Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 3, 2020 10:06 PM | DogToon64 | Asset: Title Screen | BTW, for those that are wondering: "Why didn't you rip the title screen boarder?" I did a check just now, and I found out that the title screen boarder is the same as the original. But, I am going to add the copyright from the bottom of the screen since it's different. |
| Nov 3, 2020 9:58 PM | DogToon64 | Game: Super Mario World | @ReverseDmitry I think you mean categories. And it's probably to organize them to make, and them easy to find. |
| Nov 3, 2020 9:55 PM | Zenksren | Game: B. Rap Boys | Thank you very much, I can work with that |
| Nov 3, 2020 9:50 PM | A-121-B | Asset: The Book of Belial | The Fresh Book of Bel-Lial |
| Nov 3, 2020 9:39 PM | DogToon64 | Asset: Items | I got a question, what power-up gives you a 2-UP? I know a 3-UP Moon gives you a 3-UP, but I don't know what gives you a 2-UP. |
| Nov 3, 2020 9:30 PM | Paraemon | Asset: Sonic the Hedgehog | They're not all the same. The rolling/jumping sprites are exactly like that in the game. Two of the varieties lack a mandated shine that shows the difference of the others. |
| Nov 3, 2020 9:24 PM | Kojima_Koga_Delta | Game: Minecraft Customs | I'm waiting to approve at least 5 sheets, but it will be more than a month and no one has approved yet, I'm waiting |
| Nov 3, 2020 9:22 PM * | Void-the-Bat | Asset: Sonic (Sonic 1-Style, Expanded) | It doesn't matter. You shouldn't be changing names of sheets like that, especially custom sheets. It clearly even says MC Sonic on the lower right. I'm not even sure how that name change was allowed. |
| Nov 3, 2020 9:07 PM | AFruitaday! | Game: B. Rap Boys | Alright, I'll give you the right palette for the possible unused enemy here: https://i.postimg.cc/dtSGrbX0/Correct-Palette.png I apologize if I didn't help out enough, maybe I'll do better. |
| Nov 3, 2020 8:56 PM | NMarioMaster7 | Asset: Stingby (Mario & Luigi 3DS-Style) | WOAH THIS IS AMAZING!!! |
| Nov 3, 2020 8:39 PM | Zenksren | Game: B. Rap Boys | Oh it's supposed to look like that, okay, I've no clue what to do from there then |
| Nov 3, 2020 8:25 PM | Diyamund | Asset: Super Game Boy Frames | @teh_supar_hackr Pokemon Yellow was called "Pocket Monsters Pikachu" in Japan. Also, this sheet has them reversed so I need to fix it. |
| Nov 3, 2020 8:22 PM | Diyamund | Asset: Pokémon (Menu) | odd that they didn't use the yellow for pikachu on the sgb enhanced version |
| Nov 3, 2020 8:13 PM | DogToon64 | Asset: Leafly | It kind of does resemble Kirby... |
| Nov 3, 2020 7:53 PM | Mr. L | Asset: Master | Interesting how the fighter and thief get their NES designs, but this guy gets his look from Dawn of Souls... |
| Nov 3, 2020 7:52 PM | dald22 | Game: Tribal Hunter | Deviantart the game |
| Nov 3, 2020 7:48 PM | dald22 | Asset: Leafly | no but they do look like a kirby enemy |
| Nov 3, 2020 7:42 PM | DogToon64 | Asset: Headcannon Logo Font (Expanded) | Very creative! I don't know why I never thought of an idea of this. :P |
| Nov 3, 2020 7:41 PM | OverallVG | Game: Super Robot Wars Alpha (JPN) | This guy seems to have a ton of sprites from almost all the SRW games, if anyone's interested. They've a bit of a mess however, and some of them seem to have not been ripped properly, and look corrupted. They may need some sorting out. http://mechanicalsaviour.blogspot.com/ |
| Nov 3, 2020 7:39 PM | Goji54 | Asset: Leafly | Is that... Kirby!?!?!? |
| Nov 3, 2020 7:20 PM | TotallyProperUsername | Game: Tribal Hunter | i actually thought on ripping this game because uhhh ...i like the weight gain parts |
| Nov 3, 2020 7:08 PM | Gaia | Asset: Venus A (Jun) | Yep, your eyes aren't decieving you. This version of Venus A is that thicc. |
| Nov 3, 2020 6:49 PM | Axilie | Game: Super Mario World | Why split a single level to multiple sheets? It makes no sense to me |
| Nov 3, 2020 6:47 PM | TotallyProperUsername | Game: Tribal Hunter | fetish game go brrrrr |
| Nov 3, 2020 6:10 PM | Kabes193161 | Asset: Buttons & Menu Elements | But the ban button is not here |
| Nov 3, 2020 6:06 PM | AFruitaday! | Game: B. Rap Boys | Do you have The Interleaver on and with the Maincpu files. If so, it should look like this: https://i.postimg.cc/Ls7vxdwv/Interleaving-Palette-1.png You need to open the ROM of B.Rap Boys with the maincpu files I just listed earlier and here. After that, drop the interleaved file on TiledGGD. Copy the exact format for that file on the upper right, and it should work. https://i.postimg.cc/ydZj5QzK/Interleaving-Palette-2.png I'm sorry for not helping you that much. (If you're wondering why it's different, it's because I screenshotted the pictures in my new computer with a bigger resolution than my old computer) |
| Nov 3, 2020 5:49 PM | Kabes193161 | Game: Among Us | I use Unity Asset Studio for extracting files from most games. |
| Nov 3, 2020 5:19 PM | SharkGuy | Game: Tribal Hunter | I. . . . . Don't know how to feel about this |
| Nov 3, 2020 4:55 PM | dald22 | Game: Vibrant Venture (Demo) | this game is really pretty I love the sprites so much (and to think it was gonna be a roblox game) |
| Nov 3, 2020 4:50 PM | FredbearsFD45 | Asset: Metal Sonic (Sonic 1-Style) | The only request I'd like to make for any Metal Sonic sheet in Sonic 1's graphic style is that they include new poses such as walking or jumping. Not an unnecessary sheet that features Metal in a Genesis-Advance graphic style. However, I think these might have potential for fangames, mainly because the ones from Realm of Darkness used it in their Sonic Scene Creator 20 |
| Nov 3, 2020 4:41 PM | FredbearsFD45 | Asset: Blaze (Mania-Style, V2) | Nice sprite sheet! It has a lot of potential for fangames |
| Nov 3, 2020 3:59 PM * | someguyonline | Asset: Sonic the Hedgehog | I hate to be rude, but why are all the sprites for the rolling and jumping the same but rotated when the actual frames are still in the insta sheild combinations? |
| Nov 3, 2020 3:00 PM * | DogToon64 | Asset: Lemmy | Lemmy's the Hole Punch's / Disco Devil's competition. |
| Nov 3, 2020 2:59 PM * | DogToon64 | Asset: Morton | @NMarioMaster7:![]() |
| Nov 3, 2020 2:28 PM | NMarioMaster7 | Asset: Lemmy | Wow did no one have anything to say about this koopaling? |
| Nov 3, 2020 2:24 PM | NMarioMaster7 | Asset: Larry | Impatience happened. |
| Nov 3, 2020 2:10 PM | dald22 | Game: Psycho Waluigi | how do I rip this game? |
| Nov 3, 2020 2:09 PM | NMarioMaster7 | Asset: Morton | If I tell y'all that I easily ripped one of his standing position animations from these sprites right here, for him to hold his wand instead of a stick would y'all believe me? |
| Nov 3, 2020 1:42 PM | DogToon64 | Game: Paper Mario: The Origami King | @NMarioMaster7 Ah, ok. Thanks for clearing things up. |
| Nov 3, 2020 1:09 PM | DogToon64 | Asset: Sonic (Sonic 1-Style, Expanded) | @Dolphman Changing the name back to MC Sonic. Changing the name isn't really changing the sheet. |
