Wiki
Sprites
Models
Textures
Sounds
Login
VGFacts
DidYouKnowGaming?
☰
Hello, Guest! (
Login
|
Register
)
Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets!
☰
Home
-
Search
-
Forums
-
About
-
Stats
-
Comments
-
Contact
Sprites
Models
Textures
Sounds
Home
Search
Forums
Wiki
About
FAQ
Stats
Comments
Contact
User Agreement
Privacy Policy
Social Links
Discord
Twitter
Facebook
User Links
Login
Consoles
3DS
Arcade
Browser Games
Custom / Edited
DS / DSi
Game Boy / GBC
Game Boy Advance
GameCube
Master System
Mobile
MS-DOS
Neo Geo / NGCD
NES
Nintendo 64
Nintendo Switch
PC / Computer
PlayStation
PlayStation 2
PlayStation 3
PSP
Sega CD
Sega Genesis / 32X
SNES
Wii
Wii U
Other Systems
3DO
Acorn Archimedes
Acorn Electron
Adventure Vision
Amiga / Amiga CD32
Amstrad CPC
Apple II
Atari
Atari ST
Bally Astrocade
BBC Micro
CD-i
ColecoVision
Commodore 16
Commodore 64
COMX-35
Cybiko
Dreamcast
Elektronika Calculators
Emerson Arcadia 2001
Enterprise
FM Towns
FM-7
Fujitsu FM77AV
Game Gear
Game Master
Game.com
HyperScan
Intellivision
Jaguar
LCD Handhelds
LeapFrog
Lynx
Mega Duck
MSX
MSX2
N-Gage
NEC PC-6001
NEC PC-8801
NEC PC-9801
Neo Geo Pocket / NGPC
Nokia Series 40/60
Nvidia Shield TV
Odyssey²
PalmOS
Pico
Pinball
PlayStation 4
PlayStation 5
PlayStation Vita
Plug & Play
Pokémon Mini
RCA Studio II
Saturn
SG-1000
Sharp MZ
Sharp X1
Sharp X68000
Super A'Can
Super Cassette Vision
Supervision
Tapwave Zodiac
Thumby
TI-83
TI-99
TurboGrafx-16
V.Smile
Vectrex
Virtual Boy
Visicom COM-100
WonderSwan / WSC
Xbox
Xbox 360
Zeebo
ZX Spectrum
Genres
Action
Action RPG
Action-Adventure
Action-Platformer
Adventure
Beat 'em Up
Board / Card Game
Customs
Educational
Fighting
Horror
Music
Platformer
Puzzle
Racing
Shoot 'em Up
Shooter
Simulation
Sports
Strategy
Turn-Based RPG
Visual Novel
Other
Advertisement
#
-
A
-
B
-
C
-
D
-
E
-
F
-
G
-
H
-
I
-
J
-
K
-
L
-
M
-
N
-
O
-
P
-
Q
-
R
-
S
-
T
-
U
-
V
-
W
-
X
-
Y
-
Z
Sonic
Category
Master System
Game
Sonic's Edusoft (Prototype)
Section
Miscellaneous
Submitter
Yawackhary
Size
17.25 KB (304x576)
Format
PNG (image/png)
Hits
37,439
Comments
15
Download this Sheet
Return to Game
Previous Sheet
|
Next Sheet
You must be
logged in
with an active forum account to post comments.
MadeKillaSam
Dec 18, 2024, 7:22 PM
what is sonic's palette?
esponjaresource
Dec 17, 2023, 6:04 AM
s1 sonic's first backwards view
amazing flat spikes there
I-like-Sonic-91
Jul 31, 2023, 5:25 PM
I like how most of Sonic's sprites make him look like he doesn't want to be in this game.
Yawackhary
Apr 27, 2022, 2:55 PM
@squidiskool The Master System was decently capable however not many developers got to push the boundaries due to that Sega/SIMS/Aspect were involved with like 85% of the library (the other 10% were British developers who knew the Z80 like the back of the hand due to the Spectrum and CPC and the rest were Brazil, South Korea, a few from the US including Mark Cerny). When playing the game itself, it doesn't have much sprites due to avoiding sprite flicker (Double Dragon was notorious for it). Many Master System games used the background layer to avoid sprite flicker but the downside is that you get jerky movement like in After Burner, Golden Axe and Altered Beast. So this game uses a mixture. The sprite of Sonic in the helicopter was originally thought of as fake but how that managed to get around was the helicopter was with the background and when Sonic goes in, it changes to that sprite.
There's an entire thread talking about the game and its development.
As for the sprites themselves, Tiertex ripped the sprites from Sonic 1 and then got someone to make customs with a few edits such as the continue sprites. Not the last time that they had done this, the infamous Strider Returns on the Genesis sprite ripped from the MD port of Strider.
squidiskool
May 15, 2020, 12:20 PM
How did the Master System do this?!?!?!
Doc von Schmeltwick
May 5, 2020, 9:47 AM
@SFM I'd say it's probably because these are gigantic as far as the MS's screen size goes. That wouldn't do well for a full platforming game.
RaguRando
May 5, 2020, 8:37 AM
@SFM Might be because it was identical to the 16 bit ones and had too many colours.
SuperfishMEMZ
May 5, 2020, 5:37 AM
Why these sprite wasn't appear in other Master System Sonic games?
MDTravis
Jan 3, 2020, 7:11 AM
Well. The flat-spiked Sonic from Sonic 2's rotating animation returns.
Rider88
Oct 24, 2019, 3:22 PM
I can't get over how ridiculous those back sprites look, with the western design's "mohawk" look. Thank goodness he didn't look like that in the 3d special stages from the MD games.
You Gotta be Joshing me
Oct 20, 2018, 10:03 AM
Little did Sonic know that nearly 12 years later his doppelganger Shadow would create Shadow's Edgysoft, commonly known as Shadow the Hedgehog
theawesomeguy
Jul 30, 2018, 6:33 PM
"I think Sonic got 'math' confused for 'meth'." - Binny
SuperS192
Jul 25, 2017, 4:01 PM
The only time it's "The american design" is when hes facing the back. It's easier to sprite as well. I will agree Toei sonic does look better
Animacreep
Jun 5, 2017, 1:07 PM
Why nobody respects the Japanese Sonic design?
Rainbow Question Mark
Nov 19, 2016, 10:09 AM
Nice Genesis sprite downgrade
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!