Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 19, 2020 1:08 PM | Dolphman | Asset: Mr. Dink | "Take a theat, Douglath!" |
| Jun 19, 2020 12:14 PM | Nikom | Asset: Sunset Park Zone | well that was sad |
| Jun 19, 2020 6:02 AM * | Sonicfan32 | Asset: Yoshi | There's some sprites that somehow don't use the same black for the outline as the others (specifically the Master Bowser sprites and the later half of the walk sprites). |
| Jun 19, 2020 5:22 AM | Naffy zacky | Asset: Mural Koopa | cursed |
| Jun 19, 2020 5:19 AM | Who? | Asset: The Nerd | what were they THINKING - AVGN |
| Jun 19, 2020 4:58 AM | emi3 | Asset: Yoshi | dammit there's 4 misplaced pixels :(( |
| Jun 19, 2020 4:54 AM | Who? | Game: E.V.O.: Search for Eden | Fun game imo. |
| Jun 19, 2020 4:52 AM | chopper the spriters | Asset: Amy Rose (Classic) | Man come on i need this more one Well i goin do create this sprite for copy me well i know this so my mans :( |
| Jun 19, 2020 1:55 AM | UlticraftMTT | Asset: King Bill (Super Mario Bros. 1 NES-Style) | It's just a blown-up sprite of the SMB1 SMM2 Banzai Bill. King Bills look quite different. |
| Jun 19, 2020 1:02 AM | MollyChan | Asset: Pokémon Icons | Wow, I was looking at the new icons, and holy moly, that compression that's baked into these icons is horrible. Just look at the faces of Pokemon like Rhydon, Marill, Bellossom, and Blissey! They're all weirdly smudged and distorted Also what happened to Mew's entire icon in general is probably the worst graphical mess up I've ever seen in the Pokemon series! I'd want to fix them all myself, but I tried to do one, and it took a while, and there's about 500 of these! |
| Jun 19, 2020 12:16 AM | You Gotta be Joshing me | Game: Namco High | why does this exist |
| Jun 19, 2020 12:08 AM | Spriter Theo | Asset: Cid (Zelda-Style) | Hi. If you are saddened by the lack of explosion animations may I recommend the Fire 3 spell from this sprite sheet?: https://www.spriters-resource.com/snes/ff6/sheet/6705/ Or perhaps the Flare spell from this one?: https://www.spriters-resource.com/snes/ff6/sheet/54596/ |
| Jun 18, 2020 11:53 PM | Greenknight9000 | Asset: SEGA Font (Logo Intro-Style) | Oooh, you nailed the style spot-on! |
| Jun 18, 2020 11:53 PM | Super Piter | Game: Pizza Tower | @Mineken713 i will do them because y e s |
| Jun 18, 2020 11:29 PM | Techokami | Asset: Mega Man and Roll | I think I figured out the problem with the eyes, and it isn't actually the eyes. It's the skin tone used on the sheet; it's too close to white. As a result, the eyes blend in and all you see are the pupils. |
| Jun 18, 2020 11:17 PM | JosueCr4ft | Asset: Chain Chomp (NSMBU) | @CenTdemeern1 Blender is for 3D models this is a sprite ... |
| Jun 18, 2020 11:15 PM | Ton | Asset: Lumière (Mega Man NES Robot Master-Style) | That looks great! PM me to keep this convo going! |
| Jun 18, 2020 11:15 PM | Bluethewonderdog | Game: Sonic the Hedgehog Customs | also i do like me some S2 sprites and there are 2 coming soon, yae! |
| Jun 18, 2020 11:14 PM | Bluethewonderdog | Game: Sonic the Hedgehog Customs | i randomly logged onto my old TSR acc so hello! |
| Jun 18, 2020 11:08 PM | JosueCr4ft | Asset: Items (NSMBU) | @Mario544445 I don't understand how it's done... |
| Jun 18, 2020 11:00 PM | StarmanElite | Asset: Galaxian (Namco High-Style) | oh |
| Jun 18, 2020 9:10 PM * | RaguRando | Asset: Lumière (Mega Man NES Robot Master-Style) | Using the arms and pendulum (and later the face) from Ton's resprite, I redid Cogsworth myself to make him look more consistent with Lumière: ![]() Now that I have the final design for him, I'll just have to find what moves/poses he should have and how he would attack. |
| Jun 18, 2020 8:45 PM | IceCreamSandwichYT | Game: Yoshi Topsy-Turvy | Oh ok |
| Jun 18, 2020 8:20 PM | IceCreamSandwichYT | Game: New Super Mario Bros. | I would do it, but I use a Windows XP. |
| Jun 18, 2020 7:13 PM | emi3 | Asset: Yoshi | Here we go :) |
| Jun 18, 2020 7:10 PM | Doc Melonhead | Asset: Introduction / Good Ending | @Schmeltwick I personally called it "Eggman's Five Star Resort" |
| Jun 18, 2020 7:02 PM | SpritZ | Asset: Mega Man and Roll | Don't worry about the eyes, my dude. People are just overly critical at times. (As usual, haha.) Keep up the good work! o(^▽^)o |
| Jun 18, 2020 6:54 PM * | Mr. C | Asset: Bowser | Well, the good news is that there aren't as many missing frames as I thought. The spinning doesn't go through the whole animation, and only three of the angles have this animation happen. I should have them done before Saturday! I can't say for sure if they're missing here though. I'm about to submit the revision for Mario's sheet right now. Should be approved in about ten minutes or so. EDIT: Oh, that was fast! It's already up! |
| Jun 18, 2020 6:41 PM | Luigifan1115 | Asset: Galaxian (Namco High-Style) | @StarmanElite that stands for your grammar sucks |
| Jun 18, 2020 6:30 PM | Mineken713 | Game: Cuphead: Don't Deal With the Devil! | I can't believe it's been almost 3 years with no uploading |
| Jun 18, 2020 6:28 PM | SlashterYT | Game: Pokémon Mystery Dungeon: Rescue Team DX | Now we need to rip the models from the game. |
| Jun 18, 2020 6:25 PM | Mineken713 | Asset: Metal Sonic (Sonic 1 SMS-Style) | Do you mind if I use this in my Sonic sms engine? I will give ya credit |
| Jun 18, 2020 6:09 PM | SpatiallyRendering | Asset: Pokémon Icons | @TheRedSmarty It's a form referred to in the code as "Dada" which is how Zarude will appear in the next Pokemon movie. It's wearing a pink cape, which I'm sure has some meaning in the story but in the games it appears to basically be like the Cap Pikachus: only different from the regular form in one way, as a reference to the anime. |
| Jun 18, 2020 5:51 PM | DogToon64 | Asset: Kirby (Terminal Montage-Style) | Oh my gosh! I never knew this existed until now! |
| Jun 18, 2020 5:31 PM * | RaguRando | Asset: Lumière (Mega Man NES Robot Master-Style) | @Ton Apart from the pupil spacing, the mugshot does look a bit better. I still won't use it despite the improvements. I wonder if using this method again would still work well in other cases where I'd need such accuracy. Nice! Now the pendulum actually resembles one, and the new arms look much more like his. My version's body was technically more accurate at the sides, but it was simply too wide. I should've tried to have his head be elliptic since it's not a full circle (which I somehow didn't pay attention to), and the body will be thinner and less rounded as well. Thanks for correcting them. |
| Jun 18, 2020 4:37 PM | Mineken713 | Game: Pizza Tower | @dald22 no I mean the 5 you save from being trapped in Pizza Boxes, the ones that follow you |
| Jun 18, 2020 4:08 PM | Ton | Asset: Lumière (Mega Man NES Robot Master-Style) | I'd cut down a bit further on the details. I did a quick edit of Cogsworth and Lumiere's portrait. It's not perfect, but it might be a good jumping-off point.![]() |
| Jun 18, 2020 3:16 PM * | RaguRando | Asset: Lumière (Mega Man NES Robot Master-Style) | Because I went for the Robot Master look as opposed to the style of the enemies, I initially thought about going a step further by giving him a Stage Select mugshot and Robot Master name: ![]() This was done by taking a zoomed out (not just "resized") screenshot of his original face, reducing the colours while tracing with pixels and replacing the eyes with Top Man's (with Hard Man's pupils). However, I decided to leave it out and thought calling him "Candle Man" might be misinterpreted as making him an OC. I've also started on Cogsworth, but I don't like his proportions compared to this (he is in scale, though). He'll have to be redone before work on his sheet could commence: ![]() |
| Jun 18, 2020 3:13 PM | Dolphman | Asset: Very Gnawty & Really Gnawty | @Ton And palettes |
| Jun 18, 2020 1:56 PM | Ton | Asset: Lumière (Mega Man NES Robot Master-Style) | @Omega Clearly it's Mrs Potts's tea-shooter. :P |



