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Jun 6, 2020 2:21 AM PizzaDarius25 Game: Rakugakids Hey, Mr. C! That was a quick response I guess lol. But yeah, I tried ripping some sprites myself with AnimGet Version 1.1 to add Astronots sprites so I can add him in the MUGEN fighting game engine, But it seems like the program was just taking screenshots to rip them, But it's kinda useless because the other sprite start hiding the others. I even tried the GLideN64 Public Release 4.0 plugin for Project64, But it dumps Textures and doesn't rip sprites very well. All I can see are sprites of Astronots' feet and his head. And the GLideN64 plugin didn't really do much for me. You understand right? What other program did you use to rip the RakugaKids sprites?
Jun 6, 2020 2:12 AM Omega Asset: Hoenn Pokémon (R/B/Y-Style) A little explanation for this sheet
-The lack of latias/latios is because I based the Torchic line on their old Beta designs, and since Blaziken looked an awful lot like them I left them out in the spirit of this being "old"
-you might recognize some of the beta sprites from the space world demo here, that's intentional, those were the inspiration for the project, and I thought it was fun to try and repurpose some of them for gen 3 mons :p can you spot them all?
Jun 6, 2020 1:27 AM Datboimate Asset: Metal Sonic This is missing the lazer attack and that other one
Jun 6, 2020 12:07 AM Iso Kilo Asset: Math Robot @Mr. C So I'm working on a decomp of Sonic X, and I'm trying to split the palette data. You happen to know the offset the palette bank ends at? You did specify 0x114B0C as where it started, so I can at least use that.
Jun 5, 2020 11:10 PM Sneakyslycooper Asset: Aqua Man (NES-Style) Can I use this for a mod?
Jun 5, 2020 11:09 PM Murphmario Game: Terraria Customs Wonder why every sheet here so far has been NES-styled.
Jun 5, 2020 10:11 PM MarshadowSlime Asset: Aqua Man (NES-Style) Thoose sprites are awesome. can you make more MM8 robot masters in the future?
Jun 5, 2020 9:52 PM Ignis Asset: Ecolo (VVVVVV-Style) I can't believe someone else on this site knows who Ecolo is!
Jun 5, 2020 9:36 PM RaposaCadela Game: Corridor 7 Awesome!!!
Jun 5, 2020 9:17 PM Cabbage72 Game: Animal Crossing: New Horizons Logo?
Jun 5, 2020 8:22 PM EmRuHire Game: Super Smash Bros. Customs @Bromaster
I can't answer the DLC question for you.
But I can answer that Hero is the 72nd fighter.
Jun 5, 2020 6:52 PM Murphmario Asset: Ultraman I made a comment earlier about Ultraman's walk cycle, then deleted it because I realized that his walk cycle is the Belmont Strut.
Jun 5, 2020 6:42 PM SmashingStar64 Game: Duke Nukem @Dolphman just name em Duke Nukum
Jun 5, 2020 6:20 PM ArgonTrooper Asset: Ryu so this is the only sprite sheet anyone bothered to export? I'm sad.
Jun 5, 2020 6:17 PM Mr. C Game: Rakugakids Oh, no I haven't gone anywhere. Yeah, I should get on this... Sorry it's been such a long time, I just... Well, I don't really have a good excuse. I just lost interest. May as well go back to it, I suppose! I'll start on it soon.
Jun 5, 2020 6:12 PM jedizombiekiller Game: Friday the 13th (USA) @Welfz Twingo Furs Jokes on you, I have no friends!
Jun 5, 2020 5:10 PM Murphmario Asset: Enemies (SMB1) @TehPuertoRicanRipper It's used for when you stomp giant goombas/goombrats.
Jun 5, 2020 4:54 PM PizzaDarius25 Game: Rakugakids It's been years since Astronots and Robot C.H.O haven't even had their sprites ripped by Mr. C. What's going on? Did he retire? And can't we get some more sprite rips like the the main menu chickens and others like the Intro cut-ins and the Title screen logo?
Jun 5, 2020 3:46 PM Murphmario Asset: Badniks (V1.3) Why why the Buzzbomber's abdomen is still colored red.
Jun 5, 2020 3:46 PM Dolphman Asset: Chaos Emeralds and Master Emerald @ArifkunVID Only difference is that the turning animation is way smoother.
Jun 5, 2020 3:43 PM Franketepoke2 Game: Captain America & The Avengers (USA) Glad they changed the thumbnail,i was going to comment how to begin with,that Capt didnt even look similar to the Capt i ripped
Jun 5, 2020 3:40 PM striker212 Asset: Wily Stage 4 Did he really need 15 statues?
Jun 5, 2020 3:36 PM StarmanElite Asset: Masuyo Tobi (Toby) is this baraduke?
Jun 5, 2020 3:34 PM TheBonWolf Asset: Mario (Super Mario Bros. 1 NES-Style) "drill mario" lol
Jun 5, 2020 3:16 PM Chikorita Lover Asset: Miscellaneous Sprites Can someone remind me where the chest sprite is used? I'm curious as to why there's no opened frame.
Jun 5, 2020 3:12 PM GensokyoZXRedAce Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) Really? Well what do you know, glad we finally have it.
Jun 5, 2020 3:04 PM Murphmario Asset: Title Screen I noticed that the artwork of Mario in this game is similar to the large Sonic sprite at the end of Sonic 1, especially the perspective and pointed finger.
Jun 5, 2020 3:02 PM Murphmario Asset: Sonic the Hedgehog We shouldn't have to go to a page for a ROM hack to get sprites that are in the original.
Jun 5, 2020 2:41 PM Random Talking Bush Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) @GensokyoZXRedAce: I recovered them from the GIFs in the link that Rrose80149 posted. Had to fix 'em up, though, as the originals had a bizarre palette issue where the edges seemed "feathered".
Jun 5, 2020 2:39 PM GensokyoZXRedAce Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) Woah, woah, hold the phone.
Where in the world did you get her pre-1.0 running animation from? I though that was impossible to get ahold of since the build containing it has never been released.
Jun 5, 2020 2:37 PM striker212 Asset: Stage Select I think this sheet would be better if the Robot Masters were aligned so that they match up with their stage select placement. It just looks confusing this way.
Jun 5, 2020 2:10 PM Murphmario Game: Rockman Battle & Fighters (JPN) Wonder why these sprites have less colors than their NES counterparts. Yes, I know the faces and whatnot on the NES are separate sprites, but still.
Jun 5, 2020 2:07 PM Murphmario Asset: Enemies and Bosses (Super Mario Bros. 2 NES-Style) Nice sprites, but man, Moon Lord on the NES would be sprite flicker hell.
Jun 5, 2020 1:44 PM emi3 Asset: General Sprites I actually spent a couple of hours just for finding a download to Prato fiorito (and a completely authentic one) just for this sheet ag h
Jun 5, 2020 1:21 PM bennascar Asset: Spark I've had a proper rip of Spark's sprites layin around for a while now. I can confirm that the effects are separate. I may upload it at some point, but main issue will be organizing the messy ass sheet lol
Jun 5, 2020 1:02 PM Sopons2521 Game: Metal Slug 3 Good one thinking all lots! A some creatures in Metal Slug Sprite Database, and calling to help you recreating your sheets will soon!
Jun 5, 2020 12:41 PM ZuxGame Game: Paper Mario: Color Splash Someone know about the dust effect??
Jun 5, 2020 10:40 AM Tylerbrownies102 Asset: Mario & Luigi What’s with the shooting while walking/jumping sprites?
Jun 5, 2020 10:40 AM A.Riff7 Asset: Sonic I gotta say, Torus Games nailed the Sonic 3 sprite artstyle really well to translate some of the sprites from Sonic Advance games. Thanks so much for anyone who ripping these.
Jun 5, 2020 10:35 AM A.Riff7 Asset: Chaos Emeralds and Master Emerald This is more advance sprite sheet from Sonic Advance's Emerald sprite.
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