Posted | By | On | Comment |
---|---|---|---|
Jul 18, 2014, 7:01 AM | Superjustinbros | Sheet: Theme Based Objects |
This sheet doesn't have the unique palette seen in the "Nightmare Peaks II" mountain level. |
Jul 18, 2014, 4:06 AM | Dazz | Update: Competition Time! |
Jesus Ian, be patient - it's been 1 day. |
Jul 18, 2014, 3:22 AM | LooneyTunerIan | Update: Competition Time! |
I still have 2 more files awaiting for submission. |
Jul 17, 2014, 9:17 PM | sutinoer | Update: Competition Time! |
Nice, Dazz ripping 6.000 sheets. |
Jul 17, 2014, 8:48 PM | Dunkelschwamm | Update: Competition Time! |
Great rips! The Jungle map from Kaeru no Tame ni Kane wa Naru has seaweed that totally reminds me of that electrical pink seaweed from Teenage Mutant Ninja Turtles! Made me chuckle and then fall into PTSD-like seizures. |
Jul 17, 2014, 6:58 PM | Silverblaze | Update: Competition Time! |
Loving these maps |
Jul 17, 2014, 11:12 AM | Dazz | Sheet: Character Icons |
For anyone curious, there's a great tool for JSRF called JSRF Tool - check it out. |
Jul 16, 2014, 10:04 PM | Dazz | Update: Competition Time! |
Yawackhary! |
Jul 16, 2014, 1:04 PM | Random Talking Bush | Sheet: Road Runner (Giant) |
Changed the title a bit for consistency's sake. |
Jul 16, 2014, 12:33 PM | Petie | Sheet: Map |
@Rnjcreations Your updates may have gotten lost somewhere between you sending them and them reaching us. You'll soon be able to submit changes to the site directly but in the mean time, you may want to post your changes to the Errors thread or PM them to me so I can take care of them. When doing either, be sure to include a link back here as well as a link to the new sheet to make fixing it easier! |
Jul 16, 2014, 11:31 AM | WarioandWaluigi | Sheet: Nabbit |
KKKK |
Jul 16, 2014, 11:28 AM | Yawackhary | Update: Competition Time! |
A lovely update with a variety of stuff (arcade backgrounds, Japanese PSP games, pirated games, a Master System game even!). I'm also surprised that Gun Fight as been ripped. To anyone who wants to know: Gun Fight is the earliest arcade game that the sprites can be ripped due to the first game that used a ROM. |
Jul 16, 2014, 10:15 AM | Sandmanfan | Sheet: Map |
@x7haken927x I know I forgot the Boating School. I re-made this and some other sheets months ago and sent them to Dazz. |
Jul 16, 2014, 1:59 AM | x7haken927x | Sheet: Map |
you have forgot a mrs puff boating school icon |
Jul 15, 2014, 11:04 PM | Dazz | Sheet: Road Runner (Giant) |
Done! |
Jul 15, 2014, 6:33 PM | LooneyTunerIan | Sheet: Road Runner (Giant) |
Can anyone rename the title to Giant Road Runner? |
Jul 15, 2014, 6:30 PM | LooneyTunerIan | Sheet: ACME Giant Robo-Coyote |
This is an ACME Robot. |
Jul 15, 2014, 6:20 PM | LooneyTunerIan | Sheet: Wile E. Coyote (Act 5 and Ending) |
I hope you all appreciate what I'm did for you. But know this: I will return to make more Looney Tunes-related requests. But maybe for textures, models and maybe sound effects. |
Jul 15, 2014, 12:29 PM | sutinoer | Sheet: ACME Giant Robo-Coyote |
Nice i like robots :) |
Jul 15, 2014, 9:59 AM | Shade | Sheet: Jiraiya |
Thanks for doing more from this game. I forgot I never finished it. |
Jul 15, 2014, 7:54 AM | boynoob7 | Sheet: Passenger Car |
Reply to Cavery210: The sprites on the sheet do look like Annie or Clarabel, but they were called a passenger car in the original Mega Drive game. |
Jul 15, 2014, 1:38 AM | Doomtodeath | Sheet: Bill Rizer & Lance Bean |
Diagonally down is a thing. |
Jul 14, 2014, 12:24 PM | Luigi-San | Sheet: Team Logos |
The Knicks are missing. ;) |
Jul 14, 2014, 9:59 AM | SmithyGCN | Sheet: Simon Belmont |
I'm sorry, but I left the ripping scene some time ago. |
Jul 14, 2014, 7:23 AM | Oliver The Bear | Sheet: Nabbit |
Great as always! |
Jul 14, 2014, 3:53 AM | Bendogzing | Sheet: Finn |
Hey, would you mind getting some more of these please. I mostly would want Jake. ^^ |
Jul 13, 2014, 6:39 AM | Dazz | Sheet: Items |
Yeah, this sprite sheet is almost 12 years old... |
Jul 12, 2014, 4:29 PM | Random Talking Bush | Sheet: Puyo |
@MandL27: Works for me. |
Jul 12, 2014, 4:11 PM | MandL27 | Sheet: Puyo |
Is this image broken? |
Jul 12, 2014, 8:48 AM | Random Talking Bush | Sheet: Items |
Seriously? This sprite sheet has been around way before Minecraft was a thing. |
Jul 12, 2014, 6:52 AM | BudderFan1321 | Sheet: Items |
i know the egg was from minecraft and you edited it |
Jul 11, 2014, 11:38 PM | Dazz | Sheet: Bison |
Likely because in the West he's known as Balrog in Street Fighter, and with quotes it looks like it was intentionally named Bison... I've removed the quotation marks though, because you're right, they aren't needed. |
Jul 11, 2014, 2:46 PM | Deathbringer | Sheet: Bison |
Why do you have Bison in quotes? |
Jul 11, 2014, 9:44 AM | DecaTilde | Sheet: Location Art (Johto) |
The nighttime artwork for Tohjo Falls has a Slowpoke fishing with its tail while on one of the rocks above the waterfall. Can you reupload this so Slowpoke's in the artwork, please? Thanks. |
Jul 11, 2014, 7:15 AM | Miles07 | Sheet: Human Glenn |
It doesn't look like it's complete... I can still see a few of Frog's poses in there. |
Jul 10, 2014, 9:21 PM | Dazz | Sheet: Mario (Overworld) |
Your patience towards our freely accessible resources and the time committed to ripping these sprites is appreciated. Your continued calm attitude really does make us feel better. |
Jul 10, 2014, 5:11 PM | Mrmariobros222 | Sheet: Mario (Overworld) |
WHAT'S TAKING SOO LONG TO HAVE LUIGI OVERWORLD SPRITE IN THIS WEBSITE?! THERES NOT A SINGLE LUIGI OVERWORLD SPRITE IN THE WEB FOR THIS GAME... |
Jul 10, 2014, 10:30 AM | Powerful Kyurem | Sheet: Morpha (A Link to the Past-Style) |
Is it okay if I edit this to make a Mario & Luigi RPG style Morha? |
Jul 9, 2014, 10:13 PM | Random Talking Bush | Sheet: Dejiko (Di Gi Charat) |
That wouldn't be the first time... That has been fixed now, refresh to see the new icon. Thanks for letting us know. |
Jul 9, 2014, 4:21 PM | carloscreate | Sheet: Bubsy |
What about Continue Menu where Bubsy looks his Time Clock ? |
Jul 8, 2014, 10:26 PM | Toshio | Sheet: Dejiko (Di Gi Charat) |
The icon is based in a mugen screenshot? |
Jul 8, 2014, 10:19 PM | JigglyPuffGirl | Update: Welcome to a Brand New Spriter's Resource! |
It takes a little while to get used to the new layout, but i love the new icons and the "recently submitted sheets" system. Awesome update so far! :D |
Jul 8, 2014, 3:55 AM | Caveras | Update: Welcome to a Brand New Spriter's Resource! |
While I like the new style, I understand and somewhat share Dunkelschwamm's biggest concern about the main content width of the new design. But if you want to "fix" something about that, you could just add some media queries to your new CSS layout that stretch the content area if the monitor is wide enough. Shouldn't be too hard to include and it would probably please some of the louder voices complaining here =) |
Jul 7, 2014, 10:33 AM | Dunkelschwamm | Update: Welcome to a Brand New Spriter's Resource! |
I've given this a couple days to mull over and give a chance. I'm proud of you guys for putting in so much work to keep the site fresh and modern, but this new layout is killin' me Smalls. I have to agree with the concerns that the narrow space in the middle being used to accommodate these large icons is really unituitive. Where I could once survey many icons at once to find what I'm looking for, I now have to pull icons onscreen from above and below to search around . I miss what I'm searching for much, much more often as it goes flying past while I'm trying to scroll through the content more quickly. This is much more work extensive and frankly isn't easy on the eyes. My monitor is pretty massive and it doesn't make much sense to me that only four icons can fit in a row. Scrolling through larger games like Maplestory or Marvel: Avengers Alliance is a nightmare. I think I get that you think that this is where the market is headed, but this is a huge misinterpretation of the values that go into these kinds of designs. I never had many problems with the stretching layout on varying screen sizes in a way that legitimizes this new layout design. It actually probably could have been easily fixed with a hard limit attached to the strech to keep it from going beneith a pleasing level. None of this has made the site easier to look at, easier to navigate, or streamlined in a better direction. I think that this redesign either needs some massive reworking or needs to be cut loose. Not to be repetitive, but this update is frankly off-putting to me as somebody who has frequented this site for years. On a lighter note, I haven't been suffering any glitches. So good on you for making something so stable on release. Also, very cool to see some new Arcanum and X-Com sheets coming in. |
Jul 7, 2014, 4:33 AM | sutinoer | Update: Welcome to a Brand New Spriter's Resource! |
Big thanks to Maxim for X-Com |
Jul 6, 2014, 11:53 AM | Superjustinbros | Sheet: Mark and Bert |
I noticed there's a sprite missing from this sheet that appears when Mark/Bert hit their head on a solid surface. The level graphics could be made into a separate "Round 1 Tileset" sheet, with Mark and Bert's sprites moved to "Mark and Bert". |
Jul 6, 2014, 11:50 AM | Superjustinbros | Sheet: Bosses |
Now that the proto is dumped, I suppose the Beta Plant boss (as well as the other beta-only bosses) could now be accurately ripped instead of being a custom. |
Jul 6, 2014, 8:21 AM | Dazz | Update: Welcome to a Brand New Spriter's Resource! |
Refresh the page and it'll be fixed - it's because somebody has replaced it and your browser has cached the old icon. |
Jul 6, 2014, 8:02 AM | Quirby64 | Sheet: Bugs Bunny |
Ian, I dunno. I just ripped from this because it was a racer..... Maybe? |
Jul 6, 2014, 7:54 AM | Gunslinger | Update: Welcome to a Brand New Spriter's Resource! |
So, not to be rude or anything, but why are there icons in icons for icons (i.e. X-Force Wolverine from Avengers Alliance)? It looks quite odd. |