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Nov 14, 2020 8:46 AM SmithyGCN Asset: Fury From FFXII and in the fan game as an optional boss. Hits hard and is fast. Idle, turn, lunge, jump roll, walk, flying kick, kick flash, afterimage, death.
Nov 14, 2020 8:44 AM SmithyGCN Asset: Adamantitan Adamantitan. The Adamantoise version my ex picked out for me to sprite. Body, jaw, legs, leather covering of lower leg, feet. When defeated, its shell would be left behind as a platform for the player to use.
Nov 14, 2020 8:41 AM SmithyGCN Asset: Mindy This is Mindy from Final Fantasy X as a boss, but was unfinished. She and her sisters would gang up on you and be able to cast Delta Attack/Force on you to petrify you. Idle, turn, firing, needle, trail, and attack base ring. She is as you can see unfinished.
Nov 14, 2020 8:39 AM SmithyGCN Asset: Magicite Shard The magicite shards from the Final Fantasy series. They appeared when an esper died. Their purpose in this game, however, was to enable you to summon them instead of learning magic.
Nov 14, 2020 8:30 AM SmithyGCN Asset: Kefka's Tower This is the Kefka's Tower map icon from the fan game. I made it as close to Amano's artwork as possible. Complete with background.
Nov 14, 2020 8:29 AM SmithyGCN Asset: Gravity Spell The Gravity/Demi spell. It was used by Atmos in the fan game. It functions the same way as in the games by halving your HP.
Nov 14, 2020 8:27 AM bucanneerguy12 Asset: Perfect Chaos hot DAMN this is good
Nov 14, 2020 8:27 AM SmithyGCN Asset: Phantom Train (Interior) Tileset Phantom Train tileset! I had a lot of fun here and even reused the same table from the World Tree/Faxanadu section. The screenshot mockup shows fog, spirit orbs, and ghosts everywhere. It is a Halloween lover's dream come true... and I would never go there.
Nov 14, 2020 8:25 AM SmithyGCN Asset: Alexander Portrait Alexander magicite portrait. Extra palette I thought looked cool added as a bonus.
Nov 14, 2020 8:24 AM SmithyGCN Asset: Alexander Alexander summon from the fan game patterned after... VIII's version? He functioned similarly to the games. Body, open jaw, laser, pillar of smoke, lazer trail fire.
Nov 14, 2020 8:23 AM SmithyGCN Asset: Living Dead / StillGoing Living Dead from the Phantom Train being his bad@$$ self. He has an idle, walk, attack, turn, drain HP attack, hurt, death, thrown sickle spin, slowing sickle, chain from thrown sickle. When he attacks, the sickle travels a distance and spins in place hitting multiple times.
Nov 14, 2020 8:20 AM SmithyGCN Asset: Ghost The ghost npcs in Finl Fantasy VI appear in the fan game on the same Phantom Train both walking around as enemies and sitting on the seats next to the windows in the background. Walk, turn, sit on seat, nod, turn to player, further in background sit, nod, spirit orb, smoke.
Nov 14, 2020 8:18 AM SmithyGCN Asset: Cloud / Hazer Cloud here is a creature you would find on the Phantom Train in Final Fantasy VI and again in the same place in the fan game in much the same role. Idle, attack, walk, turn, spell, hold up staff, death.
Nov 14, 2020 8:15 AM SmithyGCN Asset: Mog Mog in the remix of GND as a playable character. I went all out with the dance animations just to be goofy and memetastic. The animations are labelled as is and that's what they are meant for. I tried keeping things as close to the original game's personality and sprites as I could. Yeah, that's the Goblin Halberd I gave him.
Nov 14, 2020 8:13 AM SmithyGCN Asset: Aeroga Aeroga spell from Final Fantasy V in the fan game. Example explains how it is put together. But the lines streak down like raining light.
Nov 14, 2020 8:12 AM SmithyGCN Asset: Shinryuu Superboss = optional boss. Ended up as a pixel art instead of a full sprite set, sadly. Was meant as the end boss of the colloseum in the Final Fantasy world's 2nd Quest. It was an optional area, but he was definitely meant as one of the game's hardest bosses.
Nov 14, 2020 8:10 AM SmithyGCN Asset: Boko Boko from Final Fantasy V. He is still Bartz's steed and he stays mostly in the stable in Rabanastre being taken care of by Chocobo Knight moogles while Bartz was away. Idle, look around, blink while looking back, look back, preen, end preen, walk, turn.
Nov 14, 2020 8:06 AM SmithyGCN Asset: Meteor Spell The Meteor spell used by various enemies and bosses throughout the Final Fantasy series and in the fan game. The frames are self-explanatory.
Nov 14, 2020 8:05 AM SmithyGCN Asset: Delta Force Delta Force attack from the Magus Sisters that is used when they were all together. They use it to petrify you. The examples explain how it goes together.
Nov 14, 2020 8:04 AM SmithyGCN Asset: Ramuh Beta version of Ramuh. Still wondering if I should have left it as is instead of coming up with the one I used as the final sprite. Idle, talk, ponder, cast thunder, lightning bolts, electricity up the staff, electric field.
Nov 14, 2020 8:02 AM SmithyGCN Asset: Ramuh Ramuh appeared in the fan game as Carbuncle's guardian trying to escort her to the Esper Graveyard and ultimately to the Land of Espers. Idle, talk, teleport, thunder spell, wounded, wounded talk, turn into magicite, lying down (terrible as I've said), electricity up the staff.
Nov 14, 2020 7:59 AM SmithyGCN Asset: Gold and Silver Dragons These creatures from Final Fantasy IV also appear in Kefka's Tower during the 2nd Quest in the Final Fantasy world in the fan game. They would appear waiting for you in the example pose you see here and would then bolt toward the ceiling, then they would streak across the screen (the Gold Dragon from the ceiling and the Silver from right to left and would repeat this til defeated). Open mouth, close mouth, idle, rotate head, body segment, arms, body segment 2, body segment 3, tail segments, skeletal parts upon death.
Nov 14, 2020 7:56 AM SmithyGCN Asset: Death Mask The Death Mask as it appears in Kefka's Tower in the Final Fantasy world during its 2nd Quest in the old fan game. He was a strong enemy from Final Fantasy IV that will float about the room and pursue the player until he is defeated, the player is defeated, or the player leaves the room. Head, jaw, neck tubing, teeth, after images, fully assembled example, base ring for beam, base sphere for beam, beams, death pieces (it burns up).
Nov 14, 2020 7:52 AM SmithyGCN Asset: Bahamut Portrait Bahamut's esper portrait that appeared behind the floating magicite shard in the fan game signifying it was his.
Nov 14, 2020 7:51 AM SmithyGCN Asset: Lich Summon I'm glad that you do. This is the beta version which strangely I did AFTER the final. XD
Nov 14, 2020 7:50 AM SmithyGCN Asset: Lich Summon Liche Summon. Level 8 earth summon. Just a plain picture of him.
Nov 14, 2020 7:50 AM SmithyGCN Asset: Kraken Summon It's the Kracken! The first animation is it appearing. I wonder why I never took the time to do the same for the rest of the portrait summons? It is a level 8 water summon monster. Level 8 summons are represented by a giant picture of it.
Nov 14, 2020 7:47 AM SmithyGCN Asset: World Tree Base Background of the moat/entrance area of the Kingdom of Eolis. You can see the base of the tree here.
Nov 14, 2020 7:45 AM SmithyGCN Asset: Items The items from the game. Nothing special. The Black Onyx and the Pendant were needed to get into the Upper Branches and you had to fight Golden Silver from Gunstar Heroes and Gilgamesh from Final Fantasy V to obtain them. The Dragon Slayer was the ultimate sword the hero could use.
Nov 14, 2020 7:43 AM SmithyGCN Asset: World Tree Tileset The outside of the World Tree that you would see as you climb the whole of it. The first room example shows you coming out of the kingdom and into the area with the tree. When you got the rocket jump ability, you could fly upward until you find one of the fountains floating up high that you needed to activate in order to restore the water in Eolis during the 2nd Quest. The second room example shows the entrance to one of the fortresses with a hidden room beneath where an optional skill was hidden.
Nov 14, 2020 7:39 AM SmithyGCN Asset: Town Objects Objects around the kingdom itself! The arch and tower plus the animated torch on the bridge railing. Spires that would appear behind the bridge in the chasm below (the smaller ones are spires in the distance). The drawbridge at the entrance to the kingdom (wheel's in the wrong place, my mistake). Chasm wall in the background of the bridge and drawbridge areas (can be tiled to be however long you want). Empty clothesline. Hanging banners and other variations. Litter. Clothesline. Barrel (destructable object). Opening door.
Nov 14, 2020 7:34 AM SmithyGCN Asset: The Misty Region Not much I could think of for the Misty Region tileset, but what is there in the tileset should cover most of what the original game had just reimagined plus extra. There's a mist layer and a light source shadow ring for the area itself. There are massive spider webs that should wave about in mode 7 effect.
Nov 14, 2020 7:32 AM SmithyGCN Asset: Kingdom Eolis Tileset The tileset for the Kingdom of Eolis itself. The examples provide examples and background layers to use. The Kingdom would have a long bridge that crossed a chasm you could explore under during the night when the drawbridge is up at the entrance and a cave is revealed beneath it in the moat leading under the city. The arch between the towers and the towers themselves would change perspective where you were in the room.
Nov 14, 2020 7:29 AM SmithyGCN Asset: Indoor Objects Some objects for the inside of buildings in the Eolis Kingdom. Tapestry, crucifix, and candle for the church. Items, cash register, counter, more items, sale sign, items on shelf, hanging lamp, and unused store background (adding it would have made things far too busy looking) for the store. Keys, sale banner, and more shelf items and weapons for the store (the white shards above the shield and sword are glass shards from when you break the lamp). The rest are various household items like chandelier, candlestick, unfinished bed, wall shelf, fireplace log holder, chair, candlabra, plate, light overlay, table, ember, and fireplace.
Nov 14, 2020 7:24 AM SmithyGCN Asset: Eolis Castle This was the background that was to be used at the very end of the Eolis Kingdom before the player left the village. If you took the route above, it would have taken you to the castle itself. You can see the cloud covered World Tree to the far right.
Nov 14, 2020 7:23 AM SmithyGCN Asset: Standing Rock Standing Rock, or Rokusatann, was once a boss in the original game, but here, he is an obstacle enemy that blocks certain hallways in Eura's castle walking back and forth. Pieces of his head and legs, tongue, skull and jaw when dead, blood splatter, acid spit and splatter.
Nov 14, 2020 7:21 AM SmithyGCN Asset: Shadow Eura (The Evil One) Shadow Eura was an evil alien who arrived on a giant meteor that crashed into the World Tree. He operates from his lair in the Upper Branches and mutated the dwarves into monsters. You fight him at the altar of the meteor deep in his ruined castle. Pieces, rotating spirits, shadow pillar (would randomly pop out of the ground when Eura would stop the ground), gore ball, gore splatter, intestines, rock debris, shockwave, fireball spell (Firaga), evil aura, blood splatter. Very gory, eh?
Nov 14, 2020 7:15 AM SmithyGCN Asset: Czar Gerald Czar was a dwarf mutated into some kind of undead general that operated an earth tremor inducing device. He was meant as a boss during the World Tree 2nd Quest that guarded the entrance to the Upper Branches. Idle, laughing, talk, leap, console operation, console destroyed, pieces. Unfinished. There were to be giant rock formations that would appear throughout the room that could crush you while he hid behind a wall. The way to beating him was to lure him into trying to crush you when you were close to him and then jumping out of the way where the boulder would crush him and his console instead. An update is coming where the rest of the console rupturing animation is.
Nov 14, 2020 7:09 AM SmithyGCN Asset: Zozura Just a mass that squirmed on the ground and difficult to hit. It would sprint at you if it got close in the fan game. Move, die, afterimages.
Nov 14, 2020 7:08 AM SmithyGCN Asset: Zombie Was named as "Doom Zombie" in the fan game to prevent it getting confused with the Zombie enemy from Castlevania. He has an added knife strike attack that wasn't in Faxanadu. Idle, idle 2, walk, attack, turn, die, pieces (upon death).
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