Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| May 13, 2020 8:37 PM | tannermanner | Asset: Final Fever Zone | i can rip the android version tho |
| May 13, 2020 8:37 PM | tannermanner | Asset: Final Fever Zone | do you know how i could get the map files for this i cant rip the ios version |
| May 13, 2020 8:01 PM | striker212 | Asset: Main Introduction | bodem screen |
| May 13, 2020 7:17 PM | TehPuertoRicanRipper | Asset: Sonic (Sonic 2) | @Brian Fan It's a recolored and edited version of S2 Sonic, that's all. |
| May 13, 2020 7:00 PM | BenMarioFan | Game: Changed | Someone is making the map's in the game, and I love them. Keep it up! |
| May 13, 2020 6:17 PM * | Eriasu89 | Asset: Onett | Looks like something from SSF |
| May 13, 2020 6:14 PM | Luigifan1115 | Game: Shobon / Syobon Action | If it exists, you die from it. |
| May 13, 2020 6:13 PM | Eriasu89 | Asset: Lucas | It's SSF2 style |
| May 13, 2020 6:11 PM | Eriasu89 | Asset: Ganondorf (Twilight Princess) | Pretty good |
| May 13, 2020 6:09 PM | Luigifan1115 | Asset: Hidden or Unknown | *Marvel vs Capcom title select but with mixed NOs and STOPs* |
| May 13, 2020 6:09 PM | Eriasu89 | Asset: Solid Snake | AWESOME! This could be used for SSF2! |
| May 13, 2020 6:07 PM | Eriasu89 | Asset: Jigglypuff | Amazing. If you told this was from an early version of SSF2, I would believe it. |
| May 13, 2020 5:19 PM | Murphmario | Asset: Flying Battery Interior (Night) | Nowadays, this is the midway point between the prototype and final backgrounds in a way. |
| May 13, 2020 5:06 PM | Play Dash | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | Looking cool, SMAS Builders! |
| May 13, 2020 5:01 PM | Murphmario | Asset: Quint (Wily Wars-Style) | Like that Quint's Revenge-inspired Dash sprite. |
| May 13, 2020 4:41 PM | willowmaine | Game: Super Mario Maker 2 | Ah, thanks. The sprite didn't seem to be provided above. |
| May 13, 2020 4:30 PM | CardboardBox | Asset: Koopalings (SMB1 NES-Style, Expanded) | arent these from smm2? |
| May 13, 2020 4:18 PM | Radical Charizard | Asset: Tileset (SMB1) | What's the gray rectangle by that blue pyramid looking block that I will call a barrier block in the day underground? |
| May 13, 2020 3:42 PM | freyacantsleep | Asset: Quint (Wily Wars-Style) | Wow good job. This makes me wish they made a remake of the gameboy games in the wily wars style. |
| May 13, 2020 2:56 PM | Greenknight9000 | Asset: Super Sonic (Classic, Sonic Pocket Adventure-Style) | I only just noticed that Pushing sprites are absent here. Might wanna fix that |
| May 13, 2020 2:30 PM | SonicPhoenix | Asset: Sonic | What about that Sonic silhouette that appears during the act startup card? |
| May 13, 2020 1:44 PM | WallE_8_0YT | Asset: WALL-E (Mega Man NES Enemy-Style) | what about eve |
| May 13, 2020 1:38 PM | Ton | Asset: Proto Man (Wily Wars-Style) | Yeah, Protoman is already really similar to Megaman. No reason he can't be a heavy edit. |
| May 13, 2020 12:58 PM | rumblepen | Game: Windows 98 (Bootleg) | Can I use this to install NESticle on my NES so I can emulate NES games on my NES? |
| May 13, 2020 11:53 AM | Tyra_Byte | Game: Dancing Furby (JPN) | staring in your soul since the game boy days |
| May 13, 2020 8:57 AM | Dazz | Update: New Sprites, New Layout! | No, the layout hasn't actually changed, only the container width. As such, it will look mostly the same on older monitors, so there's no reason to include a fixed width version that we'd have to maintain code for separately. |
| May 13, 2020 8:41 AM | RaguRando | Asset: Proto Man (Wily Wars-Style) | @SM44 So was my MM3 DOS style version of him, except I moved the buster to the correct arm after adding the shield while this still has it on the same arm as Mega's (I just mirrored and zoomed in to check). To be honest, they're not supposed to look entirely different. |
| May 13, 2020 8:23 AM | teh_supar_hackr | Asset: Board Logo & Starting Areas | This could use the board logos from other languages, mainly Japanese. |
| May 13, 2020 8:05 AM | RaguRando | Game: Street Fighter GoAnimate | @DigitalDiamal https://www.licenseglobal.com/stub/street-fighters-avatars-arrive-goanimatecom It was almost certainly Capcom's own idea since I doubt GoAnimate themselves were interested until then. Good thing they kept their own style instead of following the typical "poor man's FOX" aesthetic (surely there must be a better term for it). Almost makes me wonder if SNK and/or NetherRealm would ever join in after this. |
| May 13, 2020 7:57 AM | shadowman44 | Asset: Proto Man (Wily Wars-Style) | They're just edits of MegaMan's sprites, I'd thought they would be made completely from scratch. |
| May 13, 2020 6:10 AM | RaguRando | Asset: M-O (Super Mario Bros. 2 NES & SNES-Styles) | Like how it turned out for me when I did Jasmine, third time's the charm. This turned out better than both WALL·E and EVE. However, just because this is my current preferred style to use doesn't mean there shouldn't be other styles here as well. If anything, WALL·E customs in Metroid or other sci-fi styles would make more sense to do. |
| May 13, 2020 4:30 AM | SuperfishMEMZ | Asset: Sonic the Hedgehog | These sprites are cute in my opinion |
| May 13, 2020 3:27 AM | Radical Charizard | Asset: M-O (Super Mario Bros. 2 NES & SNES-Styles) | Best Wall-e character. |
| May 13, 2020 2:52 AM | Doc von Schmeltwick | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | I personally like how they shade white with tan, as well as generally use more muted colors than typical for the franchise. I for one dislike SMW sprites' overuse in flash games. When I played flash games, 95% of them used SMW graphics in any capacity, and 75% of them used SMW graphics as the majority of their graphics. Meanwhile, the most you'd see of SMAS SMB3 was the occasional scattered Goomba, Thwomp, or Bob-omb. |
| May 13, 2020 2:10 AM | You Gotta be Joshing me | Update: New Sprites, New Layout! | Are there any plans to toggle between the new and old layout? Most of my monitors are older, so lower-res sites tend to look better. |
| May 13, 2020 1:43 AM | Luigifan1115 | Asset: Dr. Wario | comic sans |
| May 13, 2020 12:59 AM | Stephen Universe | Game: Chungus Rampage in Big Forest | Is this game even legal? |
| May 13, 2020 12:44 AM | striker212 | Asset: Time Man & Oil Man (Unused) | why does oil man look like a duck? |
| May 13, 2020 12:04 AM | Fat Mario | Asset: Mario & Luigi | cuboid mario |
| May 12, 2020 11:53 PM | Dolphman | Asset: Builder Mario and Luigi (Super Mario Bros. 3 SNES-Style) | @Radical Charizard. IMO, they're overused. Blame Hello's shoddy Super Mario engines made with Game Maker for that |