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Level Tilesets
Category Game Boy / GBC
Game
Section
Tilesets
Submitter Raccoon Sam
Size 72.32 KB (1120x1280)
Format PNG (image/png)
Hits 24,449
Comments 10

Level Tilesets
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Aug 11, 2024, 2:14 AM
@FryingTheOof What's wrong with it?
@pacmastermeow powerups are not a part of the level tilesets, which is this sheet's subject
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Jan 3, 2024, 6:31 PM
Where are the powerups?
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Mar 20, 2021, 8:21 PM
When is someone gonna reorganize this mess...
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Jul 4, 2018, 6:20 AM
Doc von Schmeltwick, I used Python as my programming language and PIL as my graphic generation library. I've hacked SML2 before so I knew where the TSA data is so programming a 8x8 tileset + TSA data => 16x16 block generator was fairly easy.
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Jul 3, 2018, 4:49 PM
How did you do that? Sounds like it could be useful.

On a related note, I could have sworn there were at least some animations to certain tiles, none of which are depicted here.
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Jul 3, 2018, 6:04 AM
Good call, Doc von Schmeltwick! I didn't really even think about the superfluous sheets – I simply wrote a program to spit out 16x16 tiles used in each level and quickly put them together into one sheet in Photoshop.
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Jul 2, 2018, 5:12 PM
While I understand why it was organized this way, I must say it is rather inefficient; many of these sets are exactly the same. Notably, the Start, Tenboudai, and Turtle Secret courses have the exact same sets, as do Tree 1, Tree Secret, and Pumpkin Secret 1, Hippo and Turtle 1, all three space courses, and Tree 5 and Macro Secret. That's not even getting into identical tiles within sets....but again, I understand what the idea was here.
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Jul 1, 2018, 12:35 AM
Just curious, what are the non-assembled 8x8 tiles in Tree 2?
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Jun 30, 2018, 9:30 PM
Oh, guess I won't have to do it. Thanks!
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Jun 30, 2018, 4:36 PM
Finally! I've been waiting for these to be ripped for so long. Thank you!
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