# - A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z
Overworld Enemies
Category NES
Game
Section
Enemies & Bosses
Submitter MisterMike
Size 13.18 KB (302x201)
Format PNG (image/png)
Hits 106,186
Comments 7

Overworld Enemies
Previous Previous Sheet | Next Sheet Next

You must be logged in with an active forum account to post comments.
Avatar
Jun 18, 2021, 10:58 PM
@zapcircuit The other three colors are used whenever an enemy gets hurt when on screens where there are movable objects like the gravestones or movable rocks. It's fine as it is.
Avatar
Jul 14, 2019, 12:55 PM
@Doc von Schmeltwick No prob.
Avatar
Jul 13, 2019, 6:54 PM
@MisterMike It was an early romanization used throughout the NES era and dropped afterwards. Anyways, thanks for the explanation, I hadn't thought of that.
Avatar
Jul 13, 2019, 12:05 PM
@Doc von Schmeltwick I have honestly never heard a Moblin be called "Molblin". Interesting.
The black, teal and red colors are replaced with the background colors for any map that has you pushing tiles to reveal hidden passages, such as the warp zones, the graveyard, and a few instances during the Second Quest.
Avatar
Jul 6, 2019, 10:12 PM
The "dungeon wall" palette used by Zol and stuff occupies the same slot as the "teal and black" palette used for the Zoras and Moblins, though...
Avatar
Jul 6, 2019, 7:39 PM
I assume those are actually dungeon palettes.
Avatar
Jul 6, 2019, 3:32 PM
Why does "Zola" get a slash but not "Molblin?" Also can they really have the overworld background tile palette in-game, like under the 2? Seems like it'd screw with the transparency, I don't remember it....
This page does not work well in portrait mode on mobile. Please rotate your device.
Revise
Report
Switch to Dark Theme
Switch to Text Mode
Click to show NSFW Content
Click to toggle list of pending sheets
Click for a random sheet!