Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 6, 2020 2:21 AM | PizzaDarius25 | Game: Rakugakids | Hey, Mr. C! That was a quick response I guess lol. But yeah, I tried ripping some sprites myself with AnimGet Version 1.1 to add Astronots sprites so I can add him in the MUGEN fighting game engine, But it seems like the program was just taking screenshots to rip them, But it's kinda useless because the other sprite start hiding the others. I even tried the GLideN64 Public Release 4.0 plugin for Project64, But it dumps Textures and doesn't rip sprites very well. All I can see are sprites of Astronots' feet and his head. And the GLideN64 plugin didn't really do much for me. You understand right? What other program did you use to rip the RakugaKids sprites? |
| Jun 6, 2020 2:12 AM | Omega | Asset: Hoenn Pokémon (R/B/Y-Style) | A little explanation for this sheet -The lack of latias/latios is because I based the Torchic line on their old Beta designs, and since Blaziken looked an awful lot like them I left them out in the spirit of this being "old" -you might recognize some of the beta sprites from the space world demo here, that's intentional, those were the inspiration for the project, and I thought it was fun to try and repurpose some of them for gen 3 mons :p can you spot them all? |
| Jun 6, 2020 1:27 AM | Datboimate | Asset: Metal Sonic | This is missing the lazer attack and that other one |
| Jun 6, 2020 12:07 AM | Iso Kilo | Asset: Math Robot | @Mr. C So I'm working on a decomp of Sonic X, and I'm trying to split the palette data. You happen to know the offset the palette bank ends at? You did specify 0x114B0C as where it started, so I can at least use that. |
| Jun 5, 2020 11:10 PM | Sneakyslycooper | Asset: Aqua Man (NES-Style) | Can I use this for a mod? |
| Jun 5, 2020 11:09 PM | Murphmario | Game: Terraria Customs | Wonder why every sheet here so far has been NES-styled. |
| Jun 5, 2020 10:11 PM | MarshadowSlime | Asset: Aqua Man (NES-Style) | Thoose sprites are awesome. can you make more MM8 robot masters in the future? |
| Jun 5, 2020 9:52 PM | Ignis | Asset: Ecolo (VVVVVV-Style) | I can't believe someone else on this site knows who Ecolo is! |
| Jun 5, 2020 9:36 PM | RaposaCadela | Game: Corridor 7 | Awesome!!! |
| Jun 5, 2020 9:17 PM | Cabbage72 | Game: Animal Crossing: New Horizons | Logo? |
| Jun 5, 2020 8:22 PM | EmRuHire | Game: Super Smash Bros. Customs | @Bromaster I can't answer the DLC question for you. But I can answer that Hero is the 72nd fighter. |
| Jun 5, 2020 6:52 PM | Murphmario | Asset: Ultraman | I made a comment earlier about Ultraman's walk cycle, then deleted it because I realized that his walk cycle is the Belmont Strut. |
| Jun 5, 2020 6:42 PM | SmashingStar64 | Game: Duke Nukem | @Dolphman just name em Duke Nukum |
| Jun 5, 2020 6:20 PM | ArgonTrooper | Asset: Ryu | so this is the only sprite sheet anyone bothered to export? I'm sad. |
| Jun 5, 2020 6:17 PM | Mr. C | Game: Rakugakids | Oh, no I haven't gone anywhere. Yeah, I should get on this... Sorry it's been such a long time, I just... Well, I don't really have a good excuse. I just lost interest. May as well go back to it, I suppose! I'll start on it soon. |
| Jun 5, 2020 6:12 PM | jedizombiekiller | Game: Friday the 13th (USA) | @Welfz Twingo Furs Jokes on you, I have no friends! |
| Jun 5, 2020 5:10 PM | Murphmario | Asset: Enemies (SMB1) | @TehPuertoRicanRipper It's used for when you stomp giant goombas/goombrats. |
| Jun 5, 2020 4:54 PM | PizzaDarius25 | Game: Rakugakids | It's been years since Astronots and Robot C.H.O haven't even had their sprites ripped by Mr. C. What's going on? Did he retire? And can't we get some more sprite rips like the the main menu chickens and others like the Intro cut-ins and the Title screen logo? |
| Jun 5, 2020 3:46 PM | Murphmario | Asset: Badniks (V1.3) | Why why the Buzzbomber's abdomen is still colored red. |
| Jun 5, 2020 3:46 PM | Dolphman | Asset: Chaos Emeralds and Master Emerald | @ArifkunVID Only difference is that the turning animation is way smoother. |
| Jun 5, 2020 3:43 PM | Franketepoke2 | Game: Captain America & The Avengers (USA) | Glad they changed the thumbnail,i was going to comment how to begin with,that Capt didnt even look similar to the Capt i ripped |
| Jun 5, 2020 3:40 PM | striker212 | Asset: Wily Stage 4 | Did he really need 15 statues? |
| Jun 5, 2020 3:36 PM | StarmanElite | Asset: Masuyo Tobi (Toby) | is this baraduke? |
| Jun 5, 2020 3:34 PM | TheBonWolf | Asset: Mario (Super Mario Bros. 1 NES-Style) | "drill mario" lol |
| Jun 5, 2020 3:16 PM | Chikorita Lover | Asset: Miscellaneous Sprites | Can someone remind me where the chest sprite is used? I'm curious as to why there's no opened frame. |
| Jun 5, 2020 3:12 PM | GensokyoZXRedAce | Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) | Really? Well what do you know, glad we finally have it. |
| Jun 5, 2020 3:04 PM | Murphmario | Asset: Title Screen | I noticed that the artwork of Mario in this game is similar to the large Sonic sprite at the end of Sonic 1, especially the perspective and pointed finger. |
| Jun 5, 2020 3:02 PM | Murphmario | Asset: Sonic the Hedgehog | We shouldn't have to go to a page for a ROM hack to get sprites that are in the original. |
| Jun 5, 2020 2:41 PM | Random Talking Bush | Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) | @GensokyoZXRedAce: I recovered them from the GIFs in the link that Rrose80149 posted. Had to fix 'em up, though, as the originals had a bizarre palette issue where the edges seemed "feathered". |
| Jun 5, 2020 2:39 PM | GensokyoZXRedAce | Asset: Sash Lilac (Hedgehog, Demo v1.0/v1.1) | Woah, woah, hold the phone. Where in the world did you get her pre-1.0 running animation from? I though that was impossible to get ahold of since the build containing it has never been released. |
| Jun 5, 2020 2:37 PM | striker212 | Asset: Stage Select | I think this sheet would be better if the Robot Masters were aligned so that they match up with their stage select placement. It just looks confusing this way. |
| Jun 5, 2020 2:10 PM | Murphmario | Game: Rockman Battle & Fighters (JPN) | Wonder why these sprites have less colors than their NES counterparts. Yes, I know the faces and whatnot on the NES are separate sprites, but still. |
| Jun 5, 2020 2:07 PM | Murphmario | Asset: Enemies and Bosses (Super Mario Bros. 2 NES-Style) | Nice sprites, but man, Moon Lord on the NES would be sprite flicker hell. |
| Jun 5, 2020 1:44 PM | emi3 | Asset: General Sprites | I actually spent a couple of hours just for finding a download to Prato fiorito (and a completely authentic one) just for this sheet ag h |
| Jun 5, 2020 1:21 PM | bennascar | Asset: Spark | I've had a proper rip of Spark's sprites layin around for a while now. I can confirm that the effects are separate. I may upload it at some point, but main issue will be organizing the messy ass sheet lol |
| Jun 5, 2020 1:02 PM | Sopons2521 | Game: Metal Slug 3 | Good one thinking all lots! A some creatures in Metal Slug Sprite Database, and calling to help you recreating your sheets will soon! |
| Jun 5, 2020 12:41 PM | ZuxGame | Game: Paper Mario: Color Splash | Someone know about the dust effect?? |
| Jun 5, 2020 10:40 AM | Tylerbrownies102 | Asset: Mario & Luigi | What’s with the shooting while walking/jumping sprites? |
| Jun 5, 2020 10:40 AM | A.Riff7 | Asset: Sonic | I gotta say, Torus Games nailed the Sonic 3 sprite artstyle really well to translate some of the sprites from Sonic Advance games. Thanks so much for anyone who ripping these. |
| Jun 5, 2020 10:35 AM | A.Riff7 | Asset: Chaos Emeralds and Master Emerald | This is more advance sprite sheet from Sonic Advance's Emerald sprite. |