Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 6, 2020 10:16 AM | Muse 2 | Game: Sanaehosyu Kirlia Game | Does anyone have a link to this game? I can't find it anywhere and web-archive never picked it up from the website it came from apparently. |
| Jun 6, 2020 10:14 AM | Muse 2 | Asset: General Sprites | Does anyone have a link to this game? I can't find it anywhere and web-archive never picked it up from the website it came from apparently. |
| Jun 6, 2020 9:54 AM | Kirbygamer58556 | Asset: Enemies and Bosses (Super Mario Bros. 2 NES-Style) | @Murphmario not if it was complete sed of background tiles like wily machines in mega man games. Also, moon lord lookin very smol and angy |
| Jun 6, 2020 8:56 AM | OsFortyTwo | Asset: Dark Matter | It's really odd seeing him in blue |
| Jun 6, 2020 6:35 AM | ThatReptilianGuy | Asset: NPC Icons | @mjmannella: I'm pretty sure that's due to the fact that the characters you mentioned don't have amiibo yet, thus being unable to be summoned in Photopia. |
| Jun 6, 2020 5:26 AM | Dolphman | Asset: Ornaments | Ah yes, the official teaser for Sonic before the game was released |
| Jun 6, 2020 4:28 AM | SmithyGCN | Game: Super Mario Kart | Still need items in use, coins, and the course select screens. Just doing my duty to point out what needs what... to an annoying degree. |
| Jun 6, 2020 3:28 AM | SMASHFANX | Asset: Baldi | i hear evry dorr you open |
| Jun 6, 2020 3:05 AM | SharkGuy | Asset: Hoenn Pokémon (R/B/Y-Style) | Also I liked some of the sprites like the main legendaries and Glalie, while some like Sceptile and Lairon aren't my cup of Sinistea |
| Jun 6, 2020 3:02 AM | SharkGuy | Asset: Hoenn Pokémon (R/B/Y-Style) | -Rai (beta Raikou) for Mightyena -that fox tail Pokemon for Linoone -the derpy pig thing for Lotad -that derpy bird for Taillow -Koonya for Slakoth -beta Marill for Azurill -beta Larvitar for Mawile -Omega for Aggron -Gongu for Meditite -(not a beta Pokemon) Blastoise's Silver sprite for Torkoal -the boar with antlers for Grumpig -Shibirefugu for Whiscash -Gyopin for Feebas -beta Celebi for Jirachi |
| Jun 6, 2020 2:46 AM | chilistudios | Game: Sonic X (Leapster) | @You Gotta be Joshing me I tried your technique on the swfs in macromedia flash mx (the version of flash this game was made with), and I couldn't find such a feature. I tried converting the swf too, but I got no results. |
| Jun 6, 2020 2:38 AM | ANueUtsuho | Asset: Crystal King 3 | Shouldn't this be in unused? |
| Jun 6, 2020 2:21 AM | PizzaDarius25 | Game: Rakugakids | Hey, Mr. C! That was a quick response I guess lol. But yeah, I tried ripping some sprites myself with AnimGet Version 1.1 to add Astronots sprites so I can add him in the MUGEN fighting game engine, But it seems like the program was just taking screenshots to rip them, But it's kinda useless because the other sprite start hiding the others. I even tried the GLideN64 Public Release 4.0 plugin for Project64, But it dumps Textures and doesn't rip sprites very well. All I can see are sprites of Astronots' feet and his head. And the GLideN64 plugin didn't really do much for me. You understand right? What other program did you use to rip the RakugaKids sprites? |
| Jun 6, 2020 2:12 AM | Omega | Asset: Hoenn Pokémon (R/B/Y-Style) | A little explanation for this sheet -The lack of latias/latios is because I based the Torchic line on their old Beta designs, and since Blaziken looked an awful lot like them I left them out in the spirit of this being "old" -you might recognize some of the beta sprites from the space world demo here, that's intentional, those were the inspiration for the project, and I thought it was fun to try and repurpose some of them for gen 3 mons :p can you spot them all? |
| Jun 6, 2020 1:27 AM | Datboimate | Asset: Metal Sonic | This is missing the lazer attack and that other one |
| Jun 6, 2020 12:07 AM | Iso Kilo | Asset: Math Robot | @Mr. C So I'm working on a decomp of Sonic X, and I'm trying to split the palette data. You happen to know the offset the palette bank ends at? You did specify 0x114B0C as where it started, so I can at least use that. |
| Jun 5, 2020 11:10 PM | Sneakyslycooper | Asset: Aqua Man (NES-Style) | Can I use this for a mod? |
| Jun 5, 2020 11:09 PM | Murphmario | Game: Terraria Customs | Wonder why every sheet here so far has been NES-styled. |
| Jun 5, 2020 10:11 PM | MarshadowSlime | Asset: Aqua Man (NES-Style) | Thoose sprites are awesome. can you make more MM8 robot masters in the future? |
| Jun 5, 2020 9:52 PM | Ignis | Asset: Ecolo (VVVVVV-Style) | I can't believe someone else on this site knows who Ecolo is! |
| Jun 5, 2020 9:36 PM | RaposaCadela | Game: Corridor 7 | Awesome!!! |
| Jun 5, 2020 9:17 PM | Cabbage72 | Game: Animal Crossing: New Horizons | Logo? |
| Jun 5, 2020 8:22 PM | EmRuHire | Game: Super Smash Bros. Customs | @Bromaster I can't answer the DLC question for you. But I can answer that Hero is the 72nd fighter. |
| Jun 5, 2020 6:52 PM | Murphmario | Asset: Ultraman | I made a comment earlier about Ultraman's walk cycle, then deleted it because I realized that his walk cycle is the Belmont Strut. |
| Jun 5, 2020 6:42 PM | SmashingStar64 | Game: Duke Nukem | @Dolphman just name em Duke Nukum |
| Jun 5, 2020 6:20 PM | ArgonTrooper | Asset: Ryu | so this is the only sprite sheet anyone bothered to export? I'm sad. |
| Jun 5, 2020 6:17 PM | Mr. C | Game: Rakugakids | Oh, no I haven't gone anywhere. Yeah, I should get on this... Sorry it's been such a long time, I just... Well, I don't really have a good excuse. I just lost interest. May as well go back to it, I suppose! I'll start on it soon. |
| Jun 5, 2020 6:12 PM | jedizombiekiller | Game: Friday the 13th (USA) | @Welfz Twingo Furs Jokes on you, I have no friends! |
| Jun 5, 2020 5:10 PM | Murphmario | Asset: Enemies (SMB1) | @TehPuertoRicanRipper It's used for when you stomp giant goombas/goombrats. |
| Jun 5, 2020 4:54 PM | PizzaDarius25 | Game: Rakugakids | It's been years since Astronots and Robot C.H.O haven't even had their sprites ripped by Mr. C. What's going on? Did he retire? And can't we get some more sprite rips like the the main menu chickens and others like the Intro cut-ins and the Title screen logo? |
| Jun 5, 2020 3:46 PM | Murphmario | Asset: Badniks (V1.3) | Why why the Buzzbomber's abdomen is still colored red. |
| Jun 5, 2020 3:46 PM | Dolphman | Asset: Chaos Emeralds and Master Emerald | @ArifkunVID Only difference is that the turning animation is way smoother. |
| Jun 5, 2020 3:43 PM | Franketepoke2 | Game: Captain America & The Avengers (USA) | Glad they changed the thumbnail,i was going to comment how to begin with,that Capt didnt even look similar to the Capt i ripped |
| Jun 5, 2020 3:40 PM | striker212 | Asset: Wily Stage 4 | Did he really need 15 statues? |
| Jun 5, 2020 3:36 PM | StarmanElite | Asset: Masuyo Tobi (Toby) | is this baraduke? |
| Jun 5, 2020 3:34 PM | TheBonWolf | Asset: Mario (Super Mario Bros. 1 NES-Style) | "drill mario" lol |
| Jun 5, 2020 3:16 PM | Chikorita Lover | Asset: Miscellaneous Sprites | Can someone remind me where the chest sprite is used? I'm curious as to why there's no opened frame. |
| Jun 5, 2020 3:12 PM | GensokyoZXRedAce | Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) | Really? Well what do you know, glad we finally have it. |
| Jun 5, 2020 3:04 PM | Murphmario | Asset: Title Screen | I noticed that the artwork of Mario in this game is similar to the large Sonic sprite at the end of Sonic 1, especially the perspective and pointed finger. |
| Jun 5, 2020 3:02 PM | Murphmario | Asset: Sonic the Hedgehog | We shouldn't have to go to a page for a ROM hack to get sprites that are in the original. |