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Jul 15, 2014, 6:33 PM LooneyTunerIan Sheet:
Road Runner (Giant)
Can anyone rename the title to Giant Road Runner?
Jul 15, 2014, 6:30 PM LooneyTunerIan Sheet:
ACME Giant Robo-Coyote
This is an ACME Robot.
Jul 15, 2014, 6:20 PM LooneyTunerIan Sheet:
Wile E. Coyote (Act 5 and Ending)
I hope you all appreciate what I'm did for you. But know this: I will return to make more Looney Tunes-related requests. But maybe for textures, models and maybe sound effects.
Jul 15, 2014, 12:29 PM sutinoer Sheet:
ACME Giant Robo-Coyote
Nice i like robots :)
Jul 15, 2014, 9:59 AM Shade Sheet:
Jiraiya
Thanks for doing more from this game. I forgot I never finished it.
Jul 15, 2014, 7:54 AM boynoob7 Sheet:
Passenger Car
Reply to Cavery210: The sprites on the sheet do look like Annie or Clarabel, but they were called a passenger car in the original Mega Drive game.
Jul 15, 2014, 1:38 AM Doomtodeath Sheet:
Bill Rizer & Lance Bean
Diagonally down is a thing.
Jul 14, 2014, 12:24 PM Luigi-San Sheet:
Team Logos
The Knicks are missing. ;)
Jul 14, 2014, 9:59 AM SmithyGCN Sheet:
Simon Belmont
I'm sorry, but I left the ripping scene some time ago.
Jul 14, 2014, 7:23 AM Oliver The Bear Sheet:
Nabbit
Great as always!
Jul 14, 2014, 3:53 AM Bendogzing Sheet:
Finn
Hey, would you mind getting some more of these please. I mostly would want Jake. ^^
Jul 13, 2014, 6:39 AM Dazz Sheet:
Items
Yeah, this sprite sheet is almost 12 years old...
Jul 12, 2014, 4:29 PM Random Talking Bush Sheet:
Puyo
@MandL27: Works for me.
Jul 12, 2014, 4:11 PM MandL27 Sheet:
Puyo
Is this image broken?
Jul 12, 2014, 8:48 AM Random Talking Bush Sheet:
Items
Seriously? This sprite sheet has been around way before Minecraft was a thing.
Jul 12, 2014, 6:52 AM BudderFan1321 Sheet:
Items
i know the egg was from minecraft and you edited it
Jul 11, 2014, 11:38 PM Dazz Sheet:
Bison
Likely because in the West he's known as Balrog in Street Fighter, and with quotes it looks like it was intentionally named Bison... I've removed the quotation marks though, because you're right, they aren't needed.
Jul 11, 2014, 2:46 PM Deathbringer Sheet:
Bison
Why do you have Bison in quotes?
Jul 11, 2014, 9:44 AM DecaTilde Sheet:
Location Art (Johto)
The nighttime artwork for Tohjo Falls has a Slowpoke fishing with its tail while on one of the rocks above the waterfall. Can you reupload this so Slowpoke's in the artwork, please? Thanks.
Jul 11, 2014, 7:15 AM Miles07 Sheet:
Glenn
It doesn't look like it's complete... I can still see a few of Frog's poses in there.
Jul 10, 2014, 9:21 PM Dazz Sheet:
Mario (Overworld)
Your patience towards our freely accessible resources and the time committed to ripping these sprites is appreciated. Your continued calm attitude really does make us feel better.
Jul 10, 2014, 5:11 PM Mrmariobros222 Sheet:
Mario (Overworld)
WHAT'S TAKING SOO LONG TO HAVE LUIGI OVERWORLD SPRITE IN THIS WEBSITE?! THERES NOT A SINGLE LUIGI OVERWORLD SPRITE IN THE WEB FOR THIS GAME...
Jul 10, 2014, 10:30 AM Powerful Kyurem Sheet:
Morpha (A Link to the Past-Style)
Is it okay if I edit this to make a Mario & Luigi RPG style Morha?
Jul 9, 2014, 10:13 PM Random Talking Bush Sheet:
Dejiko (Di Gi Charat)
That wouldn't be the first time... That has been fixed now, refresh to see the new icon. Thanks for letting us know.
Jul 9, 2014, 4:21 PM carloscreate Sheet:
Bubsy
What about Continue Menu where Bubsy looks his Time Clock ?
Jul 8, 2014, 10:26 PM Toshio Sheet:
Dejiko (Di Gi Charat)
The icon is based in a mugen screenshot?
Jul 8, 2014, 10:19 PM JigglyPuffGirl Update:
Welcome to a Brand New Spriter's Resource!
It takes a little while to get used to the new layout, but i love the new icons and the "recently submitted sheets" system. Awesome update so far! :D
Jul 8, 2014, 3:55 AM Caveras Update:
Welcome to a Brand New Spriter's Resource!
While I like the new style, I understand and somewhat share Dunkelschwamm's biggest concern about the main content width of the new design. But if you want to "fix" something about that, you could just add some media queries to your new CSS layout that stretch the content area if the monitor is wide enough. Shouldn't be too hard to include and it would probably please some of the louder voices complaining here =)
Jul 7, 2014, 10:33 AM Dunkelschwamm Update:
Welcome to a Brand New Spriter's Resource!
I've given this a couple days to mull over and give a chance. I'm proud of you guys for putting in so much work to keep the site fresh and modern, but this new layout is killin' me Smalls. I have to agree with the concerns that the narrow space in the middle being used to accommodate these large icons is really unituitive. Where I could once survey many icons at once to find what I'm looking for, I now have to pull icons onscreen from above and below to search around . I miss what I'm searching for much, much more often as it goes flying past while I'm trying to scroll through the content more quickly. This is much more work extensive and frankly isn't easy on the eyes. My monitor is pretty massive and it doesn't make much sense to me that only four icons can fit in a row. Scrolling through larger games like Maplestory or Marvel: Avengers Alliance is a nightmare. I think I get that you think that this is where the market is headed, but this is a huge misinterpretation of the values that go into these kinds of designs. I never had many problems with the stretching layout on varying screen sizes in a way that legitimizes this new layout design. It actually probably could have been easily fixed with a hard limit attached to the strech to keep it from going beneith a pleasing level. None of this has made the site easier to look at, easier to navigate, or streamlined in a better direction. I think that this redesign either needs some massive reworking or needs to be cut loose. Not to be repetitive, but this update is frankly off-putting to me as somebody who has frequented this site for years.

On a lighter note, I haven't been suffering any glitches. So good on you for making something so stable on release. Also, very cool to see some new Arcanum and X-Com sheets coming in.
Jul 7, 2014, 4:33 AM sutinoer Update:
Welcome to a Brand New Spriter's Resource!
Big thanks to Maxim for X-Com
Jul 6, 2014, 11:53 AM Superjustinbros Sheet:
Mark and Bert
I noticed there's a sprite missing from this sheet that appears when Mark/Bert hit their head on a solid surface.

The level graphics could be made into a separate "Round 1 Tileset" sheet, with Mark and Bert's sprites moved to "Mark and Bert".
Jul 6, 2014, 11:50 AM Superjustinbros Sheet:
Bosses
Now that the proto is dumped, I suppose the Beta Plant boss (as well as the other beta-only bosses) could now be accurately ripped instead of being a custom.
Jul 6, 2014, 8:21 AM Dazz Update:
Welcome to a Brand New Spriter's Resource!
Refresh the page and it'll be fixed - it's because somebody has replaced it and your browser has cached the old icon.
Jul 6, 2014, 8:02 AM Quirby64 Sheet:
Bugs Bunny
Ian, I dunno. I just ripped from this because it was a racer..... Maybe?
Jul 6, 2014, 7:54 AM Gunslinger Update:
Welcome to a Brand New Spriter's Resource!
So, not to be rude or anything, but why are there icons in icons for icons (i.e. X-Force Wolverine from Avengers Alliance)? It looks quite odd.
Jul 6, 2014, 6:39 AM Dazz Update:
Welcome to a Brand New Spriter's Resource!
You may need to hit ctrl+f5 in order to clear your cached CSS file.
Jul 6, 2014, 6:22 AM medusa86 Update:
Welcome to a Brand New Spriter's Resource!
I don't know if anyone else is having this problem, but the new layout is completely broken on Firefox 30.0. It's working fine in Chrome though....
Jul 6, 2014, 4:24 AM Petie Update:
Welcome to a Brand New Spriter's Resource!
I'd just like to add to the path issue a bit. While it's not as direct as everything being in a single line, all of the information that was previously there is still all at the top of the page. Console, letter, game, section, and sheet name are all immediately visible on page load, as seen below. It will just take a tiny bit of getting used to until you can spot them without thinking about it.
Jul 6, 2014, 2:42 AM Dazz Update:
Welcome to a Brand New Spriter's Resource!
Moving the box below would just leave an empty space, and doesn't consider the length of some items on the site. For example, the game Adventure Time: Explore The Dungeon Because I Don't Know would break the boundary box it would be put in. Our solution is to cut off the letters that currently don't fit, giving a summary of the title. When all these items are in a single line, it would likely just cut off the entire sheet name.

I understand your concerns for scrolling, but these days it's easier to scroll content with a mouse, trackpad, or touch screen than it is to search around a large space for the icon you're interested in. When all content is visible within your immediate peripheral, and you simply scroll the content in front of your eyes, you're less likely to miss what you're looking for.
Jul 6, 2014, 2:34 AM Kroki Update:
Welcome to a Brand New Spriter's Resource!
I see, I don't really understand how this improves readability though.
Having a max 4 icons per line makes the pages all the longer to scroll, which is not very handy.
As for the sheets pages, couldn't is be solved by simply moving the big infobox all the way below the sheet? When I open a sheet on my screen I see 20% sheet and 80% something else, due to this big box mainly, so I have to scroll anyway. Putting the path on top and the box below would save a lot of searching/scrolling I think.

Good work on all these modifications though :), I'm looking forward to all the new icons.
Jul 6, 2014, 1:01 AM E-Man Sheet:
Bugs Bunny
Ian, would it be possible for you to stop making requests like this in the sprite comments? If you really want Quirby64 to rip more of these, how about you PM him about it instead?
Jul 6, 2014, 12:30 AM Dazz Update:
Welcome to a Brand New Spriter's Resource!
I'll address your issues:

1) We actually increased the space available for content. Before, where we were unaware of the width of the user's monitor, we had to accommodate to a small resolution and blindly guess how content might appear. As such we couldn't make things like sheets a larger width, as they wouldn't display properly for a lot of people with the right column being there. Removing that column gave us extra space we can utilize.

The change to a fixed width is not only to improve readability on larger monitors (Try viewing the flexible width on a huge monitor, and you'll see that everything in a massive line is a real pain to read) but also to follow the trend in the market, and make the site more comfortable for new viewers who are used to a fixed width layout.

2) I can understand your issue here, but we simply couldn't see any decent way of including this information without knocking the sheet out of view from the first page load. We believe that with the information presented on the left, and in the information box, it is only a matter of getting used to the new design.

As I said, I appreciate your issues with the layout, but simply give it a chance. We've been running it in the background for some time, and while it was a little odd at first, we've grown to find that it is much more intuitive, and gives a greater deal of ease when navigating.
Jul 5, 2014, 11:27 PM Kroki Update:
Welcome to a Brand New Spriter's Resource!
I have two huge problems with this new design: 1) the site is now very small, there is a lot of wasted space on the sides, this is a problem since there is a large number of (now big) icons to display, and many sheets are larger than the site.
2) The path to a sheet is not so clear anymore, it is very handy to see at the top of the page the path: Console / Letter / Game / Sheet, now you have to search these information on various sides of the page.
I hope you will take this in consideration, it really affects the browsing comfort. :)
Jul 5, 2014, 8:29 PM LooneyTunerIan Sheet:
Bugs Bunny
Can you get more? :)
Jul 5, 2014, 8:29 PM Superjustinbros Update:
Welcome to a Brand New Spriter's Resource!
Loving this update guys! It was great to take part in it. :)
Jul 4, 2014, 9:43 PM redblueyellow Update:
Still Hard At Work!
Ian, ShadeDBZ makes a good point.

The reason that I started out ripping sprites was because I had an interest in the Pokemon series (PMD). I had no prior knowledge of how to rip sprites, let alone about emulators and such. I literally started out with searching "how to rip sprites from DS games" on Google and taught myself. Think about how you learned how to rip from Flash Games.

If you have the passion towards these games, I see no reason not to search for a ripping tutorial and giving it a go. It is not difficult. It IS fun.

The great thing about taking the time to learn how to rip, is it allows you to take action. If you find a game that you enjoy that you can't find the sprites for online, then you can try to get the sprites yourself.
Jul 4, 2014, 8:05 PM Shade Update:
Still Hard At Work!
Because, obviously, we were all born with the knowledge to rip from "console-based" games. We didn't have to learn how to do it or anything. Also, being a "spriter" has nothing to do with whether or not you can rip/extract sprites from a particular game, you don't seem to be using the term correctly.

And with an attitude like that, expect many more neg-reps.
Jul 4, 2014, 6:01 PM LooneyTunerIan Update:
Still Hard At Work!
@ShadeDBZ

Just because I can only rip from Flash Games and Cartoons with a decomplier, doesn't mean I can rip from console-based video games.

I'm not a spriter if I can only rip from Flash-based games. Call me a Flasher.

@Dazz And just because I make Looney Tunes-related requests and that everybody neg-reps me, I'd much rather have negative reputation points rather than have any at all.
Jul 4, 2014, 5:46 PM Jakspriter Sheet:
#328 Trapinch
Oh awesome!!!!!!!!!!!!!! I love Flygon!!!!!!!!!!!!!!!!!
Jul 4, 2014, 8:30 AM arringtastic92 Update:
Still Hard At Work!
Hey Dazz! Wassup?
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