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Jul 24, 2020 3:37 PM bucanneerguy12 Asset: Start Screen so this is where they go the idea of silver stars in SM64DS
Jul 24, 2020 3:35 PM bucanneerguy12 Asset: #0043 Oddish (Sword & Shield) animating this would be a nightmare
Jul 24, 2020 3:34 PM Poké-Brother Asset: Castle (Daytime) It's really satisfying to see the tilesets from the original game in HD as well as seeing them organized like in the original game's files.
Jul 24, 2020 3:33 PM bucanneerguy12 Asset: Sinnoh Pokémon (R/G/B-Style) the shellos
Jul 24, 2020 2:56 PM JoshTheHedgehog33 Asset: Bass Ah, the Dark Sonic aura that everyone uses. Nice to finally see where it came from.
Jul 24, 2020 2:53 PM TheGameyFireBro105 Asset: Zero (Kirby's Adventure-Style) 8-bit blood...
Jul 24, 2020 12:40 PM Gaia Asset: Octoling (RPG-Style) @SmithyCGN it's an original style, kind of similar of what I used to do.
Jul 24, 2020 12:29 PM //X-Gluon// Asset: Giant Eggman Robo Probably the second-biggest robot Eggman has ever created (the first-biggest being the Titanic Monarch from Sonic Mania).
Jul 24, 2020 11:57 AM TheRedSmarty Asset: Objects (SMB1) @Novarender If a Coin is on a Track or is dropped due to a POW Block or a Bob-omb, then it spins.
Jul 24, 2020 10:43 AM GameBoy2936 Game: Chocolatier 24th of July update: Added every other port in the game, as well as the Awards and Factory Logos sheets.
Jul 24, 2020 10:13 AM ChenLovesFries Asset: Double Gear System (8-bit) I think the"overhead"should be"overheat"
Jul 24, 2020 9:47 AM teh_supar_hackr Asset: Felicia (Super Mario Maker-Style) @Gaia Yeah, maybe if shes going to be used on those stages add an outline?
Jul 24, 2020 9:25 AM Metalex123 Asset: Mia Fey Shouldn't the "Maya with blood" sprite be moved to Ini Miney's page instead?
Jul 24, 2020 9:15 AM segamkiii Asset: Itamor (JPN) This guy is actually called "Itamor"
Jul 24, 2020 7:48 AM IAmPlayer Game: Geometry Dash Huh, I just realized this exists. Must be pretty recent considering it's incomplete right now. Though it's confusing how this didn't appear earlier considering the assets are exposed.

insert obligatory 2.2 when joke here
Jul 24, 2020 7:05 AM * Dunkelschwamm Asset: Hell Valley Sky Tree (Super Mario Bros. 1 NES-Style) You can check em out here if you're interested in seeing them in their environment in SMG2.
Jul 24, 2020 6:36 AM Marioboy9301 Game: Super Mario 64 DS @teh_supar_hackr The Mega Shroom texture named "scale_up_kinoko"
Jul 24, 2020 3:28 AM Murphmario Game: Mario Customs Still wonder where that one Peach's Castle sheet went.

Edit: Also appears that the person who originally submitted it's profile is also gone.
Jul 24, 2020 1:49 AM RealDev Game: Geometry Dash Ah yes, the instant classic.
Jul 24, 2020 12:35 AM WallE_8_0YT Asset: NPCs and Magic Wands sammer huit
Jul 23, 2020 11:08 PM Void-the-Bat Asset: iQue Manual @RTB: Ah, that makes sense.
Jul 23, 2020 10:11 PM * Tsukiru Asset: Title Cards All four of them get a different font but Tails and Amy's stick out more for not being as bold as Sonic's or Knuckles's. It's weird but definitely intentional.
Jul 23, 2020 10:07 PM Terra King Asset: Title Screen & SEGA Logo What the- I never even noticed Sonic's palette looked different when the SEGA logo appears!
Jul 23, 2020 10:03 PM Meg Bravo Asset: Enemies (SMB1) Where are the Mechakoopas Rocket Feet from the Overworld Night Theme
Jul 23, 2020 10:03 PM Terra King Asset: Knuckles (Angel Island Zone Act 1) These Knuckles sprites look a Sonic 2 version of Knuckles or something.
Jul 23, 2020 9:59 PM Terra King Asset: Stage Title Cards Where the heck is that red "ribbon" sprite as I call it when the zone's name appears?
Jul 23, 2020 8:59 PM SharkGuy Asset: Pokémon (Color Front) That issue I mentioned before with the blues is still present, although this time it only affects Nidoran girl and Nidorina
Jul 23, 2020 8:43 PM RealDev Asset: Promotional Images BOOM
Jul 23, 2020 8:14 PM * Ton Asset: Corporal Paraplonk So. Paraplonk's palette is in the data as either all red or all blue, like the ones above. But his shoes are green in-game. Unfortunately, the darker red comes up as black in the data, so he can't be recolored. I took the shoes from Green Paratroopa and pasted them here. They matched up perfectly, except for two rows, which were one pixel off. These green shoes ones above should be 100% accurate to the game now.
Jul 23, 2020 7:44 PM Ton Asset: Toad Waiter If he's not a waiter, let me know. He looks like he's that, or a bathroom attendant.
Jul 23, 2020 7:11 PM JosueCr4ft Game: Paper Mario: The Origami King All thanks to me.
Jul 23, 2020 5:57 PM Yoshubs Game: Paper Mario: The Origami King Sure does, I'll probably redo the T. Ode sheet to be actually labeled but, for now these are pretty useful if you put icons on big so you can actually see each image
Jul 23, 2020 5:54 PM DogToon64 Asset: Vaporeon @OPStellar Heck yeah, I'd like Vaporeon in Smash Bros! I have an entire list of characters I'd like to see in Smash. :P
Jul 23, 2020 5:52 PM DogToon64 Game: Paper Mario: The Origami King Probably because there's so many and it takes up quite a bit of space.
Jul 23, 2020 5:47 PM Fawfulthegreat64 Game: Paper Mario: The Origami King Huh. Wasn't expecting the first sheets to be .zips.
Jul 23, 2020 5:06 PM Meg Bravo Game: Sonic Mania Where is the CPZ Water?
Jul 23, 2020 4:44 PM peeboy Game: Fire Emblem: The Blazing Blade there you go, sorry it took so long
Jul 23, 2020 4:18 PM DogToon64 Asset: Sonic (Mario-Style) @jace1313 It says in the credits "Custom Sonic the Hedgehog, in Mario Style"
Jul 23, 2020 4:17 PM GregoryTheGamer Asset: Z-Textures/Extras I'm guessing these are what is used for the "3D objects" in the game.
Jul 23, 2020 3:22 PM Murphmario Asset: Sonic (Mario-Style) This sheet didn't age the best.
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