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Crewmate (NES-Style)
Category
Custom / Edited
Game
Among Us Customs
Section
Crewmate & Impostor
Submitter
KostyaGame the bruh
Size
8.12 KB (128x150)
Format
PNG (image/png)
Hits
10,940
Comments
18
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TheHerofLegend
Jun 10, 2021, 4:46 PM
@Greenknight9000 Bots can solve the problem.
KostyaGame the bruh
Feb 4, 2021, 1:54 AM
@Shadowgamer6478
1. Yes, you can use it for resource pack,
2. At the moment I cannot do something with this sprite sheet (there is no interest yet)
@TotallyProperUsername, I simulated glare
TotallyProperUsername
Jan 25, 2021, 9:30 AM
they look like they are wearing masks due to there being some white above the visor outline
JonGandee
Jan 24, 2021, 5:38 PM
@aoe I think it is for venting.
Shadowgamer6478
Jan 14, 2021, 11:51 AM
Hey I'm making a Resource Pack for Among Us on how it may look in 8-bit and I'm using this sprites. Can you please make more of this sprites?
jedizombiekiller
Dec 30, 2020, 12:50 PM
(nvm red would have a red visor with dark red highlights {highdarks?})
jedizombiekiller
Dec 30, 2020, 12:49 PM
are the visors different sprites? if so then wouldn't it take up a spare sprite per scanline? i think it should be changed to use the same colors (red has pink visor) because the extra sprite wouldn't be realistic for a game like among us. just my opinion though
Cateye
Dec 22, 2020, 9:33 AM
I don't see any "whoosh" effect when playing Among Us.
aoe
Nov 28, 2020, 5:47 AM
@IceCreamSandwichYT wait, whoosh effect? but… when is there a whoosh effect?
IceCreamSandwichYT
Nov 27, 2020, 9:14 PM
@aoe it is the woosh effect
aoe
Nov 27, 2020, 5:35 AM
wait—
what's the sixth sprite at the top row for
Kawa
Sep 26, 2020, 5:00 AM
I'm sorry, CardboardBox. I should've made it clearer that I'm agreeing with you but seem to have gotten lost in the technical details.
CardboardBox
Sep 23, 2020, 12:14 PM
ok...
Kawa
Sep 23, 2020, 8:44 AM
CardboardBox: SNES offers fifteen colors per sprite not counting transparency, eight palettes to choose from. Each crewmember has two unique colors so if you quadruple the sprites you could have for example red blue green and pink share one palette using eight out of fifteen colors, leaving space for black outlines and visors and using only three out of eight palettes total. Or you could triplicate the sprites instead and use four out of eight sprite palettes and fit in more colors, leaving the other four for any sprites involved with specific tasks.
CardboardBox
Sep 21, 2020, 7:41 AM
tbh, this looks better for the snes.
Kawa
Sep 21, 2020, 6:45 AM
Can an Among Us be made on NES? Let's me consider this.
First, let's simplify the sprites a bit more. One color for the body, one for the visor, and one outline? We have four different sprite palettes so that would mean we can have only four players. If you have no outline at all and double up the character sprites (body A, body B, visor) you can have eight but at the cost of needing more tiles and possibly blending in with the background art a whole bunch.
And that's without considering the tasks, insert cuts, and voting screen. If you want them to overlap the game screen like in the original you could bank out like... three quarters of the sprite tiles and maybe half the background tiles, but that'd still leave you with the same palettes. If you make the tasks occupy the whole screen they can use all eight palettes and the full 512 tiles for whatever the task needs, but you lose that last bit of peripheral vision, which seems like a bit of a big deal for the tasks.
freyacantsleep
Sep 15, 2020, 12:02 PM
V i c t o r y:
K o s t y a G a m e t h e b r u h
Greenknight9000
Sep 15, 2020, 9:25 AM
THAT'S SO COOL
It also makes me realise that Among Us would be, in some form, feasible to make on NES (well, at least the main engine and all that; the multiplayer would likely be EXTREMELY difficult or impossible due to the fact that we really can't have splitscreen on a game like this, and that any online functionality would be down to a custom Emulator)
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