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Hyrule Castle (Zelda Game Boy-Style)
Category Custom / Edited
Game
Section
Backgrounds
Submitter leinglo
Size 159.80 KB (970x1000)
Format PNG (image/png)
Hits 18,276
Comments 4

Hyrule Castle (Zelda Game Boy-Style)
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May 31, 2015, 1:50 PM
I am currently working on Death Mountain, you will recieve credit for the project concept.
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May 30, 2015, 3:46 PM
I'm interested in this project. Is there any room for it becoming a colab project?
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May 28, 2015, 1:33 AM
^The thing is, both the 8-bit of the Gameboy and NES and the 16-bit of the SNES and GBA actually use the same size tiles. The big difference is that 16-bit has a more varied color palette, can fit more tiles on the screen at once, and can use multiple tiles for bigger single objects. With that said, the Oracles tiles slot into the Link to the Past grid remarkably easily, with the primary custom work simply accounting for objects that Oracles simply did not have. Ok, there was still a lot that needed to be tweaked to fit, but not as much as I thought at the start.
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May 27, 2015, 1:04 AM
I am pleasantly surprised to see something like this. I never would have thought that the tiles found in the GBC Zelda games would make a faithful reproduction of the maps found in aLttP. I also love that you used the bird statue found on the front and back of the Eagle's Tower. Nice work!
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