Sonic X (Leapster)
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Sonic X (Leapster)
Sonic X (Leapster)
Console Genre Developers
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Sep 11, 2024, 8:57 AM
this is making me want a leapster lol
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Aug 30, 2024, 5:36 PM *
Just curious:
When everything is up, do you plan on sharing any information you've figured out involving the format? I mainly want to add support for it to my Leapster ROM extraction script for the sake of completeness (it currently extracts the title info, almost all of the audio-related assets, SWFs and obtains/splits the DPAK files if it finds them). I will credit you if anything does get shared.
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Aug 29, 2024, 12:49 PM *
@BLINXGLITCHES: Sure enough, it seemed like it exported those sprites just fine, too.

(EDIT: Well, almost fine, some sprites exported broken, so I'll have to see what's up with that.)
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Aug 29, 2024, 9:12 AM
Oh, and a bit of a fun fact:
The Go, Diego, Go! game uses the exact same engine. The way the DPAK is structured is the same too, meaning you could likely adjust your script to work on that one too when you want to.
(Counting on Zero and the other Torus titles use a different format and the data is structured a bit differently though)
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Aug 26, 2024, 2:25 AM
@BLINXGLITCHES: I dumped pretty much every sprite from this game already using a script I'd written a few years ago, so I'll be working on filling this page up in due time.
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Aug 25, 2024, 8:51 AM *
Currently working on adding support for Torus Games DPAK containers to LeapSplit (the tool I've been making specifically for Leapster research), but figuring out where the sprites actually get assembled is a bit tricky... I've figured out the palettes and tile data, all that's needed is info on how the sprites get assembled.
Update:
Turns out, some of the Torus GBA games store sprites in the same way. Will use those for research.
Another update:
The format is a little different, so never mind.
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Mar 23, 2024, 7:40 PM
game based on a show that's based on a game... interesting
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Mar 15, 2024, 7:58 PM
Anybody know how to rip the sprites for this thing? I'd do it if I knew how
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Feb 27, 2024, 3:46 AM
sonic x :D
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Nov 14, 2023, 6:23 PM
I can hear the god damn voices for this game.
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Nov 3, 2023, 2:19 PM
HEY IT'S EGGMAN'S SUPER SUCKING MACHINE
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May 9, 2022, 9:51 AM
I actually do own this i dont remember playing it tho
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Nov 28, 2021, 9:03 AM
mm yes Sonic X on the leapster
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Oct 3, 2021, 6:19 PM
I usually count Sonic Rush as my first Sonic game, but in actuality this was my first one.
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Oct 3, 2021, 4:10 PM
@tent2: How do you check it?
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Oct 3, 2021, 8:03 AM *
@tent2: Ha, sorry I’m new! XD
I’ll check it next time.
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Oct 2, 2021, 7:48 PM
@RavenclawNimbus I know this isn't the right place to talk about it but I can't respond to your PM because you have that disabled. Oops.
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Oct 2, 2021, 7:36 PM *
I love how there’s literally leapster games on the spriters resource. That’s amazing.
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Oct 2, 2021, 2:09 PM
i enjoy that, despite having only one game, this is apparently important enough to be on the TSR main console tab
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Oct 2, 2021, 1:39 PM
If you want more Leapster games in here that bad, then you should try starting the process yourself.
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Oct 2, 2021, 1:10 PM
When will we see rips of Counting on Zero (or at least, sprites of Zero himself)?
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Sep 26, 2021, 1:55 PM
Oh also the game icon of this game has super broken background tiles too (Atleast it looks like it)
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Sep 26, 2021, 1:52 PM
Pretty interesting the fact we have an official Sonic 3 stylized Amy sprites
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Sep 26, 2021, 1:27 PM
Posted Image
NVM, got palette from by opening an image in MS Paint. An' anurr thing, I can't even arrange the tiles!
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Sep 13, 2021, 6:07 PM
How does one rip MIDIs from a Leapster game? I want to make Genesis remixes of music from Numbers On The Run: Counting on Zero.
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