 6:53 AM D.M. Asset: Font & Symbols the x is green, as seen on the sheet. the grey one is the multiplication symbol, which for some reason is next to W and Y.
Dec 1, 2020 6:49 AM D.M. Asset: Goomba why are the coins on this sheet? and arent they at the wrong scale?
Dec 1, 2020 6:34 AM omegaziz Asset: Colors, Patterns, Stamps and Fonts looks awesome :)
but where exactly in the game can you see the yellow triangle exclamation sign?
Dec 1, 2020 5:45 AM Some_Dude Asset: Font & Symbols i did not know that G, U, and X are so colorless.
Dec 1, 2020 5:00 AM Some_Dude Asset: Crewmate (SMW SMM2-Style) pink is acting kinda sus..
Dec 1, 2020 5:00 AM Some_Dude Asset: Crewmate not exactly smw, this is more like smb 3
Dec 1, 2020 4:58 AM Some_Dude Asset: SHHHHHHH! red sus he told me to shh at the start
Dec 1, 2020 4:46 AM SmithyGCN Game: BS Zelda: Ancient Stone Tablets (JPN) The layouts of the maps (overworld, dungeon, etc) are really different.
Dec 1, 2020 4:06 AM Rakoon CD Asset: Enemies (SMW) The Spike sprite looks awful...
Dec 1, 2020 4:04 AM Rakoon CD Asset: Enemies (SMW) Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.
Dec 1, 2020 4:00 AM Rakoon CD Asset: Enemies (SMW) With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
Dec 1, 2020 3:36 AM 935935935 Asset: Mario (Wario Blast-Style) You want fun? My bomb will show you fun
Dec 1, 2020 3:02 AM UnknownUney Asset: Sonic (Sonic 1) i was going to like get sonic 1's sheet, but this covers everything i needed plus more
Dec 1, 2020 2:45 AM UnknownUney Asset: Mighty (Sonic 2-Style) and wouldnt be on the site, they might look like recolors, and some are, but must are edited slightly
Dec 1, 2020 2:41 AM ANueUtsuho Asset: Bullets, Items, Spirits Are the season particle effects leftovers from Hidden Star in Four Seasons, or are they used?
Dec 1, 2020 2:41 AM Lost3DBlastFan Asset: Hungry Girl's Flute *plays a single note* Thanks!
Dec 1, 2020 2:39 AM RailroadGuy27 Asset: Duel Mode you know, I had this idea for a board game/trading card game version of the duel mode of Mario Party 3

there would be more Mario Enemies from throughout the series, from the regular mainline games, to the land games on the Game Boy, to even the ones from Paper Mario, and instead of getting them through a roulette, you'd use cards that would be used as the information for the party members (which can be got through booster packs) and the way you'll get them is by drawing from your party deck of 40 party member cards, and some party members have a different rank (Gold, Silver, & Bronze) which determines how many copies of that card you can have in a deck (Bronze let's you keep 3 in your deck, Silver let's you keep 2, Gold let's you keep one, and no rank let's you put as many as you like) and the more higher the rank the more powerful the party member, there's also rare Platinum ranked party members that are super powerful but you can only have one Platinum Ranked Party Member in your deck, and here some examples:

>Whacka from Paper Mario, with 1 health, 0 power, 6 salary, and it's effect is that when when it's defeated in battle the owner of the card's health gets fully restored
>Lakitu has 1 health, 2 power, 1 salary, and it's effect is where when it's defeated in battle, you can search your deck for any Spiny cards, and if you have one in your deck, you shuffle your deck, and place said spiny card as the top card on your deck
>Spear Guy has 2 health, 1 power, 2 salary, and it's effect is that during one attack only it can due 1 damage to the player directly
>Bandit has 1 health, 1 power, 5 salary, and it's effect has it steal the amount of coins from a single die roll everytime the owner lands on an opponents space
>Hiyoihoi from Super Mario Land has 3 health, 2 Power, 4 salary, and can only attack person farthest away from him (so basically a more powerful Mr. Blizzard)
>Sparky has 2 health, 3 power, 3 salary, and it's effect is that after being attacked, you'd roll a die and if it lands on an even number, the attacker gets dealt with one damage
>Phanto from Super Mario USA has 1 health, 0 power, 6 salary, and has the effect of when an oppenent's party member kills it, the attacking party member becomes part of your party (in the same position as where it was)
>Cannon Pig from Super Mario Land 2 has 2 health, 2 power, 3 salary, and has the ability that before it attacks, you roll a die, if you lands on an odd number the attack goes to the opponent nearest, but if it lands on an even number the goes to the opponent farthest away

and to show what position they're in, there would be two holders representing Black & White (White for front & and Black for back), see the pieces on the board are red and blue game pieces with top and middle part being the Red or Blue color and the Bottom part being colored white on one end & black on the other and this would give a better understanding of what your piece is, and each blank space has a circle at the near it and you'd place ether a red or blue token to represent your space,

and it'd have these changes to the game to make it more like a board game:

>the players now have 10 health points to make the game last longer
>Bell Top & Mini-Game Spaces would be gone
>Movement is determined by rolling 2 six sided dice
>Game Guy Spaces would consist of a game where you roll a die and if you roll an even number you're coins are doubled, and you can keep rolling the dice to increase the multiplication of your coins up by one or just take the coins and continue the game, but if you roll an odd number you'd lose all your coins and continue the game
>Pipesqueak would have you roll a die each time you enter a pipe, and depending on what you roll, that's where you'll end up (there's even a key next to each pipe to tell where you need to go)

do you think that would be good?
Dec 1, 2020 1:55 AM JustAnotherUserMore Asset: Credits Aca Aparecen Tramoyas de sexo femenino al parecer (?
Dec 1, 2020 1:53 AM JustAnotherUserMore Game: 31 Minutos if we know this show... por que estamos escribiendo en ingles? xd
Dec 1, 2020 1:42 AM ZTO Asset: Steve (Deltarune Battle-Style) Honestly it's only really this big due to the loads of pallete swaps, there might be a way to cut it down to size
Dec 1, 2020 1:36 AM SwipeWire Asset: Cheeseburger Backpack -"Cheeseburger backpack! Cheeseburger backpack! Cheeseburger backpack!"
-"It's a two-hour paddle home."
-"..."
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