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Dig Dug / Taizo Hori
Category
Commodore 64
Game
Dig Dug
Section
Playable Character
Submitter
IceClimber_1984
Size
4.11 KB (155x126)
Format
PNG (image/png)
Hits
1,796
Comments
5
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125scratch
Nov 15, 2024, 10:44 AM
Besides, at this scale having a different width would mess up the pixel ratios
Yawackhary
Aug 6, 2022, 8:54 AM
*
@The Nate It doesn't work like that... If it was ripped from a savestate via c64ripper and looks like that, then that's how it is suppose to be. Sometimes it's the game itself that does the scaling (a recent example for me was Speed King on the Amstrad CPC).
If it was captured though, yeah chances are that it would have to be re-ripped.
Would have checked myself except the only emulator that has a graphics viewer to my knowledge currently only supports the PAL C64 due to the larger library so it wouldn't work (it's a very recent emulator too).
One month later... US Gold also released the game and was able to check, the sprites are meant to be like that as it displays on the sprite viewer the same way as the rip does. Also checked the screenshot on Lemon 64 apparently from the Atarisoft/Datasoft version and it matches. The rip seems to be good. :)
The Nate
Aug 5, 2022, 8:16 PM
I think the C64 port was designed for NTSC systems, so it'd help if you included NTSC rips with the proper width
BrianFanTheHedgefox
Jul 31, 2022, 5:35 PM
what program you used for ripping c64 sprites?
teh_supar_hackr
Jul 30, 2022, 12:31 AM
squashed dig dug
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