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Jul 18, 2014, 7:01 AM Superjustinbros Sheet:
Theme Based Objects
This sheet doesn't have the unique palette seen in the "Nightmare Peaks II" mountain level.
Jul 18, 2014, 4:06 AM Dazz Update:
Competition Time!
Jesus Ian, be patient - it's been 1 day.
Jul 18, 2014, 3:22 AM LooneyTunerIan Update:
Competition Time!
I still have 2 more files awaiting for submission.
Jul 17, 2014, 9:17 PM sutinoer Update:
Competition Time!
Nice, Dazz ripping 6.000 sheets.
Jul 17, 2014, 8:48 PM Dunkelschwamm Update:
Competition Time!
Great rips! The Jungle map from Kaeru no Tame ni Kane wa Naru has seaweed that totally reminds me of that electrical pink seaweed from Teenage Mutant Ninja Turtles! Made me chuckle and then fall into PTSD-like seizures.
Jul 17, 2014, 6:58 PM Silverblaze Update:
Competition Time!
Loving these maps
Jul 17, 2014, 11:12 AM Dazz Sheet:
Character Icons
For anyone curious, there's a great tool for JSRF called JSRF Tool - check it out.
Jul 16, 2014, 10:04 PM Dazz Update:
Competition Time!
Yawackhary!
Jul 16, 2014, 1:04 PM Random Talking Bush Sheet:
Road Runner (Giant)
Changed the title a bit for consistency's sake.
Jul 16, 2014, 12:33 PM Petie Sheet:
Map
@Rnjcreations Your updates may have gotten lost somewhere between you sending them and them reaching us. You'll soon be able to submit changes to the site directly but in the mean time, you may want to post your changes to the Errors thread or PM them to me so I can take care of them. When doing either, be sure to include a link back here as well as a link to the new sheet to make fixing it easier!
Jul 16, 2014, 11:31 AM WarioandWaluigi Sheet:
Nabbit
KKKK
Jul 16, 2014, 11:28 AM Yawackhary Update:
Competition Time!
A lovely update with a variety of stuff (arcade backgrounds, Japanese PSP games, pirated games, a Master System game even!). I'm also surprised that Gun Fight as been ripped.

To anyone who wants to know: Gun Fight is the earliest arcade game that the sprites can be ripped due to the first game that used a ROM.
Jul 16, 2014, 10:15 AM Sandmanfan Sheet:
Map
@x7haken927x I know I forgot the Boating School. I re-made this and some other sheets months ago and sent them to Dazz.
Jul 16, 2014, 1:59 AM x7haken927x Sheet:
Map
you have forgot a mrs puff boating school icon
Jul 15, 2014, 11:04 PM Dazz Sheet:
Road Runner (Giant)
Done!
Jul 15, 2014, 6:33 PM LooneyTunerIan Sheet:
Road Runner (Giant)
Can anyone rename the title to Giant Road Runner?
Jul 15, 2014, 6:30 PM LooneyTunerIan Sheet:
ACME Giant Robo-Coyote
This is an ACME Robot.
Jul 15, 2014, 6:20 PM LooneyTunerIan Sheet:
Wile E. Coyote (Act 5 and Ending)
I hope you all appreciate what I'm did for you. But know this: I will return to make more Looney Tunes-related requests. But maybe for textures, models and maybe sound effects.
Jul 15, 2014, 12:29 PM sutinoer Sheet:
ACME Giant Robo-Coyote
Nice i like robots :)
Jul 15, 2014, 9:59 AM Shade Sheet:
Jiraiya
Thanks for doing more from this game. I forgot I never finished it.
Jul 15, 2014, 7:54 AM boynoob7 Sheet:
Passenger Car
Reply to Cavery210: The sprites on the sheet do look like Annie or Clarabel, but they were called a passenger car in the original Mega Drive game.
Jul 15, 2014, 1:38 AM Doomtodeath Sheet:
Bill Rizer & Lance Bean
Diagonally down is a thing.
Jul 14, 2014, 12:24 PM Luigi-San Sheet:
Team Logos
The Knicks are missing. ;)
Jul 14, 2014, 9:59 AM SmithyGCN Sheet:
Simon Belmont
I'm sorry, but I left the ripping scene some time ago.
Jul 14, 2014, 7:23 AM Oliver The Bear Sheet:
Nabbit
Great as always!
Jul 14, 2014, 3:53 AM Bendogzing Sheet:
Finn
Hey, would you mind getting some more of these please. I mostly would want Jake. ^^
Jul 13, 2014, 6:39 AM Dazz Sheet:
Items
Yeah, this sprite sheet is almost 12 years old...
Jul 12, 2014, 4:29 PM Random Talking Bush Sheet:
Puyo
@MandL27: Works for me.
Jul 12, 2014, 4:11 PM MandL27 Sheet:
Puyo
Is this image broken?
Jul 12, 2014, 8:48 AM Random Talking Bush Sheet:
Items
Seriously? This sprite sheet has been around way before Minecraft was a thing.
Jul 12, 2014, 6:52 AM BudderFan1321 Sheet:
Items
i know the egg was from minecraft and you edited it
Jul 11, 2014, 11:38 PM Dazz Sheet:
Bison
Likely because in the West he's known as Balrog in Street Fighter, and with quotes it looks like it was intentionally named Bison... I've removed the quotation marks though, because you're right, they aren't needed.
Jul 11, 2014, 2:46 PM Deathbringer Sheet:
Bison
Why do you have Bison in quotes?
Jul 11, 2014, 9:44 AM DecaTilde Sheet:
Location Art (Johto)
The nighttime artwork for Tohjo Falls has a Slowpoke fishing with its tail while on one of the rocks above the waterfall. Can you reupload this so Slowpoke's in the artwork, please? Thanks.
Jul 11, 2014, 7:15 AM Miles07 Sheet:
Human Glenn
It doesn't look like it's complete... I can still see a few of Frog's poses in there.
Jul 10, 2014, 9:21 PM Dazz Sheet:
Mario (Overworld)
Your patience towards our freely accessible resources and the time committed to ripping these sprites is appreciated. Your continued calm attitude really does make us feel better.
Jul 10, 2014, 5:11 PM Mrmariobros222 Sheet:
Mario (Overworld)
WHAT'S TAKING SOO LONG TO HAVE LUIGI OVERWORLD SPRITE IN THIS WEBSITE?! THERES NOT A SINGLE LUIGI OVERWORLD SPRITE IN THE WEB FOR THIS GAME...
Jul 10, 2014, 10:30 AM Powerful Kyurem Sheet:
Morpha (A Link to the Past-Style)
Is it okay if I edit this to make a Mario & Luigi RPG style Morha?
Jul 9, 2014, 10:13 PM Random Talking Bush Sheet:
Dejiko (Di Gi Charat)
That wouldn't be the first time... That has been fixed now, refresh to see the new icon. Thanks for letting us know.
Jul 9, 2014, 4:21 PM carloscreate Sheet:
Bubsy
What about Continue Menu where Bubsy looks his Time Clock ?
Jul 8, 2014, 10:26 PM Toshio Sheet:
Dejiko (Di Gi Charat)
The icon is based in a mugen screenshot?
Jul 8, 2014, 10:19 PM JigglyPuffGirl Update:
Welcome to a Brand New Spriter's Resource!
It takes a little while to get used to the new layout, but i love the new icons and the "recently submitted sheets" system. Awesome update so far! :D
Jul 8, 2014, 3:55 AM Caveras Update:
Welcome to a Brand New Spriter's Resource!
While I like the new style, I understand and somewhat share Dunkelschwamm's biggest concern about the main content width of the new design. But if you want to "fix" something about that, you could just add some media queries to your new CSS layout that stretch the content area if the monitor is wide enough. Shouldn't be too hard to include and it would probably please some of the louder voices complaining here =)
Jul 7, 2014, 10:33 AM Dunkelschwamm Update:
Welcome to a Brand New Spriter's Resource!
I've given this a couple days to mull over and give a chance. I'm proud of you guys for putting in so much work to keep the site fresh and modern, but this new layout is killin' me Smalls. I have to agree with the concerns that the narrow space in the middle being used to accommodate these large icons is really unituitive. Where I could once survey many icons at once to find what I'm looking for, I now have to pull icons onscreen from above and below to search around . I miss what I'm searching for much, much more often as it goes flying past while I'm trying to scroll through the content more quickly. This is much more work extensive and frankly isn't easy on the eyes. My monitor is pretty massive and it doesn't make much sense to me that only four icons can fit in a row. Scrolling through larger games like Maplestory or Marvel: Avengers Alliance is a nightmare. I think I get that you think that this is where the market is headed, but this is a huge misinterpretation of the values that go into these kinds of designs. I never had many problems with the stretching layout on varying screen sizes in a way that legitimizes this new layout design. It actually probably could have been easily fixed with a hard limit attached to the strech to keep it from going beneith a pleasing level. None of this has made the site easier to look at, easier to navigate, or streamlined in a better direction. I think that this redesign either needs some massive reworking or needs to be cut loose. Not to be repetitive, but this update is frankly off-putting to me as somebody who has frequented this site for years.

On a lighter note, I haven't been suffering any glitches. So good on you for making something so stable on release. Also, very cool to see some new Arcanum and X-Com sheets coming in.
Jul 7, 2014, 4:33 AM sutinoer Update:
Welcome to a Brand New Spriter's Resource!
Big thanks to Maxim for X-Com
Jul 6, 2014, 11:53 AM Superjustinbros Sheet:
Mark and Bert
I noticed there's a sprite missing from this sheet that appears when Mark/Bert hit their head on a solid surface.

The level graphics could be made into a separate "Round 1 Tileset" sheet, with Mark and Bert's sprites moved to "Mark and Bert".
Jul 6, 2014, 11:50 AM Superjustinbros Sheet:
Bosses
Now that the proto is dumped, I suppose the Beta Plant boss (as well as the other beta-only bosses) could now be accurately ripped instead of being a custom.
Jul 6, 2014, 8:21 AM Dazz Update:
Welcome to a Brand New Spriter's Resource!
Refresh the page and it'll be fixed - it's because somebody has replaced it and your browser has cached the old icon.
Jul 6, 2014, 8:02 AM Quirby64 Sheet:
Bugs Bunny
Ian, I dunno. I just ripped from this because it was a racer..... Maybe?
Jul 6, 2014, 7:54 AM Gunslinger Update:
Welcome to a Brand New Spriter's Resource!
So, not to be rude or anything, but why are there icons in icons for icons (i.e. X-Force Wolverine from Avengers Alliance)? It looks quite odd.
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