Posted | By | On | Comment |
---|---|---|---|
Nov 30, 2014, 11:15 AM | Random Talking Bush | Sheet: Robin (Male) |
@Neweegee: I think my Tarma Roving sprite sheet has the current record for that, at 920x21683 pixels. |
Nov 30, 2014, 7:01 AM | x7haken927x | Sheet: Gary |
can you rip a spongebob playable character |
Nov 30, 2014, 6:56 AM | Neweegee | Sheet: Robin (Male) |
This is the tallest sprite-sheet I have ever seen |
Nov 30, 2014, 3:31 AM | Derrick | Sheet: Ryu |
Interesting, really clear sprite. Is there any plan for more characters in the future? |
Nov 29, 2014, 7:10 PM | LooneyTunerIan | Game: Road Runner 2: Wile E. Coyote's Revenge (Prototype) |
I sure hope there'll be more sprites and stuff from this unreleased game. :) |
Nov 29, 2014, 11:57 AM | Techokami | Sheet: Duck Hunt (Remade) |
tSR has implemented sheet editing! It's the link that says "Revise" with a pencil icon. Can't wait to see this sheet improved :D Maybe we'll see the extra animations from VS Duck Hunt? See this sheet for the animations. |
Nov 29, 2014, 9:49 AM | Shade | Update: brb |
Banned for advertizing. |
Nov 29, 2014, 7:54 AM | Garamonde | Update: brb |
Well that's quite the update. :p |
Nov 29, 2014, 5:06 AM | LooneyTunerIan | Game: Donkey Kong |
Can anyone get rips of the in-between stage cutscenes from the game? |
Nov 29, 2014, 3:28 AM | qq429203639 | Sheet: Chris Redfield |
Good, thanks to giving!! |
Nov 28, 2014, 11:20 PM | nintenchris5963 | Sheet: Character Busts |
Where is Master Core's true form? |
Nov 28, 2014, 1:04 PM | RaymanFan1995 | Sheet: Hidden Introduction |
And the intro for the Jaguar version is identical to the Rayman Brain Games/Rayman Junior into, with a different background. I guess this could be relabeled to "Brain Games Intro", since it was on the PS1. |
Nov 27, 2014, 5:22 PM | TheEpicUltraBoy | Game: Game de Demashita! Powerpuff Girls Z (JPN) |
hello |
Nov 27, 2014, 1:28 PM | juliocpaes | Sheet: Rogue in Heavy Armor with Mace & Shild |
sutinoer, very good, please continue in make more sprites diablo 1, 2, hellfire ... |
Nov 27, 2014, 9:11 AM | Zac | Sheet: Discoturkey |
happy thanksgiving! |
Nov 27, 2014, 7:03 AM | Starz Lol | Sheet: Memory Card Data |
Cool! Can/did you rip memory card data sprites from other games too? Edit: Apparently, yes. |
Nov 26, 2014, 5:53 AM | Ploaj | Game: Pokémon Omega Ruby / Alpha Sapphire |
I don't know much about what has been revealed or not, but I believe the only thing we don't know about is new Hoopa form. If that's the case, we could just remove the 6th Generation sheets for now. |
Nov 26, 2014, 3:56 AM | DragonDePlatino | Game: Pokémon Omega Ruby / Alpha Sapphire |
Hooo boy...is everyone sure this is that good of an idea? Last time I checked, the site had a policy against ripping sprites from recently-released games. Couldn't we have just held off on submitting these for a month or so? |
Nov 25, 2014, 4:58 PM | GurG nerd | Game: Pokémon Omega Ruby / Alpha Sapphire |
Awesome sheets. Is there a way I can get the Pokemon individually or so when I zoom in with photoshop the Pokemon aren't as cluttered with pixels? |
Nov 25, 2014, 7:09 AM | LooneyTunerIan | Game: Looney Tunes Double Pack |
This should be called: Acme Antics |
Nov 25, 2014, 6:19 AM | antoniojesusnc | Game: Touhou Hisoutensoku |
Thx!! |
Nov 25, 2014, 6:18 AM | antoniojesusnc | Game: Touhou Hisouten (Scarlet Weather Rhapsody) |
Thx!! |
Nov 25, 2014, 1:03 AM | MilesTheCreator | Sheet: Captain Toad |
That's what I needed! :3 |
Nov 24, 2014, 10:02 PM | volo | Game: Eiyuu*Senki GOLD |
Me too, the games were created by Tenco. |
Nov 24, 2014, 7:39 AM | LooneyTunerIan | Game: MapleStory |
I can't find the clothes for the body bases. :( |
Nov 24, 2014, 7:17 AM | Deathbringer | Game: Eiyuu*Senki GOLD |
I'm loving the art style of these games, who made them? |
Nov 23, 2014, 5:30 PM | LooneyTunerIan | Sheet: Sylvester |
Where the items? |
Nov 23, 2014, 5:30 PM | LooneyTunerIan | Game: Sylvester and Tweety in Cagey Capers |
Where's the Font and Text? |
Nov 23, 2014, 2:58 PM | teh_supar_hackr | Sheet: Title Screen |
how do you rip textures and files from N64 or any other rom files? |
Nov 23, 2014, 2:46 PM | eureka | Sheet: Discoturkey |
The Turkeh is god This is the cold hard truth. |
Nov 23, 2014, 9:18 AM | SmithyGCN | Sheet: Imperial Camp |
This map is incorrectly assembled. You may notice that some things don't line up. |
Nov 23, 2014, 9:01 AM | eureka | Update: Happy (Almost) Thanksgiving! |
Turkeh is god. This is the cold hard truth. |
Nov 23, 2014, 5:19 AM | Shade | Update: Happy (Almost) Thanksgiving! |
That Disco Turkey is the most beautiful thing I've ever seen. (New features and updates are also quite beautiful, but... the turkey...) |
Nov 22, 2014, 10:05 PM | puggsoy | Update: Happy (Almost) Thanksgiving! |
Took your time :P Glad to see it's finally here! And of course nice update :) |
Nov 22, 2014, 2:43 PM | Neweegee | Update: Happy (Almost) Thanksgiving! |
Finally! I've been waiting for this feature since the Submit button was added! |
Nov 22, 2014, 7:08 AM | WeabooTrash | Sheet: Crystal Rudolph |
its sO CUTE |
Nov 22, 2014, 7:07 AM | WeabooTrash | Sheet: Kirby |
wow kirby was fatter back then |
Nov 21, 2014, 12:51 PM | Neweegee | Sheet: Captain Toad |
They're there but it's called a hop because that's what Captain Toad does. |
Nov 21, 2014, 9:11 AM | LooneyTunerIan | Game: Looney Tunes Customs |
People should really post more Custom-made Looney Tunes Sprites. :( |
Nov 21, 2014, 8:32 AM | LooneyTunerIan | Sheet: Captain Toad |
What about jumping sprites? |
Nov 20, 2014, 3:05 PM | Techokami | Sheet: General Sprites |
Well, this isn't a sheet. It's a direct extract of the graphics from the game. You'd need to break it up anyway to use it! That and it was faster to just do this :V |
Nov 20, 2014, 1:41 PM | ngu1234 | Game: Arkanoid DS |
I can't continue this game if you dont help. Please. |
Nov 18, 2014, 10:39 AM | Zac | Sheet: Solid Snake |
(they look really impressive in-game too) |
Nov 18, 2014, 10:34 AM | Zac | Sheet: Shantae Art |
wriggle likes 'em blue and boney |
Nov 17, 2014, 9:14 AM | Neweegee | Sheet: Giant Snail |
Whoa, for a moment I thought this was a GBA sprite before I noticed the Game Boy per-tile color limit thing. |
Nov 17, 2014, 9:05 AM | eureka | Sheet: Wiz |
Oh my god. |
Nov 17, 2014, 7:03 AM | Superjustinbros | Sheet: Cursors and Palettes |
The second color palette with the pinks, yellow, and blue is a bit messed up. |
Nov 16, 2014, 4:38 AM | Petie | Sheet: Super Sonic |
During the transformation, yeah, but not once he's actually transformed. I do get what you're saying though. |
Nov 15, 2014, 10:14 PM | Dazz | Sheet: Super Sonic |
The sprites are blue, and have a transitioning palette. He isn't just yellow, but glowing. His palette alternates, and features many of the same colors in different positions. Having him yellow would make it impossible to recolor easily. Remember when turning into and out of Super Sonic, you do see blue. |
Nov 15, 2014, 6:05 PM | Petie | Sheet: Super Sonic |
Am I correct in assuming that these were submitted to the Genesis game to show the difference between the original game's sprites and the ones used in the mobile port? Also, shouldn't Super Sonic be yellow? I get that it's just a pallet swap but given that the sheet is called "Super Sonic", showing the correct form would make sense, no? |