Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Nov 25, 2020 3:53 AM | papis802 | Asset: Crewmate (A Link to the Past-Style) | i swear @CosmicMan08 comments on all the among us customs (or more) |
| Nov 25, 2020 3:48 AM | Spriterob | Asset: Flags | Where's Israel? |
| Nov 25, 2020 3:43 AM | Spriterob | Asset: Country Flags | Or Israel. |
| Nov 25, 2020 2:15 AM | SmithyGCN | Asset: Menus and Special Screens | I take it Level 5 was omitted in this iteration? |
| Nov 25, 2020 2:09 AM | CosmicMan08 | Asset: Crewmate (A Link to the Past-Style) | nice. |
| Nov 25, 2020 2:00 AM | schubert | Asset: Tasks | The STARS SPRITES are inside the Align Telescope folder named as Stars.png |
| Nov 25, 2020 1:44 AM | DogToon64 | Asset: Vena Consoles | VVEEEEENNAAAAAAA!!! |
| Nov 25, 2020 1:07 AM | SuperPupperDoggo | Game: Game Dev Tycoon | Topic and Genre icons will hopefully be coming soon! |
| Nov 25, 2020 1:02 AM | Random Talking Bush | Game: Among Us | @Kabes193161: It was rejected because they were the same ones seen in the "Tasks" submission already on the site. |
| Nov 25, 2020 12:08 AM | CosmicMan08 | Game: Deltarune Customs | @EmRuHire This place lacks so much activity that most of the submissions are by the same person, I think the mods just aren't checking this section |
| Nov 24, 2020 11:08 PM | Kabes193161 | Asset: Vent | I saw red vent |
| Nov 24, 2020 11:04 PM | Kabes193161 | Game: Among Us | So stars got rejected. I was waiting for those! |
| Nov 24, 2020 9:48 PM | TattleameliaMLG | Asset: Player (Wall Guard Suit) | "Ah, Hello Henry. Welcome to the Wall. Some of the most cunning and notorious criminals are kept here, and now we have the infamous Henry Stickmin. You're going to be here for a very long time... Grigori! Take him away." - Dimitri, 2014 (Why did I type all of that? idk, probably bc haha funni wall) |
| Nov 24, 2020 9:14 PM | TheBraveSackboy | Asset: Grabbie Hand | master hand in piza tower??? how??!!! |
| Nov 24, 2020 8:45 PM | Random Talking Bush | Asset: Joel Miller | @Nick Walrus: I don't know, but it really should not have been accepted in a state like this... |
| Nov 24, 2020 8:42 PM | Nick Walrus | Asset: Joel Miller | What kind of madman organises sprites like this? |
| Nov 24, 2020 7:56 PM | P-Tux7 | Asset: Sayori (Super Mario Land 2-Style) | Should this be put under NSFW due to the hanging? |
| Nov 24, 2020 7:55 PM | P-Tux7 | Asset: Mappy (Sharp MZ-700, Mappy Arrangement-Style) | What's the origin of these designs? |
| Nov 24, 2020 7:52 PM | P-Tux7 | Asset: Lava Flow | The one missing is the lava from Lemmy's room. |
| Nov 24, 2020 7:40 PM * | Barack Obama | Game: Super Mario World | The stages and sub areas have size differences in length / height. It would be a waste of space to put them together. |
| Nov 24, 2020 7:11 PM | 935935935 | Asset: Mighty (Sonic 3-Style) | Uh, is better now, great job |
| Nov 24, 2020 7:03 PM | Bromaster | Asset: Blocks (NES-Style) | @Bo_Tie That's because the NES used one color for transparency |
| Nov 24, 2020 6:23 PM | Paraemon | Asset: Knuckles the Echidna (S3K) | Yep. I'm working on other stuff but there is an in-development revision coming. |
| Nov 24, 2020 6:16 PM | freyacantsleep | Asset: Data Select BG (Sonic 3 Beta-Style) | he is joined by his good friend tals to fight the evil doctr robotik |
| Nov 24, 2020 6:09 PM | Murphmario | Asset: Knuckles the Echidna (S3K) | Is this sheet even needed anymore? |
| Nov 24, 2020 5:33 PM * | Ema Skye | Asset: Keyhole Effect | @SmithyGCN Really? I always thought mode 7 was the only effect the SNES could do... |
| Nov 24, 2020 5:13 PM | You Gotta be Joshing me | Asset: Data Select BG (Sonic 3 Beta-Style) | sonc the hedge |
| Nov 24, 2020 4:51 PM | Yagoshi | Asset: Monika (Undertale Overworld-Style) | [Insert MEGALOVANIA and Your Reality Mashup here] |
| Nov 24, 2020 4:49 PM | Astroclimber26 | Game: Super Mario World | It looks really unorganized having all of the levels have their sheets split up by areas, would it be ok if we cleaned that up? |
| Nov 24, 2020 4:09 PM | josesantiago1231 | Asset: Data Select BG (Sonic 3 Beta-Style) | totally original character |
| Nov 24, 2020 3:31 PM | TheVengefulRevolvenant | Game: Enter the Gungeon | 2 years and... nothing. what happened here? does ripping actually this long? or are they trying to submit multiple sprites at one? |
| Nov 24, 2020 3:13 PM | Zander_TB | Asset: Character Portraits | Doesn't Goro and Shang Tsung have a character portrait too? |
| Nov 24, 2020 2:50 PM | Paraemon | Asset: Grimer Wormtongue | My biggest disappointment of Sonic the Comic now is that this guy never shivved Robotnik and got killed for his efforts. |
| Nov 24, 2020 2:40 PM * | DogToon64 | Asset: Data Select BG (Sonic 3 Beta-Style) | Hey look! It's the new game, Sonc the Hedgehog! |
| Nov 24, 2020 2:07 PM | Coolest Guy Around | Asset: Data Select BG (Sonic 3 Beta-Style) | sonc |
| Nov 24, 2020 1:53 PM | PixelcraftianYT | Asset: After Castle Cutscenes | Mario's Castle Calamity!! |
| Nov 24, 2020 1:48 PM | TotallyProperUsername | Game: Tribal Hunter | @DigitalDiamal hes supposed to be an lizard |
| Nov 24, 2020 1:02 PM | DogToon64 | Asset: Application Icons | Because it is. That was the biggest size I could get. |
| Nov 24, 2020 10:19 AM | Barack Obama | Asset: Lakitu & Spiny | One single pixel appears behind the cloud and moves diagonally upwards before vanishing. This animation loops as long as Mario keeps moving diagonally downwards. The pixel for the trail of dust itself is actually part of the 16x16 cloud tile vanishing (frame 4, upper left 8x8 area). Anyway, it's now on the sheet. |
| Nov 24, 2020 4:29 AM | Lugiathekingofantartica | Asset: Enemies | @striker212 It's called a "Booler" |