Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Oct 21, 2020 9:44 PM | WallE_8_0YT | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | the power ups i made them before this |
| Oct 21, 2020 9:34 PM | freyacantsleep | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Same with the powerups too. |
| Oct 21, 2020 9:33 PM | GlacialSiren484 | Asset: Mario & Luigi (SMM2 SMB3-Style) | @101MarioChallenge Do you mean the colour palette itself or the additional ones that I realized I forgot to fix? |
| Oct 21, 2020 9:32 PM | DogToon64 | Asset: Peepa (Paper Mario: The Origami King-Style) | BTW, should this go in the Mario customs since this is a Mario enemy and not a Paper Mario enemy? |
| Oct 21, 2020 9:23 PM | 935935935 | Asset: Mario & Luigi (SMM2 SMB3-Style) | Uh, Why ice mario looks odd? |
| Oct 21, 2020 9:23 PM | 935935935 | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Yes |
| Oct 21, 2020 9:20 PM | Murphmario | Asset: Henry Stickmin (Super Mario Bros. 1 NES-Style) | Weird that the thumbnail's shaded yet the actual sprites are not. |
| Oct 21, 2020 9:12 PM | DogToon64 | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | You Say you're snoo-pingas usual? (Not you You Gotta be Joshing me, you're fine) |
| Oct 21, 2020 8:52 PM | You Gotta be Joshing me | Asset: You Say! Sign (Mania, Somari, and Master System-Style) | You Say signposts, you say? |
| Oct 21, 2020 8:39 PM | DogToon64 | Asset: Pepperoni Goblin | I submitted a small update, I added the Hardoween palette. |
| Oct 21, 2020 8:39 PM | Barack Obama | Asset: Toad | Defeated Bowser, saw the ending and discovered more Toad sprites when they're all at Yoshi's house to see the retrieved eggs hatch. |
| Oct 21, 2020 8:30 PM | CHILI | Asset: Guts Man Stage | gut |
| Oct 21, 2020 8:00 PM | Smoke-The-Pyroling | Asset: Enemies & Bosses | Yo we gettin' HELP_Tale mixed with Earthbound here? |
| Oct 21, 2020 7:23 PM | DogToon64 | Game: Super Mario World: Just Keef Edition (Hack) | As an update, I'm still working on Yoshi, I'm almost done ripping him. I'm also ripping Bowser, I'm going to update Chickadactyl Boss Room (because I found a mistake), and I'm going to upload Clive Boss Room later. |
| Oct 21, 2020 7:11 PM | TheRetroBoy | Asset: Player (Police) | yeah it would be too cramped |
| Oct 21, 2020 7:09 PM * | DogToon64 | Asset: New Dinosaurs | I ripped him. I haven't had time to add him yet EDIT: And Flick, I also ripped Flick. I'm going to update the sheet in just a second... |
| Oct 21, 2020 7:02 PM | Eeveeloverthespriter8 | Asset: Dr. Eggman | The game does a lot of clever visual tricks, i would imagine it also does that for it. for example the first boss in BTS's constant movement is due to a conveyor belt thats invisible |
| Oct 21, 2020 6:51 PM * | TheEric132 | Asset: Mario | Note: The only reason why this character lacks poses related to dying is because I'm planning a "small" form for that character with all the poses the character has, (excluding the "fireball throwing" poses) including the poses related to dying. Sadly, I cancelled the "small" form because I have trouble at drawing all (excluding the "standing", "front" and "back") poses. Here's what said "small" form for that character would look like: https://m.gjcdn.net/fireside-post-image/200/4013551-ufxqgkrf-v4.png (Top: said "small" form, bottom: "normally sized" form.) What do you think? |
| Oct 21, 2020 6:44 PM | Deep Weeb | Asset: Sonic 1 Title Screen (Expanded) | To be this good it takes AGES To be this good it takes SEGA |
| Oct 21, 2020 6:28 PM | Barack Obama | Asset: New Dinosaurs | Played through the entire game (except Special World) and found Clive inside Valley Fortress, who is missing on this sheet. |
| Oct 21, 2020 6:12 PM | RiachuC4D! | Asset: Mario & Luigi (SMM2 SMB3-Style) | Wow! |
| Oct 21, 2020 5:37 PM | someguyonline | Asset: Endings | I feel like this should be revamped to include the rest of the frames from each of the endings. |
| Oct 21, 2020 5:02 PM | JJ314 | Asset: Player (Police) | I'm keeping everything separate. |
| Oct 21, 2020 3:57 PM | ataberk35zxc | Asset: Player (Police) | why isnt this this suit with the others |
| Oct 21, 2020 3:56 PM | ataberk35zxc | Asset: Dog | cute |
| Oct 21, 2020 3:35 PM | SuperYoshiFan10090 | Game: Duke Nukem Advance | At least rip the backgrounds since those are the most interesting aspect |
| Oct 21, 2020 3:20 PM | ataberk35zxc | Asset: Crewmate (Super Mario Bros. 1 NES-Style) | but i'm still bothered by the fact that there is no backpacks |
| Oct 21, 2020 3:18 PM | ataberk35zxc | Asset: Crewmate | Very nice |
| Oct 21, 2020 2:52 PM | Flaming Kirby | Asset: Series Icons | I felt like they should have used a creeper face for Steve |
| Oct 21, 2020 2:51 PM | CardboardBox | Asset: Mario & Luigi | LUIGI WHAT ARE YOU DOING |
| Oct 21, 2020 2:35 PM | CardboardBox | Asset: Parts Cube | funny |
| Oct 21, 2020 2:32 PM | WallE_8_0YT | Game: Super Mario Ultimate (Hack) | @DogToon64 That's Great |
| Oct 21, 2020 2:27 PM | WallE_8_0YT | Asset: Mario & Luigi (SMM2 SMB3-Style) | Amazing |
| Oct 21, 2020 1:51 PM | fazmade112 | Asset: Blue / Purple Land Drawings | fun fact: knight took shit in their armors |
| Oct 21, 2020 12:24 PM | DogToon64 | Game: Ugandan Knuckles Toy Claw Machine | My bruddahs, we have found da wae... TO A WEIRD MOBILE GAME! |
| Oct 21, 2020 12:15 PM | Sonic the Sketchhog | Game: Joy Mech Fight (JPN) | Super underrated game. |
| Oct 21, 2020 11:23 AM | EmRuHire | Game: Mario Kart Tour | I feel like I should be able to unlock characters by doing tasks or what not. I would've been pumped to receive Musician Mario at the end of the game's first week. |
| Oct 21, 2020 11:18 AM | EmRuHire | Game: Dr. Mario World | I got to admit, their character creativity should be praised. The biggest out-of-place characters that I like are the fire characters and a Goomba Tower. |
| Oct 21, 2020 10:55 AM * | ataberk35zxc | Asset: Crewmate (Super Mario Bros. 1 NES-Style) | beautiful |
| Oct 21, 2020 10:54 AM | RealDev | Asset: Tidal Tempest Zone 3 (Past, Foreground) | It would be very interesting to see past versions of the Act 3 of each act. |