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Z
Sonic (Composite Genesis-Style)
Category
Custom / Edited
Game
Sonic the Hedgehog Customs
Section
Sonic the Hedgehog
Submitters
Dolphman
,
Glitchy
,
JoshStrikesBack
,
MarioMadness734
,
paveldechev0604
,
Shinbaloonba
,
TheGoku7729
Size
956.27 KB (1638x2148)
Format
PNG (image/png)
Hits
191,021
Comments
83
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Dolphman
Nov 30, 2017, 9:22 AM
He passed away last year in July. Us in the MFZ community miss him dearly. ;_;
teh_supar_hackr
Nov 30, 2017, 6:14 AM
what happened to Shinbaloonba?
Dolphman
Nov 29, 2017, 1:07 AM
@MarioMadness734
Fixed *Sheepish anime sweatdrop*
Dolphman
Nov 27, 2017, 12:37 AM
@MegaDrewAFS Now it's fixed.
MegaDrewAFS
Nov 26, 2017, 6:55 PM
Oh, I noticed a mistake. On the 2nd frame of Sonic's full run animation (Mania), the hand and arm are stretched by 1 pixel.
Don't ask me how I noticed this.
Zarrgon
Nov 26, 2017, 12:42 PM
Nice sprites! Any chance for a Hyper Sonic pallete?
Void-the-Bat
Nov 25, 2017, 4:22 PM
Just so you guys are aware, Rotsprite is also an option, as it works really well and can also rotate and increase/decrease the size of any sprite you want to scale properly. It's pretty basic, but very useful.
Oh, and TG7729 showed me versions for Tails, Knuckles, & Robotnik as well. I'm not gonna share it, but I thought I would let you know as I had plans on doing those and so my dreams were shattered like the prototype SEGA Logo from 3D Blast.
MarioMadness734
Nov 23, 2017, 7:40 PM
Oh, hey. Another update!
MarioMadness734
Nov 3, 2017, 3:34 PM
In my opinion, your Sonic sprites look a thousand times better than the ones used in S3&K, Dolphman.
MarioMadness734
Nov 3, 2017, 3:33 PM
Are there any ways for pixel rotation on GIMP?
MarioMadness734
Oct 14, 2017, 10:13 PM
@Random Talking Bush No need to be sorry.
Random Talking Bush
Oct 12, 2017, 5:07 PM
@MarioMadness734: I noticed #2
after
I had dealt with the submission, sorry.
MarioMadness734
Oct 12, 2017, 4:57 PM
My revision got rejected, the reasons: 1. The rotated sprites look terrible (which I understand). 2. RTB said that I never asked permission, even though I clearly did.
MarioMadness734
Oct 9, 2017, 4:52 PM
@MarioFreak2001 I can't find a "Quality" section.
EDIT: I found it! The update should come TODAY!
MarioFreak2001
Oct 7, 2017, 5:47 PM
@MarioMadness734 all you gotta do is change the Quality from Bilinear to Nearest Neighbor.
MarioMadness734
Oct 5, 2017, 3:16 AM
(10/5/17) My computer is now fixed, but I can't figure out how to remove the blur from Paint.NET. But I assure you it WILL be here soon.
MarioMadness734
Sep 26, 2017, 2:00 AM
@Dolphman Sure thing! (It is estimated to come on the 28th of September. If I have the time I might even add more sprites for Super Sonic/Hyper Sonic.)
Dolphman
Sep 25, 2017, 11:44 AM
@MarioMadness734: Thanks, that saves me the trouble. Appreciate it.
While you're at it, can you do the snowboard angles as well?
MarioMadness734
Sep 25, 2017, 11:01 AM
When my computer is fixed, I will update this sheet with the 45 degree walking/running sprites.
Techokami
Sep 20, 2017, 12:49 PM
1) In the set of ending sprites on the bottom of the sheet, the one that's third from the left has no shading on the ear.
2) Echoing what Sonicfan32 said, you need rotated walk and run sprites to make this ROM-hack friendly. (45 degree rotations are pre-rotated in the art assets of the Genesis games, unlike the in-engine rotations used in fangame engines)
3) Rest of Super Sonic sprites when? :O
Corey:LSSJGamer
Sep 19, 2017, 4:41 PM
question Dolphman? I have my own Sonic sprites imported for my rom hack but I like your color palletes. Can I use them please.
Sonicfan32
Sep 19, 2017, 4:39 PM
It needs slope sprites.
(Mini Sonic is an option.)
Dolphman
Sep 19, 2017, 6:41 AM
Updated! Now he's 100% ROM hack friendly.
Brown-Dash47
Sep 17, 2017, 4:45 PM
I'm going to make a recolor(of classic sonic) with these sprites if they do not care
MarioMadness734
Sep 17, 2017, 12:57 PM
Can't wait for Super Sonic! But seriously, I love this sheet. I will use it in all of my Sonic ROM Hacks! (That its compatible with. *insert mariomadness in a nutshell*)
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