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Sonic (Composite Genesis-Style)
Category Custom / Edited
Game
Section
Sonic the Hedgehog
Submitters Dolphman, Glitchy, JoshStrikesBack, MarioMadness734, paveldechev0604, Shinbaloonba, TheGoku7729
Size 956.27 KB (1638x2148)
Format PNG (image/png)
Hits 191,021
Comments 83

Sonic (Composite Genesis-Style)
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Nov 30, 2017, 9:22 AM
He passed away last year in July. Us in the MFZ community miss him dearly. ;_;
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Nov 30, 2017, 6:14 AM
what happened to Shinbaloonba?
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Nov 29, 2017, 1:07 AM
@MarioMadness734
Fixed *Sheepish anime sweatdrop*
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Nov 27, 2017, 12:37 AM
@MegaDrewAFS Now it's fixed.
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Nov 26, 2017, 6:55 PM
Oh, I noticed a mistake. On the 2nd frame of Sonic's full run animation (Mania), the hand and arm are stretched by 1 pixel.
Don't ask me how I noticed this.
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Nov 26, 2017, 12:42 PM
Nice sprites! Any chance for a Hyper Sonic pallete?
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Nov 25, 2017, 4:22 PM
Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful.

Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast.
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Nov 23, 2017, 7:40 PM
Oh, hey. Another update!
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Nov 3, 2017, 3:34 PM
In my opinion, your Sonic sprites look a thousand times better than the ones used in S3&K, Dolphman.
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Nov 3, 2017, 3:33 PM
Are there any ways for pixel rotation on GIMP?
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Oct 14, 2017, 10:13 PM
@Random Talking Bush No need to be sorry.
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Oct 12, 2017, 5:07 PM
@MarioMadness734: I noticed #2 after I had dealt with the submission, sorry.
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Oct 12, 2017, 4:57 PM
My revision got rejected, the reasons: 1. The rotated sprites look terrible (which I understand). 2. RTB said that I never asked permission, even though I clearly did.
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Oct 9, 2017, 4:52 PM
@MarioFreak2001 I can't find a "Quality" section.

EDIT: I found it! The update should come TODAY!
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Oct 7, 2017, 5:47 PM
@MarioMadness734 all you gotta do is change the Quality from Bilinear to Nearest Neighbor.
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Oct 5, 2017, 3:16 AM
(10/5/17) My computer is now fixed, but I can't figure out how to remove the blur from Paint.NET. But I assure you it WILL be here soon.
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Sep 26, 2017, 2:00 AM
@Dolphman Sure thing! (It is estimated to come on the 28th of September. If I have the time I might even add more sprites for Super Sonic/Hyper Sonic.)
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Sep 25, 2017, 11:44 AM
@MarioMadness734: Thanks, that saves me the trouble. Appreciate it.
While you're at it, can you do the snowboard angles as well?
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Sep 25, 2017, 11:01 AM
When my computer is fixed, I will update this sheet with the 45 degree walking/running sprites.
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Sep 20, 2017, 12:49 PM
1) In the set of ending sprites on the bottom of the sheet, the one that's third from the left has no shading on the ear.
2) Echoing what Sonicfan32 said, you need rotated walk and run sprites to make this ROM-hack friendly. (45 degree rotations are pre-rotated in the art assets of the Genesis games, unlike the in-engine rotations used in fangame engines)
3) Rest of Super Sonic sprites when? :O
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Sep 19, 2017, 4:41 PM
question Dolphman? I have my own Sonic sprites imported for my rom hack but I like your color palletes. Can I use them please.
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Sep 19, 2017, 4:39 PM
It needs slope sprites.
(Mini Sonic is an option.)
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Sep 19, 2017, 6:41 AM
Updated! Now he's 100% ROM hack friendly.
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Sep 17, 2017, 4:45 PM
I'm going to make a recolor(of classic sonic) with these sprites if they do not care
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Sep 17, 2017, 12:57 PM
Can't wait for Super Sonic! But seriously, I love this sheet. I will use it in all of my Sonic ROM Hacks! (That its compatible with. *insert mariomadness in a nutshell*)
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